Card Commander / Library

Flesh and Blood cards

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All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
4,897 cards
C

ELE / ELE052

Ice Fusion If Chilling Icevein was fused, whenever an attack deals damage to a hero this turn, they discard a card unless they pay {r}.

Chilling Icevein (Blue)

ELE

Chilling Icevein (Blue)

ELE052 / C / Elemental · Ranger · Action · Arrow · Attack

Set
ELE
color
Blue
pitch
3
cost
1
power
3
defense
3
health
0
intelligence
0

Ice Fusion If Chilling Icevein was fused, whenever an attack deals damage to a hero this turn, they discard a card unless they pay {r}.

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P

JDG / JDG036

Protect

Chivalry (Blue)

JDG

Chivalry (Blue)

JDG036 / P / Guardian · Block

Set
JDG
color
Blue
pitch
3
cost
0
power
0
defense
3
health
0
intelligence
0

Protect

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C

1HP / 1HP070

Crush - When this deals 4 or more damage to a hero, attack action cards they control can't gain {p} during their next action phase.

Chokeslam (Red)

1HP

Chokeslam (Red)

1HP070 / C / Guardian · Action · Attack

Set
1HP
color
Red
pitch
1
cost
4
power
8
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, attack action cards they control can't gain {p} during their next action phase.

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C

1HP / 1HP071

Crush - When this deals 4 or more damage to a hero, attack action cards they control can't gain {p} during their next action phase.

Chokeslam (Yellow)

1HP

Chokeslam (Yellow)

1HP071 / C / Guardian · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
4
power
7
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, attack action cards they control can't gain {p} during their next action phase.

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C

1HP / 1HP072

Crush - When this deals 4 or more damage to a hero, attack action cards they control can't gain {p} during their next action phase.

Chokeslam (Blue)

1HP

Chokeslam (Blue)

1HP072 / C / Guardian · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
4
power
6
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, attack action cards they control can't gain {p} during their next action phase.

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M

DTD / DTD208

Dorinthea Specialization Until end of turn, target Dawnblade gets +1{p} and "Damage this would deal can't be prevented." Unity - When this defends together with a card from hand, create a Courage token under any number of heroes' control.

Chorus of Ironsong (Yellow)

DTD

Chorus of Ironsong (Yellow)

DTD208 / M / Warrior · Attack Reaction

Set
DTD
color
Yellow
pitch
2
cost
1
power
0
defense
3
health
0
intelligence
0

Dorinthea Specialization Until end of turn, target Dawnblade gets +1{p} and "Damage this would deal can't be prevented." Unity - When this defends together with a card from hand, create a Courage token under any number of heroes' control.

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R

PEN / PEN213

Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, create an Embodiment of Earth token. Create 3 Runechant tokens.

Chorus of Rotwood (Red)

PEN

Chorus of Rotwood (Red)

PEN213 / R / Earth · Runeblade · Action

Set
PEN
color
Red
pitch
1
cost
1
power
0
defense
2
health
0
intelligence
0

Decompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, create an Embodiment of Earth token. Create 3 Runechant tokens.

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R

ROS / ROS170

Deal 4 arcane damage to any target. Instant - Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.

Chorus of the Amphitheater (Red)

ROS

Chorus of the Amphitheater (Red)

ROS170 / R / Wizard · Action

Set
ROS
color
Red
pitch
1
cost
2
power
0
defense
2
health
0
intelligence
0

Deal 4 arcane damage to any target. Instant - Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.

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R

ROS / ROS171

Deal 3 arcane damage to any target. Instant - Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.

Chorus of the Amphitheater (Yellow)

ROS

Chorus of the Amphitheater (Yellow)

ROS171 / R / Wizard · Action

Set
ROS
color
Yellow
pitch
2
cost
2
power
0
defense
2
health
0
intelligence
0

Deal 3 arcane damage to any target. Instant - Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.

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R

OSC / OSC022

Deal 2 arcane damage to any target. Instant - Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.

Chorus of the Amphitheater (Blue)

OSC

Chorus of the Amphitheater (Blue)

OSC022 / R / Wizard · Action

Set
OSC
color
Blue
pitch
3
cost
2
power
0
defense
2
health
0
intelligence
0

Deal 2 arcane damage to any target. Instant - Discard this: If an action or instant card you control would deal arcane damage this turn, instead it deals that much plus 1.

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P

LGS / LGS402

Action - {t}: Attack Instant - {t}: Gain 1{h} Watery Grave

Chowder, Hearty Cook (Yellow)

LGS

Chowder, Hearty Cook (Yellow)

LGS402 / P / Pirate · Necromancer · Action · Ally

Set
LGS
color
Yellow
pitch
2
cost
3
power
3
defense
0
health
3
intelligence
0

Action - {t}: Attack Instant - {t}: Gain 1{h} Watery Grave

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C

OMN / OMN193

At the beginning of your action phase, destroy this, then the next red card you play this turn costs {r} less to play. The first time that card would deal damage this turn, instead it deals that much plus 1.

Chromatic Refinement (Red)

OMN

Chromatic Refinement (Red)

OMN193 / C / Lightning · Instant · Aura

Set
OMN
color
Red
pitch
1
cost
0
power
0
defense
0
health
0
intelligence
0

At the beginning of your action phase, destroy this, then the next red card you play this turn costs {r} less to play. The first time that card would deal damage this turn, instead it deals that much plus 1.

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C

OMN / OMN194

At the beginning of your action phase, destroy this, then the next yellow card you play this turn costs {r} less to play. The first time that card would deal damage this turn, instead it deals that much plus 1.

Chromatic Refinement (Yellow)

OMN

Chromatic Refinement (Yellow)

OMN194 / C / Lightning · Instant · Aura

Set
OMN
color
Yellow
pitch
2
cost
0
power
0
defense
0
health
0
intelligence
0

At the beginning of your action phase, destroy this, then the next yellow card you play this turn costs {r} less to play. The first time that card would deal damage this turn, instead it deals that much plus 1.

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C

OMN / OMN195

At the beginning of your action phase, destroy this, then the next blue card you play this turn costs {r} less to play. The first time that card would deal damage this turn, instead it deals that much plus 1.

Chromatic Refinement (Blue)

OMN

Chromatic Refinement (Blue)

OMN195 / C / Lightning · Instant · Aura

Set
OMN
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

At the beginning of your action phase, destroy this, then the next blue card you play this turn costs {r} less to play. The first time that card would deal damage this turn, instead it deals that much plus 1.

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P

GEM / GEM046

Action - {t}: Attack Instant - {t}, discard a card with watery grave: Until end of turn, opponents must choose this as the target of attacks if able. Watery Grave

Chum, Friendly First Mate (Yellow)

GEM

Chum, Friendly First Mate (Yellow)

GEM046 / P / Pirate · Necromancer · Action · Ally

Set
GEM
color
Yellow
pitch
2
cost
4
power
4
defense
0
health
6
intelligence
0

Action - {t}: Attack Instant - {t}, discard a card with watery grave: Until end of turn, opponents must choose this as the target of attacks if able. Watery Grave

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R

1HP / 1HP317

If it's not your turn, you may play Cindering Foresight as though it were an instant. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1. Opt 3

Cindering Foresight (Red)

1HP

Cindering Foresight (Red)

1HP317 / R / Wizard · Action

Set
1HP
color
Red
pitch
1
cost
0
power
0
defense
2
health
0
intelligence
0

If it's not your turn, you may play Cindering Foresight as though it were an instant. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1. Opt 3

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R

1HP / 1HP318

If it's not your turn, you may play Cindering Foresight as though it were an instant. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1. Opt 2

Cindering Foresight (Yellow)

1HP

Cindering Foresight (Yellow)

1HP318 / R / Wizard · Action

Set
1HP
color
Yellow
pitch
2
cost
0
power
0
defense
2
health
0
intelligence
0

If it's not your turn, you may play Cindering Foresight as though it were an instant. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1. Opt 2

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R

1HP / 1HP319

If it's not your turn, you may play Cindering Foresight as though it were an instant. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1. Opt 1

Cindering Foresight (Blue)

1HP

Cindering Foresight (Blue)

1HP319 / R / Wizard · Action

Set
1HP
color
Blue
pitch
3
cost
0
power
0
defense
2
health
0
intelligence
0

If it's not your turn, you may play Cindering Foresight as though it were an instant. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1. Opt 1

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C

FAI / FAI016

If you control 2 or more Draconic chain links, this gets go again.

Cinderskin Devotion (Red)

FAI

Cinderskin Devotion (Red)

FAI016 / C / Draconic · Ninja · Action · Attack

Set
FAI
color
Red
pitch
1
cost
1
power
4
defense
3
health
0
intelligence
0

If you control 2 or more Draconic chain links, this gets go again.

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C

UPR / UPR064

If you control 2 or more Draconic chain links, this gets go again.

Cinderskin Devotion (Yellow)

UPR

Cinderskin Devotion (Yellow)

UPR064 / C / Draconic · Ninja · Action · Attack

Set
UPR
color
Yellow
pitch
2
cost
1
power
3
defense
3
health
0
intelligence
0

If you control 2 or more Draconic chain links, this gets go again.

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C

FAI / FAI026

If you control 2 or more Draconic chain links, this gets go again.

Cinderskin Devotion (Blue)

FAI

Cinderskin Devotion (Blue)

FAI026 / C / Draconic · Ninja · Action · Attack

Set
FAI
color
Blue
pitch
3
cost
1
power
2
defense
3
health
0
intelligence
0

If you control 2 or more Draconic chain links, this gets go again.

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R

CIN / CIN001

Whenever you hit a marked hero, create a Fealty token. Once per Turn Instant - {r}{r}{r}: Equip up to 2 Draconic daggers from your graveyard. This costs {r} less to activate for each Draconic chain link you control.

Cindra

CIN

Cindra

CIN001 / R / Royal · Draconic · Ninja · Hero · Young

Set
CIN
color
pitch
0
cost
0
power
0
defense
0
health
20
intelligence
4

Whenever you hit a marked hero, create a Fealty token. Once per Turn Instant - {r}{r}{r}: Equip up to 2 Draconic daggers from your graveyard. This costs {r} less to activate for each Draconic chain link you control.

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P

HER / HER133

Whenever you hit a marked hero, create a Fealty token. Once per Turn Instant - {r}{r}{r}: Equip up to 2 Draconic daggers from your graveyard. This costs {r} less to activate for each Draconic chain link you control.

Cindra, Dracai of Retribution

HER

Cindra, Dracai of Retribution

HER133 / P / Royal · Draconic · Ninja · Hero

Set
HER
color
pitch
0
cost
0
power
0
defense
0
health
40
intelligence
4

Whenever you hit a marked hero, create a Fealty token. Once per Turn Instant - {r}{r}{r}: Equip up to 2 Draconic daggers from your graveyard. This costs {r} less to activate for each Draconic chain link you control.

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R

1HP / 1HP141

Once per Turn Action - {r}: Attack Whenever Cintari Saber is defended by 1 or more attack action cards, it gains +1{p} until end of turn.

Cintari Saber

1HP

Cintari Saber

1HP141 / R / Warrior · Weapon · Sword · 1H

Set
1HP
color
pitch
0
cost
0
power
2
defense
0
health
0
intelligence
0

Once per Turn Action - {r}: Attack Whenever Cintari Saber is defended by 1 or more attack action cards, it gains +1{p} until end of turn.

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Card data: GoAgain.dev. Artwork belongs to its respective owners.