GEM / GEM135
Until end of turn, Lightning and Elemental attacks get +1{p} while they have go again.
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Until end of turn, Lightning and Elemental attacks get +1{p} while they have go again.
1HP / 1HP089
Your second attack each turn gets +1{p}.
ASR / ASR001
Your second attack each turn gets +1{p}.
SMP / SMP026
At the beginning of your end phase, if you didn't hit a hero this turn, lose 2{h}.
FAB / FAB098
During your action phase, Illusionist auras you control are weapons with 4{p} and Once per Turn Action - {r}{r}{r}: Attack. Go again
ASR / ASR003
Instant - {t}, discard a card: Search your deck for a Whirling Mist Blossom, banish it, then shuffle. You may play it this turn. Activate this only if you've hit this turn. Blade Break
SUP / SUP168
When this defends, you may turn a face-down card with crush in your arsenal face-up. If you do, put a +1{p} counter on it. Temper
FAB / FAB150
When you defend with Ironhide Gauntlet, you may pay {r}. If you do, it gains +2{d} and "When the combat chain closes, destroy Ironhide Gauntlet."
DRO / DRO005
When you defend with Ironhide Helm, you may pay {r}. If you do, it gains +2{d} and "When the combat chain closes, destroy Ironhide Helm."
DRO / DRO008
When you defend with Ironhide Legs, you may pay {r}. If you do, it gains +2{d} and "When the combat chain closes, destroy Ironhide Legs."
MON / MON242
When you defend with Ironhide Plate, you may pay {r}. If you do, it gains +2{d} and destroy it when the combat chain closes.
1HP / 1HP344
Blade Break
1HP / 1HP342
Blade Break
1HP / 1HP345
Blade Break
1HP / 1HP343
Blade Break
WTR / WTR122
Target weapon's attacks get +1{p} and dominate until end of turn. Go again
DYN / DYN072
When this enters the arena, put a +1{p} counter on target sword you control. When this leaves the arena, remove all +1{p} counters from swords you control. At the beginning of your end phase, if a sword has not hit this turn, destroy this.
1HP / 1HP162
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +3{p}.
1HP / 1HP163
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +2{p}.
1HP / 1HP164
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +1{p}.
DTD / DTD207
Once per Turn Action - {r}: Your next sword attack this turn gets "When this hits a hero, create a Courage token." Go again Temper
UPR / UPR141
The next time you Ice fuse this turn, create 4 Frostbite tokens under target hero's control. Go again
UPR / UPR142
The next time you Ice fuse this turn, create 3 Frostbite tokens under target hero's control. Go again
UPR / UPR143
The next time you Ice fuse this turn, create 2 Frostbite tokens under target hero's control. Go again
Card data: GoAgain.dev. Artwork belongs to its respective owners.