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Flesh and Blood cards

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History Pack 1

All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
24 cards on this pageHistory Pack 1
M

1HP / 1HP146

Courage of Bladehold

1HP

Courage of Bladehold

1HP146 / M / Warrior · Equipment · Chest

Set
1HP
color
pitch
0
cost
0
power
0
defense
2
health
0
intelligence
0

Action - Destroy Courage of Bladehold: Your sword attacks cost {r} less this turn. Go again Temper

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R

1HP / 1HP107

Crane Dance (Red)

1HP

Crane Dance (Red)

1HP107 / R / Ninja · Action · Attack

Set
1HP
color
Red
pitch
1
cost
0
power
3
defense
3
health
0
intelligence
0

Combo - If Soulbead Strike was the last attack this combat chain, Crane Dance gains +1{p}, go again, and it can't be defended by attack action cards with base {p} greater than the number of chain links you control.

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R

1HP / 1HP108

Crane Dance (Yellow)

1HP

Crane Dance (Yellow)

1HP108 / R / Ninja · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
0
power
2
defense
3
health
0
intelligence
0

Combo - If Soulbead Strike was the last attack this combat chain, Crane Dance gains +1{p}, go again, and it can't be defended by attack action cards with base {p} greater than the number of chain links you control.

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R

1HP / 1HP109

Crane Dance (Blue)

1HP

Crane Dance (Blue)

1HP109 / R / Ninja · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
0
power
1
defense
3
health
0
intelligence
0

Combo - If Soulbead Strike was the last attack this combat chain, Crane Dance gains +1{p}, go again, and it can't be defended by attack action cards with base {p} greater than the number of chain links you control.

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M

1HP / 1HP049

Crater Fist

1HP

Crater Fist

1HP049 / M / Guardian · Equipment · Arms

Set
1HP
color
pitch
0
cost
0
power
0
defense
2
health
0
intelligence
0

Action - {r}{r}{r}, destroy Crater Fist: Your attacks with crush gain +2{p} this turn. Go again Temper

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M

1HP / 1HP363

Crazy Brew (Blue)

1HP

Crazy Brew (Blue)

1HP363 / M / Generic · Action · Item

Set
1HP
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Action - Destroy this: Roll a 6 sided die. On; 1 or 2 - Lose 2{h}. Go again 3 or 4 - Gain 2{h}. Go again 5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gains +2{p}.

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M

1HP / 1HP050

Crippling Crush (Red)

1HP

Crippling Crush (Red)

1HP050 / M / Guardian · Action · Attack

Set
1HP
color
Red
pitch
1
cost
7
power
11
defense
3
health
0
intelligence
0

Bravo Specialization Crush - If Crippling Crush deals 4 or more damage to a hero, they discard 2 random cards.

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C

1HP / 1HP263

Crown of Dichotomy

1HP

Crown of Dichotomy

1HP263 / C / Runeblade · Equipment · Head

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Action - {r}, destroy Crown of Dichotomy: Put target Runeblade attack action card and target Runeblade 'non-attack' action card from your graveyard on top of your deck in any order. Arcane Barrier 1

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C

1HP / 1HP303

Crucible of Aetherweave

1HP

Crucible of Aetherweave

1HP303 / C / Wizard · Weapon · Staff · 2H

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Once per Turn Instant - {r}: The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.

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C

1HP / 1HP073

Crush Confidence (Red)

1HP

Crush Confidence (Red)

1HP073 / C / Guardian · Action · Attack

Set
1HP
color
Red
pitch
1
cost
3
power
7
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn.

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C

1HP / 1HP074

Crush Confidence (Yellow)

1HP

Crush Confidence (Yellow)

1HP074 / C / Guardian · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
3
power
6
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn.

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C

1HP / 1HP075

Crush Confidence (Blue)

1HP

Crush Confidence (Blue)

1HP075 / C / Guardian · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
3
power
5
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn.

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C

1HP / 1HP181

Dash

1HP

Dash

1HP181 / C / Mechanologist · Hero · Young

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
20
intelligence
4

You may start the game with a Mechanologist item with cost 2 or less in the arena.

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C

1HP / 1HP180

Dash, Inventor Extraordinaire

1HP

Dash, Inventor Extraordinaire

1HP180 / C / Mechanologist · Hero

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
40
intelligence
4

You may start the game with a Mechanologist item with cost 2 or less in the arena.

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R

1HP / 1HP182

Data Doll MKII

1HP

Data Doll MKII

1HP182 / R / Mechanologist · Hero · Young

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
20
intelligence
3

Whenever a Mechanologist item with cost 2 or less is put into your banished zone from your deck, put it into the arena.

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C

1HP / 1HP143

Dawnblade

1HP

Dawnblade

1HP143 / C / Warrior · Weapon · Sword · 2H

Set
1HP
color
pitch
0
cost
0
power
3
defense
0
health
0
intelligence
0

Once per Turn Action - {r}: Attack The second time this hits each turn, put a +1{p} counter on it. At the beginning of your end phase, if this hasn't hit this turn, remove all +1{p} counters from it.

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C

1HP / 1HP223

Death Dealer

1HP

Death Dealer

1HP223 / C / Ranger · Weapon · Bow · 2H

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Once per Turn Action - {r}: If you have no cards in your arsenal, you may put an arrow card from your hand face up into your arsenal. If you do, draw a card. Go again

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C

1HP / 1HP076

Debilitate (Red)

1HP

Debilitate (Red)

1HP076 / C / Guardian · Action · Attack

Set
1HP
color
Red
pitch
1
cost
4
power
8
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.

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C

1HP / 1HP077

Debilitate (Yellow)

1HP

Debilitate (Yellow)

1HP077 / C / Guardian · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
4
power
7
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.

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C

1HP / 1HP078

Debilitate (Blue)

1HP

Debilitate (Blue)

1HP078 / C / Guardian · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
4
power
6
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.

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R

1HP / 1HP055

Disable (Red)

1HP

Disable (Red)

1HP055 / R / Guardian · Action · Attack

Set
1HP
color
Red
pitch
1
cost
5
power
9
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.

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R

1HP / 1HP056

Disable (Yellow)

1HP

Disable (Yellow)

1HP056 / R / Guardian · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
5
power
8
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.

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R

1HP / 1HP057

Disable (Blue)

1HP

Disable (Blue)

1HP057 / R / Guardian · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
5
power
7
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.

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C

1HP / 1HP217

Dissipation Shield (Yellow)

1HP

Dissipation Shield (Yellow)

1HP217 / C / Mechanologist · Action · Item

Set
1HP
color
Yellow
pitch
2
cost
2
power
0
defense
0
health
0
intelligence
0

Dissipation Shield enters the arena with 4 steam counters on it. At the beginning of your action phase, destroy Dissipation Shield unless you remove a steam counter from it. Instant - Destroy Dissipation Shield: The next time your hero would be dealt damage this turn, prevent X damage, where X is the number of steam counters on Dissipation Shield.

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