Card Commander / Library

Flesh and Blood cards

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All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
4,897 cards
M

SEA / SEA189

Instant - Destroy this: Your next attack this turn gets +2{p}. Legend of the Watery Grave

Amethyst Amulet (Blue)

SEA

Amethyst Amulet (Blue)

SEA189 / M / Generic · Action · Item

Set
SEA
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Instant - Destroy this: Your next attack this turn gets +2{p}. Legend of the Watery Grave

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M

DYN / DYN171

Instant - Destroy Amethyst Tiara: Runechants you control have spellvoid 1 this turn. Blade Break

Amethyst Tiara

DYN

Amethyst Tiara

DYN171 / M / Runeblade · Equipment · Head

Set
DYN
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

Instant - Destroy Amethyst Tiara: Runechants you control have spellvoid 1 this turn. Blade Break

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M

ANQ / ANQ011

When this hits a hero, cards and tokens they own lose and can't gain names until the start of your next turn.

Amnesia (Red)

ANQ

Amnesia (Red)

ANQ011 / M / Generic · Action · Attack

Set
ANQ
color
Red
pitch
1
cost
2
power
6
defense
3
health
0
intelligence
0

When this hits a hero, cards and tokens they own lose and can't gain names until the start of your next turn.

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C

1HP / 1HP282

This costs {r} less to play for each Runechant you control.

Amplify the Arknight (Red)

1HP

Amplify the Arknight (Red)

1HP282 / C / Runeblade · Action · Attack

Set
1HP
color
Red
pitch
1
cost
3
power
6
defense
3
health
0
intelligence
0

This costs {r} less to play for each Runechant you control.

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C

1HP / 1HP283

Amplify the Arknight costs {r} less to play for each Runechant you control.

Amplify the Arknight (Yellow)

1HP

Amplify the Arknight (Yellow)

1HP283 / C / Runeblade · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
3
power
5
defense
3
health
0
intelligence
0

Amplify the Arknight costs {r} less to play for each Runechant you control.

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C

1HP / 1HP284

This costs {r} less to play for each Runechant you control.

Amplify the Arknight (Blue)

1HP

Amplify the Arknight (Blue)

1HP284 / C / Runeblade · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
3
power
4
defense
3
health
0
intelligence
0

This costs {r} less to play for each Runechant you control.

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M

OUT / OUT100

While Amplifying Arrow is face up in any zone, if it would gain {p}, instead it gains that much plus 1.

Amplifying Arrow (Yellow)

OUT

Amplifying Arrow (Yellow)

OUT100 / M / Ranger · Action · Arrow · Attack

Set
OUT
color
Yellow
pitch
2
cost
0
power
2
defense
3
health
0
intelligence
0

While Amplifying Arrow is face up in any zone, if it would gain {p}, instead it gains that much plus 1.

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R

EVR / EVR176

Go again Attack Reaction - Destroy Amulet of Assertiveness: Target attack gains "When this hits, banish the top card of your deck. If it's an attack action card, you may play it this turn." Activate this ability only if you have 4 or more cards in hand.

Amulet of Assertiveness (Yellow)

EVR

Amulet of Assertiveness (Yellow)

EVR176 / R / Generic · Action · Item

Set
EVR
color
Yellow
pitch
2
cost
0
power
0
defense
0
health
0
intelligence
0

Go again Attack Reaction - Destroy Amulet of Assertiveness: Target attack gains "When this hits, banish the top card of your deck. If it's an attack action card, you may play it this turn." Activate this ability only if you have 4 or more cards in hand.

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C

BRI / BRI026

Go again Instant - Destroy Amulet of Earth: Attack action cards you control gain +1{p} and +1{d} this turn. Activate this ability only if you have Earth fused this turn.

Amulet of Earth (Blue)

BRI

Amulet of Earth (Blue)

BRI026 / C / Earth · Action · Item

Set
BRI
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Go again Instant - Destroy Amulet of Earth: Attack action cards you control gain +1{p} and +1{d} this turn. Activate this ability only if you have Earth fused this turn.

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R

EVR / EVR177

Go again Instant - Destroy Amulet of Echoes: Target hero discards 2 cards. Activate this ability only if they have played 2 or more cards with the same name this turn.

Amulet of Echoes (Blue)

EVR

Amulet of Echoes (Blue)

EVR177 / R / Generic · Action · Item

Set
EVR
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Go again Instant - Destroy Amulet of Echoes: Target hero discards 2 cards. Activate this ability only if they have played 2 or more cards with the same name this turn.

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R

EVR / EVR178

Go again Defense Reaction - Destroy Amulet of Havencall: Search your deck for a card named Rally the Rearguard, add it to this chain link as a defending card, then shuffle. Activate this ability only if you have no cards in hand.

Amulet of Havencall (Blue)

EVR

Amulet of Havencall (Blue)

EVR178 / R / Generic · Action · Item

Set
EVR
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Go again Defense Reaction - Destroy Amulet of Havencall: Search your deck for a card named Rally the Rearguard, add it to this chain link as a defending card, then shuffle. Activate this ability only if you have no cards in hand.

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C

AJV / AJV026

Go again Instant - Destroy Amulet of Ice: Target hero discards a card unless they pay {r}{r}. Activate this ability only if you have Ice fused this turn.

Amulet of Ice (Blue)

AJV

Amulet of Ice (Blue)

AJV026 / C / Ice · Action · Item

Set
AJV
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Go again Instant - Destroy Amulet of Ice: Target hero discards a card unless they pay {r}{r}. Activate this ability only if you have Ice fused this turn.

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R

EVR / EVR179

Go again Instant - Destroy Amulet of Ignition: The next ability you activate this turn costs {r} less. Activate this ability only if you haven't played a card or activated an ability this turn.

Amulet of Ignition (Yellow)

EVR

Amulet of Ignition (Yellow)

EVR179 / R / Generic · Action · Item

Set
EVR
color
Yellow
pitch
2
cost
0
power
0
defense
0
health
0
intelligence
0

Go again Instant - Destroy Amulet of Ignition: The next ability you activate this turn costs {r} less. Activate this ability only if you haven't played a card or activated an ability this turn.

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R

EVR / EVR180

Go again Instant - Destroy Amulet of Intervention: Prevent the next 1 damage that would be dealt to your hero this turn. Activate this ability only while your hero is the target of a source that would deal damage equal to or greater than your hero's {h}.

Amulet of Intervention (Blue)

EVR

Amulet of Intervention (Blue)

EVR180 / R / Generic · Action · Item

Set
EVR
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Go again Instant - Destroy Amulet of Intervention: Prevent the next 1 damage that would be dealt to your hero this turn. Activate this ability only while your hero is the target of a source that would deal damage equal to or greater than your hero's {h}.

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C

ELE / ELE201

Go again Instant - Destroy Amulet of Lightning: Target action card gains go again. Activate this ability only if you have Lightning fused this turn.

Amulet of Lightning (Blue)

ELE

Amulet of Lightning (Blue)

ELE201 / C / Lightning · Action · Item

Set
ELE
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Go again Instant - Destroy Amulet of Lightning: Target action card gains go again. Activate this ability only if you have Lightning fused this turn.

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R

EVR / EVR181

Go again Instant - Destroy Amulet of Oblation: Until end of turn, target attack action gains "If this would be put into a graveyard, instead put it on the bottom of its owner's deck." Activate this ability only if a card has entered a graveyard this turn.

Amulet of Oblation (Blue)

EVR

Amulet of Oblation (Blue)

EVR181 / R / Generic · Action · Item

Set
EVR
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Go again Instant - Destroy Amulet of Oblation: Until end of turn, target attack action gains "If this would be put into a graveyard, instead put it on the bottom of its owner's deck." Activate this ability only if a card has entered a graveyard this turn.

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M

HNT / HNT016

Each opposing hero and ally that has dealt damage to you this turn loses 1{h}.

Anaphylactic Shock (Blue)

HNT

Anaphylactic Shock (Blue)

HNT016 / M / Assassin · Instant · Trap

Set
HNT
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Each opposing hero and ally that has dealt damage to you this turn loses 1{h}.

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M

1HP / 1HP103

Target Ninja attack action card gains +1{p}. Draw a card.

Ancestral Empowerment (Red)

1HP

Ancestral Empowerment (Red)

1HP103 / M / Ninja · Attack Reaction

Set
1HP
color
Red
pitch
1
cost
0
power
0
defense
3
health
0
intelligence
0

Target Ninja attack action card gains +1{p}. Draw a card.

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M

HVY / HVY247

Your attacks with combo get +1{p} this turn. Banish the top card of your deck. If it has combo, you may play it this turn. Go again

Ancestral Harmony (Blue)

HVY

Ancestral Harmony (Blue)

HVY247 / M / Ninja · Action

Set
HVY
color
Blue
pitch
3
cost
0
power
0
defense
3
health
0
intelligence
0

Your attacks with combo get +1{p} this turn. Banish the top card of your deck. If it has combo, you may play it this turn. Go again

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M

MPW / MPW028

Attack with target sword that has been sharpened and you've attacked with this turn.

And Again... (Blue)

MPW

And Again... (Blue)

MPW028 / M / Warrior · Action

Set
MPW
color
Blue
pitch
3
cost
1
power
0
defense
3
health
0
intelligence
0

Attack with target sword that has been sharpened and you've attacked with this turn.

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M

SUP / SUP265

Awaken target figment you control. Put this into your soul. Go again

Angelic Attendant (Yellow)

SUP

Angelic Attendant (Yellow)

SUP265 / M / Light · Illusionist · Action

Set
SUP
color
Yellow
pitch
2
cost
0
power
0
defense
3
health
0
intelligence
0

Awaken target figment you control. Put this into your soul. Go again

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C

DTD / DTD032

Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +3{p}.

Angelic Descent (Red)

DTD

Angelic Descent (Red)

DTD032 / C / Light · Illusionist · Instant

Set
DTD
color
Red
pitch
1
cost
0
power
0
defense
0
health
0
intelligence
0

Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +3{p}.

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C

DTD / DTD033

Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +2{p}.

Angelic Descent (Yellow)

DTD

Angelic Descent (Yellow)

DTD033 / C / Light · Illusionist · Instant

Set
DTD
color
Yellow
pitch
2
cost
0
power
0
defense
0
health
0
intelligence
0

Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +2{p}.

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C

DTD / DTD034

Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +1{p}.

Angelic Descent (Blue)

DTD

Angelic Descent (Blue)

DTD034 / C / Light · Illusionist · Instant

Set
DTD
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +1{p}.

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