Card Commander / Library

Flesh and Blood cards

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All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
4,897 cards
C

EVO / EVO082

Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant - {r}{r}, destroy this: Return a yellow Mechanologist attack action card from your graveyard to your hand.

Backup Protocol: YEL (Yellow)

EVO

Backup Protocol: YEL (Yellow)

EVO082 / C / Mechanologist · Action · Item

Set
EVO
color
Yellow
pitch
2
cost
0
power
0
defense
0
health
0
intelligence
0

Crank This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant - {r}{r}, destroy this: Return a yellow Mechanologist attack action card from your graveyard to your hand.

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C

EVR / EVR014

Roll a 6 sided die. If the number rolled is a 4, 5, or 6, the next Brute attack action card you play this turn gains +5{p}. Go again

Bad Beats (Red)

EVR

Bad Beats (Red)

EVR014 / C / Brute · Action

Set
EVR
color
Red
pitch
1
cost
0
power
0
defense
3
health
0
intelligence
0

Roll a 6 sided die. If the number rolled is a 4, 5, or 6, the next Brute attack action card you play this turn gains +5{p}. Go again

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C

EVR / EVR015

Roll a 6 sided die. If the number rolled is a 5 or 6, the next Brute attack action card you play this turn gains +5{p}. Go again

Bad Beats (Yellow)

EVR

Bad Beats (Yellow)

EVR015 / C / Brute · Action

Set
EVR
color
Yellow
pitch
2
cost
0
power
0
defense
3
health
0
intelligence
0

Roll a 6 sided die. If the number rolled is a 5 or 6, the next Brute attack action card you play this turn gains +5{p}. Go again

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C

EVR / EVR016

Roll a 6 sided die. If the number rolled is a 6, the next Brute attack action card you play this turn gains +5{p}. Go again

Bad Beats (Blue)

EVR

Bad Beats (Blue)

EVR016 / C / Brute · Action

Set
EVR
color
Blue
pitch
3
cost
0
power
0
defense
3
health
0
intelligence
0

Roll a 6 sided die. If the number rolled is a 6, the next Brute attack action card you play this turn gains +5{p}. Go again

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C

PEN / PEN306

Intimidate target hero. The next time an attack you control hits this turn, create 3 Might tokens. Go again

Bad Breath (Red)

PEN

Bad Breath (Red)

PEN306 / C / Reviled · Action

Set
PEN
color
Red
pitch
1
cost
0
power
0
defense
2
health
0
intelligence
0

Intimidate target hero. The next time an attack you control hits this turn, create 3 Might tokens. Go again

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C

PEN / PEN307

Intimidate target hero. The next time an attack you control hits this turn, create 2 Might tokens. Go again

Bad Breath (Yellow)

PEN

Bad Breath (Yellow)

PEN307 / C / Reviled · Action

Set
PEN
color
Yellow
pitch
2
cost
0
power
0
defense
2
health
0
intelligence
0

Intimidate target hero. The next time an attack you control hits this turn, create 2 Might tokens. Go again

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C

PEN / PEN308

Intimidate target hero. The next time an attack you control hits this turn, create a Might token. Go again

Bad Breath (Blue)

PEN

Bad Breath (Blue)

PEN308 / C / Reviled · Action

Set
PEN
color
Blue
pitch
3
cost
0
power
0
defense
2
health
0
intelligence
0

Intimidate target hero. The next time an attack you control hits this turn, create a Might token. Go again

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P

FAB / FAB393

You can't play or activate cards you own. Action - Destroy this when the chain link resolves: Attack Once per Turn Attack Reaction - 0: This gets +1{p} and go again.

Bait

FAB

Bait

FAB393 / P / Ranger · Token · Aura

Set
FAB
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

You can't play or activate cards you own. Action - Destroy this when the chain link resolves: Attack Once per Turn Attack Reaction - 0: This gets +1{p} and go again.

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L

ANQ / ANQ004

Instant - Destroy this: Draw a card. Activate this only if an opponent has drawn 2 or more cards this turn. Guardwell

Balance of Justice

ANQ

Balance of Justice

ANQ004 / L / Generic · Equipment · Head

Set
ANQ
color
pitch
0
cost
0
power
0
defense
2
health
0
intelligence
0

Instant - Destroy this: Draw a card. Activate this only if an opponent has drawn 2 or more cards this turn. Guardwell

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R

HVY / HVY006

Once per Turn Action - {r}{r}: Attack If you've discarded a card with 6 or more {p} this turn, this gets +1{p}.

Ball Breaker

HVY

Ball Breaker

HVY006 / R / Brute · Weapon · Flail · 1H

Set
HVY
color
pitch
0
cost
0
power
3
defense
0
health
0
intelligence
0

Once per Turn Action - {r}{r}: Attack If you've discarded a card with 6 or more {p} this turn, this gets +1{p}.

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C

ELE / ELE186

Whenever a Lightning or Elemental action card would deal damage this combat chain, instead it deals that much damage plus 1. Go again

Ball Lightning (Red)

ELE

Ball Lightning (Red)

ELE186 / C / Lightning · Action · Attack

Set
ELE
color
Red
pitch
1
cost
0
power
3
defense
0
health
0
intelligence
0

Whenever a Lightning or Elemental action card would deal damage this combat chain, instead it deals that much damage plus 1. Go again

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C

ELE / ELE187

Whenever a Lightning or Elemental action card would deal damage this combat chain, instead it deals that much damage plus 1. Go again

Ball Lightning (Yellow)

ELE

Ball Lightning (Yellow)

ELE187 / C / Lightning · Action · Attack

Set
ELE
color
Yellow
pitch
2
cost
0
power
2
defense
0
health
0
intelligence
0

Whenever a Lightning or Elemental action card would deal damage this combat chain, instead it deals that much damage plus 1. Go again

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C

ELE / ELE188

Whenever a Lightning or Elemental action card would deal damage this combat chain, instead it deals that much damage plus 1. Go again

Ball Lightning (Blue)

ELE

Ball Lightning (Blue)

ELE188 / C / Lightning · Action · Attack

Set
ELE
color
Blue
pitch
3
cost
0
power
1
defense
0
health
0
intelligence
0

Whenever a Lightning or Elemental action card would deal damage this combat chain, instead it deals that much damage plus 1. Go again

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M

SEA / SEA250

When this hits a hero, destroy an item they control. Instant - Discard this: Your club attacks this turn get "When this hits a hero, destroy an item they control."

Bam Bam (Yellow)

SEA

Bam Bam (Yellow)

SEA250 / M / Brute · Action · Attack

Set
SEA
color
Yellow
pitch
2
cost
3
power
6
defense
3
health
0
intelligence
0

When this hits a hero, destroy an item they control. Instant - Discard this: Your club attacks this turn get "When this hits a hero, destroy an item they control."

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C

SEA / SEA179

Action - Discard a card, destroy this: Put a blue card from your graveyard on the bottom of your deck. Go again

Bandana of the Blue Beyond

SEA

Bandana of the Blue Beyond

SEA179 / C / Generic · Equipment · Head

Set
SEA
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Action - Discard a card, destroy this: Put a blue card from your graveyard on the bottom of your deck. Go again

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M

AMX / AMX022

Twice per Turn Action - {r}: Attack. Activate this only if you've cranked this turn. When this attacks, you may banish a card from under it. If you do, the attack gets overpower and go again.

Bank Breaker

AMX

Bank Breaker

AMX022 / M / Mechanologist · Weapon · Wrench · 2H

Set
AMX
color
pitch
0
cost
0
power
3
defense
0
health
0
intelligence
0

Twice per Turn Action - {r}: Attack. Activate this only if you've cranked this turn. When this attacks, you may banish a card from under it. If you do, the attack gets overpower and go again.

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C

AMX / AMX002

Maxx Specialization Once per Turn Action - {r}: Attack. Activate this ability only if you've cranked this turn. When this hits a hero, put a steam counter on an item you control with crank.

Banksy

AMX

Banksy

AMX002 / C / Mechanologist · Weapon · Wrench · 2H

Set
AMX
color
pitch
0
cost
0
power
3
defense
0
health
0
intelligence
0

Maxx Specialization Once per Turn Action - {r}: Attack. Activate this ability only if you've cranked this turn. When this hits a hero, put a steam counter on an item you control with crank.

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M

DTD / DTD048

Solflare - When this is charged to your hero's soul, create a Courage token.

Banneret of Courage (Yellow)

DTD

Banneret of Courage (Yellow)

DTD048 / M / Light · Warrior · Action · Attack

Set
DTD
color
Yellow
pitch
2
cost
1
power
4
defense
3
health
0
intelligence
0

Solflare - When this is charged to your hero's soul, create a Courage token.

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M

DTD / DTD049

Solflare - When this is charged to your hero's soul, create a Quicken token.

Banneret of Gallantry (Yellow)

DTD

Banneret of Gallantry (Yellow)

DTD049 / M / Light · Warrior · Action · Attack

Set
DTD
color
Yellow
pitch
2
cost
1
power
4
defense
3
health
0
intelligence
0

Solflare - When this is charged to your hero's soul, create a Quicken token.

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M

DTD / DTD050

Solflare - When this is charged to your hero's soul, create a Spellbane Aegis token.

Banneret of Protection (Yellow)

DTD

Banneret of Protection (Yellow)

DTD050 / M / Light · Warrior · Action · Attack

Set
DTD
color
Yellow
pitch
2
cost
1
power
4
defense
3
health
0
intelligence
0

Solflare - When this is charged to your hero's soul, create a Spellbane Aegis token.

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R

ASB / ASB017

Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.

Banneret of Resilience (Yellow)

ASB

Banneret of Resilience (Yellow)

ASB017 / R / Light · Warrior · Action · Attack

Set
ASB
color
Yellow
pitch
2
cost
0
power
3
defense
3
health
0
intelligence
0

Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.

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R

DTD / DTD055

Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain 1{h}.

Banneret of Salvation (Yellow)

DTD

Banneret of Salvation (Yellow)

DTD055 / R / Light · Warrior · Action · Attack

Set
DTD
color
Yellow
pitch
2
cost
0
power
3
defense
3
health
0
intelligence
0

Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain 1{h}.

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R

ASB / ASB018

Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain {r}.

Banneret of Vigor (Yellow)

ASB

Banneret of Vigor (Yellow)

ASB018 / R / Light · Warrior · Action · Attack

Set
ASB
color
Yellow
pitch
2
cost
0
power
3
defense
3
health
0
intelligence
0

Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain {r}.

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M

SEA / SEA098

As an additional cost to play this, you may pay {r}{r}{r}. If you do, this attacks an additional target.

Barbed Barrage (Red)

SEA

Barbed Barrage (Red)

SEA098 / M / Ranger · Action · Arrow · Attack

Set
SEA
color
Red
pitch
1
cost
1
power
5
defense
3
health
0
intelligence
0

As an additional cost to play this, you may pay {r}{r}{r}. If you do, this attacks an additional target.

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Card data: GoAgain.dev. Artwork belongs to its respective owners.