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Flesh and Blood cards

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All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
4,897 cards
M

APR / APR010

Celestial Cataclysm (Yellow)

APR

Celestial Cataclysm (Yellow)

APR010 / M / Light · Action · Attack

Set
APR
color
Yellow
pitch
2
cost
0
power
7
defense
3
health
0
intelligence
0

As an additional cost to play this, banish 3 cards from your soul. Go again

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M

DYN / DYN213

Celestial Kimono

DYN

Celestial Kimono

DYN213 / M / Illusionist · Equipment · Chest

Set
DYN
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Once per turn, when Celestial Kimono or a non-token permanent you control with ward is destroyed, gain {r}. Ward 1

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C

DTD / DTD038

Celestial Reprimand (Red)

DTD

Celestial Reprimand (Red)

DTD038 / C / Light · Illusionist · Instant

Set
DTD
color
Red
pitch
1
cost
0
power
0
defense
0
health
0
intelligence
0

Target card defending an attack with Herald in its name gets -3{p} this combat chain.

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C

DTD / DTD039

Celestial Reprimand (Yellow)

DTD

Celestial Reprimand (Yellow)

DTD039 / C / Light · Illusionist · Instant

Set
DTD
color
Yellow
pitch
2
cost
0
power
0
defense
0
health
0
intelligence
0

Target card defending an attack with Herald in its name gets -2{p} this combat chain.

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C

DTD / DTD040

Celestial Reprimand (Blue)

DTD

Celestial Reprimand (Blue)

DTD040 / C / Light · Illusionist · Instant

Set
DTD
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Target card defending an attack with Herald in its name gets -1{p} this combat chain.

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C

DTD / DTD041

Celestial Resolve (Red)

DTD

Celestial Resolve (Red)

DTD041 / C / Light · Illusionist · Instant

Set
DTD
color
Red
pitch
1
cost
0
power
0
defense
0
health
0
intelligence
0

Target attack action card with Herald in its name gets +5{d}.

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C

DTD / DTD042

Celestial Resolve (Yellow)

DTD

Celestial Resolve (Yellow)

DTD042 / C / Light · Illusionist · Instant

Set
DTD
color
Yellow
pitch
2
cost
0
power
0
defense
0
health
0
intelligence
0

Target attack action card with Herald in its name gets +4{d}.

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C

DTD / DTD043

Celestial Resolve (Blue)

DTD

Celestial Resolve (Blue)

DTD043 / C / Light · Illusionist · Instant

Set
DTD
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Target attack action card with Herald in its name gets +3{d}.

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M

ANQ / ANQ012

Censor (Red)

ANQ

Censor (Red)

ANQ012 / M / Generic · Action · Attack

Set
ANQ
color
Red
pitch
1
cost
1
power
5
defense
3
health
0
intelligence
0

When this hits a hero, name a card. They can't play the named card until the end of their next turn.

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M

AIO / AIO026

Cerebellum Processor (Blue)

AIO

Cerebellum Processor (Blue)

AIO026 / M / Mechanologist · Action · Item

Set
AIO
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Crank This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Once per Turn Action - 0: Draw a card.

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M

1HP / 1HP309

Chain Lightning (Yellow)

1HP

Chain Lightning (Yellow)

1HP309 / M / Wizard · Action

Set
1HP
color
Yellow
pitch
2
cost
1
power
0
defense
3
health
0
intelligence
0

You may play your next Wizard 'non-attack' action card this turn as though it were an instant. If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to each opposing hero.

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M

HNT / HNT253

Chain Reaction (Yellow)

HNT

Chain Reaction (Yellow)

HNT253 / M / Ranger · Defense Reaction · Trap

Set
HNT
color
Yellow
pitch
2
cost
0
power
0
defense
3
health
0
intelligence
0

When this defends an attack with go again, you may turn a non-attack action card in your arsenal face-up. If you do, you may play it this turn as though it were an instant.

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R

PEN / PEN297

Chain of Brutality (Red)

PEN

Chain of Brutality (Red)

PEN297 / R / Reviled · Brute · Action · Attack

Set
PEN
color
Red
pitch
1
cost
0
power
2
defense
3
health
0
intelligence
0

If this has 6 or more {p}, it gets go again and "When this hits a hero, the next attack action card you play this turn has 6 base {p}."

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S

ARC / ARC162

Chains of Eminence (Red)

ARC

Chains of Eminence (Red)

ARC162 / S / Generic · Action · Aura

Set
ARC
color
Red
pitch
1
cost
0
power
0
defense
2
health
0
intelligence
0

Go again When Chains of Eminence enters the arena, name a card. The named card can't be pitched, played or used to defend while Chains of Eminence is in the arena. At the beginning of your action phase, destroy Chains of Eminence

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M

DTD / DTD170

Chains of Mephetis (Blue)

DTD

Chains of Mephetis (Blue)

DTD170 / M / Shadow · Action · Aura

Set
DTD
color
Blue
pitch
3
cost
0
power
0
defense
3
health
0
intelligence
0

You may play this from your banished zone. If you do, it enters the arena with a doom counter. At the start of your turn, destroy this unless you remove a doom counter from it. If a hero would draw a card during an action phase, instead they banish the top card of their deck and may play it this turn. Blood Debt

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S

SUP / SUP129

Challenge the Alpha (Yellow)

SUP

Challenge the Alpha (Yellow)

SUP129 / S / Brute · Action · Attack

Set
SUP
color
Yellow
pitch
2
cost
3
power
6
defense
3
health
0
intelligence
0

When this attacks a Brute hero, this gets +2{p}. When this hits a Brute hero, they discard a card. If it has 6 or more {p}, you lose 2{h}.

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R

CHN / CHN001

Chane

CHN

Chane

CHN001 / R / Shadow · Runeblade · Hero · Young

Set
CHN
color
pitch
0
cost
0
power
0
defense
0
health
20
intelligence
4

Once per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gains go again. Go again

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P

HER / HER033

Chane, Bound by Shadow

HER

Chane, Bound by Shadow

HER033 / P / Shadow · Runeblade · Hero

Set
HER
color
pitch
0
cost
0
power
0
defense
0
health
40
intelligence
4

Once per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gains go again. Go again

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R

PEN / PEN230

Channel Galcia's Cradle (Blue)

PEN

Channel Galcia's Cradle (Blue)

PEN230 / R / Ice · Action · Aura

Set
PEN
color
Blue
pitch
3
cost
0
power
0
defense
2
health
0
intelligence
0

When this enters the arena and at the start of your turn, freeze target ally, aura, item, or equipment while this is in the arena. Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.

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M

PEN / PEN229

Channel Iceloch Glaze (Blue)

PEN

Channel Iceloch Glaze (Blue)

PEN229 / M / Ice · Action · Aura

Set
PEN
color
Blue
pitch
3
cost
0
power
0
defense
3
health
0
intelligence
0

Go again Cards in opponents' arsenals are frozen while they control a Frostbite or a frozen permanent. Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.

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M

ELE / ELE146

Channel Lake Frigid (Blue)

ELE

Channel Lake Frigid (Blue)

ELE146 / M / Ice · Action · Aura

Set
ELE
color
Blue
pitch
3
cost
2
power
0
defense
3
health
0
intelligence
0

Go again Cards and activated abilities cost opposing heroes an additional {r}. Channel Ice - At the beginning of your end phase, put a flow counter on Channel Lake Frigid then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.

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P

FAB / FAB264

Channel Lightning Valley (Yellow)

FAB

Channel Lightning Valley (Yellow)

FAB264 / P / Lightning · Instant · Aura

Set
FAB
color
Yellow
pitch
2
cost
0
power
0
defense
0
health
0
intelligence
0

The first time you deal damage to an opposing hero each turn, draw a card. Channel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.

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M

ELE / ELE117

Channel Mount Heroic (Red)

ELE

Channel Mount Heroic (Red)

ELE117 / M / Earth · Action · Aura

Set
ELE
color
Red
pitch
1
cost
3
power
0
defense
3
health
0
intelligence
0

Go again Attack action cards you control have +3{p}. Channel Earth - At the beginning of your end phase, put an flow counter on Channel Mount Heroic then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.

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M

AJV / AJV017

Channel Mount Isen (Blue)

AJV

Channel Mount Isen (Blue)

AJV017 / M / Ice · Action · Aura

Set
AJV
color
Blue
pitch
3
cost
0
power
0
defense
3
health
0
intelligence
0

Go again At the start of each hero's turn, they lose {h} equal to the number of Frostbites in their equipment zones. Channel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.

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Card data: GoAgain.dev. Artwork belongs to its respective owners.