ELE / ELE058
Ice Fusion If Flake Out was fused, it gains dominate.
Card Commander / Library
All expansions and releases
??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDD
Mastery Pack WarriorMPW
Omens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARR
Super SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDD
Mastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVS
Armory Deck - IraASR
High SeasSEA
Armory Deck - Gravy BonesAGB
Amory Deck - MaxxAMX
Armory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNG
The HuntedHNT
Armory Deck Origins - Jarl VetreiðiAJV
Armory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSC
RosettaROSVERVerdance Blitz DeckVER
First Strike - AuroraAUR
First Strike - TerraTER
Armory Deck - AzaleaAAZ
Armory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUU
Part the MistveilMSTZENZen Blitz DeckZEN
Armory Deck - KayoAKOBETBetsy Blitz DeckBET
Heavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVIC
Bright LightsEVO
Round the Table: TCC X LSSTCC
Dusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKAT
OutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZU
History Pack 1 - Bravo Blitz Deck1HB
History Pack 1 - Dash Blitz Deck1HD
History Pack 1 - Dorinthea Blitz Deck1HT
History Pack 1 - Kano Blitz Deck1HK
History Pack 1 - Rhinar Blitz Deck1HR
History Pack 1 - Viserai Blitz Deck1HV
DynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAI
UprisingUPR
Classic Battles: Rhinar vs Dorinthea – DorintheaDVR
Classic Battles: Rhinar vs Dorinthea – RhinarRVD
History Pack 11HP
EverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLD
Tales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEV
MonarchMONPSMPrism Blitz DeckPSM
Crucible of WarCRU
Arcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNR
Welcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWINELE / ELE058
Ice Fusion If Flake Out was fused, it gains dominate.
FAI / FAI013
When you defend with Flameborn Retribution, if you've been dealt damage this turn, you may return a Phoenix Flame from your graveyard to your hand. Go again
FAI / FAI012
When you attack with Flamecall Awakening, if you've played another red card this turn, you may search your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle. Go again
FAB / FAB087
Once per Turn Instant - {r}: Gain {r} for each red card in your pitch zone. Activate this ability only if you've played a red card this turn. Temper
ELE / ELE177
The next action card you play this turn with cost 0 or greater gets go again. Go again
BRI / BRI031
The next action card you play this turn with cost 1 or greater gets go again. Go again
ELE / ELE179
The next action card you play this turn with cost 2 or greater gets go again. Go again
OMN / OMN106
Deal 3 arcane damage to target hero.
OMN / OMN107
Deal 2 arcane damage to target hero.
OMN / OMN108
Deal 1 arcane damage to target hero.
AUA / AUA003
When this defends, you may discard a Lightning card. If you do, return an aura you control to its owner's hand. Blade Break
ELE / ELE092
Ice and/or Lightning Fusion If Flashfreeze was fused with an Ice card, attacks you control this turn gain "When you attack with this, it gains dominate, unless the defending hero pays {r}{r}." If Flashfreeze was fused with a Lightning card, attacks you control this turn gain "If this hits a hero, deal 3 damage to them." Go again
HVY / HVY155
Action - Destroy this: Create an Agility token. Go again Blade Break
MPG / MPG076
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
MPG / MPG077
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
BDD / BDD014
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
ARK / ARK009
Contract - You are contracted to banish opponents' cards with 2 or less {d}. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck.
DYN / DYN137
Contract - You are contracted to banish opponents' cards with 2 or less {d}. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck.
DYN / DYN138
Contract - You are contracted to banish opponents' cards with 2 or less {d}. Whenever you complete this contract, create a Silver token. When this hits a hero, banish the top card of their deck.
AZS / AZS027
When this enters the arena, up to 1 target attack gets go again. Ward 1
BEN / BEN006
Attack Reaction - Destroy Fleet Foot Sandals: Target attack with 1 or less base {p} gains go again.
OUT / OUT111
Your next arrow attack this turn gains +2{p}. If it has an aim counter, it gains "Blue cards have -1{d} while defending this." Go again
AZL / AZL019
Your next arrow attack this turn gains +4{p}. If it has an aim counter, it gains "Red cards have -1{d} while defending this." Go again
OUT / OUT110
Your next arrow attack this turn gains +3{p}. If it has an aim counter, it gains "Yellow cards have -1{d} while defending this." Go again
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