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History Pack 1

All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
24 cards on this pageHistory Pack 1
C

1HP / 1HP186

Achilles Accelerator

1HP

Achilles Accelerator

1HP186 / C / Mechanologist · Equipment · Legs

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Instant - Destroy Achilles Accelerator: Gain 1 action point. Activate this ability only if you have boosted this turn. Arcane Barrier 1

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R

1HP / 1HP304

Aether Conduit

1HP

Aether Conduit

1HP304 / R / Wizard · Weapon · Staff · 2H

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Once per Turn Action - {r}{r}: Deal 2 arcane damage to target hero.

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C

1HP / 1HP323

Aether Flare (Red)

1HP

Aether Flare (Red)

1HP323 / C / Wizard · Action

Set
1HP
color
Red
pitch
1
cost
1
power
0
defense
3
health
0
intelligence
0

Deal 3 arcane damage to target opposing hero. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus X, where X is the damage dealt by Aether Flare.

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C

1HP / 1HP324

Aether Flare (Yellow)

1HP

Aether Flare (Yellow)

1HP324 / C / Wizard · Action

Set
1HP
color
Yellow
pitch
2
cost
1
power
0
defense
3
health
0
intelligence
0

Deal 2 arcane damage to target opposing hero. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus X, where X is the damage dealt by Aether Flare.

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C

1HP / 1HP325

Aether Flare (Blue)

1HP

Aether Flare (Blue)

1HP325 / C / Wizard · Action

Set
1HP
color
Blue
pitch
3
cost
1
power
0
defense
3
health
0
intelligence
0

Deal 1 arcane damage to target opposing hero. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus X, where X is the damage dealt by Aether Flare.

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R

1HP / 1HP199

Aether Sink (Yellow)

1HP

Aether Sink (Yellow)

1HP199 / R / Mechanologist · Action · Item

Set
1HP
color
Yellow
pitch
2
cost
1
power
0
defense
0
health
0
intelligence
0

Aether Sink enters the arena with a steam counter on it. Action - {r}: If there are no steam counters on Aether Sink, put a steam counter on it. Go again Instant - Remove a steam counter from Aether Sink: Aether Sink gains Arcane Barrier 2 until end of turn.

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R

1HP / 1HP314

Aether Spindle (Red)

1HP

Aether Spindle (Red)

1HP314 / R / Wizard · Action

Set
1HP
color
Red
pitch
1
cost
2
power
0
defense
3
health
0
intelligence
0

Deal 4 arcane damage to target opposing hero. Opt X, where X is the damage dealt by Aether Spindle.

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R

1HP / 1HP315

Aether Spindle (Yellow)

1HP

Aether Spindle (Yellow)

1HP315 / R / Wizard · Action

Set
1HP
color
Yellow
pitch
2
cost
2
power
0
defense
3
health
0
intelligence
0

Deal 3 arcane damage to target opposing hero. Opt X, where X is the damage dealt by Aether Spindle.

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R

1HP / 1HP316

Aether Spindle (Blue)

1HP

Aether Spindle (Blue)

1HP316 / R / Wizard · Action

Set
1HP
color
Blue
pitch
3
cost
2
power
0
defense
3
health
0
intelligence
0

Deal 2 arcane damage to target opposing hero. Opt X, where X is the damage dealt by Aether Spindle.

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M

1HP / 1HP010

Alpha Rampage (Red)

1HP

Alpha Rampage (Red)

1HP010 / M / Brute · Attack · Action

Set
1HP
color
Red
pitch
1
cost
3
power
9
defense
3
health
0
intelligence
0

Rhinar Specialization As an additional cost to play Alpha Rampage, discard a random card. When you attack with Alpha Rampage, intimidate.

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C

1HP / 1HP282

Amplify the Arknight (Red)

1HP

Amplify the Arknight (Red)

1HP282 / C / Runeblade · Action · Attack

Set
1HP
color
Red
pitch
1
cost
3
power
6
defense
3
health
0
intelligence
0

This costs {r} less to play for each Runechant you control.

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C

1HP / 1HP283

Amplify the Arknight (Yellow)

1HP

Amplify the Arknight (Yellow)

1HP283 / C / Runeblade · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
3
power
5
defense
3
health
0
intelligence
0

Amplify the Arknight costs {r} less to play for each Runechant you control.

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C

1HP / 1HP284

Amplify the Arknight (Blue)

1HP

Amplify the Arknight (Blue)

1HP284 / C / Runeblade · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
3
power
4
defense
3
health
0
intelligence
0

This costs {r} less to play for each Runechant you control.

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M

1HP / 1HP103

Ancestral Empowerment (Red)

1HP

Ancestral Empowerment (Red)

1HP103 / M / Ninja · Attack Reaction

Set
1HP
color
Red
pitch
1
cost
0
power
0
defense
3
health
0
intelligence
0

Target Ninja attack action card gains +1{p}. Draw a card.

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C

1HP / 1HP045

Anothos

1HP

Anothos

1HP045 / C / Guardian · Weapon · Hammer · 2H

Set
1HP
color
pitch
0
cost
0
power
4
defense
0
health
0
intelligence
0

Once per turn Action - {r}{r}{r}: Attack While there are 2 or more cards with cost 3 or greater in your pitch zone, Anothos has +2{p}.

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M

1HP / 1HP265

Arknight Ascendancy (Red)

1HP

Arknight Ascendancy (Red)

1HP265 / M / Runeblade · Action · Attack

Set
1HP
color
Red
pitch
1
cost
6
power
5
defense
3
health
0
intelligence
0

Viserai Specialization This costs {r} less to play for each Runechant you control. When this hits, create Runechant tokens equal to the damage dealt this way. Dominate

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M

1HP / 1HP366

Art of War (Yellow)

1HP

Art of War (Yellow)

1HP366 / M / Generic · Instant

Set
1HP
color
Yellow
pitch
2
cost
1
power
0
defense
0
health
0
intelligence
0

Choose 2; Attack action cards you control gain +1{p} and +1{d} this turn. The next attack action card you play this turn gains go again. Until end of turn, you may defend with attack action cards from arsenal. You may banish an attack action card from your hand. If you do, draw 2 cards.

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C

1HP / 1HP222

Azalea

1HP

Azalea

1HP222 / C / Ranger · Hero · Young

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
20
intelligence
4

Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again

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C

1HP / 1HP221

Azalea, Ace in the Hole

1HP

Azalea, Ace in the Hole

1HP221 / C / Ranger · Hero

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
40
intelligence
4

Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again

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C

1HP / 1HP008

Barkbone Strapping

1HP

Barkbone Strapping

1HP008 / C / Brute · Equipment · Chest

Set
1HP
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

Instant - Destroy Barkbone Strapping: Roll a 6 die. Gain {r} equal to half the number rolled, rounded down. Battleworn

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R

1HP / 1HP022

Barraging Beatdown (Red)

1HP

Barraging Beatdown (Red)

1HP022 / R / Brute · Action

Set
1HP
color
Red
pitch
1
cost
0
power
0
defense
3
health
0
intelligence
0

Your next Brute attack this turn gains "While this attack is defended by less than 2 non-equipment cards, it has +4{p}." Intimidate Go again

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R

1HP / 1HP023

Barraging Beatdown (Yellow)

1HP

Barraging Beatdown (Yellow)

1HP023 / R / Brute · Action

Set
1HP
color
Yellow
pitch
2
cost
0
power
0
defense
3
health
0
intelligence
0

Your next Brute attack this turn gains "While this attack is defended by less than 2 non-equipment cards, it has +3{p}." Intimidate Go again

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R

1HP / 1HP024

Barraging Beatdown (Blue)

1HP

Barraging Beatdown (Blue)

1HP024 / R / Brute · Action

Set
1HP
color
Blue
pitch
3
cost
0
power
0
defense
3
health
0
intelligence
0

Your next Brute attack this turn gains "While this attack is defended by less than 2 non-equipment cards, it has +2{p}." Intimidate Go again

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M

1HP / 1HP011

Beast Within (Yellow)

1HP

Beast Within (Yellow)

1HP011 / M / Brute · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
3
power
6
defense
3
health
0
intelligence
0

If Beast Within is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1{h}. If it has 6 or more {p}, put it into your hand, otherwise, repeat this process.

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Card data: GoAgain.dev. Artwork belongs to its respective owners.