FAB / FAB094
At the start of your turn, choose 1; - Each hero creates a Quicken token. - Each hero draws a card. - Each hero gains 1{h}.
Card Commander / Library
All expansions and releases
??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDD
Mastery Pack WarriorMPW
Omens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARR
Super SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDD
Mastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVS
Armory Deck - IraASR
High SeasSEA
Armory Deck - Gravy BonesAGB
Amory Deck - MaxxAMX
Armory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNG
The HuntedHNT
Armory Deck Origins - Jarl VetreiðiAJV
Armory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSC
RosettaROSVERVerdance Blitz DeckVER
First Strike - AuroraAUR
First Strike - TerraTER
Armory Deck - AzaleaAAZ
Armory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUU
Part the MistveilMSTZENZen Blitz DeckZEN
Armory Deck - KayoAKOBETBetsy Blitz DeckBET
Heavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVIC
Bright LightsEVO
Round the Table: TCC X LSSTCC
Dusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKAT
OutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZU
History Pack 1 - Bravo Blitz Deck1HB
History Pack 1 - Dash Blitz Deck1HD
History Pack 1 - Dorinthea Blitz Deck1HT
History Pack 1 - Kano Blitz Deck1HK
History Pack 1 - Rhinar Blitz Deck1HR
History Pack 1 - Viserai Blitz Deck1HV
DynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAI
UprisingUPR
Classic Battles: Rhinar vs Dorinthea – DorintheaDVR
Classic Battles: Rhinar vs Dorinthea – RhinarRVD
History Pack 11HP
EverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLD
Tales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEV
MonarchMONPSMPrism Blitz DeckPSM
Crucible of WarCRU
Arcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNR
Welcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWINFAB / FAB094
At the start of your turn, choose 1; - Each hero creates a Quicken token. - Each hero draws a card. - Each hero gains 1{h}.
EVR / EVR041
Combo - If Hundred Winds was the last attack this combat chain, this attack gains +1{p} for each other card named Hundred Winds you control on this combat chain. Go again
EVR / EVR042
Combo - If Hundred Winds was the last attack this combat chain, this attack gains +1{p} for each other card named Hundred Winds you control on this combat chain. Go again
EVR / EVR043
Combo - If Hundred Winds was the last attack this combat chain, this attack gains +1{p} for each other card named Hundred Winds you control on this combat chain. Go again
DTD / DTD172
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt
DTD / DTD173
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt
DTD / DTD174
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt
LEV / LEV014
As an additional cost to play Hungering Slaughterbeast, banish 3 random cards from your graveyard. Blood Debt
LEV / LEV017
As an additional cost to play Hungering Slaughterbeast, banish 3 random cards from your graveyard. Blood Debt
MON / MON149
As an additional cost to play Hungering Slaughterbeast, banish 3 random cards from your graveyard. Blood Debt
LGS / LGS438
Suspense When this leaves the arena, gain 3{h}.
HNT / HNT131
Your next dagger attack this turn gets +4{p} and "When this hits a hero, mark them." Go again
HNT / HNT132
Your next dagger attack this turn gets +3{p} and "When this hits a hero, mark them." Go again
FNG / FNG024
Your next dagger attack this turn gets +2{p} and "When this hits a hero, mark them." Go again
GEM / GEM014
When this attacks a hero, if you've played another red card this turn, mark them.
CIN / CIN015
When this attacks Arakni, mark them. If this is attacking a marked hero, this gets +2{p}. Go again
HNT / HNT101
Play this only if you control 3 or more Fealty tokens. Target dagger attack gets +4{p}.
ARK / ARK017
When this defends and the attacking hero has played or activated an attack reaction this chain link, they lose 1{h}.
SUP / SUP245
When this defends, name a card. The attacking hero reveals the top card of their deck. If it's the named card, banish it, search their hand, deck, and arsenal for up to 3 cards with that name and banish them, then they shuffle. Contract - While this is defending, you are contracted to banish opponents' cards with the chosen name. Whenever you complete this contract, create a Silver token.
AAC / AAC002
Once per Turn Action - {r}{r}: Attack. Go again When this hits a hero, mark them. Piercing 1
ARA / ARA007
As an additional cost to play Hurl, you may pay {r}. When you do, it gains "When this attacks, target dagger you control deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger." Go again
OUT / OUT149
As an additional cost to play Hurl, you may pay {r}. When you do, it gains "When this attacks, target dagger you control deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger." Go again
OUT / OUT150
As an additional cost to play Hurl, you may pay {r}. When you do, it gains "When this attacks, target dagger you control deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger." Go again
WTR / WTR084
Combo - If Rising Knee Thrust was the last attack this combat chain, Hurricane Technique gains +1{p}, go again, and "If Hurricane Technique hits, put it into your hand."
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