EVO / EVO158
Your next Mechanologist attack this turn gets +2{p}. Go again
Card Commander / Library
All expansions and releases
??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDD
Mastery Pack WarriorMPW
Omens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARR
Super SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDD
Mastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVS
Armory Deck - IraASR
High SeasSEA
Armory Deck - Gravy BonesAGB
Amory Deck - MaxxAMX
Armory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNG
The HuntedHNT
Armory Deck Origins - Jarl VetreiðiAJV
Armory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSC
RosettaROSVERVerdance Blitz DeckVER
First Strike - AuroraAUR
First Strike - TerraTER
Armory Deck - AzaleaAAZ
Armory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUU
Part the MistveilMSTZENZen Blitz DeckZEN
Armory Deck - KayoAKOBETBetsy Blitz DeckBET
Heavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVIC
Bright LightsEVO
Round the Table: TCC X LSSTCC
Dusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKAT
OutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZU
History Pack 1 - Bravo Blitz Deck1HB
History Pack 1 - Dash Blitz Deck1HD
History Pack 1 - Dorinthea Blitz Deck1HT
History Pack 1 - Kano Blitz Deck1HK
History Pack 1 - Rhinar Blitz Deck1HR
History Pack 1 - Viserai Blitz Deck1HV
DynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAI
UprisingUPR
Classic Battles: Rhinar vs Dorinthea – DorintheaDVR
Classic Battles: Rhinar vs Dorinthea – RhinarRVD
History Pack 11HP
EverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLD
Tales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEV
MonarchMONPSMPrism Blitz DeckPSM
Crucible of WarCRU
Arcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNR
Welcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWINEVO / EVO158
Your next Mechanologist attack this turn gets +2{p}. Go again
SUP / SUP152
When the combat chain closes, if this didn't hit, the defending hero creates a Vigor token.
SUP / SUP153
When the combat chain closes, if this didn't hit, the defending hero creates a Vigor token.
SUP / SUP154
When the combat chain closes, if this didn't hit, the defending hero creates a Vigor token.
SEA / SEA049
The next 2 ally cards with watery grave you play this turn cost {r}{r}{r} less to play. Go again
ASR / ASR010
Whenever an action card defends this, you may put an action card with cost less than this card's {p} from your graveyard on top of your deck. Go again
ELE / ELE016
Ice Fusion If Glacial Footsteps was fused, it gains dominate.
ELE / ELE017
Ice Fusion If Glacial Footsteps was fused, it gains dominate.
AJV / AJV015
Ice Fusion If Glacial Footsteps was fused, it gains dominate.
UPR / UPR137
Action - Destroy Glacial Horns: Choose a hero. Freeze up to 1 card in their arsenal and 1 ally they control until the start of your next turn. Go again
DTD / DTD063
As an additional cost to play this, you may charge your hero's soul. If a yellow card is charged this way, this gets overpower.
DTD / DTD064
As an additional cost to play this, you may charge your hero's soul. If a yellow card is charged this way, this gets overpower.
DTD / DTD065
As an additional cost to play this, you may charge your hero's soul. If a yellow card is charged this way, this gets overpower.
AHA / AHA008
Target weapon attack gets +3{p}. Instant - Discard this: Create a Flurry token.
LGS / LGS451
Instant - {r}, discard this: Prevent the next 1 damage that would be dealt to you this turn. If you prevent damage this way, create a Lightning Flow token.
OMN / OMN170
Instant - {r}, discard this: Prevent the next 1 damage that would be dealt to you this turn. If you prevent damage this way, create a Lightning Flow token.
OMN / OMN171
Instant - {r}, discard this: Prevent the next 1 damage that would be dealt to you this turn. If you prevent damage this way, create a Lightning Flow token.
SEA / SEA097
Action - {r}, destroy this: Put an arrow from your hand face-up into your arsenal. It gets +1{p} this turn. Go again Battleworn
1HP / 1HP147
Target weapon attack gains go again. Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card.
MON / MON069
Distribute up to four +1{p} counters among any number of weapons you control. At the beginning of your end phase, remove all +1{p} counters from weapons you control.
MON / MON070
Distribute up to three +1{p} counters among any number of weapons you control. At the beginning of your end phase, remove all +1{p} counters from weapons you control.
MON / MON071
Distribute up to two +1{p} counters among any number of weapons you control. At the beginning of your end phase, remove all +1{p} counters from weapons you control.
DVR / DVR008
Dorinthea Specialization Your next Dawnblade attack this turn has go again. Whenever Dawnblade hits a hero this turn, put a +1{p} counter on it. Go again
PEN / PEN287
This gets +1{d} for each Toughness token that has left the arena this turn. Guardwell
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