Card Commander / Library

Flesh and Blood cards

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All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
4,897 cards
R

PEN / PEN290

If you've been cheered this turn, this costs {r}{r}{r} less to play.

Emboldened by the Crowd (Yellow)

PEN

Emboldened by the Crowd (Yellow)

PEN290 / R / Revered · Defense Reaction

Set
PEN
color
Yellow
pitch
2
cost
3
power
0
defense
6
health
0
intelligence
0

If you've been cheered this turn, this costs {r}{r}{r} less to play.

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C

HVY / HVY200

This may only defend an attack if the attack's controller has destroyed a Might token this turn. Blade Break

Embrace Adversity

HVY

Embrace Adversity

HVY200 / C / Generic · Equipment · Arms

Set
HVY
color
pitch
0
cost
0
power
0
defense
2
health
0
intelligence
0

This may only defend an attack if the attack's controller has destroyed a Might token this turn. Blade Break

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R

PEN / PEN192

If this would be put into your graveyard from anywhere, instead banish it. Temper Blood Debt

Embraforged Gauntlet

PEN

Embraforged Gauntlet

PEN192 / R / Shadow · Equipment · Arms

Set
PEN
color
pitch
0
cost
0
power
0
defense
2
health
0
intelligence
0

If this would be put into your graveyard from anywhere, instead banish it. Temper Blood Debt

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C

ELE / ELE025

Ice Fusion Go again When Emerging Avalanche enters the arena, if it was fused, create a Frostbite token under target hero control. At the beginning of your action phase, destroy Emerging Avalanche then the next attack action card you play this turn gains +3{p}.

Emerging Avalanche (Red)

ELE

Emerging Avalanche (Red)

ELE025 / C / Elemental · Guardian · Action · Aura

Set
ELE
color
Red
pitch
1
cost
2
power
0
defense
3
health
0
intelligence
0

Ice Fusion Go again When Emerging Avalanche enters the arena, if it was fused, create a Frostbite token under target hero control. At the beginning of your action phase, destroy Emerging Avalanche then the next attack action card you play this turn gains +3{p}.

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C

ELE / ELE026

Ice Fusion Go again When Emerging Avalanche enters the arena, if it was fused, create a Frostbite token under target hero control. At the beginning of your action phase, destroy Emerging Avalanche then the next attack action card you play this turn gains +2{p}.

Emerging Avalanche (Yellow)

ELE

Emerging Avalanche (Yellow)

ELE026 / C / Elemental · Guardian · Action · Aura

Set
ELE
color
Yellow
pitch
2
cost
2
power
0
defense
3
health
0
intelligence
0

Ice Fusion Go again When Emerging Avalanche enters the arena, if it was fused, create a Frostbite token under target hero control. At the beginning of your action phase, destroy Emerging Avalanche then the next attack action card you play this turn gains +2{p}.

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C

AJV / AJV019

Ice Fusion Go again When Emerging Avalanche enters the arena, if it was fused, create a Frostbite token under target hero control. At the beginning of your action phase, destroy Emerging Avalanche then the next attack action card you play this turn gains +1{p}.

Emerging Avalanche (Blue)

AJV

Emerging Avalanche (Blue)

AJV019 / C / Elemental · Guardian · Action · Aura

Set
AJV
color
Blue
pitch
3
cost
2
power
0
defense
3
health
0
intelligence
0

Ice Fusion Go again When Emerging Avalanche enters the arena, if it was fused, create a Frostbite token under target hero control. At the beginning of your action phase, destroy Emerging Avalanche then the next attack action card you play this turn gains +1{p}.

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C

1HP / 1HP079

At the beginning of your action phase, destroy Emerging Dominance then the next Guardian attack action card you play this turn gains +3{p} and dominate.

Emerging Dominance (Red)

1HP

Emerging Dominance (Red)

1HP079 / C / Guardian · Action · Aura

Set
1HP
color
Red
pitch
1
cost
2
power
0
defense
3
health
0
intelligence
0

At the beginning of your action phase, destroy Emerging Dominance then the next Guardian attack action card you play this turn gains +3{p} and dominate.

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C

1HP / 1HP080

At the beginning of your action phase, destroy Emerging Dominance then the next Guardian attack action card you play this turn gains +2{p} and dominate.

Emerging Dominance (Yellow)

1HP

Emerging Dominance (Yellow)

1HP080 / C / Guardian · Action · Aura

Set
1HP
color
Yellow
pitch
2
cost
2
power
0
defense
3
health
0
intelligence
0

At the beginning of your action phase, destroy Emerging Dominance then the next Guardian attack action card you play this turn gains +2{p} and dominate.

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C

1HP / 1HP081

At the beginning of your action phase, destroy Emerging Dominance then the next Guardian attack action card you play this turn gains +1{p} and dominate.

Emerging Dominance (Blue)

1HP

Emerging Dominance (Blue)

1HP081 / C / Guardian · Action · Aura

Set
1HP
color
Blue
pitch
3
cost
2
power
0
defense
3
health
0
intelligence
0

At the beginning of your action phase, destroy Emerging Dominance then the next Guardian attack action card you play this turn gains +1{p} and dominate.

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C

BVO / BVO012

Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.

Emerging Power (Red)

BVO

Emerging Power (Red)

BVO012 / C / Guardian · Action · Aura

Set
BVO
color
Red
pitch
1
cost
2
power
0
defense
3
health
0
intelligence
0

Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.

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C

BVO / BVO014

Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +2{p}.

Emerging Power (Yellow)

BVO

Emerging Power (Yellow)

BVO014 / C / Guardian · Action · Aura

Set
BVO
color
Yellow
pitch
2
cost
2
power
0
defense
3
health
0
intelligence
0

Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +2{p}.

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C

MPG / MPG102

Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.

Emerging Power (Blue)

MPG

Emerging Power (Blue)

MPG102 / C / Guardian · Action · Aura

Set
MPG
color
Blue
pitch
3
cost
2
power
0
defense
3
health
0
intelligence
0

Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.

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R

EVR / EVR125

Deal 4 arcane damage to target hero. If Emeritus Scolding is played during an opponents turn, instead deal 6 arcane damage to them.

Emeritus Scolding (Red)

EVR

Emeritus Scolding (Red)

EVR125 / R / Wizard · Action

Set
EVR
color
Red
pitch
1
cost
2
power
0
defense
3
health
0
intelligence
0

Deal 4 arcane damage to target hero. If Emeritus Scolding is played during an opponents turn, instead deal 6 arcane damage to them.

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R

EVR / EVR126

Deal 3 arcane damage to target hero. If Emeritus Scolding is played during an opponents turn, instead deal 5 arcane damage to them.

Emeritus Scolding (Yellow)

EVR

Emeritus Scolding (Yellow)

EVR126 / R / Wizard · Action

Set
EVR
color
Yellow
pitch
2
cost
2
power
0
defense
3
health
0
intelligence
0

Deal 3 arcane damage to target hero. If Emeritus Scolding is played during an opponents turn, instead deal 5 arcane damage to them.

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R

EVR / EVR127

Deal 2 arcane damage to target hero. If Emeritus Scolding is played during an opponents turn, instead deal 4 arcane damage to them.

Emeritus Scolding (Blue)

EVR

Emeritus Scolding (Blue)

EVR127 / R / Wizard · Action

Set
EVR
color
Blue
pitch
3
cost
2
power
0
defense
3
health
0
intelligence
0

Deal 2 arcane damage to target hero. If Emeritus Scolding is played during an opponents turn, instead deal 4 arcane damage to them.

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P

LGS / LGS299

When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card.

Emissary of Moon (Red)

LGS

Emissary of Moon (Red)

LGS299 / P / Generic · Action · Attack

Set
LGS
color
Red
pitch
1
cost
0
power
4
defense
2
health
0
intelligence
0

When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card.

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P

LGS / LGS295

When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2{p}.

Emissary of Tides (Red)

LGS

Emissary of Tides (Red)

LGS295 / P / Generic · Action · Attack

Set
LGS
color
Red
pitch
1
cost
0
power
4
defense
2
health
0
intelligence
0

When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2{p}.

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P

LGS / LGS303

When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets go again.

Emissary of Wind (Red)

LGS

Emissary of Wind (Red)

LGS303 / P / Generic · Action · Attack

Set
LGS
color
Red
pitch
1
cost
0
power
4
defense
2
health
0
intelligence
0

When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets go again.

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L

DYN / DYN001

You may only have red cards in your deck. Action - {r}{r}{r}: Search your deck for Command and Conquer, attack with it, then shuffle.

Emperor, Dracai of Aesir

DYN

Emperor, Dracai of Aesir

DYN001 / L / Royal · Draconic · Warrior · Wizard · Hero · Young

Set
DYN
color
pitch
0
cost
0
power
0
defense
0
health
15
intelligence
4

You may only have red cards in your deck. Action - {r}{r}{r}: Search your deck for Command and Conquer, attack with it, then shuffle.

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C

SUP / SUP039

If you've been cheered this turn, this gets +1{p}.

Empowering Ruckus (Yellow)

SUP

Empowering Ruckus (Yellow)

SUP039 / C / Revered · Action · Attack

Set
SUP
color
Yellow
pitch
2
cost
3
power
6
defense
3
health
0
intelligence
0

If you've been cheered this turn, this gets +1{p}.

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L

DTD / DTD004

If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate. Once per Turn Instant - {r}: This gets ward 1 until end of turn.

Empyrean Rapture

DTD

Empyrean Rapture

DTD004 / L / Light · Illusionist · Equipment · Chest

Set
DTD
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate. Once per Turn Instant - {r}: This gets ward 1 until end of turn.

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C

DVR / DVR009

Your next weapon attack this turn gains +3{p}. Go again

En Garde (Red)

DVR

En Garde (Red)

DVR009 / C / Warrior · Action

Set
DVR
color
Red
pitch
1
cost
1
power
0
defense
3
health
0
intelligence
0

Your next weapon attack this turn gains +3{p}. Go again

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M

ASR / ASR008

Combo - If Edge of Autumn or a card with Vengeance in its name was the last attack this combat chain, this gets "When this hits a hero, destroy all cards in their arsenal."

Enact Vengeance (Red)

ASR

Enact Vengeance (Red)

ASR008 / M / Ninja · Action · Attack

Set
ASR
color
Red
pitch
1
cost
2
power
6
defense
3
health
0
intelligence
0

Combo - If Edge of Autumn or a card with Vengeance in its name was the last attack this combat chain, this gets "When this hits a hero, destroy all cards in their arsenal."

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M

UPR / UPR104

Ice Fusion Deal 3 arcane damage to any target. If Encase was fused and deals damage to a hero, freeze that hero and all equipment they control until the start of your next turn.

Encase (Red)

UPR

Encase (Red)

UPR104 / M / Elemental · Wizard · Action

Set
UPR
color
Red
pitch
1
cost
0
power
0
defense
3
health
0
intelligence
0

Ice Fusion Deal 3 arcane damage to any target. If Encase was fused and deals damage to a hero, freeze that hero and all equipment they control until the start of your next turn.

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