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Aquapolis

All setsEntire library151SV03.530TH30th Celebration30TH30TH-C30th Classic Collection30TH-CAncient OriginsXY7AquapolisECARD2ArceusPL4Ascended HeroesME02.5Astral RadianceSWSH10SWSH10TGAstral Radiance Trainer GallerySWSH10TGBase SetBASE1Base Set 2BASE4Battle StylesSWSH5Best of gameBOGBlack & WhiteBW1Black BoltSV10.5BBoundaries CrossedBW7BREAKpointXY9BREAKthroughXY8Brilliant StarsSWSH9SWSH9TGBrilliant Stars Trainer GallerySWSH9TGBurning ShadowsSM3BW Black Star PromosBWPTK-BW-EBW trainer Kit (Excadrill)TK-BW-ETK-BW-ZBW trainer Kit (Zoroark)TK-BW-ZCall of LegendsCOL1CelebrationsCEL25CEL25CCCelebrations Classic CollectionCEL25CCCelestial GuardiansA3Celestial StormSM7Champion's PathSWSH3.5Chaos RisingME04Chilling ReignSWSH6Cosmic EclipseSM12B1ACrimson BlazeB1ACrimson InvasionSM4Crown ZenithSWSH12.5SWSH12.5GGCrown Zenith Galarian GallerySWSH12.5GGCrystal GuardiansEX14Dark ExplorersBW5Darkness AblazeSWSH3Delta SpeciesEX11DeoxysEX8Destined RivalsSV10Detective PikachuDET1Diamond & PearlDP1Double CrisisDC1DP Black Star PromosDPPDP trainer Kit (Lucario)TK-DP-LDP trainer Kit (Manaphy)TK-DP-MDragonEX3Dragon FrontiersEX15SM7.5Dragon MajestySM7.5Dragon VaultDV1Dragons ExaltedBW6A3BEevee GroveA3BEmeraldEX9Emerging PowersBW2EvolutionsXY12Evolving SkiesSWSH7EX trainer Kit (Latias)TK-EX-LATIAEX trainer Kit (Latios)TK-EX-LATIOTK-EX-MEX trainer Kit 2 (Minun)TK-EX-MEX trainer Kit 2 (Plusle)TK-EX-PExpedition Base SetECARD1A3AExtradimensional CrisisA3AFantastical ParadeB2Fates CollideXY10FireRed & LeafGreenEX6FlashfireXY2Forbidden LightSM6FossilBASE3Furious FistsXY3Fusion StrikeSWSH8GenerationsG1Genetic ApexA1Great EncountersDP4Guardians RisingSM2Gym ChallengeGYM2Gym HeroesGYM1HeartGold SoulSilverHGSS1HGSS Black Star PromosHGSSPHidden FatesSM115Hidden Fates Shiny VaultSMAHidden LegendsEX5Holon PhantomsEX13HS trainer Kit (Gyarados)TK-HS-GHS trainer Kit (Raichu)TK-HS-RJourney TogetherSV09JUMBOJumbo cardsJUMBOJungleBASE2Kalos Starter SetXY0Legend MakerEX12Legendary CollectionLCLegendary TreasuresBW11Legends AwakenedDP6Lost OriginSWSH11SWSH11TGLost Origin Trainer GallerySWSH11TGLost ThunderSM8Majestic DawnDP52011BWMcDonald's Collection 20112011BW2012BWMcDonald's Collection 20122012BW2014XYMcDonald's Collection 20142014XY2015XYMcDonald's Collection 20152015XY2016XYMcDonald's Collection 20162016XY2017SMMcDonald's Collection 20172017SM2018SMMcDonald's Collection 20182018SM2019SMMcDonald's Collection 20192019SMMcDonald's Collection 20212021SWSH2022SWSHMcDonald's Collection 20222022SWSH2023SVMcDonald's Collection 20232023SV2024SVMcDonald's Collection 20242024SVMega EvolutionME01MEEMega Evolution EnergyMEEMega RisingB1MEPMEP Black Star PromosMEPMISCPMiscellaneous PromosMISCPMFBMy First BattleMFBMysterious TreasuresDP2Mythical IslandA1ANeo DestinyNEO4Neo DiscoveryNEO2Neo GenesisNEO1Neo RevelationNEO3Next DestiniesBW4Nintendo Black Star PromosNPNoble VictoriesBW3Obsidian FlamesSV03Paldea EvolvedSV02Paldean FatesSV04.5B2APaldean WondersB2AParadox RiftSV04Perfect OrderME03Phantasmal FlamesME02Phantom ForcesXY4Pitch BlackME05Plasma BlastBW10Plasma FreezeBW9Plasma StormBW8PlatinumPL1EX5.5Poké Card Creator PackEX5.5Pokémon Futsal 2020FUT2020Pokémon GOSWSH10.5Pokémon RumbleRU1POP Series 1POP1POP Series 2POP2POP Series 3POP3POP Series 4POP4POP Series 5POP5POP Series 6POP6POP Series 7POP7POP Series 8POP8POP Series 9POP9Power KeepersEX16Primal ClashXY5Prismatic EvolutionsSV08.5Promos-AP-ARCRadiant CollectionRCRebel ClashSWSH2Rising RivalsPL2Roaring SkiesXY6Ruby & SapphireEX1SampleSPSandstormEX2Scarlet & VioletSV01SVEScarlet & Violet EnergySVESecluded SpringsA4ASecret WondersDP3Shining FatesSWSH4.5SWSH4.5SVShining Fates Shiny VaultSWSH4.5SVSM3.5Shining LegendsSM3.5Shining RevelryA2BShrouded FableSV06.5Silver TempestSWSH12SWSH12TGSilver Tempest Trainer GallerySWSH12TGSkyridgeECARD3SM Black Star PromosSMPSM trainer Kit (Alolan Raichu)TK-SM-RSM trainer Kit (Lycanroc)TK-SM-LSouthern IslandsSI1Space-Time SmackdownA2Steam SiegeXY11Stellar CrownSV07StormfrontDP7Sun & MoonSM1Supreme VictorsPL3Surging SparksSV08SVPSVP Black Star PromosSVPSword & ShieldSWSH1SWSH Black Star PromosSWSHPTeam Magma vs Team AquaEX4Team RocketBASE5Team Rocket ReturnsEX7Team UpSM9Temporal ForcesSV05TriumphantHGSS4Triumphant LightA2ATwilight MasqueradeSV06Ultra PrismSM5Unbroken BondsSM10UndauntedHGSS3Unified MindsSM11UnleashedHGSS2Unseen ForcesEX10EXUUnseen Forces Unown CollectionEXUVivid VoltageSWSH4WPW PromotionalWPWhite FlareSV10.5WWisdom of Sea and SkyA4Wizards Black Star PromosBASEPXYXY1XY Black Star PromosXYPXY trainer Kit (Bisharp)TK-XY-BXY trainer Kit (Latias)TK-XY-LATIAXY trainer Kit (Latios)TK-XY-LATIOXY trainer Kit (Noivern)TK-XY-NXY trainer Kit (Pikachu Libre)TK-XY-PXY trainer Kit (Suicune)TK-XY-SUXY trainer Kit (Sylveon)TK-XY-SYXY trainer Kit (Wigglytuff)TK-XY-WXYAYellow A AlternateXYA
24 cards on this pageAquapolis
Uncommon

ECARD2 / 141

Weakness Guard

Aquapolis

Weakness Guard

141 / Uncommon / Trainer

Set
ECARD2
cost
0

Attach this card to 1 of your Pokémon. Discard it at the end of your opponent's next turn. As long as this card is attached, this Pokémon has no Weakness.

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Rare

ECARD2 / 142

Darkness Energy

Aquapolis

Darkness Energy

142 / Rare / Energy

Set
ECARD2
cost
0

If the Pokémon Darkness Energy is attached to damages the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon. At the end of every turn, put 1 damage counter on the Pokémon Darkness Energy is attached to, unless it's Darkness or has Dark in its name. Darkness Energy provides Darkness Energy. (Doesn't count as a basic Energy card.)

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Rare

ECARD2 / 143

Metal Energy

Aquapolis

Metal Energy

143 / Rare / Energy

Set
ECARD2
cost
0

Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)

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Rare

ECARD2 / 144

Rainbow Energy

Aquapolis

Rainbow Energy

144 / Rare / Energy

Set
ECARD2
cost
0

Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon.

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Uncommon

ECARD2 / 145

Boost Energy

Aquapolis

Boost Energy

145 / Uncommon / Energy

Set
ECARD2
cost
0

Boost Energy can be attached only to an Evolved Pokémon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides ColorlessColorlessColorless Energy. The Pokémon Boost Energy is attached to can't retreat. When the Pokémon Boost Energy is attached to is no longer an Evolved Pokémon, discard Boost Energy.

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Uncommon

ECARD2 / 146

Crystal Energy

Aquapolis

Crystal Energy

146 / Uncommon / Energy

Set
ECARD2
cost
0

Crystal Energy provides 1 Energy of all types (colors) of basic Energy cards attached to the Pokémon Crystal Energy is attached to. If there are no basic Energy cards attached to the Pokémon Crystal Energy is attached to, Crystal Energy provides Colorless Energy.

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Uncommon

ECARD2 / 147

Warp Energy

Aquapolis

Warp Energy

147 / Uncommon / Energy

Set
ECARD2
cost
0

Warp Energy provides 1 Colorless Energy. When you attach Warp Energy from your hand to your Active Pokémon, switch your Active Pokémon with 1 of your Benched Pokémon.

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Rare

ECARD2 / 148

Kingdra

Aquapolis

Kingdra

148 / Rare / Pokemon

Set
ECARD2
HP
110
stage
Stage2
evolve From
Seadra
cost
3
retreat
3

Poke-BODY — Crystal Type — Whenever you attach a Water, Lightning, or Psychic basic Energy card from your hand to Kingdra, Kingdra's type (color) becomes the same as that Energy card type until the end of the turn. Aquabomb 40 — Kindra does 10 damage to itself. (Don't apply Weakness or Resistance when Kingdra damages itself with this attack.) Dual Burn 60 — Flip 2 coins. For each tails, discard 1 Energy card attached to Kingdra.

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Rare

ECARD2 / 149

Lugia

Aquapolis

Lugia

149 / Rare / Pokemon

Set
ECARD2
HP
80
stage
Basic
cost
2
retreat
3

Poke-BODY — Crystal Type — Whenever you attach a Fire, Water, or Psychic basic Energy card from your hand to Lugia, Lugia's type (color) becomes the same as that Energy card type until the end of the turn. Psychic 10× — This attack does 10 damage times the number of Energy cards attached to the Defending Pokémon. Steam Blast 50 — Discard an Energy card attached to Lugia.

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Rare

ECARD2 / 150

Nidoking

Aquapolis

Nidoking

150 / Rare / Pokemon

Set
ECARD2
HP
100
stage
Stage2
evolve From
Nidorino
cost
3
retreat
3

Poke-BODY — Crystal Type — Whenever you attach a Grass, Lightning, or Fire basic Energy card from your hand to Nidoking, Nidoking's type (color) becomes the same as that Energy card type until the end of the turn. Poison Horn 20 — The Defending Pokémon is now Poisoned. Rolling Thunder 50 — Flip a coin, If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your Benched Pokémon. (Don't apply Weakness or Resistance for Benched Pokémon.)

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Holo Rare

ECARD2 / H01

Artwork unavailable

Aquapolis

Ampharos

H01 / Holo Rare / Pokemon

Set
ECARD2
HP
100
stage
Stage2
evolve From
Flaaffy
cost
1
retreat
2

Thundershock 20 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Reflect Energy 50 — If you have any Benched Pokémon and if there are any basic Energy cards attached to Ampharos, take 1 of those Energy cards and attach it to 1 of those Pokémon.

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Holo Rare

ECARD2 / H02

Artwork unavailable

Aquapolis

Arcanine

H02 / Holo Rare / Pokemon

Set
ECARD2
HP
90
stage
Stage1
evolve From
Growlithe
cost
3
retreat
3

Poke-BODY — Extreme Speed — You pay Colorless less to retreat Arcanine for each Energy attached to it. Fire Blow 30+ — You may discard any number of Fire Energy cards attached to Arcanine when you use this attack. If you do, flip a number of coins equal to the number of Fire Energy cards you discarded. This attack does 30 damage plus 30 more damage for each heads.

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Holo Rare

ECARD2 / H03

Artwork unavailable

Aquapolis

Ariados

H03 / Holo Rare / Pokemon

Set
ECARD2
HP
70
stage
Stage1
evolve From
Spinarak
cost
2
retreat
0

Poke-BODY — Gluey Slime — As long as Ariados is in play, each player must pay an additional Colorless to retreat his or her Active Pokémon. Gluey Slime can't make a player pay more than an additional Colorless to retreat a Pokémon, even if there is more than 1 Ariados in play. Spider Force 20+ — Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage and the defending Pokémon is now Paralyzed.

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Holo Rare

ECARD2 / H04

Artwork unavailable

Aquapolis

Azumarill

H04 / Holo Rare / Pokemon

Set
ECARD2
HP
70
stage
Stage1
evolve From
Marill
cost
3
retreat
1

Poke-POWER — Bubble Turn — Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand. Aqua Sonic 40 — Don't apply Resistance.

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Holo Rare

ECARD2 / H05

Artwork unavailable

Aquapolis

Bellossom

H05 / Holo Rare / Pokemon

Set
ECARD2
HP
90
stage
Stage2
evolve From
Gloom
cost
3
retreat
2

Poke-POWER — Flower Supplement — Once during your turn (before your attack), you may flip a coin. If heads, attach 1 basic Energy card from your hand to 1 of your Benched Pokémon. This power can't be used if Bellossom is affected by a Special Condition. Knife Leaf 30× — Flip 3 coins. This attack does 30 damage times the number of heads.

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Holo Rare

ECARD2 / H06

Artwork unavailable

Aquapolis

Blissey

H06 / Holo Rare / Pokemon

Set
ECARD2
HP
120
stage
Stage1
evolve From
Chansey
cost
3
retreat
2

Poke-POWER — Happy Healing — Once during your turn (before your attack), choose 1 of your Benched Pokémon and flip a coin. If heads, count the number of Energy attached to Blissey and then remove that many damage counters from the chosen Benched Pokémon. This power can't be used if Blissey is affected by a Special Condition. Smash Bomber 50 — Flip a coin. If tails, this attack does nothing.

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Holo Rare

ECARD2 / H07

Artwork unavailable

Aquapolis

Electrode

H07 / Holo Rare / Pokemon

Set
ECARD2
HP
70
stage
Stage1
evolve From
Voltorb
cost
2
retreat
1

Poke-POWER — Super Dynamo — Once during your turn (before your attack), if Electrode is your Active Pokémon, you may flip a coin. If heads, choose a Lightning Energy card from your discard pile and attach it to 1 of your Pokémon. This power can't be used if Electrode is affected by a Special Condition. Swift 30 — This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

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Holo Rare

ECARD2 / H08

Artwork unavailable

Aquapolis

Entei

H08 / Holo Rare / Pokemon

Set
ECARD2
HP
70
stage
Basic
cost
3
retreat
1

Poke-BODY — Pure Body — To attach a Fire Energy card from your hand to Entei, you must discard an Energy card attached to Entei. (Attach the Fire Energy, and then discard an Energy from Entei.) Burning Fang 40 — You may flip a coin. If heads, discard a Fire Energy card attached to Entei and the Defending Pokémon is now Burned.

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Holo Rare

ECARD2 / H09

Artwork unavailable

Aquapolis

Espeon

H09 / Holo Rare / Pokemon

Set
ECARD2
HP
80
stage
Stage1
evolve From
Eevee
cost
3
retreat
0

Poke-POWER — Energy Return — As often as you like during your turn (before your attack), choose an Energy card attached to 1 of your Pokémon and return it to your hand. This power can't be used if Espeon is affected by a Special Condition. Damage Blast 30+ — Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 30 damage plus 10 more damage for each heads.

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Holo Rare

ECARD2 / H10

Artwork unavailable

Aquapolis

Exeggutor

H10 / Holo Rare / Pokemon

Set
ECARD2
HP
80
stage
Stage1
evolve From
Exeggcute
cost
1
retreat
1

Super Eggsplosion 40× — Discard any number of Energy cards attached to any of your Pokémon. Flip a number of coins equal to the number of Energy cards discarded this way. This attack does 40 damage times the number of heads. Called Shot — Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage times the amount of Grass Energy attached to Exeggutor. (Don't apply Weakness or Resistance for Benched Pokémon.)

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Holo Rare

ECARD2 / H11

Artwork unavailable

Aquapolis

Houndoom

H11 / Holo Rare / Pokemon

Set
ECARD2
HP
70
stage
Stage1
evolve From
Houndour
cost
2
retreat
1

Fireworks 30 — Flip a coin. If tails, discard a Fire Energy card attached to Houndoom. Dark Impact 40 — The Defending Pokémon can't use any Poké-Powers until the end of your opponent's next turn.

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Holo Rare

ECARD2 / H12

Artwork unavailable

Aquapolis

Hypno

H12 / Holo Rare / Pokemon

Set
ECARD2
HP
80
stage
Stage1
evolve From
Drowzee
cost
3
retreat
1

Poke-POWER — Sleep Pendulum — Once during your turn (before your attack), if Hypno is your Active Pokémon, you may make the Defending Pokémon Asleep. This power can't be used if Hypno is affected by a Special Condition. Spiral Aura 30 — If the Defending Pokémon isn't Knocked Out by the damage from this attack, you may choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it.

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Holo Rare

ECARD2 / H13

Artwork unavailable

Aquapolis

Jumpluff

H13 / Holo Rare / Pokemon

Set
ECARD2
HP
70
stage
Stage2
evolve From
Skiploom
cost
1
retreat
0

Poke-BODY — Fluff — During your opponent's turn, if Jumpluff would be damaged or affected by an opponent's attack and it already has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack (including damage). Cotton Punch 30× — Flip 2 coins. This attack does 30 times the number of heads.

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Holo Rare

ECARD2 / H14

Artwork unavailable

Aquapolis

Kingdra

H14 / Holo Rare / Pokemon

Set
ECARD2
HP
120
stage
Stage2
evolve From
Seadra
cost
4
retreat
3

Poke-POWER — Water Cyclone — As often as you like during your turn (before your attack), you may move a Water Energy card from your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Kingdra is affected by a Special Condition. Rapids 50 — Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any.

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Card data: TCGdex. Artwork belongs to its respective owners.