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Flesh and Blood cards

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All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
4,897 cards
P

FAB / FAB336

When this defends, create a Golden Cog token. Blade Break

Cogwerx Tinker Rings

FAB

Cogwerx Tinker Rings

FAB336 / P / Mechanologist · Equipment · Arms

Set
FAB
color
pitch
0
cost
0
power
0
defense
2
health
0
intelligence
0

When this defends, create a Golden Cog token. Blade Break

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M

SEA / SEA014

Create a Golden Cog token. Put a steam counter on up to 2 cogs you control.

Cogwerx Workshop (Blue)

SEA

Cogwerx Workshop (Blue)

SEA014 / M / Mechanologist · Action

Set
SEA
color
Blue
pitch
3
cost
1
power
0
defense
3
health
0
intelligence
0

Create a Golden Cog token. Put a steam counter on up to 2 cogs you control.

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R

SEA / SEA018

When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token. Twice per Turn Instant - {t} a cog you control: This gets +1{p}.

Cogwerx Zeppelin (Red)

SEA

Cogwerx Zeppelin (Red)

SEA018 / R / Mechanologist · Action · Attack

Set
SEA
color
Red
pitch
1
cost
2
power
6
defense
3
health
0
intelligence
0

When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token. Twice per Turn Instant - {t} a cog you control: This gets +1{p}.

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R

SEA / SEA019

When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token. Twice per Turn Instant - {t} a cog you control: This gets +1{p}.

Cogwerx Zeppelin (Yellow)

SEA

Cogwerx Zeppelin (Yellow)

SEA019 / R / Mechanologist · Action · Attack

Set
SEA
color
Yellow
pitch
2
cost
2
power
5
defense
3
health
0
intelligence
0

When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token. Twice per Turn Instant - {t} a cog you control: This gets +1{p}.

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R

SEA / SEA020

When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token. Twice per Turn Instant - {t} a cog you control: This gets +1{p}.

Cogwerx Zeppelin (Blue)

SEA

Cogwerx Zeppelin (Blue)

SEA020 / R / Mechanologist · Action · Attack

Set
SEA
color
Blue
pitch
3
cost
2
power
4
defense
3
health
0
intelligence
0

When this hits a hero, you may {t} a cog you control. If you do, create a Golden Cog token. Twice per Turn Instant - {t} a cog you control: This gets +1{p}.

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C

UPR / UPR147

Target hero may pay {r}{r}{r}. If they don't, freeze a card in their arsenal or an ally they control until the start of your next turn. If Cold Snap is played from arsenal, draw a card. Go again

Cold Snap (Red)

UPR

Cold Snap (Red)

UPR147 / C / Ice · Action

Set
UPR
color
Red
pitch
1
cost
1
power
0
defense
2
health
0
intelligence
0

Target hero may pay {r}{r}{r}. If they don't, freeze a card in their arsenal or an ally they control until the start of your next turn. If Cold Snap is played from arsenal, draw a card. Go again

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C

UPR / UPR148

Target hero may pay {r}{r}. If they don't, freeze a card in their arsenal or an ally they control until the start of your next turn. If Cold Snap is played from arsenal, draw a card. Go again

Cold Snap (Yellow)

UPR

Cold Snap (Yellow)

UPR148 / C / Ice · Action

Set
UPR
color
Yellow
pitch
2
cost
1
power
0
defense
2
health
0
intelligence
0

Target hero may pay {r}{r}. If they don't, freeze a card in their arsenal or an ally they control until the start of your next turn. If Cold Snap is played from arsenal, draw a card. Go again

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C

SIY / SIY024

Target hero may pay {r}. If they don't, freeze a card in their arsenal or an ally they control until the start of your next turn. If Cold Snap is played from arsenal, draw a card. Go again

Cold Snap (Blue)

SIY

Cold Snap (Blue)

SIY024 / C / Ice · Action

Set
SIY
color
Blue
pitch
3
cost
1
power
0
defense
2
health
0
intelligence
0

Target hero may pay {r}. If they don't, freeze a card in their arsenal or an ally they control until the start of your next turn. If Cold Snap is played from arsenal, draw a card. Go again

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R

ELE / ELE038

Ice Fusion If Cold Wave was fused, cards and activated abilities cost opposing heroes an additional {r} this turn.

Cold Wave (Red)

ELE

Cold Wave (Red)

ELE038 / R / Elemental · Ranger · Action · Arrow · Attack

Set
ELE
color
Red
pitch
1
cost
1
power
5
defense
3
health
0
intelligence
0

Ice Fusion If Cold Wave was fused, cards and activated abilities cost opposing heroes an additional {r} this turn.

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R

ELE / ELE039

Ice Fusion If Cold Wave was fused, cards and activated abilities cost opposing heroes an additional {r} this turn.

Cold Wave (Yellow)

ELE

Cold Wave (Yellow)

ELE039 / R / Elemental · Ranger · Action · Arrow · Attack

Set
ELE
color
Yellow
pitch
2
cost
1
power
4
defense
3
health
0
intelligence
0

Ice Fusion If Cold Wave was fused, cards and activated abilities cost opposing heroes an additional {r} this turn.

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R

ELE / ELE040

Ice Fusion If Cold Wave was fused, cards and activated abilities cost opposing heroes an additional {r} this turn.

Cold Wave (Blue)

ELE

Cold Wave (Blue)

ELE040 / R / Elemental · Ranger · Action · Arrow · Attack

Set
ELE
color
Blue
pitch
3
cost
1
power
3
defense
3
health
0
intelligence
0

Ice Fusion If Cold Wave was fused, cards and activated abilities cost opposing heroes an additional {r} this turn.

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M

OUT / OUT103

Legendary Riptide Specialization When this defends an attack with go again, the attacking hero discards their hand then draws that many cards minus 1.

Collapsing Trap (Blue)

OUT

Collapsing Trap (Blue)

OUT103 / M / Ranger · Defense Reaction · Trap

Set
OUT
color
Blue
pitch
3
cost
0
power
0
defense
3
health
0
intelligence
0

Legendary Riptide Specialization When this defends an attack with go again, the attacking hero discards their hand then draws that many cards minus 1.

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P

FAB / FAB426

While this is face-up in any zone, it's Earth, Ice, and Lightning.

Colors of Aria (Red)

FAB

Colors of Aria (Red)

FAB426 / P / Elemental · Action · Attack

Set
FAB
color
Red
pitch
1
cost
3
power
7
defense
3
health
0
intelligence
0

While this is face-up in any zone, it's Earth, Ice, and Lightning.

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R

HVY / HVY062

Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."

Colossal Bearing (Red)

HVY

Colossal Bearing (Red)

HVY062 / R / Guardian · Action · Attack

Set
HVY
color
Red
pitch
1
cost
4
power
8
defense
3
health
0
intelligence
0

Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."

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C

1HP / 1HP202

If Combustible Courier hits, the next attack you boost this combat chain gains +3{p}. Boost

Combustible Courier (Red)

1HP

Combustible Courier (Red)

1HP202 / C / Mechanologist · Action · Attack

Set
1HP
color
Red
pitch
1
cost
2
power
4
defense
3
health
0
intelligence
0

If Combustible Courier hits, the next attack you boost this combat chain gains +3{p}. Boost

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C

1HP / 1HP203

If Combustible Courier hits, the next attack you boost this combat chain gains +3{p}. Boost

Combustible Courier (Yellow)

1HP

Combustible Courier (Yellow)

1HP203 / C / Mechanologist · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
2
power
3
defense
3
health
0
intelligence
0

If Combustible Courier hits, the next attack you boost this combat chain gains +3{p}. Boost

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C

1HP / 1HP204

If Combustible Courier hits, the next attack you boost this combat chain gains +3{p}. Boost

Combustible Courier (Blue)

1HP

Combustible Courier (Blue)

1HP204 / C / Mechanologist · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
2
power
2
defense
3
health
0
intelligence
0

If Combustible Courier hits, the next attack you boost this combat chain gains +3{p}. Boost

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M

UPR / UPR050

Target Draconic or Ninja attack action card gains +1{p}. You may banish a non-equipment defending card with {d} less than the number of Draconic chain links you control.

Combustion Point (Red)

UPR

Combustion Point (Red)

UPR050 / M / Draconic · Ninja · Attack Reaction

Set
UPR
color
Red
pitch
1
cost
1
power
0
defense
3
health
0
intelligence
0

Target Draconic or Ninja attack action card gains +1{p}. You may banish a non-equipment defending card with {d} less than the number of Draconic chain links you control.

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C

1HP / 1HP414

The next attack action card you play this turn gains +3{p}. Go again

Come to Fight (Red)

1HP

Come to Fight (Red)

1HP414 / C / Generic · Action

Set
1HP
color
Red
pitch
1
cost
1
power
0
defense
3
health
0
intelligence
0

The next attack action card you play this turn gains +3{p}. Go again

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C

1HP / 1HP415

The next attack action card you play this turn gains +2{p}. Go again

Come to Fight (Yellow)

1HP

Come to Fight (Yellow)

1HP415 / C / Generic · Action

Set
1HP
color
Yellow
pitch
2
cost
1
power
0
defense
3
health
0
intelligence
0

The next attack action card you play this turn gains +2{p}. Go again

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C

1HP / 1HP416

The next attack action card you play this turn gains +1{p}. Go again

Come to Fight (Blue)

1HP

Come to Fight (Blue)

1HP416 / C / Generic · Action

Set
1HP
color
Blue
pitch
3
cost
1
power
0
defense
3
health
0
intelligence
0

The next attack action card you play this turn gains +1{p}. Go again

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R

PEN / PEN288

Whenever the crowd cheers you, if you have less {h} than each other hero, you may destroy this. If you do, gain 1 action point. Battleworn

Comeback Kicks

PEN

Comeback Kicks

PEN288 / R / Revered · Equipment · Legs

Set
PEN
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

Whenever the crowd cheers you, if you have less {h} than each other hero, you may destroy this. If you do, gain 1 action point. Battleworn

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P

FAB / FAB377

When this attacks a hero, if you have less {h} than them, the crowd cheers you. If you've been cheered this turn, this gets +1{p}.

Comeback Kid (Red)

FAB

Comeback Kid (Red)

FAB377 / P / Revered · Action · Attack

Set
FAB
color
Red
pitch
1
cost
3
power
7
defense
3
health
0
intelligence
0

When this attacks a hero, if you have less {h} than them, the crowd cheers you. If you've been cheered this turn, this gets +1{p}.

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P

FAB / FAB378

When this attacks a hero, if you have less {h} than them, the crowd cheers you. If you've been cheered this turn, this gets +1{p}.

Comeback Kid (Yellow)

FAB

Comeback Kid (Yellow)

FAB378 / P / Revered · Action · Attack

Set
FAB
color
Yellow
pitch
2
cost
3
power
6
defense
3
health
0
intelligence
0

When this attacks a hero, if you have less {h} than them, the crowd cheers you. If you've been cheered this turn, this gets +1{p}.

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Card data: GoAgain.dev. Artwork belongs to its respective owners.