Ability — Battle Sense — Once during your turn, you may look at the top 3 cards of your deck and put 1 of them into your hand. Discard the other cards.
Royal Blaze 100+ — This attack does 50 more damage for each Leon card in your discard pile.
None
2017SM / 1
Tackle 10
Leafage 20
None
2012BW / 1
Wrap 20 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Tackle 30
None
2011BW / 1
Slam 20× — Flip 2 coins. This attack does 20 damage times the number of heads.
Rare Holo
DP3 / 1
Poke-BODY — Jamming — After your opponent plays a Supporter card from his or her hand, put 1 damage counter on each of your opponent's Pokémon. You can't use more than 1 Jamming Poké-Body each turn.
Cluster Bolt 70 — You may discard all Lightning Energy attached to Ampharos. If you do, this attack does 20 damage to each of your opponent's Benched Pokémon that has any Energy cards attached to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare Holo
DP5 / 1
Poke-POWER — Freezing Screech — Once during your turn, when you put Articuno from your hand onto your Bench, you may flip a coin. If heads, choose 1 of the Defending Pokémon. That Pokémon is now Paralyzed.
Blizzard 60 — Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare Holo
DP2 / 1
Heap Up 40+ — Search your discard pile for all Energy cards and show them to your opponent. If you find any Metal Special Energy cards there, this attack does 40 damage plus 30 more damage. Put all of those Energy cards on top of your deck. Shuffle your deck afterward.
Hard Metal 60+ — You may do 60 damage plus 40 more damage. If you do, Aggron does 40 damage to itself.
Rare Holo
DP1 / 1
Time Bellow 10 — Draw a card.
Flash Cannon 40 — You may return all Energy cards attached to Dialga to your hand. If you do, remove the highest Stage Evolution card from the Defending Pokémon and shuffle that card into your opponent's deck.
Rare Holo
DP6 / 1
Poke-POWER — Form Change — Once during your turn (before your attack), you may search your deck for any Deoxys and switch it with Deoxys Normal Forme. (Any cards attached to Deoxys Normal Forme, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Deoxys Normal Forme on top of your deck. Shuffle your deck afterward. You can't use more than 1 Form Change Poké-Power each turn.
Energy Crush 20+ — Does 20 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon.
Rare Holo
DP4 / 1
Fire Dance 30 — Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon.
Flame Kick — Discard 2 Fire Energy attached to Blaziken. This attack does 80 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare Holo
DP7 / 1
Poke-POWER — Shadow Command — Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.
Damage Even — Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Night Spin 50 — Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
Common
ME05 / 001
Fruity Aroma — Look at the top 6 cards of your deck, and you may reveal any number of Pokémon you find there and put them into your hand. Shuffle the other cards back into your deck.
Solar Beam 60
Common
ME02 / 001
Seed Bomb 20
Common
ME03 / 001
Gooey Thread 10 — During your opponent's next turn, the Defending Pokémon can't retreat.
Common
ME01 / 001
Bind Down 10 — During your opponent's next turn, the Defending Pokémon can't retreat.
Common
ME04 / 001
Surprise Attack 30 — Flip a coin. If tails, this attack does nothing.
Common
ME02.5 / 001
Reckless Charge 30 — This Pokémon also does 10 damage to itself.
Common
30TH / 001
Hypnosis — Your opponent's Active Pokémon is now Asleep.
Common
MEE / 001
None
30TH-C / 001
Pokemon Power — Energy Burn — As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed.
Fire Spin 100 — Discard 2 Energy cards attached to Charizard in order to use this attack.
Promo
MEP / 001
Ability — Wild Growth — Each Basic {G} Energy attached to all of your Pokémon provides {G}{G} Energy. The effect of Wild Growth doesn't stack.
Solar Beam 140
None
BOG / 1
Thundershock 10 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Thunderpunch 30+ — Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, the attack does 30 damage and Electabuzz does 10 damage to itself.
Holo Rare
ECARD1 / 1
Poke-POWER — Psymimic — Once during your turn, instead of Alakazam's normal attack, you may choose 1 of your opponent's Pokémon's attacks. Alakazam copies that attack including its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type that Pokémon is, Alakazam's type is still Psychic.) This power can't be used if Alakazam is affected by a Special Condition.
Syncroblast 80 — If Alakazam and the Defending Pokémon don't have the same number of Energy cards attached to them, this attack's base damage is 20 instead of 80.
Rare
ECARD2 / 1
Thundershock 20 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Reflect Energy 50 — If you have any Benched Pokémon and if there are any basic Energy cards attached to Ampharos, take 1 of those Energy cards and attach it to 1 of those Pokémon.
Card data: TCGdex. Artwork belongs to its respective owners.