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Flesh and Blood cards

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All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
4,897 cards
M

DTD / DTD140

You may play this from your banished zone. If a hero has lost {h} this turn, you may play this as though it were an instant. Create a Runechant token. Blood Debt

Funeral Moon (Red)

DTD

Funeral Moon (Red)

DTD140 / M / Shadow · Runeblade · Action

Set
DTD
color
Red
pitch
1
cost
0
power
0
defense
3
health
0
intelligence
0

You may play this from your banished zone. If a hero has lost {h} this turn, you may play this as though it were an instant. Create a Runechant token. Blood Debt

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P

GEM / GEM124

Create 3 Sigil of Fate tokens.

Future Sight (Red)

GEM

Future Sight (Red)

GEM124 / P / Wizard · Instant

Set
GEM
color
Red
pitch
1
cost
1
power
0
defense
0
health
0
intelligence
0

Create 3 Sigil of Fate tokens.

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C

PEN / PEN118

Create 2 Sigil of Fate tokens.

Future Sight (Yellow)

PEN

Future Sight (Yellow)

PEN118 / C / Wizard · Instant

Set
PEN
color
Yellow
pitch
2
cost
1
power
0
defense
0
health
0
intelligence
0

Create 2 Sigil of Fate tokens.

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C

PEN / PEN119

Create a Sigil of Fate token.

Future Sight (Blue)

PEN

Future Sight (Blue)

PEN119 / C / Wizard · Instant

Set
PEN
color
Blue
pitch
3
cost
1
power
0
defense
0
health
0
intelligence
0

Create a Sigil of Fate token.

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P

FAB / FAB261

When this attacks or defends, if you have less {h} than an opposing hero, gain 1{h}.

Fyendal's Fighting Spirit (Red)

FAB

Fyendal's Fighting Spirit (Red)

FAB261 / P / Generic · Action · Attack

Set
FAB
color
Red
pitch
1
cost
3
power
7
defense
2
health
0
intelligence
0

When this attacks or defends, if you have less {h} than an opposing hero, gain 1{h}.

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C

ROS / ROS228

When this attacks or defends, if you have less {h} than an opposing hero, gain 1{h}.

Fyendal's Fighting Spirit (Yellow)

ROS

Fyendal's Fighting Spirit (Yellow)

ROS228 / C / Generic · Action · Attack

Set
ROS
color
Yellow
pitch
2
cost
3
power
6
defense
2
health
0
intelligence
0

When this attacks or defends, if you have less {h} than an opposing hero, gain 1{h}.

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C

ROS / ROS229

When this attacks or defends, if you have less {h} than an opposing hero, gain 1{h}.

Fyendal's Fighting Spirit (Blue)

ROS

Fyendal's Fighting Spirit (Blue)

ROS229 / C / Generic · Action · Attack

Set
ROS
color
Blue
pitch
3
cost
3
power
5
defense
2
health
0
intelligence
0

When this attacks or defends, if you have less {h} than an opposing hero, gain 1{h}.

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L

1HP / 1HP341

At the start of your turn, if this has fewer than 3 energy counters, you may put an energy counter on it. Instant - Remove 3 energy counters from this: Gain {r} Blade Break

Fyendal's Spring Tunic

1HP

Fyendal's Spring Tunic

1HP341 / L / Generic · Equipment · Chest

Set
1HP
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

At the start of your turn, if this has fewer than 3 energy counters, you may put an energy counter on it. Instant - Remove 3 energy counters from this: Gain {r} Blade Break

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C

CHN / CHN003

Once per Turn Action - {r}: Attack If you have played a card from your banished zone this turn, Galaxxi Black gains +2{p} until end of turn. If Galaxxi Black hits a hero, deal 1 arcane damage to that hero.

Galaxxi Black

CHN

Galaxxi Black

CHN003 / C / Shadow · Runeblade · Weapon · Sword · 2H

Set
CHN
color
pitch
0
cost
0
power
1
defense
0
health
0
intelligence
0

Once per Turn Action - {r}: Attack If you have played a card from your banished zone this turn, Galaxxi Black gains +2{p} until end of turn. If Galaxxi Black hits a hero, deal 1 arcane damage to that hero.

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C

BOL / BOL007

Action - {r}, destroy Gallantry Gold: Your weapon attacks gain +1{p} this turn. Go again Battleworn

Gallantry Gold

BOL

Gallantry Gold

BOL007 / C / Warrior · Equipment · Arms

Set
BOL
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

Action - {r}, destroy Gallantry Gold: Your weapon attacks gain +1{p} this turn. Go again Battleworn

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M

SUP / SUP267

Action - {r}, {t}: Attack Instant - {t}, discard a card with watery grave: Until end of turn, effects controlled by opponents don't trigger when their attacks hit. Watery Grave

Gallow, End of the Line (Yellow)

SUP

Gallow, End of the Line (Yellow)

SUP267 / M / Pirate · Necromancer · Action · Ally

Set
SUP
color
Yellow
pitch
2
cost
3
power
4
defense
0
health
3
intelligence
0

Action - {r}, {t}: Attack Instant - {t}, discard a card with watery grave: Until end of turn, effects controlled by opponents don't trigger when their attacks hit. Watery Grave

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R

DYN / DYN089

Material - While this is under a permanent, that permanent has +1{p}. Battleworn

Galvanic Bender

DYN

Galvanic Bender

DYN089 / R / Mechanologist · Equipment · Arms

Set
DYN
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

Material - While this is under a permanent, that permanent has +1{p}. Battleworn

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M

1HP / 1HP358

If a hero would roll one or more 6 sided dice, instead after the roll you may destroy Gambler's Gloves. If you do, that hero rerolls all 6 sided dice rolled this way.

Gambler's Gloves

1HP

Gambler's Gloves

1HP358 / M / Generic · Equipment · Arms

Set
1HP
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

If a hero would roll one or more 6 sided dice, instead after the roll you may destroy Gambler's Gloves. If you do, that hero rerolls all 6 sided dice rolled this way.

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S

SUP / SUP085

When this attacks a hero, steal an aura token they control. If you control 3 or more auras, this gets +3{p}.

Gang Robbery (Yellow)

SUP

Gang Robbery (Yellow)

SUP085 / S / Reviled · Action · Attack

Set
SUP
color
Yellow
pitch
2
cost
0
power
1
defense
3
health
0
intelligence
0

When this attacks a hero, steal an aura token they control. If you control 3 or more auras, this gets +3{p}.

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P

LGS / LGS415

Action - Destroy this: Gain {r}. Go again

Garland of Spring

LGS

Garland of Spring

LGS415 / P / Generic · Equipment · Chest

Set
LGS
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Action - Destroy this: Gain {r}. Go again

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C

EVO / EVO171

Boost

Gas Guzzler (Red)

EVO

Gas Guzzler (Red)

EVO171 / C / Mechanologist · Action · Attack

Set
EVO
color
Red
pitch
1
cost
3
power
6
defense
3
health
0
intelligence
0

Boost

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C

EVO / EVO172

Boost

Gas Guzzler (Yellow)

EVO

Gas Guzzler (Yellow)

EVO172 / C / Mechanologist · Action · Attack

Set
EVO
color
Yellow
pitch
2
cost
3
power
5
defense
3
health
0
intelligence
0

Boost

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C

EVO / EVO173

Boost

Gas Guzzler (Blue)

EVO

Gas Guzzler (Blue)

EVO173 / C / Mechanologist · Action · Attack

Set
EVO
color
Blue
pitch
3
cost
3
power
4
defense
3
health
0
intelligence
0

Boost

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C

EVO / EVO222

The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again

Gas Up (Red)

EVO

Gas Up (Red)

EVO222 / C / Mechanologist · Action

Set
EVO
color
Red
pitch
1
cost
1
power
0
defense
2
health
0
intelligence
0

The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again

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C

EVO / EVO223

The next attack you boost this turn gets +3{p}. You may put a Hyper Driver from your banished zone into the arena. Go again

Gas Up (Yellow)

EVO

Gas Up (Yellow)

EVO223 / C / Mechanologist · Action

Set
EVO
color
Yellow
pitch
2
cost
1
power
0
defense
2
health
0
intelligence
0

The next attack you boost this turn gets +3{p}. You may put a Hyper Driver from your banished zone into the arena. Go again

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C

EVO / EVO224

The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again

Gas Up (Blue)

EVO

Gas Up (Blue)

EVO224 / C / Mechanologist · Action

Set
EVO
color
Blue
pitch
3
cost
1
power
0
defense
2
health
0
intelligence
0

The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again

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V

IAR / IAR222

Instant - {r}, destroy this: You may play target action card with blood debt from your banished zone this turn.

Gate to i'Arathael

IAR

Gate to i'Arathael

IAR222 / V / Shadow · Token · Aura

Set
IAR
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

Instant - {r}, destroy this: You may play target action card with blood debt from your banished zone this turn.

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C

MPG / MPG007

Action - {r}{r}{r}, destroy this: The next Guardian attack action card you play from arsenal this turn gets +2{p}. Go again Battleworn

Gauntlet of Boulderhold

MPG

Gauntlet of Boulderhold

MPG007 / C / Guardian · Equipment · Arms

Set
MPG
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

Action - {r}{r}{r}, destroy this: The next Guardian attack action card you play from arsenal this turn gets +2{p}. Go again Battleworn

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C

BET / BET006

Action - Destroy this: Create a Might token. Go again Blade Break

Gauntlet of Might

BET

Gauntlet of Might

BET006 / C / Brute · Guardian · Equipment · Arms

Set
BET
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

Action - Destroy this: Create a Might token. Go again Blade Break

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Card data: GoAgain.dev. Artwork belongs to its respective owners.