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Pokémon cards

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Base Set

All setsEntire library151SV03.530TH30th Celebration30TH30TH-C30th Classic Collection30TH-CAncient OriginsXY7AquapolisECARD2ArceusPL4Ascended HeroesME02.5Astral RadianceSWSH10SWSH10TGAstral Radiance Trainer GallerySWSH10TGBase SetBASE1Base Set 2BASE4Battle StylesSWSH5Best of gameBOGBlack & WhiteBW1Black BoltSV10.5BBoundaries CrossedBW7BREAKpointXY9BREAKthroughXY8Brilliant StarsSWSH9SWSH9TGBrilliant Stars Trainer GallerySWSH9TGBurning ShadowsSM3BW Black Star PromosBWPTK-BW-EBW trainer Kit (Excadrill)TK-BW-ETK-BW-ZBW trainer Kit (Zoroark)TK-BW-ZCall of LegendsCOL1CelebrationsCEL25CEL25CCCelebrations Classic CollectionCEL25CCCelestial GuardiansA3Celestial StormSM7Champion's PathSWSH3.5Chaos RisingME04Chilling ReignSWSH6Cosmic EclipseSM12B1ACrimson BlazeB1ACrimson InvasionSM4Crown ZenithSWSH12.5SWSH12.5GGCrown Zenith Galarian GallerySWSH12.5GGCrystal GuardiansEX14Dark ExplorersBW5Darkness AblazeSWSH3Delta SpeciesEX11DeoxysEX8Destined RivalsSV10Detective PikachuDET1Diamond & PearlDP1Double CrisisDC1DP Black Star PromosDPPDP trainer Kit (Lucario)TK-DP-LDP trainer Kit (Manaphy)TK-DP-MDragonEX3Dragon FrontiersEX15SM7.5Dragon MajestySM7.5Dragon VaultDV1Dragons ExaltedBW6A3BEevee GroveA3BEmeraldEX9Emerging PowersBW2EvolutionsXY12Evolving SkiesSWSH7EX trainer Kit (Latias)TK-EX-LATIAEX trainer Kit (Latios)TK-EX-LATIOTK-EX-MEX trainer Kit 2 (Minun)TK-EX-MEX trainer Kit 2 (Plusle)TK-EX-PExpedition Base SetECARD1A3AExtradimensional CrisisA3AFantastical ParadeB2Fates CollideXY10FireRed & LeafGreenEX6FlashfireXY2Forbidden LightSM6FossilBASE3Furious FistsXY3Fusion StrikeSWSH8GenerationsG1Genetic ApexA1Great EncountersDP4Guardians RisingSM2Gym ChallengeGYM2Gym HeroesGYM1HeartGold SoulSilverHGSS1HGSS Black Star PromosHGSSPHidden FatesSM115Hidden Fates Shiny VaultSMAHidden LegendsEX5Holon PhantomsEX13HS trainer Kit (Gyarados)TK-HS-GHS trainer Kit (Raichu)TK-HS-RJourney TogetherSV09JUMBOJumbo cardsJUMBOJungleBASE2Kalos Starter SetXY0Legend MakerEX12Legendary CollectionLCLegendary TreasuresBW11Legends AwakenedDP6Lost OriginSWSH11SWSH11TGLost Origin Trainer GallerySWSH11TGLost ThunderSM8Majestic DawnDP52011BWMcDonald's Collection 20112011BW2012BWMcDonald's Collection 20122012BW2014XYMcDonald's Collection 20142014XY2015XYMcDonald's Collection 20152015XY2016XYMcDonald's Collection 20162016XY2017SMMcDonald's Collection 20172017SM2018SMMcDonald's Collection 20182018SM2019SMMcDonald's Collection 20192019SMMcDonald's Collection 20212021SWSH2022SWSHMcDonald's Collection 20222022SWSH2023SVMcDonald's Collection 20232023SV2024SVMcDonald's Collection 20242024SVMega EvolutionME01MEEMega Evolution EnergyMEEMega RisingB1MEPMEP Black Star PromosMEPMISCPMiscellaneous PromosMISCPMFBMy First BattleMFBMysterious TreasuresDP2Mythical IslandA1ANeo DestinyNEO4Neo DiscoveryNEO2Neo GenesisNEO1Neo RevelationNEO3Next DestiniesBW4Nintendo Black Star PromosNPNoble VictoriesBW3Obsidian FlamesSV03Paldea EvolvedSV02Paldean FatesSV04.5B2APaldean WondersB2AParadox RiftSV04Perfect OrderME03Phantasmal FlamesME02Phantom ForcesXY4Pitch BlackME05Plasma BlastBW10Plasma FreezeBW9Plasma StormBW8PlatinumPL1EX5.5Poké Card Creator PackEX5.5Pokémon Futsal 2020FUT2020Pokémon GOSWSH10.5Pokémon RumbleRU1POP Series 1POP1POP Series 2POP2POP Series 3POP3POP Series 4POP4POP Series 5POP5POP Series 6POP6POP Series 7POP7POP Series 8POP8POP Series 9POP9Power KeepersEX16Primal ClashXY5Prismatic EvolutionsSV08.5Promos-AP-ARCRadiant CollectionRCRebel ClashSWSH2Rising RivalsPL2Roaring SkiesXY6Ruby & SapphireEX1SampleSPSandstormEX2Scarlet & VioletSV01SVEScarlet & Violet EnergySVESecluded SpringsA4ASecret WondersDP3Shining FatesSWSH4.5SWSH4.5SVShining Fates Shiny VaultSWSH4.5SVSM3.5Shining LegendsSM3.5Shining RevelryA2BShrouded FableSV06.5Silver TempestSWSH12SWSH12TGSilver Tempest Trainer GallerySWSH12TGSkyridgeECARD3SM Black Star PromosSMPSM trainer Kit (Alolan Raichu)TK-SM-RSM trainer Kit (Lycanroc)TK-SM-LSouthern IslandsSI1Space-Time SmackdownA2Steam SiegeXY11Stellar CrownSV07StormfrontDP7Sun & MoonSM1Supreme VictorsPL3Surging SparksSV08SVPSVP Black Star PromosSVPSword & ShieldSWSH1SWSH Black Star PromosSWSHPTeam Magma vs Team AquaEX4Team RocketBASE5Team Rocket ReturnsEX7Team UpSM9Temporal ForcesSV05TriumphantHGSS4Triumphant LightA2ATwilight MasqueradeSV06Ultra PrismSM5Unbroken BondsSM10UndauntedHGSS3Unified MindsSM11UnleashedHGSS2Unseen ForcesEX10EXUUnseen Forces Unown CollectionEXUVivid VoltageSWSH4WPW PromotionalWPWhite FlareSV10.5WWisdom of Sea and SkyA4Wizards Black Star PromosBASEPXYXY1XY Black Star PromosXYPXY trainer Kit (Bisharp)TK-XY-BXY trainer Kit (Latias)TK-XY-LATIAXY trainer Kit (Latios)TK-XY-LATIOXY trainer Kit (Noivern)TK-XY-NXY trainer Kit (Pikachu Libre)TK-XY-PXY trainer Kit (Suicune)TK-XY-SUXY trainer Kit (Sylveon)TK-XY-SYXY trainer Kit (Wigglytuff)TK-XY-WXYAYellow A AlternateXYA
24 cards on this pageBase Set
Rare

BASE1 / 1

Pokemon Power — Damage Swap — As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. Confuse Ray 30 — Flip a coin. If heads, the Defending Pokémon is now Confused.

Alakazam

Base Set

Alakazam

1 / Rare / Pokemon

Set
BASE1
HP
80
stage
Stage2
evolve From
Kadabra
cost
3
retreat
3

Pokemon Power — Damage Swap — As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed. Confuse Ray 30 — Flip a coin. If heads, the Defending Pokémon is now Confused.

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Rare

BASE1 / 2

Pokemon Power — Rain Dance — As often as you like during your turn (before your attack), you may attach 1 Water Energy Card to 1 of your Water Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. Hydro Pump 40+ — Does 40 damage plus 10 more damage for each attached Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.

Blastoise

Base Set

Blastoise

2 / Rare / Pokemon

Set
BASE1
HP
100
stage
Stage2
evolve From
Wartortle
cost
3
retreat
3

Pokemon Power — Rain Dance — As often as you like during your turn (before your attack), you may attach 1 Water Energy Card to 1 of your Water Pokémon. (This doesn't use up your 1 Energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. Hydro Pump 40+ — Does 40 damage plus 10 more damage for each attached Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count.

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Rare

BASE1 / 3

Scrunch — Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.) Double-edge 80 — Chansey does 80 damage to itself.

Chansey

Base Set

Chansey

3 / Rare / Pokemon

Set
BASE1
HP
120
stage
Basic
cost
2
retreat
1

Scrunch — Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.) Double-edge 80 — Chansey does 80 damage to itself.

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Rare

BASE1 / 4

Pokemon Power — Energy Burn — As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed. Fire Spin 100 — Discard 2 Energy cards attached to Charizard in order to use this attack.

Charizard

Base Set

Charizard

4 / Rare / Pokemon

Set
BASE1
HP
120
stage
Stage2
evolve From
Charmeleon
cost
4
retreat
3

Pokemon Power — Energy Burn — As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is Asleep, Confused, or Paralyzed. Fire Spin 100 — Discard 2 Energy cards attached to Charizard in order to use this attack.

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Rare

BASE1 / 5

Sing — Flip a coin. If heads, the Defending Pokémon is now Asleep. Metronome — Choose 1 of Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding energy cards. (No matter what type the defender is, Clefairy's type is still Colorless.)

Clefairy

Base Set

Clefairy

5 / Rare / Pokemon

Set
BASE1
HP
40
stage
Basic
cost
1
retreat
1

Sing — Flip a coin. If heads, the Defending Pokémon is now Asleep. Metronome — Choose 1 of Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding energy cards. (No matter what type the defender is, Clefairy's type is still Colorless.)

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Rare

BASE1 / 6

Dragon Rage 50 Bubblebeam 40 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Gyarados

Base Set

Gyarados

6 / Rare / Pokemon

Set
BASE1
HP
100
stage
Stage1
evolve From
Magikarp
cost
3
retreat
3

Dragon Rage 50 Bubblebeam 40 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

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Rare

BASE1 / 7

Jab 20 Special Punch 40

Hitmonchan

Base Set

Hitmonchan

7 / Rare / Pokemon

Set
BASE1
HP
70
stage
Basic
cost
1
retreat
2

Jab 20 Special Punch 40

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Rare

BASE1 / 8

Pokemon Power — Strikes Back — Whenever your opponent's attack damages Machamp (even if Machamp is Knoced Out), this power does 10 damage to attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks. Seismic Toss 60

Machamp

Base Set

Machamp

8 / Rare / Pokemon

Set
BASE1
HP
100
stage
Stage2
evolve From
Machoke
cost
4
retreat
3

Pokemon Power — Strikes Back — Whenever your opponent's attack damages Machamp (even if Machamp is Knoced Out), this power does 10 damage to attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is already Asleep, Confused, or Paralyzed when your opponent attacks. Seismic Toss 60

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Rare

BASE1 / 9

Thunder Wave 30 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Selfdestruct 80 — Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 80 damage to itself.

Magneton

Base Set

Magneton

9 / Rare / Pokemon

Set
BASE1
HP
60
stage
Stage1
evolve From
Magnemite
cost
3
retreat
1

Thunder Wave 30 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Selfdestruct 80 — Does 20 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magneton does 80 damage to itself.

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Rare

BASE1 / 10

Psychic 10+ — Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. Barrier — Discard 1 Energy card attached to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo.

Mewtwo

Base Set

Mewtwo

10 / Rare / Pokemon

Set
BASE1
HP
60
stage
Basic
cost
2
retreat
3

Psychic 10+ — Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon. Barrier — Discard 1 Energy card attached to Mewtwo in order to use this attack. During your opponent's next turn, prevent all effects of attacks, including damage, done to Mewtwo.

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Rare

BASE1 / 11

Thrash 30+ — Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself. Toxic 20 — The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).

Nidoking

Base Set

Nidoking

11 / Rare / Pokemon

Set
BASE1
HP
90
stage
Stage2
evolve From
Nidorino
cost
3
retreat
3

Thrash 30+ — Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Nidoking does 10 damage to itself. Toxic 20 — The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).

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Rare

BASE1 / 12

Lure — If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. Fire Blast 80 — Discard 1 Energy card attached to Ninetales in order to use this attack.

Ninetales

Base Set

Ninetales

12 / Rare / Pokemon

Set
BASE1
HP
80
stage
Stage1
evolve From
Vulpix
cost
2
retreat
1

Lure — If your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. Fire Blast 80 — Discard 1 Energy card attached to Ninetales in order to use this attack.

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Rare

BASE1 / 13

Water Gun 30+ — Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count. Whirlpool 40 — If the Defending Pokémon has any Energy cards attached to it, choose 1 and discard it.

Poliwrath

Base Set

Poliwrath

13 / Rare / Pokemon

Set
BASE1
HP
90
stage
Stage2
evolve From
Poliwhirl
cost
3
retreat
3

Water Gun 30+ — Does 30 damage plus 10 more damage for each Water Energy attached to Poliwrath but not used to pay for this attack's Energy cost. Extra Water Energy after the 2nd doesn't count. Whirlpool 40 — If the Defending Pokémon has any Energy cards attached to it, choose 1 and discard it.

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Rare

BASE1 / 14

Agility 20 — Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu. Thunder 60 — Flip a coin. If tails, Raichu does 30 damage to itself.

Raichu

Base Set

Raichu

14 / Rare / Pokemon

Set
BASE1
HP
80
stage
Stage1
evolve From
Pikachu
cost
3
retreat
1

Agility 20 — Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Raichu. Thunder 60 — Flip a coin. If tails, Raichu does 30 damage to itself.

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Rare

BASE1 / 15

Pokemon Power — Energy Trans — As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. Solarbeam 60

Venusaur

Base Set

Venusaur

15 / Rare / Pokemon

Set
BASE1
HP
100
stage
Stage2
evolve From
Ivysaur
cost
4
retreat
2

Pokemon Power — Energy Trans — As often as you like during your turn (before your attack), you may take 1 Grass Energy card attached to 1 of your Pokémon and attach it to a different one. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed. Solarbeam 60

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Rare

BASE1 / 16

Thunder 60 — Flip a coin. If tails, Zapdos does 30 damage to itself. Thunderbolt 100 — Discard all Energy cards attached to Zapdos in order to use this attack.

Zapdos

Base Set

Zapdos

16 / Rare / Pokemon

Set
BASE1
HP
90
stage
Basic
cost
4
retreat
3

Thunder 60 — Flip a coin. If tails, Zapdos does 30 damage to itself. Thunderbolt 100 — Discard all Energy cards attached to Zapdos in order to use this attack.

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Rare

BASE1 / 17

Twineedle 30x — Flip 2 coins. This attack does 30 damage times the number of heads. Poison Sting 40 — Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Beedrill

Base Set

Beedrill

17 / Rare / Pokemon

Set
BASE1
HP
80
stage
Stage2
evolve From
Kakuna
cost
3

Twineedle 30x — Flip 2 coins. This attack does 30 damage times the number of heads. Poison Sting 40 — Flip a coin. If heads, the Defending Pokémon is now Poisoned.

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Rare

BASE1 / 18

Slam 30x — Flip 2 coins. This attack does 30 damage times the number of heads. Hyper Beam 20 — If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.

Dragonair

Base Set

Dragonair

18 / Rare / Pokemon

Set
BASE1
HP
80
stage
Stage1
evolve From
Dratini
cost
3
retreat
2

Slam 30x — Flip 2 coins. This attack does 30 damage times the number of heads. Hyper Beam 20 — If the Defending Pokémon has any Energy cards attached to it, choose 1 of them and discard it.

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Rare

BASE1 / 19

Slash 40 Earthquake 70 — Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Dugtrio

Base Set

Dugtrio

19 / Rare / Pokemon

Set
BASE1
HP
70
stage
Stage1
evolve From
Diglett
cost
3
retreat
2

Slash 40 Earthquake 70 — Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

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Rare

BASE1 / 20

Thundershock 10 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Thunderpunch 30+ — Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Electabuzz does 10 damage to itself.

Electabuzz

Base Set

Electabuzz

20 / Rare / Pokemon

Set
BASE1
HP
70
stage
Basic
cost
1
retreat
2

Thundershock 10 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Thunderpunch 30+ — Flip a coin. If heads, this attack does 30 damage plus 10 more damage; if tails, this attack does 30 damage and Electabuzz does 10 damage to itself.

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Rare

BASE1 / 21

Pokemon Power — Buzzap — At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, chose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed. Electric Shock 50 — Flip a coin. If tails, Electrode does 10 damage to itself.

Electrode

Base Set

Electrode

21 / Rare / Pokemon

Set
BASE1
HP
80
stage
Stage1
evolve From
Voltorb
cost
3
retreat
1

Pokemon Power — Buzzap — At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, chose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. This power can't be used if Electrode is Asleep, Confused, or Paralyzed. Electric Shock 50 — Flip a coin. If tails, Electrode does 10 damage to itself.

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Rare

BASE1 / 22

Whirlwind 20 — If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) Mirror Move — If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokémon.

Pidgeotto

Base Set

Pidgeotto

22 / Rare / Pokemon

Set
BASE1
HP
60
stage
Stage1
evolve From
Pidgey
cost
2
retreat
1

Whirlwind 20 — If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) Mirror Move — If Pidgeotto was attacked last turn, do the final result of that attack on Pidgeotto to the Defending Pokémon.

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Uncommon

BASE1 / 23

Flamethrower 50 — Discard 1 Energy card attached to Arcanine in order to use this attack. Take Down 80 — Arcanine does 30 damage to itself.

Arcanine

Base Set

Arcanine

23 / Uncommon / Pokemon

Set
BASE1
HP
100
stage
Stage1
evolve From
Growlithe
cost
3
retreat
3

Flamethrower 50 — Discard 1 Energy card attached to Arcanine in order to use this attack. Take Down 80 — Arcanine does 30 damage to itself.

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Uncommon

BASE1 / 24

Slash 30 Flamethrower 50 — Discard 1 Energy card attached to Charmeleon in order to use this attack.

Charmeleon

Base Set

Charmeleon

24 / Uncommon / Pokemon

Set
BASE1
HP
80
stage
Stage1
evolve From
Charmander
cost
3
retreat
1

Slash 30 Flamethrower 50 — Discard 1 Energy card attached to Charmeleon in order to use this attack.

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Card data: TCGdex. Artwork belongs to its respective owners.