Card Commander / Library

Flesh and Blood cards

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All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
4,897 cards
R

OUT / OUT163

Death Touch can't be played from hand. When this hits a hero, create a Frailty, Inertia, or Bloodrot Pox token under their control.

Death Touch (Yellow)

OUT

Death Touch (Yellow)

OUT163 / R / Assassin · Ranger · Action · Attack

Set
OUT
color
Yellow
pitch
2
cost
1
power
5
defense
2
health
0
intelligence
0

Death Touch can't be played from hand. When this hits a hero, create a Frailty, Inertia, or Bloodrot Pox token under their control.

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R

OUT / OUT164

Death Touch can't be played from hand. When this hits a hero, create a Frailty, Inertia, or Bloodrot Pox token under their control.

Death Touch (Blue)

OUT

Death Touch (Blue)

OUT164 / R / Assassin · Ranger · Action · Attack

Set
OUT
color
Blue
pitch
3
cost
1
power
4
defense
2
health
0
intelligence
0

Death Touch can't be played from hand. When this hits a hero, create a Frailty, Inertia, or Bloodrot Pox token under their control.

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R

DTD / DTD143

Rune Gate When the combat chain closes, gain {h} equal to the number of heroes who have lost {h} this turn. Blood Debt

Deathly Delight (Red)

DTD

Deathly Delight (Red)

DTD143 / R / Shadow · Runeblade · Action · Attack

Set
DTD
color
Red
pitch
1
cost
2
power
5
defense
3
health
0
intelligence
0

Rune Gate When the combat chain closes, gain {h} equal to the number of heroes who have lost {h} this turn. Blood Debt

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R

DTD / DTD144

Rune Gate When the combat chain closes, gain {h} equal to the number of heroes who have lost {h} this turn. Blood Debt

Deathly Delight (Yellow)

DTD

Deathly Delight (Yellow)

DTD144 / R / Shadow · Runeblade · Action · Attack

Set
DTD
color
Yellow
pitch
2
cost
2
power
4
defense
3
health
0
intelligence
0

Rune Gate When the combat chain closes, gain {h} equal to the number of heroes who have lost {h} this turn. Blood Debt

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R

DTD / DTD145

Rune Gate When the combat chain closes, gain {h} equal to the number of heroes who have lost {h} this turn. Blood Debt

Deathly Delight (Blue)

DTD

Deathly Delight (Blue)

DTD145 / R / Shadow · Runeblade · Action · Attack

Set
DTD
color
Blue
pitch
3
cost
2
power
3
defense
3
health
0
intelligence
0

Rune Gate When the combat chain closes, gain {h} equal to the number of heroes who have lost {h} this turn. Blood Debt

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R

DYN / DYN176

When Deathly Duet attacks, if an attack action card was pitched to play it, it gains +2{p}. If a 'non-attack' action card was pitched to play it, create 2 Runechant tokens.

Deathly Duet (Red)

DYN

Deathly Duet (Red)

DYN176 / R / Runeblade · Action · Attack

Set
DYN
color
Red
pitch
1
cost
2
power
4
defense
3
health
0
intelligence
0

When Deathly Duet attacks, if an attack action card was pitched to play it, it gains +2{p}. If a 'non-attack' action card was pitched to play it, create 2 Runechant tokens.

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R

DYN / DYN177

When Deathly Duet attacks, if an attack action card was pitched to play it, it gains +2{p}. If a 'non-attack' action card was pitched to play it, create 2 Runechant tokens.

Deathly Duet (Yellow)

DYN

Deathly Duet (Yellow)

DYN177 / R / Runeblade · Action · Attack

Set
DYN
color
Yellow
pitch
2
cost
2
power
3
defense
3
health
0
intelligence
0

When Deathly Duet attacks, if an attack action card was pitched to play it, it gains +2{p}. If a 'non-attack' action card was pitched to play it, create 2 Runechant tokens.

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R

DYN / DYN178

When Deathly Duet attacks, if an attack action card was pitched to play it, it gains +2{p}. If a 'non-attack' action card was pitched to play it, create 2 Runechant tokens.

Deathly Duet (Blue)

DYN

Deathly Duet (Blue)

DYN178 / R / Runeblade · Action · Attack

Set
DYN
color
Blue
pitch
3
cost
2
power
2
defense
3
health
0
intelligence
0

When Deathly Duet attacks, if an attack action card was pitched to play it, it gains +2{p}. If a 'non-attack' action card was pitched to play it, create 2 Runechant tokens.

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R

DTD / DTD146

Rune Gate When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {h} this turn. Blood Debt

Deathly Wail (Red)

DTD

Deathly Wail (Red)

DTD146 / R / Shadow · Runeblade · Action · Attack

Set
DTD
color
Red
pitch
1
cost
3
power
6
defense
3
health
0
intelligence
0

Rune Gate When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {h} this turn. Blood Debt

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R

DTD / DTD147

Rune Gate When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {h} this turn. Blood Debt

Deathly Wail (Yellow)

DTD

Deathly Wail (Yellow)

DTD147 / R / Shadow · Runeblade · Action · Attack

Set
DTD
color
Yellow
pitch
2
cost
3
power
5
defense
3
health
0
intelligence
0

Rune Gate When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {h} this turn. Blood Debt

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R

DTD / DTD148

Rune Gate When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {h} this turn. Blood Debt

Deathly Wail (Blue)

DTD

Deathly Wail (Blue)

DTD148 / R / Shadow · Runeblade · Action · Attack

Set
DTD
color
Blue
pitch
3
cost
3
power
4
defense
3
health
0
intelligence
0

Rune Gate When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {h} this turn. Blood Debt

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F

HVY / HVY000

Legendary Go again Heroes can attack any opposing hero. When a hero deals lethal damage to another hero, they create Gold tokens equal to the number of heroes who started this game.

Deathmatch Arena

HVY

Deathmatch Arena

HVY000 / F / Generic · Action · Landmark

Set
HVY
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Legendary Go again Heroes can attack any opposing hero. When a hero deals lethal damage to another hero, they create Gold tokens equal to the number of heroes who started this game.

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C

1HP / 1HP076

Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.

Debilitate (Red)

1HP

Debilitate (Red)

1HP076 / C / Guardian · Action · Attack

Set
1HP
color
Red
pitch
1
cost
4
power
8
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.

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C

1HP / 1HP077

Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.

Debilitate (Yellow)

1HP

Debilitate (Yellow)

1HP077 / C / Guardian · Action · Attack

Set
1HP
color
Yellow
pitch
2
cost
4
power
7
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.

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C

1HP / 1HP078

Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.

Debilitate (Blue)

1HP

Debilitate (Blue)

1HP078 / C / Guardian · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
4
power
6
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.

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R

DTD / DTD205

Once per Turn Action - {r}{r}{r}: Attack The first time this is defended by a non-equipment card each turn, halve the base {d} of target defending card, rounded up, until end of turn.

Decimator Great Axe

DTD

Decimator Great Axe

DTD205 / R / Warrior · Weapon · Axe · 2H

Set
DTD
color
pitch
0
cost
0
power
4
defense
0
health
0
intelligence
0

Once per Turn Action - {r}{r}{r}: Attack The first time this is defended by a non-equipment card each turn, halve the base {d} of target defending card, rounded up, until end of turn.

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C

DRO / DRO006

Action - Put a card from your hand on the bottom of your deck, destroy Deep Blue: Gain {r}{r}{r}. Go again

Deep Blue

DRO

Deep Blue

DRO006 / C / Generic · Equipment · Chest

Set
DRO
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Action - Put a card from your hand on the bottom of your deck, destroy Deep Blue: Gain {r}{r}{r}. Go again

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P

FAB / FAB240

This gets +1{p} for each blue card you've pitched this turn.

Deep Blue Sea

FAB

Deep Blue Sea

FAB240 / P / Mystic · Action · Attack

Set
FAB
color
Blue
pitch
3
cost
4
power
5
defense
2
health
0
intelligence
0

This gets +1{p} for each blue card you've pitched this turn.

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R

PEN / PEN190

Rune Gate When the combat chain closes, you may banish this face-down. If you do, for each hero who has lost {h} this turn, banish a card from their graveyard. Blood Debt

Deep Recesses of Existence (Blue)

PEN

Deep Recesses of Existence (Blue)

PEN190 / R / Shadow · Runeblade · Action · Attack

Set
PEN
color
Blue
pitch
3
cost
4
power
6
defense
3
health
0
intelligence
0

Rune Gate When the combat chain closes, you may banish this face-down. If you do, for each hero who has lost {h} this turn, banish a card from their graveyard. Blood Debt

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M

MON / MON123

If a card with 6 or more {p} has been put into your banished zone this turn, you may play Deep Rooted Evil from your banished zone. Blood Debt

Deep Rooted Evil (Yellow)

MON

Deep Rooted Evil (Yellow)

MON123 / M / Shadow · Brute · Action · Attack

Set
MON
color
Yellow
pitch
2
cost
3
power
6
defense
0
health
0
intelligence
0

If a card with 6 or more {p} has been put into your banished zone this turn, you may play Deep Rooted Evil from your banished zone. Blood Debt

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C

HNT / HNT030

Stealth Contract - You are contracted to hit a marked hero named Fang. Whenever you complete this contract, draw a card.

Defang the Dragon (Red)

HNT

Defang the Dragon (Red)

HNT030 / C / Assassin · Action · Attack

Set
HNT
color
Red
pitch
1
cost
0
power
3
defense
3
health
0
intelligence
0

Stealth Contract - You are contracted to hit a marked hero named Fang. Whenever you complete this contract, draw a card.

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C

DTD / DTD094

When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.

Defender of Daybreak (Red)

DTD

Defender of Daybreak (Red)

DTD094 / C / Light · Action · Attack

Set
DTD
color
Red
pitch
1
cost
0
power
4
defense
2
health
0
intelligence
0

When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.

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C

DTD / DTD095

When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.

Defender of Daybreak (Yellow)

DTD

Defender of Daybreak (Yellow)

DTD095 / C / Light · Action · Attack

Set
DTD
color
Yellow
pitch
2
cost
0
power
3
defense
2
health
0
intelligence
0

When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.

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C

DTD / DTD096

When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.

Defender of Daybreak (Blue)

DTD

Defender of Daybreak (Blue)

DTD096 / C / Light · Action · Attack

Set
DTD
color
Blue
pitch
3
cost
0
power
2
defense
2
health
0
intelligence
0

When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.

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Card data: GoAgain.dev. Artwork belongs to its respective owners.