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Flesh and Blood cards

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All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
4,897 cards
C

ELE / ELE058

Ice Fusion If Flake Out was fused, it gains dominate.

Flake Out (Blue)

ELE

Flake Out (Blue)

ELE058 / C / Elemental · Ranger · Action · Arrow · Attack

Set
ELE
color
Blue
pitch
3
cost
1
power
3
defense
3
health
0
intelligence
0

Ice Fusion If Flake Out was fused, it gains dominate.

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C

FAI / FAI013

When you defend with Flameborn Retribution, if you've been dealt damage this turn, you may return a Phoenix Flame from your graveyard to your hand. Go again

Flameborn Retribution (Red)

FAI

Flameborn Retribution (Red)

FAI013 / C / Draconic · Action · Attack

Set
FAI
color
Red
pitch
1
cost
1
power
3
defense
2
health
0
intelligence
0

When you defend with Flameborn Retribution, if you've been dealt damage this turn, you may return a Phoenix Flame from your graveyard to your hand. Go again

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C

FAI / FAI012

When you attack with Flamecall Awakening, if you've played another red card this turn, you may search your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle. Go again

Flamecall Awakening (Red)

FAI

Flamecall Awakening (Red)

FAI012 / C / Draconic · Action · Attack

Set
FAI
color
Red
pitch
1
cost
1
power
3
defense
2
health
0
intelligence
0

When you attack with Flamecall Awakening, if you've played another red card this turn, you may search your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle. Go again

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P

FAB / FAB087

Once per Turn Instant - {r}: Gain {r} for each red card in your pitch zone. Activate this ability only if you've played a red card this turn. Temper

Flamescale Furnace

FAB

Flamescale Furnace

FAB087 / P / Draconic · Equipment · Chest

Set
FAB
color
pitch
0
cost
0
power
0
defense
2
health
0
intelligence
0

Once per Turn Instant - {r}: Gain {r} for each red card in your pitch zone. Activate this ability only if you've played a red card this turn. Temper

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R

ELE / ELE177

The next action card you play this turn with cost 0 or greater gets go again. Go again

Flash (Red)

ELE

Flash (Red)

ELE177 / R / Lightning · Action

Set
ELE
color
Red
pitch
1
cost
0
power
0
defense
2
health
0
intelligence
0

The next action card you play this turn with cost 0 or greater gets go again. Go again

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R

BRI / BRI031

The next action card you play this turn with cost 1 or greater gets go again. Go again

Flash (Yellow)

BRI

Flash (Yellow)

BRI031 / R / Lightning · Action

Set
BRI
color
Yellow
pitch
2
cost
0
power
0
defense
2
health
0
intelligence
0

The next action card you play this turn with cost 1 or greater gets go again. Go again

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R

ELE / ELE179

The next action card you play this turn with cost 2 or greater gets go again. Go again

Flash (Blue)

ELE

Flash (Blue)

ELE179 / R / Lightning · Action

Set
ELE
color
Blue
pitch
3
cost
0
power
0
defense
2
health
0
intelligence
0

The next action card you play this turn with cost 2 or greater gets go again. Go again

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R

OMN / OMN106

Deal 3 arcane damage to target hero.

Flash Bolt (Red)

OMN

Flash Bolt (Red)

OMN106 / R / Lightning · Wizard · Instant

Set
OMN
color
Red
pitch
1
cost
2
power
0
defense
0
health
0
intelligence
0

Deal 3 arcane damage to target hero.

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R

OMN / OMN107

Deal 2 arcane damage to target hero.

Flash Bolt (Yellow)

OMN

Flash Bolt (Yellow)

OMN107 / R / Lightning · Wizard · Instant

Set
OMN
color
Yellow
pitch
2
cost
2
power
0
defense
0
health
0
intelligence
0

Deal 2 arcane damage to target hero.

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R

OMN / OMN108

Deal 1 arcane damage to target hero.

Flash Bolt (Blue)

OMN

Flash Bolt (Blue)

OMN108 / R / Lightning · Wizard · Instant

Set
OMN
color
Blue
pitch
3
cost
2
power
0
defense
0
health
0
intelligence
0

Deal 1 arcane damage to target hero.

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C

AUA / AUA003

When this defends, you may discard a Lightning card. If you do, return an aura you control to its owner's hand. Blade Break

Flash of Brilliance

AUA

Flash of Brilliance

AUA003 / C / Lightning · Equipment · Head

Set
AUA
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

When this defends, you may discard a Lightning card. If you do, return an aura you control to its owner's hand. Blade Break

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M

ELE / ELE092

Ice and/or Lightning Fusion If Flashfreeze was fused with an Ice card, attacks you control this turn gain "When you attack with this, it gains dominate, unless the defending hero pays {r}{r}." If Flashfreeze was fused with a Lightning card, attacks you control this turn gain "If this hits a hero, deal 3 damage to them." Go again

Flashfreeze (Red)

ELE

Flashfreeze (Red)

ELE092 / M / Elemental · Action

Set
ELE
color
Red
pitch
1
cost
1
power
0
defense
2
health
0
intelligence
0

Ice and/or Lightning Fusion If Flashfreeze was fused with an Ice card, attacks you control this turn gain "When you attack with this, it gains dominate, unless the defending hero pays {r}{r}." If Flashfreeze was fused with a Lightning card, attacks you control this turn gain "If this hits a hero, deal 3 damage to them." Go again

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C

HVY / HVY155

Action - Destroy this: Create an Agility token. Go again Blade Break

Flat Trackers

HVY

Flat Trackers

HVY155 / C / Brute · Warrior · Equipment · Legs

Set
HVY
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

Action - Destroy this: Create an Agility token. Go again Blade Break

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C

MPG / MPG076

Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.

Flatten the Field (Red)

MPG

Flatten the Field (Red)

MPG076 / C / Guardian · Action · Attack

Set
MPG
color
Red
pitch
1
cost
4
power
8
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.

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C

MPG / MPG077

Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.

Flatten the Field (Yellow)

MPG

Flatten the Field (Yellow)

MPG077 / C / Guardian · Action · Attack

Set
MPG
color
Yellow
pitch
2
cost
4
power
7
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.

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C

BDD / BDD014

Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.

Flatten the Field (Blue)

BDD

Flatten the Field (Blue)

BDD014 / C / Guardian · Action · Attack

Set
BDD
color
Blue
pitch
3
cost
4
power
6
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.

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C

ARK / ARK009

Contract - You are contracted to banish opponents' cards with 2 or less {d}. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck.

Fleece the Frail (Red)

ARK

Fleece the Frail (Red)

ARK009 / C / Assassin · Action · Attack

Set
ARK
color
Red
pitch
1
cost
0
power
4
defense
3
health
0
intelligence
0

Contract - You are contracted to banish opponents' cards with 2 or less {d}. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck.

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C

DYN / DYN137

Contract - You are contracted to banish opponents' cards with 2 or less {d}. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck.

Fleece the Frail (Yellow)

DYN

Fleece the Frail (Yellow)

DYN137 / C / Assassin · Action · Attack

Set
DYN
color
Yellow
pitch
2
cost
0
power
3
defense
3
health
0
intelligence
0

Contract - You are contracted to banish opponents' cards with 2 or less {d}. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck.

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C

DYN / DYN138

Contract - You are contracted to banish opponents' cards with 2 or less {d}. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck.

Fleece the Frail (Blue)

DYN

Fleece the Frail (Blue)

DYN138 / C / Assassin · Action · Attack

Set
DYN
color
Blue
pitch
3
cost
0
power
2
defense
3
health
0
intelligence
0

Contract - You are contracted to banish opponents' cards with 2 or less {d}. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck.

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C

AZS / AZS027

When this enters the arena, up to 1 target attack gets go again. Ward 1

Fleeing Starbreeze (Blue)

AZS

Fleeing Starbreeze (Blue)

AZS027 / C / Lightning · Illusionist · Instant · Aura

Set
AZS
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

When this enters the arena, up to 1 target attack gets go again. Ward 1

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C

BEN / BEN006

Attack Reaction - Destroy Fleet Foot Sandals: Target attack with 1 or less base {p} gains go again.

Fleet Foot Sandals

BEN

Fleet Foot Sandals

BEN006 / C / Generic · Equipment · Legs

Set
BEN
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Attack Reaction - Destroy Fleet Foot Sandals: Target attack with 1 or less base {p} gains go again.

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R

OUT / OUT111

Your next arrow attack this turn gains +2{p}. If it has an aim counter, it gains "Blue cards have -1{d} while defending this." Go again

Fletch a Blue Tail

OUT

Fletch a Blue Tail

OUT111 / R / Ranger · Action

Set
OUT
color
Blue
pitch
3
cost
1
power
0
defense
2
health
0
intelligence
0

Your next arrow attack this turn gains +2{p}. If it has an aim counter, it gains "Blue cards have -1{d} while defending this." Go again

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R

AZL / AZL019

Your next arrow attack this turn gains +4{p}. If it has an aim counter, it gains "Red cards have -1{d} while defending this." Go again

Fletch a Red Tail

AZL

Fletch a Red Tail

AZL019 / R / Ranger · Action

Set
AZL
color
Red
pitch
1
cost
1
power
0
defense
2
health
0
intelligence
0

Your next arrow attack this turn gains +4{p}. If it has an aim counter, it gains "Red cards have -1{d} while defending this." Go again

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R

OUT / OUT110

Your next arrow attack this turn gains +3{p}. If it has an aim counter, it gains "Yellow cards have -1{d} while defending this." Go again

Fletch a Yellow Tail

OUT

Fletch a Yellow Tail

OUT110 / R / Ranger · Action

Set
OUT
color
Yellow
pitch
2
cost
1
power
0
defense
2
health
0
intelligence
0

Your next arrow attack this turn gains +3{p}. If it has an aim counter, it gains "Yellow cards have -1{d} while defending this." Go again

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Card data: GoAgain.dev. Artwork belongs to its respective owners.