Card Commander / Library

Flesh and Blood cards

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All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
4,897 cards
M

DTD / DTD009

Once per Turn Action - {r}{r}: Attack When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck. Ward 4

Avalon, Archangel of Rebirth

DTD

Avalon, Archangel of Rebirth

DTD009 / M / Light · Angel · Ally

Set
DTD
color
pitch
0
cost
0
power
4
defense
0
health
4
intelligence
0

Once per Turn Action - {r}{r}: Attack When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck. Ward 4

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R

AGB / AGB025

Your next Pirate ally attack this turn gets go again and "When this hits a hero, create a Gold token." Go again

Avast Ye! (Blue)

AGB

Avast Ye! (Blue)

AGB025 / R / Pirate · Necromancer · Action

Set
AGB
color
Blue
pitch
3
cost
0
power
0
defense
3
health
0
intelligence
0

Your next Pirate ally attack this turn gets go again and "When this hits a hero, create a Gold token." Go again

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M

ELE / ELE006

Earth Fusion If you have less {h} than an opposing hero, create Seismic Surge tokens equal to the difference. If Awakening was fused, instead create twice that many Seismic Surge tokens. Search your deck for a Guardian attack action card with cost less than or equal to the number of Seismic Surge tokens you control, reveal it, put it into your hand, then shuffle your deck.

Awakening (Blue)

ELE

Awakening (Blue)

ELE006 / M / Elemental · Guardian · Instant

Set
ELE
color
Blue
pitch
3
cost
2
power
0
defense
0
health
0
intelligence
0

Earth Fusion If you have less {h} than an opposing hero, create Seismic Surge tokens equal to the difference. If Awakening was fused, instead create twice that many Seismic Surge tokens. Search your deck for a Guardian attack action card with cost less than or equal to the number of Seismic Surge tokens you control, reveal it, put it into your hand, then shuffle your deck.

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C

RNR / RNR014

The next Brute attack action card you play this turn gains +3{p}. Intimidate Go again

Awakening Bellow (Red)

RNR

Awakening Bellow (Red)

RNR014 / C / Brute · Action

Set
RNR
color
Red
pitch
1
cost
1
power
0
defense
3
health
0
intelligence
0

The next Brute attack action card you play this turn gains +3{p}. Intimidate Go again

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C

WTR / WTR033

The next Brute attack action card you play this turn gains +2{p}. Intimidate Go again

Awakening Bellow (Yellow)

WTR

Awakening Bellow (Yellow)

WTR033 / C / Brute · Action

Set
WTR
color
Yellow
pitch
2
cost
1
power
0
defense
3
health
0
intelligence
0

The next Brute attack action card you play this turn gains +2{p}. Intimidate Go again

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C

RNR / RNR024

The next Brute attack action card you play this turn gains +1{p}. Intimidate Go again

Awakening Bellow (Blue)

RNR

Awakening Bellow (Blue)

RNR024 / C / Brute · Action

Set
RNR
color
Blue
pitch
3
cost
1
power
0
defense
3
health
0
intelligence
0

The next Brute attack action card you play this turn gains +1{p}. Intimidate Go again

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C

1HP / 1HP222

Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again

Azalea

1HP

Azalea

1HP222 / C / Ranger · Hero · Young

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
20
intelligence
4

Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again

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C

1HP / 1HP221

Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again

Azalea, Ace in the Hole

1HP

Azalea, Ace in the Hole

1HP221 / C / Ranger · Hero

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
40
intelligence
4

Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again

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R

UPR / UPR009

Whenever Azvolai attacks, you may have him deal 1 arcane damage to up to any 2 targets.

Azvolai

UPR

Azvolai

UPR009 / R / Draconic · Illusionist · Dragon · Ally

Set
UPR
color
pitch
0
cost
0
power
2
defense
0
health
3
intelligence
0

Whenever Azvolai attacks, you may have him deal 1 arcane damage to up to any 2 targets.

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R

IAR / IAR159

Whenever you pitch a card, banish it. Attack action cards played from your banished zone get +3{p}.

Baalghor, Omen of the End

IAR

Baalghor, Omen of the End

IAR159 / R / Shadow · Hero · Young · Demon

Set
IAR
color
pitch
0
cost
0
power
0
defense
0
health
33
intelligence
3

Whenever you pitch a card, banish it. Attack action cards played from your banished zone get +3{p}.

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C

ARC / ARC176

If an activated ability or action card effect puts Back Alley Breakline face up into a zone from your deck, gain 1 action point.

Back Alley Breakline (Red)

ARC

Back Alley Breakline (Red)

ARC176 / C / Generic · Action · Attack

Set
ARC
color
Red
pitch
1
cost
1
power
5
defense
2
health
0
intelligence
0

If an activated ability or action card effect puts Back Alley Breakline face up into a zone from your deck, gain 1 action point.

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C

ARC / ARC177

If an activated ability or action card effect puts Back Alley Breakline face up into a zone from your deck, gain 1 action point.

Back Alley Breakline (Yellow)

ARC

Back Alley Breakline (Yellow)

ARC177 / C / Generic · Action · Attack

Set
ARC
color
Yellow
pitch
2
cost
1
power
4
defense
2
health
0
intelligence
0

If an activated ability or action card effect puts Back Alley Breakline face up into a zone from your deck, gain 1 action point.

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C

AGB / AGB020

If an activated ability or action card effect puts Back Alley Breakline face up into a zone from your deck, gain 1 action point.

Back Alley Breakline (Blue)

AGB

Back Alley Breakline (Blue)

AGB020 / C / Generic · Action · Attack

Set
AGB
color
Blue
pitch
3
cost
1
power
3
defense
2
health
0
intelligence
0

If an activated ability or action card effect puts Back Alley Breakline face up into a zone from your deck, gain 1 action point.

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C

BEN / BEN008

Combo - If Twin Twisters was the last attack this combat chain, while this is face-up in any zone and would gain {p}, instead it gains that much plus 1.

Back Heel Kick (Red)

BEN

Back Heel Kick (Red)

BEN008 / C / Ninja · Action · Attack

Set
BEN
color
Red
pitch
1
cost
0
power
3
defense
3
health
0
intelligence
0

Combo - If Twin Twisters was the last attack this combat chain, while this is face-up in any zone and would gain {p}, instead it gains that much plus 1.

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C

BEN / BEN014

Combo - If Twin Twisters was the last attack this combat chain, while this is face-up in any zone and would gain {p}, instead it gains that much plus 1.

Back Heel Kick (Yellow)

BEN

Back Heel Kick (Yellow)

BEN014 / C / Ninja · Action · Attack

Set
BEN
color
Yellow
pitch
2
cost
0
power
2
defense
3
health
0
intelligence
0

Combo - If Twin Twisters was the last attack this combat chain, while this is face-up in any zone and would gain {p}, instead it gains that much plus 1.

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C

OUT / OUT067

Combo - If Twin Twisters was the last attack this combat chain, while this is face-up in any zone and would gain {p}, instead it gains that much plus 1.

Back Heel Kick (Blue)

OUT

Back Heel Kick (Blue)

OUT067 / C / Ninja · Action · Attack

Set
OUT
color
Blue
pitch
3
cost
0
power
1
defense
3
health
0
intelligence
0

Combo - If Twin Twisters was the last attack this combat chain, while this is face-up in any zone and would gain {p}, instead it gains that much plus 1.

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C

HNT / HNT029

Stealth Defense reaction cards can't be played this chain link.

Back Stab (Red)

HNT

Back Stab (Red)

HNT029 / C / Assassin · Action · Attack

Set
HNT
color
Red
pitch
1
cost
0
power
3
defense
3
health
0
intelligence
0

Stealth Defense reaction cards can't be played this chain link.

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R

OUT / OUT016

Stealth Defense reaction cards can't be played this chain link.

Back Stab (Yellow)

OUT

Back Stab (Yellow)

OUT016 / R / Assassin · Action · Attack

Set
OUT
color
Yellow
pitch
2
cost
0
power
2
defense
3
health
0
intelligence
0

Stealth Defense reaction cards can't be played this chain link.

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R

OUT / OUT017

Stealth Defense reaction cards can't be played this chain link.

Back Stab (Blue)

OUT

Back Stab (Blue)

OUT017 / R / Assassin · Action · Attack

Set
OUT
color
Blue
pitch
3
cost
0
power
1
defense
3
health
0
intelligence
0

Stealth Defense reaction cards can't be played this chain link.

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C

DDD / DDD011

Target sword attack gets +2{p}. If it's your second attack this turn, instead it gets +3{p}.

Back for Seconds (Yellow)

DDD

Back for Seconds (Yellow)

DDD011 / C / Warrior · Attack Reaction

Set
DDD
color
Yellow
pitch
2
cost
1
power
0
defense
2
health
0
intelligence
0

Target sword attack gets +2{p}. If it's your second attack this turn, instead it gets +3{p}.

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R

AHA / AHA019

Target weapon attack gets +1{p}. If it has go again, you may attack an additional time with the weapon this turn.

Backside of the Blade (Blue)

AHA

Backside of the Blade (Blue)

AHA019 / R / Warrior · Attack Reaction

Set
AHA
color
Blue
pitch
3
cost
2
power
0
defense
3
health
0
intelligence
0

Target weapon attack gets +1{p}. If it has go again, you may attack an additional time with the weapon this turn.

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M

SUP / SUP254

Once per Turn Instant - {u} a cog you control: This gets +1{p} or go again.

Backspin Thrust (Red)

SUP

Backspin Thrust (Red)

SUP254 / M / Mechanologist · Action · Attack

Set
SUP
color
Red
pitch
1
cost
0
power
4
defense
3
health
0
intelligence
0

Once per Turn Instant - {u} a cog you control: This gets +1{p} or go again.

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C

AIO / AIO025

Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant - {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand.

Backup Protocol: BLU (Blue)

AIO

Backup Protocol: BLU (Blue)

AIO025 / C / Mechanologist · Action · Item

Set
AIO
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant - {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand.

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C

AIO / AIO014

Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant - {r}{r}, destroy this: Return a red Mechanologist attack action card from your graveyard to your hand.

Backup Protocol: RED

AIO

Backup Protocol: RED

AIO014 / C / Mechanologist · Action · Item

Set
AIO
color
Red
pitch
1
cost
0
power
0
defense
0
health
0
intelligence
0

Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant - {r}{r}, destroy this: Return a red Mechanologist attack action card from your graveyard to your hand.

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Card data: GoAgain.dev. Artwork belongs to its respective owners.