Card Commander / Library

Flesh and Blood cards

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All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
4,897 cards
C

UPR / UPR094

As an additional cost to play Burn Away, you may banish a Phoenix Flame from your graveyard. When you do, Burn Away gains +2{p} and go again.

Burn Away (Red)

UPR

Burn Away (Red)

UPR094 / C / Draconic · Action · Attack

Set
UPR
color
Red
pitch
1
cost
0
power
2
defense
3
health
0
intelligence
0

As an additional cost to play Burn Away, you may banish a Phoenix Flame from your graveyard. When you do, Burn Away gains +2{p} and go again.

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M

SEA / SEA255

Deal 6 arcane damage to any target. Instant - Discard this: Destroy target card with phantasm that is attacking you.

Burn Bare

SEA

Burn Bare

SEA255 / M / Wizard · Action

Set
SEA
color
pitch
0
cost
3
power
0
defense
3
health
0
intelligence
0

Deal 6 arcane damage to any target. Instant - Discard this: Destroy target card with phantasm that is attacking you.

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R

EVO / EVO154

If you've boosted 2 or more times this turn, this gets +2{p} and can't be defended by equipment.

Burn Rubber (Red)

EVO

Burn Rubber (Red)

EVO154 / R / Mechanologist · Action · Attack

Set
EVO
color
Red
pitch
1
cost
3
power
5
defense
3
health
0
intelligence
0

If you've boosted 2 or more times this turn, this gets +2{p} and can't be defended by equipment.

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M

UPR / UPR005

Go again Once per turn, when a dragon you control attacks, it deals 1 arcane damage to each opposing hero. At the beginning of your end phase, put a raze counter on Burn Them All then destroy it unless you banish red card from your graveyard for each raze counter on it.

Burn Them All (Red)

UPR

Burn Them All (Red)

UPR005 / M / Draconic · Illusionist · Action · Aura

Set
UPR
color
Red
pitch
1
cost
0
power
0
defense
3
health
0
intelligence
0

Go again Once per turn, when a dragon you control attacks, it deals 1 arcane damage to each opposing hero. At the beginning of your end phase, put a raze counter on Burn Them All then destroy it unless you banish red card from your graveyard for each raze counter on it.

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R

AST / AST017

Meld The next time an attack you control hits a hero this turn, deal 4 arcane damage to them. Go again // Deal 1 arcane damage to any target.

Burn Up // Shock (Red)

AST

Burn Up // Shock (Red)

AST017 / R / Runeblade · Action · Lightning · Instant

Set
AST
color
Red
pitch
1
cost
0
power
0
defense
3
health
0
intelligence
0

Meld The next time an attack you control hits a hero this turn, deal 4 arcane damage to them. Go again // Deal 1 arcane damage to any target.

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C

CIN / CIN009

If you control 2 or more Draconic chain links, this gets go again and "When this hits a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger."

Burning Blade Dance (Red)

CIN

Burning Blade Dance (Red)

CIN009 / C / Draconic · Ninja · Action · Attack

Set
CIN
color
Red
pitch
1
cost
0
power
3
defense
3
health
0
intelligence
0

If you control 2 or more Draconic chain links, this gets go again and "When this hits a hero, you may have target dagger you control deal 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the dagger."

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R

PEN / PEN316

Defense Reaction - Destroy this: You may add an action card from your arsenal to the active chain link as a defending card.

Burnished Bunkerplate

PEN

Burnished Bunkerplate

PEN316 / R / Generic · Equipment · Chest

Set
PEN
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Defense Reaction - Destroy this: You may add an action card from your arsenal to the active chain link as a defending card.

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C

ELE / ELE047

Lightning Fusion If Buzz Bolt was fused, whenever an attack hits a hero this turn, it deals 1 damage to them.

Buzz Bolt (Red)

ELE

Buzz Bolt (Red)

ELE047 / C / Elemental · Ranger · Action · Arrow · Attack

Set
ELE
color
Red
pitch
1
cost
1
power
5
defense
3
health
0
intelligence
0

Lightning Fusion If Buzz Bolt was fused, whenever an attack hits a hero this turn, it deals 1 damage to them.

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C

ELE / ELE048

Lightning Fusion If Buzz Bolt was fused, whenever an attack hits a hero this turn, it deals 1 damage to them.

Buzz Bolt (Yellow)

ELE

Buzz Bolt (Yellow)

ELE048 / C / Elemental · Ranger · Action · Arrow · Attack

Set
ELE
color
Yellow
pitch
2
cost
1
power
4
defense
3
health
0
intelligence
0

Lightning Fusion If Buzz Bolt was fused, whenever an attack hits a hero this turn, it deals 1 damage to them.

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C

ELE / ELE049

Lightning Fusion If Buzz Bolt was fused, whenever an attack hits a hero this turn, it deals 1 damage to them.

Buzz Bolt (Blue)

ELE

Buzz Bolt (Blue)

ELE049 / C / Elemental · Ranger · Action · Arrow · Attack

Set
ELE
color
Blue
pitch
3
cost
1
power
3
defense
3
health
0
intelligence
0

Lightning Fusion If Buzz Bolt was fused, whenever an attack hits a hero this turn, it deals 1 damage to them.

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R

PEN / PEN002

When this defends, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +1{d} this turn. Temper

Buzzard Helm

PEN

Buzzard Helm

PEN002 / R / Brute · Equipment · Head

Set
PEN
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

When this defends, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +1{d} this turn. Temper

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M

OUT / OUT102

Legendary Riptide Specialization When this defends an attack with {p} greater than its base, the attack can't gain {p} this turn.

Buzzsaw Trap (Blue)

OUT

Buzzsaw Trap (Blue)

OUT102 / M / Ranger · Defense Reaction · Trap

Set
OUT
color
Blue
pitch
3
cost
0
power
0
defense
3
health
0
intelligence
0

Legendary Riptide Specialization When this defends an attack with {p} greater than its base, the attack can't gain {p} this turn.

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M

PEN / PEN289

If you have less {h} than each other hero, you may play this as though it were an instant. Heroes can't draw cards during action phases. At the beginning of your action phase, destroy this.

By the Book (Blue)

PEN

By the Book (Blue)

PEN289 / M / Revered · Action · Aura

Set
PEN
color
Blue
pitch
3
cost
0
power
0
defense
2
health
0
intelligence
0

If you have less {h} than each other hero, you may play this as though it were an instant. Heroes can't draw cards during action phases. At the beginning of your action phase, destroy this.

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C

ARC / ARC179

If Cadaverous Contraband hits, you may put a 'non-attack' action card from your graveyard on top of your deck.

Cadaverous Contraband (Red)

ARC

Cadaverous Contraband (Red)

ARC179 / C / Generic · Action · Attack

Set
ARC
color
Red
pitch
1
cost
2
power
6
defense
2
health
0
intelligence
0

If Cadaverous Contraband hits, you may put a 'non-attack' action card from your graveyard on top of your deck.

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C

ARC / ARC180

If Cadaverous Contraband hits, you may put a 'non-attack' action card from your graveyard on top of your deck.

Cadaverous Contraband (Yellow)

ARC

Cadaverous Contraband (Yellow)

ARC180 / C / Generic · Action · Attack

Set
ARC
color
Yellow
pitch
2
cost
2
power
5
defense
2
health
0
intelligence
0

If Cadaverous Contraband hits, you may put a 'non-attack' action card from your graveyard on top of your deck.

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C

ARC / ARC181

If Cadaverous Contraband hits, you may put a 'non-attack' action card from your graveyard on top of your deck.

Cadaverous Contraband (Blue)

ARC

Cadaverous Contraband (Blue)

ARC181 / C / Generic · Action · Attack

Set
ARC
color
Blue
pitch
3
cost
2
power
4
defense
2
health
0
intelligence
0

If Cadaverous Contraband hits, you may put a 'non-attack' action card from your graveyard on top of your deck.

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C

FLR / FLR007

Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.

Cadaverous Tilling (Red)

FLR

Cadaverous Tilling (Red)

FLR007 / C / Earth · Action · Attack

Set
FLR
color
Red
pitch
1
cost
3
power
6
defense
2
health
0
intelligence
0

Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.

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C

ROS / ROS053

Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.

Cadaverous Tilling (Yellow)

ROS

Cadaverous Tilling (Yellow)

ROS053 / C / Earth · Action · Attack

Set
ROS
color
Yellow
pitch
2
cost
3
power
5
defense
2
health
0
intelligence
0

Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.

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C

FLR / FLR020

Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.

Cadaverous Tilling (Blue)

FLR

Cadaverous Tilling (Blue)

FLR020 / C / Earth · Action · Attack

Set
FLR
color
Blue
pitch
3
cost
3
power
4
defense
2
health
0
intelligence
0

Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +2{p}.

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M

DTD / DTD198

Lexi Specialization Your attacks this turn get "Whenever the defending hero adds 1 or more defending cards from hand to this chain link, this deals 1 damage to them." Go again Unity - When this defends together with a card from hand, create an Embodiment of Lightning token under any number of heroes' control.

Call Down the Lightning (Yellow)

DTD

Call Down the Lightning (Yellow)

DTD198 / M / Lightning · Action

Set
DTD
color
Yellow
pitch
2
cost
0
power
0
defense
2
health
0
intelligence
0

Lexi Specialization Your attacks this turn get "Whenever the defending hero adds 1 or more defending cards from hand to this chain link, this deals 1 damage to them." Go again Unity - When this defends together with a card from hand, create an Embodiment of Lightning token under any number of heroes' control.

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M

MPG / MPG126

When this defends, choose 2 attack action cards with different names in your graveyard. An opponent chooses 1 of them. Banish that card and put the other on top of your deck.

Call for Backup (Red)

MPG

Call for Backup (Red)

MPG126 / M / Generic · Action · Attack

Set
MPG
color
Red
pitch
1
cost
3
power
7
defense
2
health
0
intelligence
0

When this defends, choose 2 attack action cards with different names in your graveyard. An opponent chooses 1 of them. Banish that card and put the other on top of your deck.

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C

SAZ / SAZ020

Your next arrow attack this turn gets +3{p}. You may put an arrow from your hand face-up into your arsenal. Go again

Call in the Big Guns (Red)

SAZ

Call in the Big Guns (Red)

SAZ020 / C / Ranger · Action

Set
SAZ
color
Red
pitch
1
cost
0
power
0
defense
2
health
0
intelligence
0

Your next arrow attack this turn gets +3{p}. You may put an arrow from your hand face-up into your arsenal. Go again

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C

SEA / SEA121

Your next arrow attack this turn gets +2{p}. You may put an arrow from your hand face-up into your arsenal. Go again

Call in the Big Guns (Yellow)

SEA

Call in the Big Guns (Yellow)

SEA121 / C / Ranger · Action

Set
SEA
color
Yellow
pitch
2
cost
0
power
0
defense
2
health
0
intelligence
0

Your next arrow attack this turn gets +2{p}. You may put an arrow from your hand face-up into your arsenal. Go again

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C

SEA / SEA122

Your next arrow attack this turn gets +1{p}. You may put an arrow from your hand face-up into your arsenal. Go again

Call in the Big Guns (Blue)

SEA

Call in the Big Guns (Blue)

SEA122 / C / Ranger · Action

Set
SEA
color
Blue
pitch
3
cost
0
power
0
defense
2
health
0
intelligence
0

Your next arrow attack this turn gets +1{p}. You may put an arrow from your hand face-up into your arsenal. Go again

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