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Flesh and Blood cards

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History Pack 1

All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
23 cards on this pageHistory Pack 1
C

1HP / 1HP226

Bull's Eye Bracers

1HP

Bull's Eye Bracers

1HP226 / C / Ranger · Equipment · Arms

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Action - Destroy Bull's Eye Bracers: If you have no cards in your arsenal, you may put an arrow card from your hand face up into your arsenal. It gains +1{p} until end of turn. Go again Arcane Barrier 1

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C

1HP / 1HP067

Cartilage Crush (Red)

1HP

Cartilage Crush (Red)

1HP067 / C / Guardian · Action · Attack

Set
1HP
color
Red
pitch
1
cost
3
power
7
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.

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C

1HP / 1HP068

Cartilage Crush (Yellow)

1HP

Cartilage Crush (Yellow)

1HP068 / C / Guardian · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
3
power
6
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.

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C

1HP / 1HP069

Cartilage Crush (Blue)

1HP

Cartilage Crush (Blue)

1HP069 / C / Guardian · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
3
power
5
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.

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M

1HP / 1HP309

Chain Lightning (Yellow)

1HP

Chain Lightning (Yellow)

1HP309 / M / Wizard · Action

Set
1HP
color
Yellow
pitch
2
cost
1
power
0
defense
3
health
0
intelligence
0

You may play your next Wizard 'non-attack' action card this turn as though it were an instant. If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to each opposing hero.

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C

1HP / 1HP070

Chokeslam (Red)

1HP

Chokeslam (Red)

1HP070 / C / Guardian · Action · Attack

Set
1HP
color
Red
pitch
1
cost
4
power
8
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, attack action cards they control can't gain {p} during their next action phase.

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C

1HP / 1HP071

Chokeslam (Yellow)

1HP

Chokeslam (Yellow)

1HP071 / C / Guardian · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
4
power
7
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, attack action cards they control can't gain {p} during their next action phase.

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C

1HP / 1HP072

Chokeslam (Blue)

1HP

Chokeslam (Blue)

1HP072 / C / Guardian · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
4
power
6
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, attack action cards they control can't gain {p} during their next action phase.

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R

1HP / 1HP317

Cindering Foresight (Red)

1HP

Cindering Foresight (Red)

1HP317 / R / Wizard · Action

Set
1HP
color
Red
pitch
1
cost
0
power
0
defense
2
health
0
intelligence
0

If it's not your turn, you may play Cindering Foresight as though it were an instant. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1. Opt 3

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R

1HP / 1HP318

Cindering Foresight (Yellow)

1HP

Cindering Foresight (Yellow)

1HP318 / R / Wizard · Action

Set
1HP
color
Yellow
pitch
2
cost
0
power
0
defense
2
health
0
intelligence
0

If it's not your turn, you may play Cindering Foresight as though it were an instant. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1. Opt 2

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R

1HP / 1HP319

Cindering Foresight (Blue)

1HP

Cindering Foresight (Blue)

1HP319 / R / Wizard · Action

Set
1HP
color
Blue
pitch
3
cost
0
power
0
defense
2
health
0
intelligence
0

If it's not your turn, you may play Cindering Foresight as though it were an instant. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1. Opt 1

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R

1HP / 1HP141

Cintari Saber

1HP

Cintari Saber

1HP141 / R / Warrior · Weapon · Sword · 1H

Set
1HP
color
pitch
0
cost
0
power
2
defense
0
health
0
intelligence
0

Once per Turn Action - {r}: Attack Whenever Cintari Saber is defended by 1 or more attack action cards, it gains +1{p} until end of turn.

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M

1HP / 1HP359

Coax a Commotion (Red)

1HP

Coax a Commotion (Red)

1HP359 / M / Generic · Action · Attack

Set
1HP
color
Red
pitch
1
cost
0
power
4
defense
2
health
0
intelligence
0

When this hits, choose any number: Each hero creates a Quicken token. Each hero draws a card. Each hero gains 1{h}.

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R

1HP / 1HP200

Cognition Nodes (Blue)

1HP

Cognition Nodes (Blue)

1HP200 / R / Mechanologist · Action · Item

Set
1HP
color
Blue
pitch
3
cost
1
power
0
defense
0
health
0
intelligence
0

Action - {r}: If there are no steam counters on Cognition Nodes, put a steam counter on it. Go again Once per Turn Attack Reaction - Remove a steam counter from Cognition Nodes: Target attack action card gains "When this hits, put it on the bottom of its owner's deck."

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C

1HP / 1HP202

Combustible Courier (Red)

1HP

Combustible Courier (Red)

1HP202 / C / Mechanologist · Action · Attack

Set
1HP
color
Red
pitch
1
cost
2
power
4
defense
3
health
0
intelligence
0

If Combustible Courier hits, the next attack you boost this combat chain gains +3{p}. Boost

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C

1HP / 1HP203

Combustible Courier (Yellow)

1HP

Combustible Courier (Yellow)

1HP203 / C / Mechanologist · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
2
power
3
defense
3
health
0
intelligence
0

If Combustible Courier hits, the next attack you boost this combat chain gains +3{p}. Boost

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C

1HP / 1HP204

Combustible Courier (Blue)

1HP

Combustible Courier (Blue)

1HP204 / C / Mechanologist · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
2
power
2
defense
3
health
0
intelligence
0

If Combustible Courier hits, the next attack you boost this combat chain gains +3{p}. Boost

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C

1HP / 1HP414

Come to Fight (Red)

1HP

Come to Fight (Red)

1HP414 / C / Generic · Action

Set
1HP
color
Red
pitch
1
cost
1
power
0
defense
3
health
0
intelligence
0

The next attack action card you play this turn gains +3{p}. Go again

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C

1HP / 1HP415

Come to Fight (Yellow)

1HP

Come to Fight (Yellow)

1HP415 / C / Generic · Action

Set
1HP
color
Yellow
pitch
2
cost
1
power
0
defense
3
health
0
intelligence
0

The next attack action card you play this turn gains +2{p}. Go again

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C

1HP / 1HP416

Come to Fight (Blue)

1HP

Come to Fight (Blue)

1HP416 / C / Generic · Action

Set
1HP
color
Blue
pitch
3
cost
1
power
0
defense
3
health
0
intelligence
0

The next attack action card you play this turn gains +1{p}. Go again

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M

1HP / 1HP360

Command and Conquer (Red)

1HP

Command and Conquer (Red)

1HP360 / M / Generic · Action · Attack

Set
1HP
color
Red
pitch
1
cost
2
power
6
defense
3
health
0
intelligence
0

Defense reaction cards can't be played this chain link. When this hits a hero, destroy all cards in their arsenal.

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R

1HP / 1HP201

Convection Amplifier (Red)

1HP

Convection Amplifier (Red)

1HP201 / R / Mechanologist · Action · Item

Set
1HP
color
Red
pitch
1
cost
0
power
0
defense
0
health
0
intelligence
0

Convection Amplifier enters the arena with 2 steam counters on it. When Convection Amplifier has no steam counters on it, destroy it. Action - Remove a steam counter from Convection Amplifier: The next attack action card you play this turn gains dominate. Go again

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C

1HP / 1HP426

Copper

1HP

Copper

1HP426 / C / Generic · Token · Item

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Action - {r}{r}{r}{r}, destroy this: Draw a card. Go again

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Card data: GoAgain.dev. Artwork belongs to its respective owners.