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Flesh and Blood cards

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History Pack 1

All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
24 cards on this pageHistory Pack 1
M

1HP / 1HP267

Become the Arknight (Blue)

1HP

Become the Arknight (Blue)

1HP267 / M / Runeblade · Action

Set
1HP
color
Blue
pitch
3
cost
0
power
0
defense
3
health
0
intelligence
0

Viserai Specialization You may discard an action card. If you discard an attack action card this way, search your deck for a Runeblade non-attack action card, reveal it, and put it into your hand. If you discard a non-attack action card this way, search your deck for a Runeblade attack action card, reveal it, and put it into your hand. Shuffle. Go again

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R

1HP / 1HP088

Benji, the Piercing Wind

1HP

Benji, the Piercing Wind

1HP088 / R / Ninja · Hero · Young

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
17
intelligence
4

Your attack action cards with 2 or less {p} can't be defended by cards from hand. The first time an attack action card you control hits each turn, your next attack gains +1{p}.

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C

1HP / 1HP134

Bittering Thorns (Yellow)

1HP

Bittering Thorns (Yellow)

1HP134 / C / Ninja · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
1
power
3
defense
2
health
0
intelligence
0

When this hits, your next attack this turn gets +1{p}. Go again

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R

1HP / 1HP104

Blackout Kick (Red)

1HP

Blackout Kick (Red)

1HP104 / R / Ninja · Action · Attack

Set
1HP
color
Red
pitch
1
cost
1
power
4
defense
3
health
0
intelligence
0

Combo - If Rising Knee Thrust was the last attack this combat chain, Blackout Kick gains +3{p}.

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R

1HP / 1HP105

Blackout Kick (Yellow)

1HP

Blackout Kick (Yellow)

1HP105 / R / Ninja · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
1
power
3
defense
3
health
0
intelligence
0

Combo - If Rising Knee Thrust was the last attack this combat chain, Blackout Kick gains +3{p}.

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R

1HP / 1HP106

Blackout Kick (Blue)

1HP

Blackout Kick (Blue)

1HP106 / R / Ninja · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
1
power
2
defense
3
health
0
intelligence
0

Combo - If Rising Knee Thrust was the last attack this combat chain, Blackout Kick gains +3{p}.

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M

1HP / 1HP308

Blazing Aether (Red)

1HP

Blazing Aether (Red)

1HP308 / M / Wizard · Action

Set
1HP
color
Red
pitch
1
cost
0
power
0
defense
3
health
0
intelligence
0

Kano Specialization Deal X arcane damage to target hero, where X is the amount of arcane damage you have dealt to that hero this turn.

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R

1HP / 1HP061

Blessing of Deliverance (Red)

1HP

Blessing of Deliverance (Red)

1HP061 / R / Guardian · Action · Aura

Set
1HP
color
Red
pitch
1
cost
2
power
0
defense
3
health
0
intelligence
0

Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card. At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 3 cards of your deck. Gain 1{h} for each card with cost 3 or greater revealed this way.

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R

1HP / 1HP062

Blessing of Deliverance (Yellow)

1HP

Blessing of Deliverance (Yellow)

1HP062 / R / Guardian · Action · Aura

Set
1HP
color
Yellow
pitch
2
cost
2
power
0
defense
3
health
0
intelligence
0

Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card. At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 2 cards of your deck. Gain 1{h} for each card with cost 3 or greater revealed this way.

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R

1HP / 1HP063

Blessing of Deliverance (Blue)

1HP

Blessing of Deliverance (Blue)

1HP063 / R / Guardian · Action · Aura

Set
1HP
color
Blue
pitch
3
cost
2
power
0
defense
3
health
0
intelligence
0

Go again When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card. At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top card of your deck. Gain 1{h} for each card with cost 3 or greater revealed this way.

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M

1HP / 1HP014

Bloodrush Bellow (Yellow)

1HP

Bloodrush Bellow (Yellow)

1HP014 / M / Brute · Action

Set
1HP
color
Yellow
pitch
2
cost
1
power
0
defense
3
health
0
intelligence
0

As an additional cost to play Bloodrush Bellow, discard a random card. Your Brute attacks gain +2{p} this turn. If the discarded card has 6 or more {p}, draw 2 cards and Bloodrush Bellow gains go again.

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M

1HP / 1HP264

Bloodsheath Skeleta

1HP

Bloodsheath Skeleta

1HP264 / M / Runeblade · Equipment · Chest

Set
1HP
color
pitch
0
cost
0
power
0
defense
2
health
0
intelligence
0

Instant - Destroy this: The next attack action card and non-attack action card you play this turn get "This card costs {r} less to play for each Runechant you control." Temper

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C

1HP / 1HP291

Bloodspill Invocation (Red)

1HP

Bloodspill Invocation (Red)

1HP291 / C / Runeblade · Action · Aura

Set
1HP
color
Red
pitch
1
cost
1
power
0
defense
2
health
0
intelligence
0

Go again When an attack action card you control hits, destroy Bloodspill Invocation then create 3 Runechant tokens. When your hero is dealt damage, destroy Bloodspill Invocation.

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C

1HP / 1HP292

Bloodspill Invocation (Yellow)

1HP

Bloodspill Invocation (Yellow)

1HP292 / C / Runeblade · Action · Aura

Set
1HP
color
Yellow
pitch
2
cost
1
power
0
defense
2
health
0
intelligence
0

Go again When an attack action card you control hits, destroy Bloodspill Invocation then create 2 Runechant tokens. When your hero is dealt damage, destroy Bloodspill Invocation.

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C

1HP / 1HP293

Bloodspill Invocation (Blue)

1HP

Bloodspill Invocation (Blue)

1HP293 / C / Runeblade · Action · Aura

Set
1HP
color
Blue
pitch
3
cost
1
power
0
defense
2
health
0
intelligence
0

Go again When an attack action card you control hits, destroy Bloodspill Invocation then create a Runechant token. When your hero is dealt damage, destroy Bloodspill Invocation.

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C

1HP / 1HP355

Bracers of Belief

1HP

Bracers of Belief

1HP355 / C / Generic · Equipment · Arms

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Action - Destroy Bracers of Belief: Reveal the top card of your deck. If you do, the next attack action card you play this turn, gains +X{p}, where X is 3 minus the pitch value of the card revealed this way. Go again

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L

1HP / 1HP144

Braveforge Bracers

1HP

Braveforge Bracers

1HP144 / L / Warrior · Equipment · Arms

Set
1HP
color
pitch
0
cost
0
power
0
defense
2
health
0
intelligence
0

Once per turn Action - {r}: Your next weapon attack this turn gains +1{p}. Activate this ability only if a weapon you control has hit this turn. Go again Battleworn

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C

1HP / 1HP044

Bravo

1HP

Bravo

1HP044 / C / Guardian · Hero · Young

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
20
intelligence
4

Action - {r}{r}: Until end of turn, your attack action cards with cost 3 or more get dominate. Go again

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C

1HP / 1HP043

Bravo, Showstopper

1HP

Bravo, Showstopper

1HP043 / C / Guardian · Hero

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
40
intelligence
4

Action - {r}{r}: Until end of turn, your attack action cards with cost 3 or greater gains dominate. Go again

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C

1HP / 1HP096

Breaking Scales

1HP

Breaking Scales

1HP096 / C / Ninja · Equipment · Arms

Set
1HP
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

Attack Reaction - Destroy Breaking Scales: Target attack action card with combo gains +1{p}. Battleworn

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R

1HP / 1HP016

Breakneck Battery (Red)

1HP

Breakneck Battery (Red)

1HP016 / R / Brute · Action · Attack

Set
1HP
color
Red
pitch
1
cost
2
power
6
defense
3
health
0
intelligence
0

As an additional cost to play Breakneck Battery, discard a random card. If the discarded card has 6 or more {p}, Breakneck Battery gains go again.

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R

1HP / 1HP017

Breakneck Battery (Yellow)

1HP

Breakneck Battery (Yellow)

1HP017 / R / Brute · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
2
power
5
defense
3
health
0
intelligence
0

As an additional cost to play Breakneck Battery, discard a random card. If the discarded card has 6 or more {p}, Breakneck Battery gains go again.

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R

1HP / 1HP018

Breakneck Battery (Blue)

1HP

Breakneck Battery (Blue)

1HP018 / R / Brute · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
2
power
4
defense
3
health
0
intelligence
0

As an additional cost to play Breakneck Battery, discard a random card. If the discarded card has 6 or more {p}, Breakneck Battery gains go again.

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M

1HP / 1HP097

Breeze Rider Boots

1HP

Breeze Rider Boots

1HP097 / M / Ninja · Equipment · Legs

Set
1HP
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn. Battleworn

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Card data: GoAgain.dev. Artwork belongs to its respective owners.