ELE / ELE052
Ice Fusion If Chilling Icevein was fused, whenever an attack deals damage to a hero this turn, they discard a card unless they pay {r}.
Card Commander / Library
All expansions and releases
??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDD
Mastery Pack WarriorMPW
Omens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARR
Super SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDD
Mastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVS
Armory Deck - IraASR
High SeasSEA
Armory Deck - Gravy BonesAGB
Amory Deck - MaxxAMX
Armory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNG
The HuntedHNT
Armory Deck Origins - Jarl VetreiðiAJV
Armory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSC
RosettaROSVERVerdance Blitz DeckVER
First Strike - AuroraAUR
First Strike - TerraTER
Armory Deck - AzaleaAAZ
Armory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUU
Part the MistveilMSTZENZen Blitz DeckZEN
Armory Deck - KayoAKOBETBetsy Blitz DeckBET
Heavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVIC
Bright LightsEVO
Round the Table: TCC X LSSTCC
Dusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKAT
OutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZU
History Pack 1 - Bravo Blitz Deck1HB
History Pack 1 - Dash Blitz Deck1HD
History Pack 1 - Dorinthea Blitz Deck1HT
History Pack 1 - Kano Blitz Deck1HK
History Pack 1 - Rhinar Blitz Deck1HR
History Pack 1 - Viserai Blitz Deck1HV
DynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAI
UprisingUPR
Classic Battles: Rhinar vs Dorinthea – DorintheaDVR
Classic Battles: Rhinar vs Dorinthea – RhinarRVD
History Pack 11HP
EverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLD
Tales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEV
MonarchMONPSMPrism Blitz DeckPSM
Crucible of WarCRU
Arcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNR
Welcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWINELE / ELE052
Ice Fusion If Chilling Icevein was fused, whenever an attack deals damage to a hero this turn, they discard a card unless they pay {r}.
JDG / JDG036
Protect
1HP / 1HP070
Crush - When this deals 4 or more damage to a hero, attack action cards they control can't gain {p} during their next action phase.
1HP / 1HP071
Crush - When this deals 4 or more damage to a hero, attack action cards they control can't gain {p} during their next action phase.
1HP / 1HP072
Crush - When this deals 4 or more damage to a hero, attack action cards they control can't gain {p} during their next action phase.
DTD / DTD208
Dorinthea Specialization Until end of turn, target Dawnblade gets +1{p} and "Damage this would deal can't be prevented." Unity - When this defends together with a card from hand, create a Courage token under any number of heroes' control.
PEN / PEN213
Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, create an Embodiment of Earth token. Create 3 Runechant tokens.
ROS / ROS170
Deal 4 arcane damage to any target. Instant - Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.
ROS / ROS171
Deal 3 arcane damage to any target. Instant - Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.
OSC / OSC022
Deal 2 arcane damage to any target. Instant - Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.
LGS / LGS402
Action - {t}: Attack Instant - {t}: Gain 1{h} Watery Grave
OMN / OMN193
At the beginning of your action phase, destroy this, then the next red card you play this turn costs {r} less to play. The first time that card would deal damage this turn, instead it deals that much plus 1.
OMN / OMN194
At the beginning of your action phase, destroy this, then the next yellow card you play this turn costs {r} less to play. The first time that card would deal damage this turn, instead it deals that much plus 1.
OMN / OMN195
At the beginning of your action phase, destroy this, then the next blue card you play this turn costs {r} less to play. The first time that card would deal damage this turn, instead it deals that much plus 1.
GEM / GEM046
Action - {t}: Attack Instant - {t}, discard a card with watery grave: Until end of turn, opponents must choose this as the target of attacks if able. Watery Grave
1HP / 1HP317
If it's not your turn, you may play Cindering Foresight as though it were an instant. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1. Opt 3
1HP / 1HP318
If it's not your turn, you may play Cindering Foresight as though it were an instant. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1. Opt 2
1HP / 1HP319
If it's not your turn, you may play Cindering Foresight as though it were an instant. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1. Opt 1
FAI / FAI016
If you control 2 or more Draconic chain links, this gets go again.
UPR / UPR064
If you control 2 or more Draconic chain links, this gets go again.
FAI / FAI026
If you control 2 or more Draconic chain links, this gets go again.
CIN / CIN001
Whenever you hit a marked hero, create a Fealty token. Once per Turn Instant - {r}{r}{r}: Equip up to 2 Draconic daggers from your graveyard. This costs {r} less to activate for each Draconic chain link you control.
HER / HER133
Whenever you hit a marked hero, create a Fealty token. Once per Turn Instant - {r}{r}{r}: Equip up to 2 Draconic daggers from your graveyard. This costs {r} less to activate for each Draconic chain link you control.
1HP / 1HP141
Once per Turn Action - {r}: Attack Whenever Cintari Saber is defended by 1 or more attack action cards, it gains +1{p} until end of turn.
Card data: GoAgain.dev. Artwork belongs to its respective owners.