Card Commander / Library

Flesh and Blood cards

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History Pack 1

All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
24 cards on this pageHistory Pack 1
C

1HP / 1HP029

Riled Up (Yellow)

1HP

Riled Up (Yellow)

1HP029 / C / Brute · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
3
power
6
defense
3
health
0
intelligence
0

If you've discarded a card with 6 or more {p} this turn, this gets +1{p}.

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C

1HP / 1HP030

Riled Up (Blue)

1HP

Riled Up (Blue)

1HP030 / C / Brute · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
3
power
5
defense
3
health
0
intelligence
0

If you've discarded a card with 6 or more {p} this turn, this gets +1{p}.

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C

1HP / 1HP119

Rising Knee Thrust (Red)

1HP

Rising Knee Thrust (Red)

1HP119 / C / Ninja · Action · Attack

Set
1HP
color
Red
pitch
1
cost
0
power
3
defense
3
health
0
intelligence
0

Combo - If Leg Tap was the last attack this combat chain, Rising Knee Thrust gains +2{p} and go again.

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C

1HP / 1HP120

Rising Knee Thrust (Yellow)

1HP

Rising Knee Thrust (Yellow)

1HP120 / C / Ninja · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
0
power
2
defense
3
health
0
intelligence
0

Combo - If Leg Tap was the last attack this combat chain, Rising Knee Thrust gains +2{p} and go again.

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C

1HP / 1HP121

Rising Knee Thrust (Blue)

1HP

Rising Knee Thrust (Blue)

1HP121 / C / Ninja · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
0
power
1
defense
3
health
0
intelligence
0

Combo - If Leg Tap was the last attack this combat chain, Rising Knee Thrust gains +2{p} and go again.

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C

1HP / 1HP306

Robe of Rapture

1HP

Robe of Rapture

1HP306 / C / Wizard · Equipment · Chest

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Action - Destroy Robe of Rapture: Gain {r}{r}{r}. Arcane Barrier 1

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C

1HP / 1HP006

Romping Club

1HP

Romping Club

1HP006 / C / Brute · Weapon · Club · 2H

Set
1HP
color
pitch
0
cost
0
power
4
defense
0
health
0
intelligence
0

Once per Turn Action - {r}{r}: Attack Once per Turn Effect - When you discard a card with 6 or more {p}, Romping Club gains +1{p} until end of turn.

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M

1HP / 1HP148

Rout (Red)

1HP

Rout (Red)

1HP148 / M / Warrior · Attack Reaction

Set
1HP
color
Red
pitch
1
cost
2
power
0
defense
3
health
0
intelligence
0

Target weapon attack gains +3{p}. Reprise - If the defending hero has defended with a card from their hand this chain link, you may return target non-equipment defending card to its owners hand.

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C

1HP / 1HP288

Rune Flash (Red)

1HP

Rune Flash (Red)

1HP288 / C / Runeblade · Action · Attack

Set
1HP
color
Red
pitch
1
cost
3
power
4
defense
3
health
0
intelligence
0

This costs {r} less to play for each Runechant token you control. Go again

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C

1HP / 1HP289

Rune Flash (Yellow)

1HP

Rune Flash (Yellow)

1HP289 / C / Runeblade · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
3
power
3
defense
3
health
0
intelligence
0

Rune Flash costs {r} less to play for each Runechant you control. Go again

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C

1HP / 1HP290

Rune Flash (Blue)

1HP

Rune Flash (Blue)

1HP290 / C / Runeblade · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
3
power
2
defense
3
health
0
intelligence
0

This costs {r} less to play for each Runechant token you control. Go again

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M

1HP / 1HP269

Runeblood Barrier (Yellow)

1HP

Runeblood Barrier (Yellow)

1HP269 / M / Runeblade · Action · Aura

Set
1HP
color
Yellow
pitch
2
cost
3
power
0
defense
2
health
0
intelligence
0

When this enters the arena, create 4 Runechant tokens. If your hero would be dealt damage, instead destroy that many Runechant tokens you control and prevent 1 damage for each Runechant token destroyed this way. At the beginning of your action phase, destroy this.

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C

1HP / 1HP300

Runechant

1HP

Runechant

1HP300 / C / Runeblade · Token · Aura

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

When you play an attack action card or activate a weapon attack, destroy this and deal 1 arcane damage to target opposing hero.

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R

1HP / 1HP110

Rushing River (Red)

1HP

Rushing River (Red)

1HP110 / R / Ninja · Action · Attack

Set
1HP
color
Red
pitch
1
cost
0
power
3
defense
3
health
0
intelligence
0

Combo - If Torrent of Tempo was the last attack this combat chain, Rushing River gains +1{p}, go again, and "If Rushing River hits, draw X cards then put X cards from your hand on top of your deck in any order, where X is the number of attacks that have hit this combat chain."

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R

1HP / 1HP111

Rushing River (Yellow)

1HP

Rushing River (Yellow)

1HP111 / R / Ninja · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
0
power
2
defense
3
health
0
intelligence
0

Combo - If Torrent of Tempo was the last attack this combat chain, Rushing River gains +1{p}, go again, and "If Rushing River hits, draw X cards then put X cards from your hand on top of your deck in any order, where X is the number of attacks that have hit this combat chain."

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R

1HP / 1HP112

Rushing River (Blue)

1HP

Rushing River (Blue)

1HP112 / R / Ninja · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
0
power
1
defense
3
health
0
intelligence
0

Combo - If Torrent of Tempo was the last attack this combat chain, Rushing River gains +1{p}, go again, and "If Rushing River hits, draw X cards then put X cards from your hand on top of your deck in any order, where X is the number of attacks that have hit this combat chain."

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C

1HP / 1HP135

Salt the Wound (Yellow)

1HP

Salt the Wound (Yellow)

1HP135 / C / Ninja · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
0
power
2
defense
3
health
0
intelligence
0

This gets +1{p} for each attack that has hit this combat chain.

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C

1HP / 1HP246

Salvage Shot (Red)

1HP

Salvage Shot (Red)

1HP246 / C / Ranger · Action · Arrow · Attack

Set
1HP
color
Red
pitch
1
cost
1
power
5
defense
3
health
0
intelligence
0

When this hits, put it on the bottom of its owner's deck.

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C

1HP / 1HP247

Salvage Shot (Yellow)

1HP

Salvage Shot (Yellow)

1HP247 / C / Ranger · Action · Arrow · Attack

Set
1HP
color
Yellow
pitch
2
cost
1
power
4
defense
3
health
0
intelligence
0

When this hits, put it on the bottom of its owner's deck.

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C

1HP / 1HP248

Salvage Shot (Blue)

1HP

Salvage Shot (Blue)

1HP248 / C / Ranger · Action · Arrow · Attack

Set
1HP
color
Blue
pitch
3
cost
1
power
3
defense
3
health
0
intelligence
0

When this hits, put it on the bottom of its owner's deck.

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M

1HP / 1HP015

Sand Sketched Plan (Blue)

1HP

Sand Sketched Plan (Blue)

1HP015 / M / Brute · Action

Set
1HP
color
Blue
pitch
3
cost
0
power
0
defense
3
health
0
intelligence
0

Rhinar Specialization Search your deck for a card, put it into your hand, discard a random card, then shuffle your deck. If the discarded card has 6 or more {p}, gain 2 action points.

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R

1HP / 1HP019

Savage Feast (Red)

1HP

Savage Feast (Red)

1HP019 / R / Brute · Action · Attack

Set
1HP
color
Red
pitch
1
cost
1
power
6
defense
3
health
0
intelligence
0

As an additional cost to play Savage Feast discard a random card. When you attack with Savage Feast, if a card with 6 or more {p} was discarded as an additional cost to play it, draw a card.

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R

1HP / 1HP020

Savage Feast (Yellow)

1HP

Savage Feast (Yellow)

1HP020 / R / Brute · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
1
power
5
defense
3
health
0
intelligence
0

As an additional cost to play Savage Feast discard a random card. When you attack with Savage Feast, if a card with 6 or more {p} was discarded as an additional cost to play it, draw a card.

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R

1HP / 1HP021

Savage Feast (Blue)

1HP

Savage Feast (Blue)

1HP021 / R / Brute · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
1
power
4
defense
3
health
0
intelligence
0

As an additional cost to play Savage Feast discard a random card. When you attack with Savage Feast, if a card with 6 or more {p} was discarded as an additional cost to play it, draw a card.

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Card data: GoAgain.dev. Artwork belongs to its respective owners.