Card Commander / Library

Flesh and Blood cards

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All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
4,897 cards
M

AGB / AGB026

Search your deck for a card, put it into your graveyard, then shuffle. Go again

Call to the Grave (Blue)

AGB

Call to the Grave (Blue)

AGB026 / M / Generic · Action

Set
AGB
color
Blue
pitch
3
cost
0
power
0
defense
2
health
0
intelligence
0

Search your deck for a card, put it into your graveyard, then shuffle. Go again

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P

GEM / GEM031

The next 3 times you would be dealt damage this turn, prevent 1 of that damage.

Calming Breeze (Red)

GEM

Calming Breeze (Red)

GEM031 / P / Generic · Instant

Set
GEM
color
Red
pitch
1
cost
0
power
0
defense
0
health
0
intelligence
0

The next 3 times you would be dealt damage this turn, prevent 1 of that damage.

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M

ROS / ROS249

Instant - {r}: destroy this: The next aura you play this turn costs {r}{r} less to play. Arcane Barrier 1

Calming Cloak

ROS

Calming Cloak

ROS249 / M / Illusionist · Equipment · Chest

Set
ROS
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Instant - {r}: destroy this: The next aura you play this turn costs {r}{r} less to play. Arcane Barrier 1

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M

APR / APR005

Instant - {r}, destroy this: Create a Spectral Shield token. Arcane Barrier 1

Calming Gesture

APR

Calming Gesture

APR005 / M / Illusionist · Equipment · Arms

Set
APR
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Instant - {r}, destroy this: Create a Spectral Shield token. Arcane Barrier 1

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C

OMN / OMN184

Prevent the next 3 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Lightning Flow token.

Calmveil of Volthaven (Red)

OMN

Calmveil of Volthaven (Red)

OMN184 / C / Lightning · Instant

Set
OMN
color
Red
pitch
1
cost
2
power
0
defense
0
health
0
intelligence
0

Prevent the next 3 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Lightning Flow token.

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C

OMN / OMN185

Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Lightning Flow token.

Calmveil of Volthaven (Yellow)

OMN

Calmveil of Volthaven (Yellow)

OMN185 / C / Lightning · Instant

Set
OMN
color
Yellow
pitch
2
cost
2
power
0
defense
0
health
0
intelligence
0

Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Lightning Flow token.

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C

OMN / OMN186

Prevent the next 1 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Lightning Flow token.

Calmveil of Volthaven (Blue)

OMN

Calmveil of Volthaven (Blue)

OMN186 / C / Lightning · Instant

Set
OMN
color
Blue
pitch
3
cost
2
power
0
defense
0
health
0
intelligence
0

Prevent the next 1 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Lightning Flow token.

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R

TER / TER027

When this defends, create a Might token.

Canopy Shelter (Blue)

TER

Canopy Shelter (Blue)

TER027 / R / Earth · Block

Set
TER
color
Blue
pitch
3
cost
0
power
0
defense
2
health
0
intelligence
0

When this defends, create a Might token.

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M

AST / AST003

Instant - Destroy this: If you would be dealt damage by a source an opponent controls this turn, you may discard an instant card to prevent 1 of that damage and draw a card.

Cap of Quick Thinking

AST

Cap of Quick Thinking

AST003 / M / Lightning · Equipment · Head

Set
AST
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Instant - Destroy this: If you would be dealt damage by a source an opponent controls this turn, you may discard an instant card to prevent 1 of that damage and draw a card.

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M

MPG / MPG127

While this is defending, cards with {p} greater than the attack they are defending get +1{d}.

Captain of the Guard (Blue)

MPG

Captain of the Guard (Blue)

MPG127 / M / Generic · Action · Attack

Set
MPG
color
Blue
pitch
3
cost
3
power
5
defense
2
health
0
intelligence
0

While this is defending, cards with {p} greater than the attack they are defending get +1{d}.

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R

MON / MON260

Choose 1; The next attack action card with cost 2 or less you play this turn gains +2{p}. The next attack action card with cost 2 or less you play this turn gains go again. Go again

Captain's Call (Red)

MON

Captain's Call (Red)

MON260 / R / Generic · Action

Set
MON
color
Red
pitch
1
cost
0
power
0
defense
2
health
0
intelligence
0

Choose 1; The next attack action card with cost 2 or less you play this turn gains +2{p}. The next attack action card with cost 2 or less you play this turn gains go again. Go again

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R

MON / MON261

Choose 1; The next attack action card with cost 1 or less you play this turn gains +2{p}. The next attack action card with cost 1 or less you play this turn gains go again. Go again

Captain's Call (Yellow)

MON

Captain's Call (Yellow)

MON261 / R / Generic · Action

Set
MON
color
Yellow
pitch
2
cost
0
power
0
defense
2
health
0
intelligence
0

Choose 1; The next attack action card with cost 1 or less you play this turn gains +2{p}. The next attack action card with cost 1 or less you play this turn gains go again. Go again

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R

AST / AST026

Choose 1; The next attack action card with cost 0 you play this turn gains +2{p}. The next attack action card with cost 0 you play this turn gains go again. Go again

Captain's Call (Blue)

AST

Captain's Call (Blue)

AST026 / R / Generic · Action

Set
AST
color
Blue
pitch
3
cost
0
power
0
defense
2
health
0
intelligence
0

Choose 1; The next attack action card with cost 0 you play this turn gains +2{p}. The next attack action card with cost 0 you play this turn gains go again. Go again

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C

SEA / SEA181

Action - Destroy this: Gain {r}. Activate this only if you've drawn a card this turn. Go again

Captain's Coat

SEA

Captain's Coat

SEA181 / C / Generic · Equipment · Chest

Set
SEA
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Action - Destroy this: Gain {r}. Activate this only if you've drawn a card this turn. Go again

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M

OMN / OMN087

Whenever this deals damage to a hero, destroy target aura they control.

Caress of the Reaper (Red)

OMN

Caress of the Reaper (Red)

OMN087 / M / Runeblade · Action · Attack

Set
OMN
color
Red
pitch
1
cost
1
power
5
defense
3
health
0
intelligence
0

Whenever this deals damage to a hero, destroy target aura they control.

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R

PEN / PEN152

Action - Discard an ally, destroy this: Draw a card. Go again Blade Break

Carrion Crown

PEN

Carrion Crown

PEN152 / R / Necromancer · Equipment · Head

Set
PEN
color
pitch
0
cost
0
power
0
defense
2
health
0
intelligence
0

Action - Discard an ally, destroy this: Draw a card. Go again Blade Break

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P

FAB / FAB018

If you defend with Carrion Husk, banish it when the combat chain closes. At the start of your turn, if you have 13 or less {h}, banish Carrion Husk. Blood Debt

Carrion Husk

FAB

Carrion Husk

FAB018 / P / Shadow · Equipment · Chest

Set
FAB
color
pitch
0
cost
0
power
0
defense
6
health
0
intelligence
0

If you defend with Carrion Husk, banish it when the combat chain closes. At the start of your turn, if you have 13 or less {h}, banish Carrion Husk. Blood Debt

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C

1HP / 1HP067

Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.

Cartilage Crush (Red)

1HP

Cartilage Crush (Red)

1HP067 / C / Guardian · Action · Attack

Set
1HP
color
Red
pitch
1
cost
3
power
7
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.

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C

1HP / 1HP068

Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.

Cartilage Crush (Yellow)

1HP

Cartilage Crush (Yellow)

1HP068 / C / Guardian · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
3
power
6
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.

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C

1HP / 1HP069

Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.

Cartilage Crush (Blue)

1HP

Cartilage Crush (Blue)

1HP069 / C / Guardian · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
3
power
5
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.

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R

CRU / CRU188

You may destroy 4 Coppers, 2 Silvers, or 1 Gold you control rather than pay Cash In's {r} cost. Draw 2 cards. Go again

Cash In (Yellow)

CRU

Cash In (Yellow)

CRU188 / R / Generic · Action

Set
CRU
color
Yellow
pitch
2
cost
4
power
0
defense
2
health
0
intelligence
0

You may destroy 4 Coppers, 2 Silvers, or 1 Gold you control rather than pay Cash In's {r} cost. Draw 2 cards. Go again

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M

EVR / EVR158

As an additional cost to play Cash Out, you may destroy any number of weapons, equipment and/or non-token items you control. Create a Silver token for each permanent destroyed this way. Go again

Cash Out (Blue)

EVR

Cash Out (Blue)

EVR158 / M / Generic · Action

Set
EVR
color
Blue
pitch
3
cost
0
power
0
defense
2
health
0
intelligence
0

As an additional cost to play Cash Out, you may destroy any number of weapons, equipment and/or non-token items you control. Create a Silver token for each permanent destroyed this way. Go again

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M

HVY / HVY014

Reveal the top 6 cards of your deck. Create a Might token for each card with 6 or more {p} revealed this way. Put the revealed cards on top of your deck in a random order. If you control 6 or more Might tokens, create an Agility token.

Cast Bones (Red)

HVY

Cast Bones (Red)

HVY014 / M / Brute · Action

Set
HVY
color
Red
pitch
1
cost
0
power
0
defense
3
health
0
intelligence
0

Reveal the top 6 cards of your deck. Create a Might token for each card with 6 or more {p} revealed this way. Put the revealed cards on top of your deck in a random order. If you control 6 or more Might tokens, create an Agility token.

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M

SUP / SUP268

Your next arrow attack this turn gets +2{p}. If a go fish effect would trigger this turn, instead it triggers twice. Go again

Catch of the Day (Blue)

SUP

Catch of the Day (Blue)

SUP268 / M / Pirate · Ranger · Action

Set
SUP
color
Blue
pitch
3
cost
0
power
0
defense
3
health
0
intelligence
0

Your next arrow attack this turn gets +2{p}. If a go fish effect would trigger this turn, instead it triggers twice. Go again

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Card data: GoAgain.dev. Artwork belongs to its respective owners.