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Team Rocket Returns

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24 cards on this pageTeam Rocket Returns
Rare

EX7 / 25

Misdreavus

Team Rocket Returns

Misdreavus

25 / Rare / Pokemon

Set
EX7
HP
60
stage
Basic
cost
2
retreat
1

Poke-POWER — Dark Spell — Once during your turn (before your attack), if Misdreavus is your Active Pokémon, you may flip a coin. If heads, put 1 damage counter on 1 of your opponent's Pokémon. This power can't be used if Misdreavus is affected by a Special Condition or if your other Active Pokémon is not Misdreavus. Hide in Shadows 20 — Switch Misdreavus with 1 of your Benched Pokémon.

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Rare

EX7 / 26

Quagsire

Team Rocket Returns

Quagsire

26 / Rare / Pokemon

Set
EX7
HP
80
stage
Stage1
evolve From
Wooper
cost
1
retreat
2

Poke-BODY — Saturation — When you attach a Water Energy card from your hand to Quagsire, remove all Special Conditions and 2 damage counters from Quagsire." Hyper Pump 20+ — Does 20 damage plus 20 more damage for each basic Energy card attached to Quagsire but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way.

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Rare

EX7 / 27

Qwilfish

Team Rocket Returns

Qwilfish

27 / Rare / Pokemon

Set
EX7
HP
60
stage
Basic
cost
2
retreat
1

Poke-BODY — Spiny — If Qwilfish is your Active Pokémon and is damaged by an opponent's attack (even if Qwilfish is Knocked Out), flip a coin until you get tails. For each heads, put 1 damage counter on the Attacking Pokémon. Stun Poison 10 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned.

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Rare

EX7 / 28

Yanma

Team Rocket Returns

Yanma

28 / Rare / Pokemon

Set
EX7
HP
70
stage
Basic
cost
1
retreat
1

Quick Charge — Search your deck for up to 4 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Swift 20 — This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

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Uncommon

EX7 / 29

Dark Arbok

Team Rocket Returns

Dark Arbok

29 / Uncommon / Pokemon

Set
EX7
HP
90
stage
Stage1
evolve From
Ekans
cost
1
retreat
1

Swallow Up 10+ — Before doing damage, count the remaining HP of the Defending Pokémon and Dark Arbok. If the Defending Pokémon has fewer remaining HP than Dark Arbok's, this attack does 10 damage plus 30 more damage. Extra Poison 30 — If the Defending Pokémon is Pokémon-ex, the Defending Pokémon is now Asleep and Poisoned.

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Uncommon

EX7 / 30

Dark Ariados

Team Rocket Returns

Dark Ariados

30 / Uncommon / Pokemon

Set
EX7
HP
70
stage
Stage1
evolve From
Spinarak
cost
1
retreat
1

Super Poison Breath — Each Defending Pokémon is now Poisoned. Breaking Impact — Choose 1 of your opponent's Pokémon. This attack does 20 damage for each Colorless Energy in that Pokémon's Retreat Cost (after applying effects to the Retreat Cost). (Don't apply Weakness and Resistance for Benched Pokémon.)

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Uncommon

EX7 / 31

Dark Dragonair

Team Rocket Returns

Dark Dragonair

31 / Uncommon / Pokemon

Set
EX7
HP
70
stage
Stage1
evolve From
Dratini
cost
2
retreat
1

Poke-POWER — Evolutionary Light — Once during your turn (before your attack), if Dark Dragonair is your Active Pokémon, you may search your deck for an Evolution card. Show it to your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Dark Dragonair is affected by a Special Condition. Dragon Rage 30

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Uncommon

EX7 / 32

Dark Dragonair

Team Rocket Returns

Dark Dragonair

32 / Uncommon / Pokemon

Set
EX7
HP
80
stage
Stage1
evolve From
Dratini
cost
2
retreat
1

Double Tackle — Does 20 damage to each Defending Pokémon. Crushing Blow 40 — Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

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Uncommon

EX7 / 33

Dark Flaaffy

Team Rocket Returns

Dark Flaaffy

33 / Uncommon / Pokemon

Set
EX7
HP
80
stage
Stage1
evolve From
Mareep
cost
1
retreat
1

Thunder Slash 10 — If the Defending Pokémon is a Basic Pokémon, the Defending Pokémon is now Paralyzed. Dark Flaaffy can't use Thunder Slash during your next turn. Headbutt 20

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Uncommon

EX7 / 34

Dark Golbat

Team Rocket Returns

Dark Golbat

34 / Uncommon / Pokemon

Set
EX7
HP
70
stage
Stage1
evolve From
Zubat
cost
1
retreat
0

Night Ambush — Does 30 damage to 1 of your opponent's Pokémon. Dark Golbat can't attack during your next turn. (Don't apply Weakness and Resistance for Benched Pokémon.)

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Uncommon

EX7 / 35

Dark Golduck

Team Rocket Returns

Dark Golduck

35 / Uncommon / Pokemon

Set
EX7
HP
70
stage
Stage1
evolve From
Psyduck
cost
2
retreat
1

Darkness Shield 20 — Flip a coin. If heads, prevent all effects of an attack, including damage, done to each of your Active Pokémon during your opponent's next turn. Cold Crush 40 — You may discard an Energy card attached to Dark Golduck. If you do, discard an Energy attached to the Defending Pokémon.

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Uncommon

EX7 / 36

Dark Gyarados

Team Rocket Returns

Dark Gyarados

36 / Uncommon / Pokemon

Set
EX7
HP
80
stage
Stage1
evolve From
Magikarp
cost
2
retreat
2

Poke-BODY Sharp Fang 30 Dark Streak 40 — Flip a coin. If heads, each Defending Pokémon is now Paralyzed.

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Uncommon

EX7 / 37

Dark Houndoom

Team Rocket Returns

Dark Houndoom

37 / Uncommon / Pokemon

Set
EX7
HP
70
stage
Stage1
evolve From
Houndour
cost
3
retreat
1

Poke-POWER — Fire Breath — Once during your turn (before your attack), if Dark Houndoom is your Active Pokémon, you may flip a coin. If heads, the Defending Pokémon (choose 1 if there are 2) is now Burned. This power can't be used if Dark Houndoom is affected by a Special Condition. Fire Payback 40+ — If you have less Benched Pokémon than your opponent, this attack does 40 damage plus 20 more damage.

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Uncommon

EX7 / 38

Dark Magcargo

Team Rocket Returns

Dark Magcargo

38 / Uncommon / Pokemon

Set
EX7
HP
80
stage
Stage1
evolve From
Slugma
cost
1
retreat
2

Energy Press 10+ — Does 10 damage plus 10 more damage for each basic Energy card attached to all of your Active Pokémon. Linear Attack — Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

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Uncommon

EX7 / 39

Dark Magneton

Team Rocket Returns

Dark Magneton

39 / Uncommon / Pokemon

Set
EX7
HP
70
stage
Stage1
evolve From
Magnemite
cost
2
retreat
1

Magnetic Lines 20 — If your opponent has at least 2 Pokémon in play, move a basic Energy card from the Defending Pokémon to another of your opponent's Pokémon. Poison Pulse 40 — The Defending Pokémon is now Poisoned.

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Uncommon

EX7 / 40

Dark Pupitar

Team Rocket Returns

Dark Pupitar

40 / Uncommon / Pokemon

Set
EX7
HP
70
stage
Stage1
evolve From
Larvitar
cost
1
retreat
1

Explosive Evolution — Flip a coin. If heads, this attack does 10 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance.) Then, search your deck for a card that evolves from Dark Pupitar and put it on Dark Pupitar. (This counts as evolving Dark Pupitar.) Shuffle your deck afterward. Double Tackle — Does 20 damage to each Defending Pokémon.

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Uncommon

EX7 / 41

Dark Pupitar

Team Rocket Returns

Dark Pupitar

41 / Uncommon / Pokemon

Set
EX7
HP
80
stage
Stage1
evolve From
Larvitar
cost
2
retreat
2

Dark Streak 20 — Flip a coin. If heads, each Defending Pokémon is now Paralyzed. Rock Tumble 40 — This attack's damage is not affected by Resistance.

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Uncommon

EX7 / 42

Dark Weezing

Team Rocket Returns

Dark Weezing

42 / Uncommon / Pokemon

Set
EX7
HP
80
stage
Stage1
evolve From
Koffing
cost
1
retreat
2

Poke-BODY — Methane Leak — As long as Dark Weezing is your Active Pokémon, put 1 damage counter on each Pokémon that remains Poisoned between turns. Smog — The Defending Pokémon is now Poisoned. Darkness Charge 50 — Put 2 damage counters on Dark Weezing.

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Uncommon

EX7 / 43

Heracross

Team Rocket Returns

Heracross

43 / Uncommon / Pokemon

Set
EX7
HP
70
stage
Basic
cost
2
retreat
1

Poke-BODY — Crust — Any damage done to Heracross by attacks from your opponent's Basic Pokémon is reduced by 20 (after applying Weakness and Resistance). Get Even 20+ — If you have more Prize cards left than your opponent, this attack does 20 damage plus 10 more damage for each Prize card more than your opponent.

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Uncommon

EX7 / 44

Magmar

Team Rocket Returns

Magmar

44 / Uncommon / Pokemon

Set
EX7
HP
70
stage
Basic
cost
1
retreat
1

Dump and Draw — Discard up to 2 Energy cards from your hand. Then, draw 2 cards for each Energy card you discarded. Flame Tail 40

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Uncommon

EX7 / 45

Mantine

Team Rocket Returns

Mantine

45 / Uncommon / Pokemon

Set
EX7
HP
70
stage
Basic
cost
2
retreat
1

Poke-POWER — Ripples — Once during your turn (before your attack), you may remove 1 damage counter from 1 of your Pokémon (excluding Mantine). This power can't be used if Mantine is affected by a Special Condition. Aqua Slash 30 — Mantine can't attack during your next turn.

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Uncommon

EX7 / 46

Rocket's Meowth

Team Rocket Returns

Rocket's Meowth

46 / Uncommon / Pokemon

Set
EX7
HP
60
stage
Basic
cost
1
retreat
1

Snatch and Run — Search your deck for a Pokémon Tool card or Rocket's Secret Machine card, show it to your opponent, and put it into your hand. If you do, you may switch Rocket's Meowth with 1 of your Benched Pokémon. Shuffle your deck afterward. Miraculous Comeback 10x — Flip a coin for each Pokémon in play (both yours and your opponent's). This attack does 10 damage times the number of heads. Rocket's Meowth does 10 damage times the number of tails to itself.

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Uncommon

EX7 / 47

Rocket's Wobbuffet

Team Rocket Returns

Rocket's Wobbuffet

47 / Uncommon / Pokemon

Set
EX7
HP
70
stage
Basic
cost
1
retreat
1

Dark Aid — Search your discard pile for Pokémon Tool cards and Rocket's Secret Machine cards. You may either show 1 Pokémon Tool card or Rocket's Secret Machine card to your opponent and put it into your hand, or show a combination of 3 Pokémon Tool cards or Rocket's Secret Machine cards to your opponent and shuffle them into your deck. Amnesia 10 — Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

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Uncommon

EX7 / 48

Seadra

Team Rocket Returns

Seadra

48 / Uncommon / Pokemon

Set
EX7
HP
70
stage
Stage1
evolve From
Horsea
cost
2
retreat
1

Confuse Ray 10 — The Defending Pokémon is now Confused. Aqua Trick 30 — If your opponent has any Benched Pokemon, move 1 Energy card attached to the Defending Pokémon to 1 of your opponent's Benched Pokémon. If your opponent has no Benched Pokémon, this effect does nothing.

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Card data: TCGdex. Artwork belongs to its respective owners.