FAB / FAB336
When this defends, create a Golden Cog token. Blade Break
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??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDD
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History Pack 1 - Bravo Blitz Deck1HB
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UprisingUPR
Classic Battles: Rhinar vs Dorinthea – DorintheaDVR
Classic Battles: Rhinar vs Dorinthea – RhinarRVD
History Pack 11HP
EverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLD
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When this defends, create a Golden Cog token. Blade Break
SEA / SEA014
Create a Golden Cog token. Put a steam counter on up to 2 cogs you control.
SEA / SEA018
When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token. Twice per Turn Instant - {t} a cog you control: This gets +1{p}.
SEA / SEA019
When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token. Twice per Turn Instant - {t} a cog you control: This gets +1{p}.
SEA / SEA020
When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token. Twice per Turn Instant - {t} a cog you control: This gets +1{p}.
UPR / UPR147
Target hero may pay {r}{r}{r}. If they don't, freeze a card in their arsenal or an ally they control until the start of your next turn. If Cold Snap is played from arsenal, draw a card. Go again
UPR / UPR148
Target hero may pay {r}{r}. If they don't, freeze a card in their arsenal or an ally they control until the start of your next turn. If Cold Snap is played from arsenal, draw a card. Go again
SIY / SIY024
Target hero may pay {r}. If they don't, freeze a card in their arsenal or an ally they control until the start of your next turn. If Cold Snap is played from arsenal, draw a card. Go again
ELE / ELE038
Ice Fusion If Cold Wave was fused, cards and activated abilities cost opposing heroes an additional {r} this turn.
ELE / ELE039
Ice Fusion If Cold Wave was fused, cards and activated abilities cost opposing heroes an additional {r} this turn.
ELE / ELE040
Ice Fusion If Cold Wave was fused, cards and activated abilities cost opposing heroes an additional {r} this turn.
OUT / OUT103
Legendary Riptide Specialization When this defends an attack with go again, the attacking hero discards their hand then draws that many cards minus 1.
FAB / FAB426
While this is face-up in any zone, it's Earth, Ice, and Lightning.
HVY / HVY062
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."
1HP / 1HP202
If Combustible Courier hits, the next attack you boost this combat chain gains +3{p}. Boost
1HP / 1HP203
If Combustible Courier hits, the next attack you boost this combat chain gains +3{p}. Boost
1HP / 1HP204
If Combustible Courier hits, the next attack you boost this combat chain gains +3{p}. Boost
UPR / UPR050
Target Draconic or Ninja attack action card gains +1{p}. You may banish a non-equipment defending card with {d} less than the number of Draconic chain links you control.
1HP / 1HP414
The next attack action card you play this turn gains +3{p}. Go again
1HP / 1HP415
The next attack action card you play this turn gains +2{p}. Go again
1HP / 1HP416
The next attack action card you play this turn gains +1{p}. Go again
PEN / PEN288
Whenever the crowd cheers you, if you have less {h} than each other hero, you may destroy this. If you do, gain 1 action point. Battleworn
FAB / FAB377
When this attacks a hero, if you have less {h} than them, the crowd cheers you. If you've been cheered this turn, this gets +1{p}.
FAB / FAB378
When this attacks a hero, if you have less {h} than them, the crowd cheers you. If you've been cheered this turn, this gets +1{p}.
Card data: GoAgain.dev. Artwork belongs to its respective owners.