Growl — If the Defending Pokémon attacks Pikachu during your opponent's next turn, any damage done by the attack is reduced by 10 (after applying Weakness and Resistance). (Benching either Pokémon ends this effect.)
Thundershock 20 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Common
BASEP / 2
Light Screen — Whenever an attack does damage to Electabuzz (after applying Weakness and Resistance) during your opponent's next turn, that attack only does half the damage to Electabuzz (rounded down to the nearest 10). (Any other effects still happen.)
Quick Attack 10+ — Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
Common
BASEP / 3
Energy Absorption — Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo.
Psyburn 40
Common
BASEP / 4
Recharge — Search your deck for a Energy card and attach it to Pikachu. Shuffle your deck afterward.
Thunderbolt 50 — Discard all Energy cards attached to Pikachu in order to use this attack.
Common
BASEP / 5
Pokemon Power — Special Delivery — Once during your turn (before your attack), you may draw a card. If you do, choose a card from your hand and put it on top of your deck. This power can't be used if Dragonite is Asleep, Confused, or Paralyzed.
Supersonic Flight 60 — Flip a coin. If tails, this attack does nothing.
Common
BASEP / 6
Quick Attack 10+ — Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
Flames of Rage 40+ — Discard 2 Energy cards attached to Arcanine in order to use this attack. This attack does 40 damage plus 10 more damage for each damage counter on Arcanine.
Common
BASEP / 7
First Aid — Remove 1 damage counter from Jigglypuff.
Double-Edge 40 — Jigglypuff does 20 damage to itself.
Common
BASEP / 8
Psywave 10× — Does 10 damage times the number of Energy cards attached to the Defending Pokémon.
Devolution Beam — Choose an Evolved Pokémon (your own or your opponent's). Return the highest Stage Evolution card on that Pokémon to its player's hand. That Pokémon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it).
Common
BASEP / 9
Psywave 10× — Does 10 damage times the number of Energy cards attached to the Defending Pokémon.
Devolution Beam — Choose an Evolved Pokémon (your own or your opponent's). Return the highest Stage Evolution card on that Pokémon to its player's hand. That Pokémon is no longer Asleep, Confused, Paralyzed, Poisoned, or anything else that might be the result of an attack (just as if you had evolved it).
Common
BASEP / 10
Cat Punch 20 — Flip a coin. If heads, this attack does 20 damage. If tails and if your opponent has any Benched Pokémon, he or she chooses 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Common
BASEP / 11
Poke-POWER — Chain Reaction — This power can only be used when a Pokémon evolves. Search your deck for a card that evolves from Eevee and attach it to Eevee. This counts as evolving Eevee. Shuffle your deck afterward. This power can't be used if Eevee is Asleep, Confused, or Paralyzed.
Bite 20
Common
BASEP / 12
Energy Control — Flip a coin. If heads, choose a basic Energy card attached to 1 of your opponent's Pokémon and attach it to another of your opponent's Pokémon of your choice.
Telekinesis 30 — Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Common
BASEP / 13
Poke-POWER — Solar Power — Once during your turn (before your attack), you may use this power. Your Active Pokémon and the Defending Pokémon are no longer Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.
Mega Drain 40 — Remove a number of damage counters from Venusaur equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Venusaur has fewer damage counters than that, remove all of them.
Common
BASEP / 14
Energy Absorption — Choose up to 2 Energy cards from your discard pile and attach them to Mewtwo.
Psyburn 40
Common
BASEP / 15
Texture Magic — You may change Cool Porygon's Resistance to a type of your choice other than Colorless. If the Defending Pokémon has a Weakness, you may change it to a type of your choice other than Colorless. (Benching either Pokémon ends the effect on that Pokémon.)
3-D Attack 20 — Flip 3 coins. This attack does 20 damage times the number of heads.
Common
BASEP / 16
You may draw up to 5 cards, then your opponent may draw up to 5 cards. Your turn is over now (you don't get to attack).
Common
BASEP / 17
Tempt — If your opponent has any Benched Pokémon, flip a coin. If heads, choose 1 of your opponent's Benched Pokémon and switch it with the Defending Pokémon.
Poison Claws — Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Common
BASEP / 18
Miraculous Comeback 10 — Flip a number of coins equal to the total number of Pokémon in play. This attack does 10 damage times the number of heads. Then, Team Rocket's Meowth does 10 damage times the number of tails to itself.
Common
BASEP / 19
Pound 10
Synchronize 40 — This attack can't be used unless Sabrina's Abra and the Defending Pokémon have the same number of Energy cards attached to them.
Common
BASEP / 20
Headache — Your opponent can't play Trainer cards during his or her next turn.
Fury Swipes 10× — Flip 3 coins. This attack does 10 damage times the number of heads.
Common
BASEP / 21
Hyper Flame 60 — Flip a coin. If heads, discard 1 Energy card attached to Moltres. If tails, discard all Energy cards attached to Moltres. If you can't discard Energy cards, this attack does nothing.
Common
BASEP / 22
Diamond Dust 20 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed, and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Common
BASEP / 23
Lightning Burn 30 — Flip a coin. If heads, and if your opponent has any Benched Pokémon, choose 1 of them. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, Zapdos does 30 damage to itself.
Common
BASEP / 24
Birthday Surprise 30+ — If it's not your birthday, this attack does 30 damage. If it is your birthday, flip a coin. If heads, this attack does 30 damage plus 50 more damage; if tails, this attack does 30 damage.
Card data: TCGdex. Artwork belongs to its respective owners.