Card Commander / Library

Flesh and Blood cards

Build a deck

Browse sets 118

History Pack 1

All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
24 cards on this pageHistory Pack 1
C

1HP / 1HP139

Dorinthea

1HP

Dorinthea

1HP139 / C / Warrior · Hero · Young

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
20
intelligence
4

Once per turn Effect - When a weapon you control hits, you may attack an additional time with that weapon this turn.

Build a deck
C

1HP / 1HP138

Dorinthea Ironsong

1HP

Dorinthea Ironsong

1HP138 / C / Warrior · Hero

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
40
intelligence
4

Once per turn Effect - When a weapon you control hits, you may attack an additional time with that weapon this turn.

Build a deck
M

1HP / 1HP266

Dread Triptych (Blue)

1HP

Dread Triptych (Blue)

1HP266 / M / Runeblade · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
3
power
4
defense
3
health
0
intelligence
0

When you attack with Dread Triptych, if you've played a 'non-attack' action card this turn, create a Runechant token. When you attack with Dread Triptych, if you've dealt arcane damage this turn, create a Runechant token. If Dread Triptych hits, create a Runechant token.

Build a deck
C

1HP / 1HP171

Driving Blade (Red)

1HP

Driving Blade (Red)

1HP171 / C / Warrior · Action

Set
1HP
color
Red
pitch
1
cost
2
power
0
defense
3
health
0
intelligence
0

Your next weapon attack this turn gains +3{p} and go again. Go again

Build a deck
C

1HP / 1HP172

Driving Blade (Yellow)

1HP

Driving Blade (Yellow)

1HP172 / C / Warrior · Action

Set
1HP
color
Yellow
pitch
2
cost
2
power
0
defense
3
health
0
intelligence
0

Your next weapon attack this turn gains +2{p} and go again. Go again

Build a deck
C

1HP / 1HP173

Driving Blade (Blue)

1HP

Driving Blade (Blue)

1HP173 / C / Warrior · Action

Set
1HP
color
Blue
pitch
3
cost
2
power
0
defense
3
health
0
intelligence
0

Your next weapon attack this turn gains +1{p} and go again. Go again

Build a deck
R

1HP / 1HP090

Edge of Autumn

1HP

Edge of Autumn

1HP090 / R / Ninja · Weapon · Sword · 2H

Set
1HP
color
pitch
0
cost
0
power
1
defense
0
health
0
intelligence
0

Once per Turn Action - {r}: Attack. Go again

Build a deck
R

1HP / 1HP384

Eirina's Prayer (Red)

1HP

Eirina's Prayer (Red)

1HP384 / R / Generic · Instant

Set
1HP
color
Red
pitch
1
cost
1
power
0
defense
0
health
0
intelligence
0

Reveal the top card of your deck. Prevent the next X arcane damage that would be dealt to your hero this turn, where X is 6 minus the pitch value of the card revealed this way.

Build a deck
R

1HP / 1HP385

Eirina's Prayer (Yellow)

1HP

Eirina's Prayer (Yellow)

1HP385 / R / Generic · Instant

Set
1HP
color
Yellow
pitch
2
cost
1
power
0
defense
0
health
0
intelligence
0

Reveal the top card of your deck. Prevent the next X arcane damage that would be dealt to your hero this turn, where X is 5 minus the pitch value of the card revealed this way.

Build a deck
R

1HP / 1HP386

Eirina's Prayer (Blue)

1HP

Eirina's Prayer (Blue)

1HP386 / R / Generic · Instant

Set
1HP
color
Blue
pitch
3
cost
1
power
0
defense
0
health
0
intelligence
0

Reveal the top card of your deck. Prevent the next X arcane damage that would be dealt to your hero this turn, where X is 4 minus the pitch value of the card revealed this way.

Build a deck
C

1HP / 1HP079

Emerging Dominance (Red)

1HP

Emerging Dominance (Red)

1HP079 / C / Guardian · Action · Aura

Set
1HP
color
Red
pitch
1
cost
2
power
0
defense
3
health
0
intelligence
0

At the beginning of your action phase, destroy Emerging Dominance then the next Guardian attack action card you play this turn gains +3{p} and dominate.

Build a deck
C

1HP / 1HP080

Emerging Dominance (Yellow)

1HP

Emerging Dominance (Yellow)

1HP080 / C / Guardian · Action · Aura

Set
1HP
color
Yellow
pitch
2
cost
2
power
0
defense
3
health
0
intelligence
0

At the beginning of your action phase, destroy Emerging Dominance then the next Guardian attack action card you play this turn gains +2{p} and dominate.

Build a deck
C

1HP / 1HP081

Emerging Dominance (Blue)

1HP

Emerging Dominance (Blue)

1HP081 / C / Guardian · Action · Aura

Set
1HP
color
Blue
pitch
3
cost
2
power
0
defense
3
health
0
intelligence
0

At the beginning of your action phase, destroy Emerging Dominance then the next Guardian attack action card you play this turn gains +1{p} and dominate.

Build a deck
R

1HP / 1HP375

Enchanting Melody (Red)

1HP

Enchanting Melody (Red)

1HP375 / R / Generic · Action · Aura

Set
1HP
color
Red
pitch
1
cost
2
power
0
defense
2
health
0
intelligence
0

Go again If your hero would be dealt damage, instead destroy Enchanting Melody and prevent 4 damage that source would deal. At the beginning of your end phase, destroy Enchanting Melody unless you have played a 'non-attack' action card this turn.

Build a deck
R

1HP / 1HP376

Enchanting Melody (Yellow)

1HP

Enchanting Melody (Yellow)

1HP376 / R / Generic · Action · Aura

Set
1HP
color
Yellow
pitch
2
cost
2
power
0
defense
2
health
0
intelligence
0

Go again If your hero would be dealt damage, instead destroy Enchanting Melody and prevent 3 damage that source would deal. At the beginning of your end phase, destroy Enchanting Melody unless you have played a 'non-attack' action card this turn.

Build a deck
R

1HP / 1HP377

Enchanting Melody (Blue)

1HP

Enchanting Melody (Blue)

1HP377 / R / Generic · Action · Aura

Set
1HP
color
Blue
pitch
3
cost
2
power
0
defense
2
health
0
intelligence
0

Go again If your hero would be dealt damage, instead destroy Enchanting Melody and prevent 2 damage that source would deal. At the beginning of your end phase, destroy Enchanting Melody unless you have played a 'non-attack' action card this turn.

Build a deck
M

1HP / 1HP228

Endless Arrow (Red)

1HP

Endless Arrow (Red)

1HP228 / M / Ranger · Action · Arrow · Attack

Set
1HP
color
Red
pitch
1
cost
0
power
4
defense
3
health
0
intelligence
0

When this hits, put it into its owner's hand.

Build a deck
R

1HP / 1HP381

Energy Potion (Blue)

1HP

Energy Potion (Blue)

1HP381 / R / Generic · Action · Item

Set
1HP
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

Instant - Destroy this: Gain {r}{r}

Build a deck
M

1HP / 1HP361

Enlightened Strike (Red)

1HP

Enlightened Strike (Red)

1HP361 / M / Generic · Action · Attack

Set
1HP
color
Red
pitch
1
cost
0
power
5
defense
3
health
0
intelligence
0

As an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck. Choose 1; - When you attack with Enlightened Strike, draw a card. - Enlightened Strike gains +2{p}. - Enlightened Strike gains go again.

Build a deck
C

1HP / 1HP405

Fate Foreseen (Red)

1HP

Fate Foreseen (Red)

1HP405 / C / Generic · Defense Reaction

Set
1HP
color
Red
pitch
1
cost
0
power
0
defense
4
health
0
intelligence
0

Opt 1

Build a deck
C

1HP / 1HP406

Fate Foreseen (Yellow)

1HP

Fate Foreseen (Yellow)

1HP406 / C / Generic · Defense Reaction

Set
1HP
color
Yellow
pitch
2
cost
0
power
0
defense
3
health
0
intelligence
0

Opt 1

Build a deck
C

1HP / 1HP407

Fate Foreseen (Blue)

1HP

Fate Foreseen (Blue)

1HP407 / C / Generic · Defense Reaction

Set
1HP
color
Blue
pitch
3
cost
0
power
0
defense
2
health
0
intelligence
0

Opt 1

Build a deck
M

1HP / 1HP233

Feign Death (Yellow)

1HP

Feign Death (Yellow)

1HP233 / M / Ranger · Instant

Set
1HP
color
Yellow
pitch
2
cost
1
power
0
defense
0
health
0
intelligence
0

Play Feign Death only if your hero has been dealt damage this turn. The next time your hero would be dealt damage this turn, prevent it.

Build a deck
M

1HP / 1HP098

Find Center (Blue)

1HP

Find Center (Blue)

1HP098 / M / Ninja · Action · Attack

Set
1HP
color
Blue
pitch
3
cost
0
power
2
defense
3
health
0
intelligence
0

Combo - If Crane Dance was the last attack this combat chain, Find Center can't be defended by cards with {r} cost less than the number of chain links you control, and it gains "If this hits, create a Zen State token."

Build a deck

Card data: GoAgain.dev. Artwork belongs to its respective owners.