Card Commander / Library

Flesh and Blood cards

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All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
4,897 cards
P

FAB / FAB094

At the start of your turn, choose 1; - Each hero creates a Quicken token. - Each hero draws a card. - Each hero gains 1{h}.

Hummingbird, Call of Adventure

FAB

Hummingbird, Call of Adventure

FAB094 / P / Bard · Weapon · Lute · 2H

Set
FAB
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

At the start of your turn, choose 1; - Each hero creates a Quicken token. - Each hero draws a card. - Each hero gains 1{h}.

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R

EVR / EVR041

Combo - If Hundred Winds was the last attack this combat chain, this attack gains +1{p} for each other card named Hundred Winds you control on this combat chain. Go again

Hundred Winds

EVR

Hundred Winds

EVR041 / R / Ninja · Action · Attack

Set
EVR
color
Red
pitch
1
cost
0
power
3
defense
2
health
0
intelligence
0

Combo - If Hundred Winds was the last attack this combat chain, this attack gains +1{p} for each other card named Hundred Winds you control on this combat chain. Go again

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R

EVR / EVR042

Combo - If Hundred Winds was the last attack this combat chain, this attack gains +1{p} for each other card named Hundred Winds you control on this combat chain. Go again

Hundred Winds (Yellow)

EVR

Hundred Winds (Yellow)

EVR042 / R / Ninja · Action · Attack

Set
EVR
color
Yellow
pitch
2
cost
0
power
2
defense
2
health
0
intelligence
0

Combo - If Hundred Winds was the last attack this combat chain, this attack gains +1{p} for each other card named Hundred Winds you control on this combat chain. Go again

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R

EVR / EVR043

Combo - If Hundred Winds was the last attack this combat chain, this attack gains +1{p} for each other card named Hundred Winds you control on this combat chain. Go again

Hundred Winds (Blue)

EVR

Hundred Winds (Blue)

EVR043 / R / Ninja · Action · Attack

Set
EVR
color
Blue
pitch
3
cost
0
power
1
defense
2
health
0
intelligence
0

Combo - If Hundred Winds was the last attack this combat chain, this attack gains +1{p} for each other card named Hundred Winds you control on this combat chain. Go again

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R

DTD / DTD172

If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt

Hungering Demigon (Red)

DTD

Hungering Demigon (Red)

DTD172 / R / Shadow · Action · Attack

Set
DTD
color
Red
pitch
1
cost
2
power
6
defense
3
health
0
intelligence
0

If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt

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R

DTD / DTD173

If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt

Hungering Demigon (Yellow)

DTD

Hungering Demigon (Yellow)

DTD173 / R / Shadow · Action · Attack

Set
DTD
color
Yellow
pitch
2
cost
2
power
5
defense
3
health
0
intelligence
0

If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt

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R

DTD / DTD174

If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt

Hungering Demigon (Blue)

DTD

Hungering Demigon (Blue)

DTD174 / R / Shadow · Action · Attack

Set
DTD
color
Blue
pitch
3
cost
2
power
4
defense
3
health
0
intelligence
0

If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt

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C

LEV / LEV014

As an additional cost to play Hungering Slaughterbeast, banish 3 random cards from your graveyard. Blood Debt

Hungering Slaughterbeast (Red)

LEV

Hungering Slaughterbeast (Red)

LEV014 / C / Shadow · Brute · Action · Attack

Set
LEV
color
Red
pitch
1
cost
2
power
7
defense
3
health
0
intelligence
0

As an additional cost to play Hungering Slaughterbeast, banish 3 random cards from your graveyard. Blood Debt

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C

LEV / LEV017

As an additional cost to play Hungering Slaughterbeast, banish 3 random cards from your graveyard. Blood Debt

Hungering Slaughterbeast (Yellow)

LEV

Hungering Slaughterbeast (Yellow)

LEV017 / C / Shadow · Brute · Action · Attack

Set
LEV
color
Yellow
pitch
2
cost
2
power
6
defense
3
health
0
intelligence
0

As an additional cost to play Hungering Slaughterbeast, banish 3 random cards from your graveyard. Blood Debt

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C

MON / MON149

As an additional cost to play Hungering Slaughterbeast, banish 3 random cards from your graveyard. Blood Debt

Hungering Slaughterbeast (Blue)

MON

Hungering Slaughterbeast (Blue)

MON149 / C / Shadow · Brute · Action · Attack

Set
MON
color
Blue
pitch
3
cost
2
power
5
defense
3
health
0
intelligence
0

As an additional cost to play Hungering Slaughterbeast, banish 3 random cards from your graveyard. Blood Debt

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P

LGS / LGS438

Suspense When this leaves the arena, gain 3{h}.

Hungry for More (Red)

LGS

Hungry for More (Red)

LGS438 / P / Guardian · Instant · Aura

Set
LGS
color
Red
pitch
1
cost
1
power
0
defense
2
health
0
intelligence
0

Suspense When this leaves the arena, gain 3{h}.

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C

HNT / HNT131

Your next dagger attack this turn gets +4{p} and "When this hits a hero, mark them." Go again

Hunt a Killer (Red)

HNT

Hunt a Killer (Red)

HNT131 / C / Warrior · Action

Set
HNT
color
Red
pitch
1
cost
1
power
0
defense
3
health
0
intelligence
0

Your next dagger attack this turn gets +4{p} and "When this hits a hero, mark them." Go again

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C

HNT / HNT132

Your next dagger attack this turn gets +3{p} and "When this hits a hero, mark them." Go again

Hunt a Killer (Yellow)

HNT

Hunt a Killer (Yellow)

HNT132 / C / Warrior · Action

Set
HNT
color
Yellow
pitch
2
cost
1
power
0
defense
3
health
0
intelligence
0

Your next dagger attack this turn gets +3{p} and "When this hits a hero, mark them." Go again

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C

FNG / FNG024

Your next dagger attack this turn gets +2{p} and "When this hits a hero, mark them." Go again

Hunt a Killer (Blue)

FNG

Hunt a Killer (Blue)

FNG024 / C / Warrior · Action

Set
FNG
color
Blue
pitch
3
cost
1
power
0
defense
3
health
0
intelligence
0

Your next dagger attack this turn gets +2{p} and "When this hits a hero, mark them." Go again

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P

GEM / GEM014

When this attacks a hero, if you've played another red card this turn, mark them.

Hunt the Hunter (Red)

GEM

Hunt the Hunter (Red)

GEM014 / P / Draconic · Action · Attack

Set
GEM
color
Red
pitch
1
cost
1
power
5
defense
3
health
0
intelligence
0

When this attacks a hero, if you've played another red card this turn, mark them.

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R

CIN / CIN015

When this attacks Arakni, mark them. If this is attacking a marked hero, this gets +2{p}. Go again

Hunt to the Ends of Rathe (Red)

CIN

Hunt to the Ends of Rathe (Red)

CIN015 / R / Draconic · Action · Attack

Set
CIN
color
Red
pitch
1
cost
0
power
2
defense
2
health
0
intelligence
0

When this attacks Arakni, mark them. If this is attacking a marked hero, this gets +2{p}. Go again

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M

HNT / HNT101

Play this only if you control 3 or more Fealty tokens. Target dagger attack gets +4{p}.

Hunt's End (Red)

HNT

Hunt's End (Red)

HNT101 / M / Draconic · Warrior · Attack Reaction

Set
HNT
color
Red
pitch
1
cost
0
power
0
defense
3
health
0
intelligence
0

Play this only if you control 3 or more Fealty tokens. Target dagger attack gets +4{p}.

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C

ARK / ARK017

When this defends and the attacking hero has played or activated an attack reaction this chain link, they lose 1{h}.

Hunted or Hunter (Red)

ARK

Hunted or Hunter (Red)

ARK017 / C / Assassin · Defense Reaction · Trap

Set
ARK
color
Red
pitch
1
cost
0
power
0
defense
3
health
0
intelligence
0

When this defends and the attacking hero has played or activated an attack reaction this chain link, they lose 1{h}.

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M

SUP / SUP245

When this defends, name a card. The attacking hero reveals the top card of their deck. If it's the named card, banish it, search their hand, deck, and arsenal for up to 3 cards with that name and banish them, then they shuffle. Contract - While this is defending, you are contracted to banish opponents' cards with the chosen name. Whenever you complete this contract, create a Silver token.

Hunter or Hunted? (Blue)

SUP

Hunter or Hunted? (Blue)

SUP245 / M / Assassin · Defense Reaction

Set
SUP
color
Blue
pitch
3
cost
3
power
0
defense
4
health
0
intelligence
0

When this defends, name a card. The attacking hero reveals the top card of their deck. If it's the named card, banish it, search their hand, deck, and arsenal for up to 3 cards with that name and banish them, then they shuffle. Contract - While this is defending, you are contracted to banish opponents' cards with the chosen name. Whenever you complete this contract, create a Silver token.

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M

AAC / AAC002

Once per Turn Action - {r}{r}: Attack. Go again When this hits a hero, mark them. Piercing 1

Hunter's Klaive

AAC

Hunter's Klaive

AAC002 / M / Assassin · Weapon · Dagger · 1H

Set
AAC
color
pitch
0
cost
0
power
1
defense
0
health
0
intelligence
0

Once per Turn Action - {r}{r}: Attack. Go again When this hits a hero, mark them. Piercing 1

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R

ARA / ARA007

As an additional cost to play Hurl, you may pay {r}. When you do, it gains "When this attacks, target dagger you control deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger." Go again

Hurl (Red)

ARA

Hurl (Red)

ARA007 / R / Assassin · Ninja · Action · Attack

Set
ARA
color
Red
pitch
1
cost
0
power
3
defense
2
health
0
intelligence
0

As an additional cost to play Hurl, you may pay {r}. When you do, it gains "When this attacks, target dagger you control deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger." Go again

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R

OUT / OUT149

As an additional cost to play Hurl, you may pay {r}. When you do, it gains "When this attacks, target dagger you control deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger." Go again

Hurl (Yellow)

OUT

Hurl (Yellow)

OUT149 / R / Assassin · Ninja · Action · Attack

Set
OUT
color
Yellow
pitch
2
cost
0
power
2
defense
2
health
0
intelligence
0

As an additional cost to play Hurl, you may pay {r}. When you do, it gains "When this attacks, target dagger you control deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger." Go again

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R

OUT / OUT150

As an additional cost to play Hurl, you may pay {r}. When you do, it gains "When this attacks, target dagger you control deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger." Go again

Hurl (Blue)

OUT

Hurl (Blue)

OUT150 / R / Assassin · Ninja · Action · Attack

Set
OUT
color
Blue
pitch
3
cost
0
power
1
defense
2
health
0
intelligence
0

As an additional cost to play Hurl, you may pay {r}. When you do, it gains "When this attacks, target dagger you control deals 1 damage to target hero. If damage is dealt this way, the dagger has hit. Destroy the dagger." Go again

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S

WTR / WTR084

Combo - If Rising Knee Thrust was the last attack this combat chain, Hurricane Technique gains +1{p}, go again, and "If Hurricane Technique hits, put it into your hand."

Hurricane Technique (Yellow)

WTR

Hurricane Technique (Yellow)

WTR084 / S / Ninja · Action · Attack

Set
WTR
color
Yellow
pitch
2
cost
1
power
4
defense
3
health
0
intelligence
0

Combo - If Rising Knee Thrust was the last attack this combat chain, Hurricane Technique gains +1{p}, go again, and "If Hurricane Technique hits, put it into your hand."

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Card data: GoAgain.dev. Artwork belongs to its respective owners.