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Armory Deck - Pleiades

All setsEntire library??? Set 20 ???IARAOLArmory Deck - OlympiaAOLDDDDorinthea Demo DeckDDDMastery Pack WarriorMPWOmens of the Third AgeOMNAZSArmory Deck - ZyggyAZSAHAArmory Deck Origins - HalaAHAPENCompendium of RathePENANQCompendium of Rathe - Antiquity PackANQSBRSilver Age Chapter 1 - Bravo, Flattering ShowmanSBRSDASilver Age Chapter 1 - DashSDASIYSilver Age Chapter 1 - IyslanderSIYSKASilver Age Chapter 1 - KayoSKASVISilver Age Chapter 1 - ViseraiSVISARSilver Age Chapter 2 - Arakni, Web of DeceitSARSAZSilver Age Chapter 2 - AzaleaSAZSDOSilver Age Chapter 2 - DorintheaSDOSENSilver Age Chapter 2 - EnigmaSENSFASilver Age Chapter 2 - FaiSFAAACArmory Deck - ArakniAACARRArmory Deck - RhinarARRSuper SlamSUPAPSArmory Deck - PleiadesAPSSMPSmash PalaceSMPBDDBravo Demo DeckBDDMastery Pack GuardianMPGAPRArmory Deck Legends - PrismAPRAVSArmory Deck Legends - ViseraiAVSArmory Deck - IraASRHigh SeasSEAArmory Deck - Gravy BonesAGBAmory Deck - MaxxAMXArmory Deck - AuroraASTARKArakni Blitz DeckARKWODArakni, Web of Deceit Blitz DeckWODCINCindra Blitz DeckCINFNGFang Blitz DeckFNGThe HuntedHNTArmory Deck Origins - Jarl VetreiðiAJVArmory Deck - Dash I/OAIOAUAAurora Blitz DeckAUAFLRFlorian Blitz DeckFLROSCOscilio Blitz DeckOSCRosettaROSVERVerdance Blitz DeckVERFirst Strike - AuroraAURFirst Strike - TerraTERArmory Deck - AzaleaAAZArmory Deck - BoltynASBENGEnigma Blitz DeckENGNUUNuu Blitz DeckNUUPart the MistveilMSTZENZen Blitz DeckZENArmory Deck - KayoAKOBETBetsy Blitz DeckBETHeavy HittersHVYKSIKassai Blitz DeckKSIKYOKayo Blitz DeckKYOOLAOlympia Blitz DeckOLARHIRhinar Blitz DeckRHIVICVictor Goldmane Blitz DeckVICBright LightsEVORound the Table: TCC X LSSTCCDusk till DawnDTDARAArakni Blitz DeckARAAZLAzalea Blitz DeckAZLBENBenji Blitz DeckBENKATKatsu Blitz DeckKATOutsidersOUTRIPRiptide Blitz DeckRIPUZUUzuri Blitz DeckUZUHistory Pack 1 - Bravo Blitz Deck1HBHistory Pack 1 - Dash Blitz Deck1HDHistory Pack 1 - Dorinthea Blitz Deck1HTHistory Pack 1 - Kano Blitz Deck1HKHistory Pack 1 - Rhinar Blitz Deck1HRHistory Pack 1 - Viserai Blitz Deck1HVDynastyDYNDRODromai Blitz DeckDROFAIFai Blitz DeckFAIUprisingUPRClassic Battles: Rhinar vs Dorinthea – DorintheaDVRClassic Battles: Rhinar vs Dorinthea – RhinarRVDHistory Pack 11HPEverfestEVRBRIBriar Blitz DeckBRILXILexi Blitz DeckLXIOLDOldhim Blitz DeckOLDTales of AriaELEBOLBoltyn Blitz DeckBOLCHNChane Blitz DeckCHNLEVLevia Blitz DeckLEVMonarchMONPSMPrism Blitz DeckPSMCrucible of WarCRUArcane RisingARCBVOBravo Hero DeckBVOTEADorinthea Hero DeckTEAKSUKatsu Hero DeckKSURNRRhinar Hero DeckRNRWelcome to RatheWTRIRAIra Welcome DeckIRACONConvention PromosCONGEMGEM Pack PromosGEMHERHero Card PromosHERJDGJudge Unique PromosJDGLGSLocal Game Store PromosLGSLSSLSS PromosLSSXXXOP Event TokensXXXFABPromosFABSBZSilver Age Chapter 3 - Blaze, FiremindSBZSBLSilver Age Chapter 3 - BoltynSBLSBASilver Age Chapter 3 - BriarSBASGBSilver Age Chapter 3 - Gravy BonesSGBSLYSilver Age Chapter 3 - Lyath GoldmaneSLYOXOSlingshot Underground PromosOXOTNPTournament PackTNPWINWorlds / Pro Tour Prize CardsWIN
24 cards on this pageArmory Deck - Pleiades
C

APS / APS011

Suspense When this leaves the arena, your next attack this turn gets +6{p}.

Act of Glory (Red)

APS

Act of Glory (Red)

APS011 / C / Guardian · Instant · Aura

Set
APS
color
Red
pitch
1
cost
4
power
0
defense
3
health
0
intelligence
0

Suspense When this leaves the arena, your next attack this turn gets +6{p}.

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C

APS / APS022

Suspense When this leaves the arena, your next attack this turn gets +4{p}.

Act of Glory (Blue)

APS

Act of Glory (Blue)

APS022 / C / Guardian · Instant · Aura

Set
APS
color
Blue
pitch
3
cost
4
power
0
defense
3
health
0
intelligence
0

Suspense When this leaves the arena, your next attack this turn gets +4{p}.

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M

APS / APS006

When this defends, you may remove a suspense counter from an aura you control. If you do, this gets +2{d} this chain link. Blade Break

Attention Grabbers

APS

Attention Grabbers

APS006 / M / Guardian · Equipment · Arms

Set
APS
color
pitch
0
cost
0
power
0
defense
1
health
0
intelligence
0

When this defends, you may remove a suspense counter from an aura you control. If you do, this gets +2{d} this chain link. Blade Break

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M

APS / APS007

When this defends, pay up to {r}{r}{r}. Create that many Toughness tokens. Temper

Boots to the Boards

APS

Boots to the Boards

APS007 / M / Revered · Equipment · Legs

Set
APS
color
pitch
0
cost
0
power
0
defense
2
health
0
intelligence
0

When this defends, pay up to {r}{r}{r}. Create that many Toughness tokens. Temper

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R

APS / APS008

Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.

Boulder Drop (Red)

APS

Boulder Drop (Red)

APS008 / R / Guardian · Action · Attack

Set
APS
color
Red
pitch
1
cost
3
power
7
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.

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R

APS / APS016

Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.

Boulder Drop (Blue)

APS

Boulder Drop (Blue)

APS016 / R / Guardian · Action · Attack

Set
APS
color
Blue
pitch
3
cost
3
power
5
defense
3
health
0
intelligence
0

Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.

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R

APS / APS017

When this attacks a hero, if you have less {h} than them, the crowd cheers you. If you've been cheered this turn, this gets +1{p}.

Comeback Kid (Blue)

APS

Comeback Kid (Blue)

APS017 / R / Revered · Action · Attack

Set
APS
color
Blue
pitch
3
cost
3
power
5
defense
3
health
0
intelligence
0

When this attacks a hero, if you have less {h} than them, the crowd cheers you. If you've been cheered this turn, this gets +1{p}.

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T

APS / APS031

At the start of your turn, destroy this, then the next attack card you play this turn can't be defended by more than 2 non-block cards.

Confidence

APS

Confidence

APS031 / T / Generic · Token · Aura

Set
APS
color
pitch
0
cost
0
power
0
defense
0
health
0
intelligence
0

At the start of your turn, destroy this, then the next attack card you play this turn can't be defended by more than 2 non-block cards.

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C

APS / APS012

Suspense When this leaves the arena, your next attack this turn gets +5{p}.

Edge of Their Seats (Red)

APS

Edge of Their Seats (Red)

APS012 / C / Guardian · Instant · Aura

Set
APS
color
Red
pitch
1
cost
3
power
0
defense
3
health
0
intelligence
0

Suspense When this leaves the arena, your next attack this turn gets +5{p}.

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C

APS / APS023

Suspense When this leaves the arena, your next attack this turn gets +3{p}.

Edge of Their Seats (Blue)

APS

Edge of Their Seats (Blue)

APS023 / C / Guardian · Instant · Aura

Set
APS
color
Blue
pitch
3
cost
3
power
0
defense
3
health
0
intelligence
0

Suspense When this leaves the arena, your next attack this turn gets +3{p}.

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R

APS / APS009

If you have a card in your arsenal, this gets +1{p}. Crush - When this deals 4 or more damage to a hero, put all cards in all arsenals on bottom of their owner's deck.

Fault Line (Red)

APS

Fault Line (Red)

APS009 / R / Guardian · Action · Attack

Set
APS
color
Red
pitch
1
cost
3
power
7
defense
3
health
0
intelligence
0

If you have a card in your arsenal, this gets +1{p}. Crush - When this deals 4 or more damage to a hero, put all cards in all arsenals on bottom of their owner's deck.

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R

APS / APS018

Dominate

Macho Grande (Blue)

APS

Macho Grande (Blue)

APS018 / R / Guardian · Action · Attack

Set
APS
color
Blue
pitch
3
cost
7
power
8
defense
3
health
0
intelligence
0

Dominate

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M

APS / APS003

Once per Turn Action - {r}{r}{r}: Attack If you control 3 or more auras of suspense, this gets +2{p} and "When this hits a hero, the crowd cheers you."

Moment Maker

APS

Moment Maker

APS003 / M / Revered · Guardian · Weapon · Hammer · Axe · 2H

Set
APS
color
pitch
0
cost
0
power
4
defense
0
health
0
intelligence
0

Once per Turn Action - {r}{r}{r}: Attack If you control 3 or more auras of suspense, this gets +2{p} and "When this hits a hero, the crowd cheers you."

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S

APS / APS015

Instant - {r}{r}, put this on the bottom of your deck: Target defending action card gets +3{d} this chain link. Activate this only while it's in your graveyard, you have less {h} than each hero, and you've been cheered this turn.

Never Give Up (Yellow)

APS

Never Give Up (Yellow)

APS015 / S / Revered · Block

Set
APS
color
Yellow
pitch
2
cost
0
power
0
defense
3
health
0
intelligence
0

Instant - {r}{r}, put this on the bottom of your deck: Target defending action card gets +3{d} this chain link. Activate this only while it's in your graveyard, you have less {h} than each hero, and you've been cheered this turn.

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R

APS / APS002

Instant - {t}, remove a suspense counter from an aura you control: You may put a suspense counter on an aura of suspense you control. Whenever the crowd cheers you, create a Confidence token.

Pleiades

APS

Pleiades

APS002 / R / Revered · Guardian · Hero · Young

Set
APS
color
pitch
0
cost
0
power
0
defense
0
health
20
intelligence
4

Instant - {t}, remove a suspense counter from an aura you control: You may put a suspense counter on an aura of suspense you control. Whenever the crowd cheers you, create a Confidence token.

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M

APS / APS001

Instant - {t}, remove a suspense counter from an aura you control: You may put a suspense counter on an aura of suspense you control. Whenever the crowd cheers you, create a Confidence token.

Pleiades, Superstar

APS

Pleiades, Superstar

APS001 / M / Revered · Guardian · Hero

Set
APS
color
pitch
0
cost
0
power
0
defense
0
health
40
intelligence
4

Instant - {t}, remove a suspense counter from an aura you control: You may put a suspense counter on an aura of suspense you control. Whenever the crowd cheers you, create a Confidence token.

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M

APS / APS010

Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.

Spinal Crush (Red)

APS

Spinal Crush (Red)

APS010 / M / Guardian · Action · Attack

Set
APS
color
Red
pitch
1
cost
5
power
9
defense
3
health
0
intelligence
0

Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.

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M

APS / APS019

If 3 or more auras of suspense have left the arena this turn, this gets "When this hits a hero, take an extra turn after this one. At the beginning of the next end phase, they draw up to their {i}."

Standing Ovation (Blue)

APS

Standing Ovation (Blue)

APS019 / M / Revered · Guardian · Action · Attack

Set
APS
color
Blue
pitch
3
cost
6
power
8
defense
3
health
0
intelligence
0

If 3 or more auras of suspense have left the arena this turn, this gets "When this hits a hero, take an extra turn after this one. At the beginning of the next end phase, they draw up to their {i}."

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R

APS / APS024

Suspense When this enters or leaves the arena, the crowd cheers you.

Superstar (Blue)

APS

Superstar (Blue)

APS024 / R / Revered · Guardian · Instant · Aura

Set
APS
color
Blue
pitch
3
cost
1
power
0
defense
3
health
0
intelligence
0

Suspense When this enters or leaves the arena, the crowd cheers you.

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M

APS / APS021

Your next Guardian attack this turn gains +1{p}, dominate, and "When this hits a hero, they discard 2 cards." Go again

Tear Asunder (Blue)

APS

Tear Asunder (Blue)

APS021 / M / Guardian · Action

Set
APS
color
Blue
pitch
3
cost
3
power
0
defense
3
health
0
intelligence
0

Your next Guardian attack this turn gains +1{p}, dominate, and "When this hits a hero, they discard 2 cards." Go again

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C

APS / APS013

Suspense When this leaves the arena, your next attack this turn gets +4{p}.

Tension in the Air (Red)

APS

Tension in the Air (Red)

APS013 / C / Guardian · Instant · Aura

Set
APS
color
Red
pitch
1
cost
2
power
0
defense
3
health
0
intelligence
0

Suspense When this leaves the arena, your next attack this turn gets +4{p}.

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C

APS / APS025

Suspense When this leaves the arena, your next attack this turn gets +2{p}.

Tension in the Air (Blue)

APS

Tension in the Air (Blue)

APS025 / C / Guardian · Instant · Aura

Set
APS
color
Blue
pitch
3
cost
2
power
0
defense
3
health
0
intelligence
0

Suspense When this leaves the arena, your next attack this turn gets +2{p}.

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C

APS / APS026

Suspense Your first attack each turn gets +1{p}.

The Suspense is Killing Me (Blue)

APS

The Suspense is Killing Me (Blue)

APS026 / C / Guardian · Instant · Aura

Set
APS
color
Blue
pitch
3
cost
0
power
0
defense
2
health
0
intelligence
0

Suspense Your first attack each turn gets +1{p}.

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S

APS / APS014

Choose any number; - Destroy a Might or Vigor token. - The crowd cheers you. - Return an aura permanent you control to its owner's hand.

Thespian Charm (Yellow)

APS

Thespian Charm (Yellow)

APS014 / S / Revered · Guardian · Instant

Set
APS
color
Yellow
pitch
2
cost
0
power
0
defense
0
health
0
intelligence
0

Choose any number; - Destroy a Might or Vigor token. - The crowd cheers you. - Return an aura permanent you control to its owner's hand.

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Card data: GoAgain.dev. Artwork belongs to its respective owners.