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Flesh and Blood cards

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All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
4,897 cards
C

ROS / ROS062

Go again At the beginning of your action phase, destroy this, then gain 2{h}.

Harvest Season (Yellow)

ROS

Harvest Season (Yellow)

ROS062 / C / Earth · Action · Aura

Set
ROS
color
Yellow
pitch
2
cost
1
power
0
defense
2
health
0
intelligence
0

Go again At the beginning of your action phase, destroy this, then gain 2{h}.

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C

ROS / ROS063

Go again At the beginning of your action phase, destroy this, then gain 1{h}.

Harvest Season (Blue)

ROS

Harvest Season (Blue)

ROS063 / C / Earth · Action · Aura

Set
ROS
color
Blue
pitch
3
cost
1
power
0
defense
2
health
0
intelligence
0

Go again At the beginning of your action phase, destroy this, then gain 1{h}.

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C

BOL / BOL003

Once per Turn Action - {r}: Attack Whenever you attack with Hatchet of Body, if Hatchet of Mind was the last attack this turn, Hatchet of Body gains +1{p} until end of turn.

Hatchet of Body

BOL

Hatchet of Body

BOL003 / C / Warrior · Weapon · Axe · 1H

Set
BOL
color
pitch
0
cost
0
power
2
defense
0
health
0
intelligence
0

Once per Turn Action - {r}: Attack Whenever you attack with Hatchet of Body, if Hatchet of Mind was the last attack this turn, Hatchet of Body gains +1{p} until end of turn.

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C

BOL / BOL004

Once per Turn Action - {r}: Attack Whenever you attack with Hatchet of Mind, if Hatchet of Body was the last attack this turn, Hatchet of Mind gains +1{p} until end of turn.

Hatchet of Mind

BOL

Hatchet of Mind

BOL004 / C / Warrior · Weapon · Axe · 1H

Set
BOL
color
pitch
0
cost
0
power
2
defense
0
health
0
intelligence
0

Once per Turn Action - {r}: Attack Whenever you attack with Hatchet of Mind, if Hatchet of Body was the last attack this turn, Hatchet of Mind gains +1{p} until end of turn.

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M

ROS / ROS120

Instant - Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.

Haunting Rendition (Red)

ROS

Haunting Rendition (Red)

ROS120 / M / Runeblade · Block

Set
ROS
color
Red
pitch
1
cost
0
power
0
defense
4
health
0
intelligence
0

Instant - Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.

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R

MST / MST140

When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 4

Haunting Specter (Red)

MST

Haunting Specter (Red)

MST140 / R / Illusionist · Action · Aura

Set
MST
color
Red
pitch
1
cost
2
power
0
defense
2
health
0
intelligence
0

When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 4

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R

MST / MST141

When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 3

Haunting Specter (Yellow)

MST

Haunting Specter (Yellow)

MST141 / R / Illusionist · Action · Aura

Set
MST
color
Yellow
pitch
2
cost
2
power
0
defense
2
health
0
intelligence
0

When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 3

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R

MST / MST142

When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 2

Haunting Specter (Blue)

MST

Haunting Specter (Blue)

MST142 / R / Illusionist · Action · Aura

Set
MST
color
Blue
pitch
3
cost
2
power
0
defense
2
health
0
intelligence
0

When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 2

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R

OMN / OMN137

When this enters the arena, prevent the next 3 arcane damage that would be dealt to you this turn. At the beginning of your action phase, destroy this.

Haven Veil (Red)

OMN

Haven Veil (Red)

OMN137 / R / Wizard · Instant · Aura

Set
OMN
color
Red
pitch
1
cost
0
power
0
defense
0
health
0
intelligence
0

When this enters the arena, prevent the next 3 arcane damage that would be dealt to you this turn. At the beginning of your action phase, destroy this.

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R

OMN / OMN138

When this enters the arena, prevent the next 2 arcane damage that would be dealt to you this turn. At the beginning of your action phase, destroy this.

Haven Veil (Yellow)

OMN

Haven Veil (Yellow)

OMN138 / R / Wizard · Instant · Aura

Set
OMN
color
Yellow
pitch
2
cost
0
power
0
defense
0
health
0
intelligence
0

When this enters the arena, prevent the next 2 arcane damage that would be dealt to you this turn. At the beginning of your action phase, destroy this.

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R

OMN / OMN139

When this enters the arena, prevent the next 1 arcane damage that would be dealt to you this turn. At the beginning of your action phase, destroy this.

Haven Veil (Blue)

OMN

Haven Veil (Blue)

OMN139 / R / Wizard · Instant · Aura

Set
OMN
color
Blue
pitch
3
cost
0
power
0
defense
0
health
0
intelligence
0

When this enters the arena, prevent the next 1 arcane damage that would be dealt to you this turn. At the beginning of your action phase, destroy this.

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M

PEN / PEN275

Action - {t}: Go again If this is tapped, cards cost {r} less to play, this doesn't untap during the end phase, and this gets "At the start of your turn, destroy this." Battleworn

Havoc Wrap

PEN

Havoc Wrap

PEN275 / M / Chaos · Equipment · Chest

Set
PEN
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

Action - {t}: Go again If this is tapped, cards cost {r} less to play, this doesn't untap during the end phase, and this gets "At the start of your turn, destroy this." Battleworn

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R

APR / APR024

Once per turn, when this or an Illusionist non-token aura you control is destroyed, create a Spectral Shield token. Spectra

Haze Bending (Blue)

APR

Haze Bending (Blue)

APR024 / R / Illusionist · Action · Aura

Set
APR
color
Blue
pitch
3
cost
0
power
0
defense
2
health
0
intelligence
0

Once per turn, when this or an Illusionist non-token aura you control is destroyed, create a Spectral Shield token. Spectra

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C

ENG / ENG009

Ward X, where X is 4 if you've pitched a blue card this turn, otherwise X is 1.

Haze Shelter (Red)

ENG

Haze Shelter (Red)

ENG009 / C / Mystic · Illusionist · Instant · Aura

Set
ENG
color
Red
pitch
1
cost
2
power
0
defense
0
health
0
intelligence
0

Ward X, where X is 4 if you've pitched a blue card this turn, otherwise X is 1.

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C

MST / MST038

Ward X, where X is 3 if you've pitched a blue card this turn, otherwise X is 1.

Haze Shelter (Yellow)

MST

Haze Shelter (Yellow)

MST038 / C / Mystic · Illusionist · Instant · Aura

Set
MST
color
Yellow
pitch
2
cost
2
power
0
defense
0
health
0
intelligence
0

Ward X, where X is 3 if you've pitched a blue card this turn, otherwise X is 1.

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C

MST / MST039

Ward X, where X is 2 if you've pitched a blue card this turn, otherwise X is 1.

Haze Shelter (Blue)

MST

Haze Shelter (Blue)

MST039 / C / Mystic · Illusionist · Instant · Aura

Set
MST
color
Blue
pitch
3
cost
2
power
0
defense
0
health
0
intelligence
0

Ward X, where X is 2 if you've pitched a blue card this turn, otherwise X is 1.

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C

BEN / BEN010

Go again

Head Jab (Red)

BEN

Head Jab (Red)

BEN010 / C / Ninja · Action · Attack

Set
BEN
color
Red
pitch
1
cost
0
power
3
defense
2
health
0
intelligence
0

Go again

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C

BEN / BEN017

Go again

Head Jab (Yellow)

BEN

Head Jab (Yellow)

BEN017 / C / Ninja · Action · Attack

Set
BEN
color
Yellow
pitch
2
cost
0
power
2
defense
2
health
0
intelligence
0

Go again

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C

BEN / BEN024

Go again

Head Jab (Blue)

BEN

Head Jab (Blue)

BEN024 / C / Ninja · Action · Attack

Set
BEN
color
Blue
pitch
3
cost
0
power
1
defense
2
health
0
intelligence
0

Go again

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M

OUT / OUT052

When this attacks, name another card. Attack action cards with that name have +1{p} this combat chain. Go again

Head Leads the Tail (Red)

OUT

Head Leads the Tail (Red)

OUT052 / M / Ninja · Action · Attack

Set
OUT
color
Red
pitch
1
cost
1
power
3
defense
2
health
0
intelligence
0

When this attacks, name another card. Attack action cards with that name have +1{p} this combat chain. Go again

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C

1HP / 1HP240

When this is put into your arsenal face up, it gains +2{p} until end of turn.

Head Shot (Red)

1HP

Head Shot (Red)

1HP240 / C / Ranger · Action · Arrow · Attack

Set
1HP
color
Red
pitch
1
cost
1
power
4
defense
3
health
0
intelligence
0

When this is put into your arsenal face up, it gains +2{p} until end of turn.

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C

1HP / 1HP241

When this is put into your arsenal face up, it gains +2{p} until end of turn.

Head Shot (Yellow)

1HP

Head Shot (Yellow)

1HP241 / C / Ranger · Action · Arrow · Attack

Set
1HP
color
Yellow
pitch
2
cost
1
power
3
defense
3
health
0
intelligence
0

When this is put into your arsenal face up, it gains +2{p} until end of turn.

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C

1HP / 1HP242

When this is put into your arsenal face up, it gains +2{p} until end of turn.

Head Shot (Blue)

1HP

Head Shot (Blue)

1HP242 / C / Ranger · Action · Arrow · Attack

Set
1HP
color
Blue
pitch
3
cost
1
power
2
defense
3
health
0
intelligence
0

When this is put into your arsenal face up, it gains +2{p} until end of turn.

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C

SEA / SEA081

Instant - Destroy this: Destroy the top card of your deck. Battleworn

Head Stone

SEA

Head Stone

SEA081 / C / Necromancer · Equipment · Head

Set
SEA
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

Instant - Destroy this: Destroy the top card of your deck. Battleworn

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Card data: GoAgain.dev. Artwork belongs to its respective owners.