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Flesh and Blood cards

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Dusk till Dawn

All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
13 cards on this pageDusk till Dawn
M

DTD / DTD227

Mischievous Meeps (Red)

DTD

Mischievous Meeps (Red)

DTD227 / M / Generic · Action · Attack

Set
DTD
color
Red
pitch
1
cost
1
power
2
defense
2
health
0
intelligence
0

When this hits a hero, gain control of an item with cost 2 or less they control. Otherwise, draw a card. Go again

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M

DTD / DTD209

Morlock Hill (Blue)

DTD

Morlock Hill (Blue)

DTD209 / M / Warrior · Instant

Set
DTD
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

The next time you would be dealt lethal damage this turn, you may banish Minerva Themis from your hand or arsenal to prevent that damage.

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C

DTD / DTD193

Nasreth, the Soul Harrower

DTD

Nasreth, the Soul Harrower

DTD193 / C / Shadow · Token · Demon · Ally

Set
DTD
color
pitch
0
cost
0
power
6
defense
0
health
6
intelligence
0

Once per Turn Action - 0: Attack When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{h}.

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M

DTD / DTD197

Northern Winds (Blue)

DTD

Northern Winds (Blue)

DTD197 / M / Ice · Action

Set
DTD
color
Blue
pitch
3
cost
0
power
0
defense
2
health
0
intelligence
0

Oldhim Specialization For each hero, freeze up to 1 equipment, item, and ally they control until the start of your next turn. Unity - When this defends together with a card from hand, create a Spellbane Aegis token under any number of heroes' control.

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M

DTD / DTD201

Numbskull (Red)

DTD

Numbskull (Red)

DTD201 / M / Brute · Action · Attack

Set
DTD
color
Red
pitch
1
cost
2
power
6
defense
3
health
0
intelligence
0

While this is in any zone, its {r} cost to play, {p}, and {d} can't be modified.

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M

DTD / DTD142

Oblivion (Blue)

DTD

Oblivion (Blue)

DTD142 / M / Shadow · Runeblade · Instant

Set
DTD
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Legendary Vynnset Specialization Play this only if you control exactly 6 Runechants. Create a Nasreth, the Soul Harrower token.

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M

DTD / DTD231

Poison the Well (Blue)

DTD

Poison the Well (Blue)

DTD231 / M / Generic · Instant

Set
DTD
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

The next time a hero would gain {h} this turn, instead they lose that much {h}.

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M

DTD / DTD053

Prayer of Bellona (Yellow)

DTD

Prayer of Bellona (Yellow)

DTD053 / M / Light · Warrior · Action

Set
DTD
color
Yellow
pitch
2
cost
1
power
0
defense
3
health
0
intelligence
0

Your next attack this turn gets +2{p}. Reveal the top card of your deck. If it's yellow, put it into your hand, then charge your hero's soul. Go again

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M

DTD / DTD002

Prism, Advent of Thrones

DTD

Prism, Advent of Thrones

DTD002 / M / Light · Illusionist · Hero · Young

Set
DTD
color
pitch
0
cost
0
power
0
defense
0
health
16
intelligence
4

Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle. Once per Turn Instant - {r}{r}, banish a card from Prism's soul: Awaken target figment you control.

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M

DTD / DTD001

Prism, Awakener of Sol

DTD

Prism, Awakener of Sol

DTD001 / M / Light · Illusionist · Hero

Set
DTD
color
pitch
0
cost
0
power
0
defense
0
health
32
intelligence
4

Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle. Once per Turn Instant - {r}{r}, banish a card from Prism's soul: Awaken target figment you control.

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C

DTD / DTD161

Putrid Stirrings (Red)

DTD

Putrid Stirrings (Red)

DTD161 / C / Shadow · Runeblade · Action

Set
DTD
color
Red
pitch
1
cost
3
power
0
defense
3
health
0
intelligence
0

You may play this from your banished zone. The next attack action card you rune gate this turn gets +5{p}. Go again Blood debt

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C

DTD / DTD162

Putrid Stirrings (Yellow)

DTD

Putrid Stirrings (Yellow)

DTD162 / C / Shadow · Runeblade · Action

Set
DTD
color
Yellow
pitch
2
cost
3
power
0
defense
3
health
0
intelligence
0

You may play this from your banished zone. The next attack action card you rune gate this turn gets +4{p}. Go again Blood debt

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C

DTD / DTD163

Putrid Stirrings (Blue)

DTD

Putrid Stirrings (Blue)

DTD163 / C / Shadow · Runeblade · Action

Set
DTD
color
Blue
pitch
3
cost
3
power
0
defense
3
health
0
intelligence
0

You may play this from your banished zone. The next attack action card you rune gate this turn gets +3{p}. Go again Blood debt

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Card data: GoAgain.dev. Artwork belongs to its respective owners.