Poke-BODY — Burning Coat — Whenever 1 of your opponent's Pokémon is Knocked Out by damage from Entei's attacks, discard the top 3 cards from your opponent's deck.
Blaze Roar 60 — Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If tails, discard 2 Fire Energy attached to Entei.
Rare Holo
DP5 / 4
Time Shift — Draw cards until you have 6 cards in your hand.
Diamond Blast 60+ — Flip a coin. If heads, this attack does 60 damage plus 20 more damage.
Rare Holo
DP2 / 4
Poke-BODY — Downer Material — If you have Uxie and Mesprit in play, the attack cost of each of your opponent's Basic Pokémon's attack is Colorless more. You can't use more than 1 Downer Material Poké-Body each turn.
Bind Pulse 10 — During your opponent's next turn, your opponent can't attach any Special Energy cards from his or her hand to any of his or her Pokémon.
Rare Holo
DP1 / 4
Ice Blade — Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Aqua Jet 70 — Flip a coin. If heads, this attack does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare Holo
DP6 / 4
Shadow Force — Choose 1 of your opponent's Benched Pokémon. This attack does 20 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Giratina during your opponent's next turn.
Brutal Edge 50+ — Does 50 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Rare Holo
DP4 / 4
Darkness Roar 10 — You may have your opponent switch the Defending Pokémon with 1 of his or her Benched Pokémon.
Sleep Hole 40+ — If the Defending Pokémon is Asleep, this attack does 40 damage plus 40 more damage. If the Defending Pokémon is not Asleep, that Pokémon is now Asleep.
Rare Holo
DP7 / 4
Poke-POWER — Fin Luster — Once during your turn (before your attack), if Lumineon is your Active Pokémon, you may look at your opponent's hand. If your opponent's Bench isn't full, choose 1 Basic Pokémon from your opponent's hand, and put it onto his or her Bench. Then, switch it with the Defending Pokémon. This power can't be used if Lumineon is affected by a Special Condition.
Quick Swim — Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance.
Elegant Swim 30 — Flip a coin. If heads, prevent all effects of an attack, including damage, done to Lumineon during your opponent's next turn.
Double rare
ME05 / 004
Lively Cutter 60+ — If this Pokémon was healed during this turn, this attack does 200 more damage.
Leaf Guard 140 — During your opponent's next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).
Double rare
ME02 / 004
Juggernaut Horn 100+ — If this Pokémon was damaged by an attack during your opponent's last turn, this attack does that much more damage.
Mountain Ramming 170 — Discard the top 2 cards of your opponent's deck.
Common
ME03 / 004
Reckless Charge 30 — This Pokémon also does 10 damage to itself.
Common
ME01 / 004
Jam-Packed — Search your deck for a Basic {G} Energy card and attach it to this Pokémon. Then, shuffle your deck.
Common
ME04 / 004
Chomp Whole 80+ — If your opponent's Active Pokémon has no Retreat Cost, this attack does 80 more damage.
Common
ME02.5 / 004
Vine Slap 20
Common
30TH / 004
Ability — Supereffective Pheromones — If you have Volbeat in play, apply Weakness for both Active Pokémon as ×3.
Ram 30
Common
MEE / 004
None
30TH-C / 004
Ability — Red Signal — When you attach a Plasma Energy from your hand to this Pokémon, you may switch 1 of your opponent's Benched Pokémon with his or her Active Pokémon.
Megalo Cannon 100 — Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Promo
MEP / 004
Ability — Lunar Cycle — Once during your turn, if you have Solrock in play, you may discard a Basic {F} Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn.
Power Gem 50
None
BOG / 4
Focus — During your next turn, Rocket’s Scizor’s Agility attack’s damage is doubled.
Agility 20 — Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to Rocket’s Scizor.
Holo Rare
ECARD1 / 4
Poke-POWER — Jet Stream — Once during your turn (before your attack), if Blastoise is your Active Pokémon, you may flip a coin. If heads, discard an Energy card attached to Blastoise, if any. Then, if there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. This power can't be used if Blastoise is affected by a Special Condition.
Energy Cannon 40+ — Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy Cost. You can't add more than 20 damage in this way.
Rare
ECARD2 / 4
Poke-POWER — Bubble Turn — Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand.
Aqua Sonic 40 — Don't apply Resistance.
Rare
BASE4 / 4
Poke-POWER — Energy Burn — As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
Fire Spin 100 — Discard 2 Energy cards attached to Charizard in order to use this attack.
None
FUT2020 / 4
Fiery Dribbling 20× — Flip a coin until you get tails. This attack does 20 damage for each heads.
Reckless Charge 30 — This Pokémon also does 10 damage to itself.
Uncommon
SWSH3.5 / 4
Poison Jab 80 — Your opponent's Active Pokémon is now Poisoned.
Rare
SWSH1 / 4
Paralyze Poison 30 — Your opponent's Active Pokémon is now Poisoned. Flip a coin. If heads, your opponent's Active Pokémon is also Paralyzed.
Mega Drain 90 — Heal 30 damage from this Pokémon.
Card data: TCGdex. Artwork belongs to its respective owners.