1HP / 1HP186
Instant - Destroy Achilles Accelerator: Gain 1 action point. Activate this ability only if you have boosted this turn. Arcane Barrier 1
Card Commander / Library
History Pack 1
??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDD
Mastery Pack WarriorMPW
Omens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARR
Super SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDD
Mastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVS
Armory Deck - IraASR
High SeasSEA
Armory Deck - Gravy BonesAGB
Amory Deck - MaxxAMX
Armory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNG
The HuntedHNT
Armory Deck Origins - Jarl VetreiðiAJV
Armory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSC
RosettaROSVERVerdance Blitz DeckVER
First Strike - AuroraAUR
First Strike - TerraTER
Armory Deck - AzaleaAAZ
Armory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUU
Part the MistveilMSTZENZen Blitz DeckZEN
Armory Deck - KayoAKOBETBetsy Blitz DeckBET
Heavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVIC
Bright LightsEVO
Round the Table: TCC X LSSTCC
Dusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKAT
OutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZU
History Pack 1 - Bravo Blitz Deck1HB
History Pack 1 - Dash Blitz Deck1HD
History Pack 1 - Dorinthea Blitz Deck1HT
History Pack 1 - Kano Blitz Deck1HK
History Pack 1 - Rhinar Blitz Deck1HR
History Pack 1 - Viserai Blitz Deck1HV
DynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAI
UprisingUPR
Classic Battles: Rhinar vs Dorinthea – DorintheaDVR
Classic Battles: Rhinar vs Dorinthea – RhinarRVD
History Pack 11HP
EverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLD
Tales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEV
MonarchMONPSMPrism Blitz DeckPSM
Crucible of WarCRU
Arcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNR
Welcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN1HP / 1HP186
Instant - Destroy Achilles Accelerator: Gain 1 action point. Activate this ability only if you have boosted this turn. Arcane Barrier 1
1HP / 1HP304
Once per Turn Action - {r}{r}: Deal 2 arcane damage to target hero.
1HP / 1HP323
Deal 3 arcane damage to target opposing hero. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus X, where X is the damage dealt by Aether Flare.
1HP / 1HP324
Deal 2 arcane damage to target opposing hero. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus X, where X is the damage dealt by Aether Flare.
1HP / 1HP325
Deal 1 arcane damage to target opposing hero. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus X, where X is the damage dealt by Aether Flare.
1HP / 1HP199
Aether Sink enters the arena with a steam counter on it. Action - {r}: If there are no steam counters on Aether Sink, put a steam counter on it. Go again Instant - Remove a steam counter from Aether Sink: Aether Sink gains Arcane Barrier 2 until end of turn.
1HP / 1HP314
Deal 4 arcane damage to target opposing hero. Opt X, where X is the damage dealt by Aether Spindle.
1HP / 1HP315
Deal 3 arcane damage to target opposing hero. Opt X, where X is the damage dealt by Aether Spindle.
1HP / 1HP316
Deal 2 arcane damage to target opposing hero. Opt X, where X is the damage dealt by Aether Spindle.
1HP / 1HP010
Rhinar Specialization As an additional cost to play Alpha Rampage, discard a random card. When you attack with Alpha Rampage, intimidate.
1HP / 1HP282
This costs {r} less to play for each Runechant you control.
1HP / 1HP283
Amplify the Arknight costs {r} less to play for each Runechant you control.
1HP / 1HP284
This costs {r} less to play for each Runechant you control.
1HP / 1HP103
Target Ninja attack action card gains +1{p}. Draw a card.
1HP / 1HP045
Once per turn Action - {r}{r}{r}: Attack While there are 2 or more cards with cost 3 or greater in your pitch zone, Anothos has +2{p}.
1HP / 1HP265
Viserai Specialization This costs {r} less to play for each Runechant you control. When this hits, create Runechant tokens equal to the damage dealt this way. Dominate
1HP / 1HP366
Choose 2; Attack action cards you control gain +1{p} and +1{d} this turn. The next attack action card you play this turn gains go again. Until end of turn, you may defend with attack action cards from arsenal. You may banish an attack action card from your hand. If you do, draw 2 cards.
1HP / 1HP222
Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again
1HP / 1HP221
Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again
1HP / 1HP008
Instant - Destroy Barkbone Strapping: Roll a 6 die. Gain {r} equal to half the number rolled, rounded down. Battleworn
1HP / 1HP022
Your next Brute attack this turn gains "While this attack is defended by less than 2 non-equipment cards, it has +4{p}." Intimidate Go again
1HP / 1HP023
Your next Brute attack this turn gains "While this attack is defended by less than 2 non-equipment cards, it has +3{p}." Intimidate Go again
1HP / 1HP024
Your next Brute attack this turn gains "While this attack is defended by less than 2 non-equipment cards, it has +2{p}." Intimidate Go again
1HP / 1HP011
If Beast Within is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1{h}. If it has 6 or more {p}, put it into your hand, otherwise, repeat this process.
Card data: GoAgain.dev. Artwork belongs to its respective owners.