OMN / OMN086
Action - {r}{r}, {t} this and your hero: The next attack action card you play this turn gets "When this attacks, deal 1 arcane damage to any opposing target. If damage is dealt this way, this gets +1{p}." Go again Arcane Barrier 1
Card Commander / Library
All expansions and releases
??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDD
Mastery Pack WarriorMPW
Omens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARR
Super SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDD
Mastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVS
Armory Deck - IraASR
High SeasSEA
Armory Deck - Gravy BonesAGB
Amory Deck - MaxxAMX
Armory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNG
The HuntedHNT
Armory Deck Origins - Jarl VetreiðiAJV
Armory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSC
RosettaROSVERVerdance Blitz DeckVER
First Strike - AuroraAUR
First Strike - TerraTER
Armory Deck - AzaleaAAZ
Armory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUU
Part the MistveilMSTZENZen Blitz DeckZEN
Armory Deck - KayoAKOBETBetsy Blitz DeckBET
Heavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVIC
Bright LightsEVO
Round the Table: TCC X LSSTCC
Dusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKAT
OutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZU
History Pack 1 - Bravo Blitz Deck1HB
History Pack 1 - Dash Blitz Deck1HD
History Pack 1 - Dorinthea Blitz Deck1HT
History Pack 1 - Kano Blitz Deck1HK
History Pack 1 - Rhinar Blitz Deck1HR
History Pack 1 - Viserai Blitz Deck1HV
DynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAI
UprisingUPR
Classic Battles: Rhinar vs Dorinthea – DorintheaDVR
Classic Battles: Rhinar vs Dorinthea – RhinarRVD
History Pack 11HP
EverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLD
Tales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEV
MonarchMONPSMPrism Blitz DeckPSM
Crucible of WarCRU
Arcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNR
Welcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWINOMN / OMN086
Action - {r}{r}, {t} this and your hero: The next attack action card you play this turn gets "When this attacks, deal 1 arcane damage to any opposing target. If damage is dealt this way, this gets +1{p}." Go again Arcane Barrier 1
FAB / FAB181
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1. Temper
SUP / SUP125
Action - {r}, {t}: Your next attack this turn gets +1{p}. Activate this only if there is a card with 6 or more {p} in your pitch zone. Go again Temper
PEN / PEN046
Unity - When this defends together with a card from hand, this gets +1{d} until end of turn. Temper
AJV / AJV006
Once per Turn Action - {r}{r}: If an Earth card is pitched this way, your attacks named Mangle get +2{p} this turn. If an Ice card is pitched this way, your attacks named Mangle get dominate this turn. Go again Temper
JDG / JDG005
Pairs with an off-hand Once per Turn Action - {r}{r}: Attack Whenever an opponent plays or activates their first card or ability each turn, if it's not their turn, put a +1{p} counter on this. At the beginning of your end phase, remove all +1{p} counters from this.
CRU / CRU163
Opt 2 If you've played another Wizard non-attack action card this turn, put this into its owner's hand.
OMN / OMN235
When this hits, you may search your deck for a cog, put it into the arena, then shuffle.
APR / APR017
At the start of your turn, you may put a card from your hand into your soul. If it's an Illusionist card, create a Spectral Shield token. If it's a Light card, draw a card. Spectra
EVR / EVR085
Once per Turn Action - {r}{r}: Each other hero may put a card from their hand on the bottom of their deck. If they do, they draw a card and you create a Silver token. If you gain no Silver this way, draw a card. Go again
PEN / PEN034
Your other attacks have 1 base {p}. Go again
LGS / LGS361
Protect When this protects another hero, they may give you a token they control.
MPG / MPG103
Go again This enters the arena with 3 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
MPG / MPG104
Go again This enters the arena with 2 energy counters. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
MPG / MPG105
Go again This enters the arena with an energy counter. When it has none, destroy it. At the beginning of your end phase, remove an energy counter from this and create a Seismic Surge token.
LGS / LGS444
If this was banished from boosting this turn, you may play this from your banished zone. Evo Upgrade - When this attacks, search your deck for an Evo with cost less than or equal to the number of Evos you have equipped, banish it, then shuffle.
LGS / LGS443
If this was banished from boosting this turn, you may play this from your banished zone. Evo Upgrade - This gets +1{p} for each Evo you have equipped.
FAB / FAB085
Whenever an Illusionist attack you control is destroyed by phantasm, put a haunt counter on Ghostly Touch. Once per Turn Action - Remove a haunt counter from Ghostly Touch: Until end of turn, this becomes an Illusionist ally with phantasm, base {p} and {h} equal to the number of haunt counters on it, and "Once per Turn Action - {r}{r}{r}: Attack". Go again
CHN / CHN021
You may play Ghostly Visit from your banished zone. Blood Debt
FAB / FAB039
You may play Ghostly Visit from your banished zone. Blood Debt
FAB / FAB040
You may play Ghostly Visit from your banished zone. Blood Debt
EVO / EVO156
Your next Mechanologist attack this turn gets +4{p}. Go again
EVO / EVO157
Your next Mechanologist attack this turn gets +3{p}. Go again
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