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Jungle

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24 cards on this pageJungle
Rare

BASE2 / 1

Clefable

Jungle

Clefable

1 / Rare / Pokemon

Set
BASE2
HP
70
stage
Stage1
evolve From
Clefairy
cost
1
retreat
2

Metronome — Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.) Minimize — All damage done by attacks to Clefable during your opponent's next turn is reduce by 20 (after applying Weakness and Resistance).

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Rare

BASE2 / 2

Electrode

Jungle

Electrode

2 / Rare / Pokemon

Set
BASE2
HP
90
stage
Stage1
evolve From
Voltorb
cost
2
retreat
1

Tackle 20 Chain Lightning 20 — If the Defending Pokémon isn't Colorless, this attack does 10 damage to each Benched Pokémon of the same type as the Defending Pokémon (including your own).

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Rare

BASE2 / 3

Flareon

Jungle

Flareon

3 / Rare / Pokemon

Set
BASE2
HP
70
stage
Stage1
evolve From
Eevee
cost
2
retreat
1

Quick Attack 10+ — Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Flamethrower 60 — Discard 1 Energy card attached to Flareon in order to use this attack.

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Rare

BASE2 / 4

Jolteon

Jungle

Jolteon

4 / Rare / Pokemon

Set
BASE2
HP
70
stage
Stage1
evolve From
Eevee
cost
2
retreat
1

Quick Attack 10+ — Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Pin Missile 20x — Flip 4 coins. This attack does 20 damage times the number of heads.

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Rare

BASE2 / 5

Kangaskhan

Jungle

Kangaskhan

5 / Rare / Pokemon

Set
BASE2
HP
90
stage
Basic
cost
1
retreat
3

Fetch — Draw a card. Comet Punch 20x — Flip 4 coins. This attack does 20 damage times the number of heads.

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Rare

BASE2 / 6

Mr. Mime

Jungle

Mr. Mime

6 / Rare / Pokemon

Set
BASE2
HP
40
stage
Basic
evolve From
Mime Jr.
cost
2
retreat
1

Pokemon Power — Invisible Wall — Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed. Meditate 10+ — Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.

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Rare

BASE2 / 7

Nidoqueen

Jungle

Nidoqueen

7 / Rare / Pokemon

Set
BASE2
HP
90
stage
Stage2
evolve From
Nidorina
cost
2
retreat
3

Boyfriends 20+ — Does 20 damage plus 20 more damage for each Nidoking you have in play. Mega Punch 50

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Rare

BASE2 / 8

Pidgeot

Jungle

Pidgeot

8 / Rare / Pokemon

Set
BASE2
HP
80
stage
Stage2
evolve From
Pidgeotto
cost
2

Wing Attack 20 Hurricane 30 — Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent's hand.

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Rare

BASE2 / 9

Pinsir

Jungle

Pinsir

9 / Rare / Pokemon

Set
BASE2
HP
60
stage
Basic
cost
2
retreat
1

Irongrip 20 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Guillotine 50

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Rare

BASE2 / 10

Scyther

Jungle

Scyther

10 / Rare / Pokemon

Set
BASE2
HP
70
stage
Basic
cost
1

Swords Dance — During your next turn, Scyther's Slash attack's base damage is 60 instead of 30. Slash 30

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Rare

BASE2 / 11

Snorlax

Jungle

Snorlax

11 / Rare / Pokemon

Set
BASE2
HP
90
stage
Basic
evolve From
Munchlax
cost
4
retreat
4

Pokemon Power — Thick Skinned — Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Snorlax is already Asleep, Confused, or Paralyzed. Body Slam 30 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

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Rare

BASE2 / 12

Vaporeon

Jungle

Vaporeon

12 / Rare / Pokemon

Set
BASE2
HP
80
stage
Stage1
evolve From
Eevee
cost
2
retreat
1

Quick Attack 10+ — Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Water Gun 30+ — Does 30 damage plus 10 more damage for each Energy attached to Vaporeon but not used to pay for this attack's Energy cost. Extra Energy after the 2nd doesn't count.

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Rare

BASE2 / 13

Venomoth

Jungle

Venomoth

13 / Rare / Pokemon

Set
BASE2
HP
70
stage
Stage1
evolve From
Venonat
cost
2

Pokemon Power — Shift — Once during your turn (before your attack), you may change the type of Venomoth to the type of any other Pokémon in play other than Colorless. This power can't be used if Venomoth is Asleep, Confused, or Paralyzed. Venom Powder 10 — Flip a coin. If heads, the Defending Pokémon is now Confused and Poisoned.

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Rare

BASE2 / 14

Victreebel

Jungle

Victreebel

14 / Rare / Pokemon

Set
BASE2
HP
80
stage
Stage2
evolve From
Weepinbell
cost
1
retreat
2

Lure — If your opponent has any Benched Pokémon, choose 1 of them and switch it with his or her Active Pokémon. Acid 20 — Flip a coin. If heads, the Defending Pokémon can't retreat during your opponent's next turn.

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Rare

BASE2 / 15

Vileplume

Jungle

Vileplume

15 / Rare / Pokemon

Set
BASE2
HP
80
stage
Stage2
evolve From
Gloom
cost
3
retreat
2

Pokemon Power — Heal — Once during your turn (before your attack), you may flip a coin. If heads, remove 1 damage counter from 1 of your Pokémon. This power can't be used if Vileplume is Asleep, Confused, or Paralyzed. Petal Dance 40x — Flip 3 coins. This attack does 40 damage times the number of heads. Vileplume is now Confused (after doing damage).

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Rare

BASE2 / 16

Wigglytuff

Jungle

Wigglytuff

16 / Rare / Pokemon

Set
BASE2
HP
80
stage
Stage1
evolve From
Jigglypuff
cost
1
retreat
2

Lullaby — The Defending Pokémon is now Asleep. Do the Wave 10+ — Does 10 damage plus 10 more damage for each of your Benched Pokémon.

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Rare

BASE2 / 17

Clefable

Jungle

Clefable

17 / Rare / Pokemon

Set
BASE2
HP
70
stage
Stage1
evolve From
Clefairy
cost
1
retreat
2

Metronome — Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.) Minimize — All damage done by attacks to Clefable during your opponent's next turn is reduce by 20 (after applying Weakness and Resistance).

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Rare

BASE2 / 18

Electrode

Jungle

Electrode

18 / Rare / Pokemon

Set
BASE2
HP
90
stage
Stage1
evolve From
Voltorb
cost
2
retreat
1

Tackle 20 Chain Lightning 20 — If the Defending Pokémon isn't Colorless, this attack does 10 damage to each Benched Pokémon of the same type as the Defending Pokémon (including your own).

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Rare

BASE2 / 19

Flareon

Jungle

Flareon

19 / Rare / Pokemon

Set
BASE2
HP
70
stage
Stage1
evolve From
Eevee
cost
2
retreat
1

Quick Attack 10+ — Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Flamethrower 60 — Discard 1 Energy card attached to Flareon in order to use this attack.

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Rare

BASE2 / 20

Jolteon

Jungle

Jolteon

20 / Rare / Pokemon

Set
BASE2
HP
70
stage
Stage1
evolve From
Eevee
cost
2
retreat
1

Quick Attack 10+ — Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Pin Missile 20x — Flip 4 coins. This attack does 20 damage times the number of heads.

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Rare

BASE2 / 21

Kangaskhan

Jungle

Kangaskhan

21 / Rare / Pokemon

Set
BASE2
HP
90
stage
Basic
cost
1
retreat
3

Fetch — Draw a card. Comet Punch 20x — Flip 4 coins. This attack does 20 damage times the number of heads.

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Rare

BASE2 / 22

Mr. Mime

Jungle

Mr. Mime

22 / Rare / Pokemon

Set
BASE2
HP
40
stage
Basic
evolve From
Mime Jr.
cost
2
retreat
1

Pokemon Power — Invisible Wall — Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed. Meditate 10+ — Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.

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Rare

BASE2 / 23

Nidoqueen

Jungle

Nidoqueen

23 / Rare / Pokemon

Set
BASE2
HP
90
stage
Stage2
evolve From
Nidorina
cost
2
retreat
3

Boyfriends 20+ — Does 20 damage plus 20 more damage for each Nidoking you have in play. Mega Punch 50

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Rare

BASE2 / 24

Pidgeot

Jungle

Pidgeot

24 / Rare / Pokemon

Set
BASE2
HP
80
stage
Stage2
evolve From
Pidgeotto
cost
2

Wing Attack 20 Hurricane 30 — Unless this attack Knocks Out the Defending Pokémon, return the Defending Pokémon and all cards attached to it to your opponent's hand.

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Card data: TCGdex. Artwork belongs to its respective owners.