Card Commander / Library

Flesh and Blood cards

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All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
4,897 cards
C

FAI / FAI020

Your next attack this combat chain is Draconic in addition to its other card types. Go again

Brand with Cinderclaw (Red)

FAI

Brand with Cinderclaw (Red)

FAI020 / C / Draconic · Ninja · Action · Attack

Set
FAI
color
Red
pitch
1
cost
0
power
3
defense
2
health
0
intelligence
0

Your next attack this combat chain is Draconic in addition to its other card types. Go again

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C

SFA / SFA029

Your next attack this combat chain is Draconic in addition to its other card types. Go again

Brand with Cinderclaw (Yellow)

SFA

Brand with Cinderclaw (Yellow)

SFA029 / C / Draconic · Ninja · Action · Attack

Set
SFA
color
Yellow
pitch
2
cost
0
power
2
defense
2
health
0
intelligence
0

Your next attack this combat chain is Draconic in addition to its other card types. Go again

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C

SFA / SFA031

Your next attack this combat chain is Draconic in addition to its other card types. Go again

Brand with Cinderclaw (Blue)

SFA

Brand with Cinderclaw (Blue)

SFA031 / C / Draconic · Ninja · Action · Attack

Set
SFA
color
Blue
pitch
3
cost
0
power
1
defense
2
health
0
intelligence
0

Your next attack this combat chain is Draconic in addition to its other card types. Go again

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C

MON / MON269

If Brandish hits, your next weapon attack this turn gains +1{p}. Go again

Brandish (Red)

MON

Brandish (Red)

MON269 / C / Generic · Action · Attack

Set
MON
color
Red
pitch
1
cost
1
power
3
defense
2
health
0
intelligence
0

If Brandish hits, your next weapon attack this turn gains +1{p}. Go again

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C

MON / MON270

If Brandish hits, your next weapon attack this turn gains +1{p}. Go again

Brandish (Yellow)

MON

Brandish (Yellow)

MON270 / C / Generic · Action · Attack

Set
MON
color
Yellow
pitch
2
cost
1
power
2
defense
2
health
0
intelligence
0

If Brandish hits, your next weapon attack this turn gains +1{p}. Go again

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C

MON / MON271

If Brandish hits, your next weapon attack this turn gains +1{p}. Go again

Brandish (Blue)

MON

Brandish (Blue)

MON271 / C / Generic · Action · Attack

Set
MON
color
Blue
pitch
3
cost
1
power
1
defense
2
health
0
intelligence
0

If Brandish hits, your next weapon attack this turn gains +1{p}. Go again

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L

1HP / 1HP144

Once per turn Action - {r}: Your next weapon attack this turn gains +1{p}. Activate this ability only if a weapon you control has hit this turn. Go again Battleworn

Braveforge Bracers

1HP

Braveforge Bracers

1HP144 / L / Warrior · Equipment · Arms

Set
1HP
color
pitch
0
cost
0
power
0
defense
2
health
0
intelligence
0

Once per turn Action - {r}: Your next weapon attack this turn gains +1{p}. Activate this ability only if a weapon you control has hit this turn. Go again Battleworn

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C

1HP / 1HP044

Action - {r}{r}: Until end of turn, your attack action cards with cost 3 or more get dominate. Go again

Bravo

1HP

Bravo

1HP044 / C / Guardian · Hero · Young

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
20
intelligence
4

Action - {r}{r}: Until end of turn, your attack action cards with cost 3 or more get dominate. Go again

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R

BDD / BDD001

Action - {r}{r}, {t}: Turn a face-down card in your arsenal face-up. If it has crush, it gets +2{p} and dominate this turn. Go again

Bravo, Flattering Showman

BDD

Bravo, Flattering Showman

BDD001 / R / Guardian · Hero · Young

Set
BDD
color
pitch
0
cost
0
power
0
defense
0
health
20
intelligence
4

Action - {r}{r}, {t}: Turn a face-down card in your arsenal face-up. If it has crush, it gets +2{p} and dominate this turn. Go again

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C

1HP / 1HP043

Action - {r}{r}: Until end of turn, your attack action cards with cost 3 or greater gains dominate. Go again

Bravo, Showstopper

1HP

Bravo, Showstopper

1HP043 / C / Guardian · Hero

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
40
intelligence
4

Action - {r}{r}: Until end of turn, your attack action cards with cost 3 or greater gains dominate. Go again

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M

EVR / EVR017

Essence of Earth, Ice, and Lightning At the start of your turn, you may reveal an Earth, an Ice, and a Lightning card from your hand. If you do, the next attack action card with cost 3 or greater you play this turn gains +2{p}, dominate, and go again.

Bravo, Star of the Show

EVR

Bravo, Star of the Show

EVR017 / M / Elemental · Guardian · Hero

Set
EVR
color
pitch
0
cost
0
power
0
defense
0
health
40
intelligence
4

Essence of Earth, Ice, and Lightning At the start of your turn, you may reveal an Earth, an Ice, and a Lightning card from your hand. If you do, the next attack action card with cost 3 or greater you play this turn gains +2{p}, dominate, and go again.

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C

ELE / ELE131

When you attack with Break Ground, you may put a card from your arsenal on the bottom of your deck. If you do, draw a card.

Break Ground (Red)

ELE

Break Ground (Red)

ELE131 / C / Earth · Action · Attack

Set
ELE
color
Red
pitch
1
cost
3
power
7
defense
2
health
0
intelligence
0

When you attack with Break Ground, you may put a card from your arsenal on the bottom of your deck. If you do, draw a card.

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C

ELE / ELE132

When you attack with Break Ground, you may put a card from your arsenal on the bottom of your deck. If you do, draw a card.

Break Ground (Yellow)

ELE

Break Ground (Yellow)

ELE132 / C / Earth · Action · Attack

Set
ELE
color
Yellow
pitch
2
cost
3
power
6
defense
2
health
0
intelligence
0

When you attack with Break Ground, you may put a card from your arsenal on the bottom of your deck. If you do, draw a card.

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C

ELE / ELE133

When you attack with Break Ground, you may put a card from your arsenal on the bottom of your deck. If you do, draw a card.

Break Ground (Blue)

ELE

Break Ground (Blue)

ELE133 / C / Earth · Action · Attack

Set
ELE
color
Blue
pitch
3
cost
3
power
5
defense
2
health
0
intelligence
0

When you attack with Break Ground, you may put a card from your arsenal on the bottom of your deck. If you do, draw a card.

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R

PEN / PEN170

Turn all cards in all arsenals face-up. Then if there's a face-up yellow card in any arsenal, create 2 Gold tokens. Go again

Break Open the Chests! (Yellow)

PEN

Break Open the Chests! (Yellow)

PEN170 / R / Pirate · Action

Set
PEN
color
Yellow
pitch
2
cost
1
power
0
defense
3
health
0
intelligence
0

Turn all cards in all arsenals face-up. Then if there's a face-up yellow card in any arsenal, create 2 Gold tokens. Go again

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M

MPG / MPG014

Crush - When this deals 4 or more damage to a hero, destroy an aura token they control. They can't create auras with that token's name until the end of their next turn.

Break Stature (Yellow)

MPG

Break Stature (Yellow)

MPG014 / M / Guardian · Action · Attack

Set
MPG
color
Yellow
pitch
2
cost
5
power
8
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, destroy an aura token they control. They can't create auras with that token's name until the end of their next turn.

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M

EVR / EVR038

Combo - If Rushing River or Flood of Force was the last attack this combat chain, Break Tide gains +3{p}, dominate, and "If Break Tide hits, banish the top card of your deck. Until the end of your next turn, you may play it."

Break Tide (Yellow)

EVR

Break Tide (Yellow)

EVR038 / M / Ninja · Action · Attack

Set
EVR
color
Yellow
pitch
2
cost
0
power
2
defense
3
health
0
intelligence
0

Combo - If Rushing River or Flood of Force was the last attack this combat chain, Break Tide gains +3{p}, dominate, and "If Break Tide hits, banish the top card of your deck. Until the end of your next turn, you may play it."

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C

DTD / DTD100

The next time a Shadow source would deal damage this turn, prevent 4 of that damage.

Break of Dawn (Red)

DTD

Break of Dawn (Red)

DTD100 / C / Light · Instant

Set
DTD
color
Red
pitch
1
cost
0
power
0
defense
0
health
0
intelligence
0

The next time a Shadow source would deal damage this turn, prevent 4 of that damage.

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C

DTD / DTD101

The next time a Shadow source would deal damage this turn, prevent 3 of that damage.

Break of Dawn (Yellow)

DTD

Break of Dawn (Yellow)

DTD101 / C / Light · Instant

Set
DTD
color
Yellow
pitch
2
cost
0
power
0
defense
0
health
0
intelligence
0

The next time a Shadow source would deal damage this turn, prevent 3 of that damage.

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C

DTD / DTD102

The next time a Shadow source would deal damage this turn, prevent 2 of that damage.

Break of Dawn (Blue)

DTD

Break of Dawn (Blue)

DTD102 / C / Light · Instant

Set
DTD
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

The next time a Shadow source would deal damage this turn, prevent 2 of that damage.

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M

AMX / AMX003

When this defends, you may discard a Hyper Driver. If you do, draw a card and this gets +1{d} until end of turn. Temper

Breaker Helm Protos

AMX

Breaker Helm Protos

AMX003 / M / Mechanologist · Equipment · Base · Head

Set
AMX
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

When this defends, you may discard a Hyper Driver. If you do, draw a card and this gets +1{d} until end of turn. Temper

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P

FAB / FAB091

Rupture - If Breaking Point is played as chain link 4 or higher, it has "When this hits a hero, destroy all cards in their arsenal."

Breaking Point (Red)

FAB

Breaking Point (Red)

FAB091 / P / Draconic · Action · Attack

Set
FAB
color
Red
pitch
1
cost
1
power
5
defense
3
health
0
intelligence
0

Rupture - If Breaking Point is played as chain link 4 or higher, it has "When this hits a hero, destroy all cards in their arsenal."

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C

1HP / 1HP096

Attack Reaction - Destroy Breaking Scales: Target attack action card with combo gains +1{p}. Battleworn

Breaking Scales

1HP

Breaking Scales

1HP096 / C / Ninja · Equipment · Arms

Set
1HP
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

Attack Reaction - Destroy Breaking Scales: Target attack action card with combo gains +1{p}. Battleworn

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R

1HP / 1HP016

As an additional cost to play Breakneck Battery, discard a random card. If the discarded card has 6 or more {p}, Breakneck Battery gains go again.

Breakneck Battery (Red)

1HP

Breakneck Battery (Red)

1HP016 / R / Brute · Action · Attack

Set
1HP
color
Red
pitch
1
cost
2
power
6
defense
3
health
0
intelligence
0

As an additional cost to play Breakneck Battery, discard a random card. If the discarded card has 6 or more {p}, Breakneck Battery gains go again.

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Card data: GoAgain.dev. Artwork belongs to its respective owners.