Fire Dance 30 — Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon.
Flame Kick — Discard 2 Fire Energy attached to Blaziken. This attack does 80 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare Holo
DP4 / 2
Moon Twinkle 10 — If there is any Stadium card in play, remove 2 damage counters from Cresselia.
Lunar Dance 50 — You may discard 2 Energy attached to Cresselia. If you do, remove all damage counters from 1 of your Benched Pokémon.
Rare Holo
DP4 / 3
Reach Over — Search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Darkness Pursuit 50 — If the Defending Pokémon is Cresselia, this attack's base damage is 100.
Rare Holo
DP4 / 4
Darkness Roar 10 — You may have your opponent switch the Defending Pokémon with 1 of his or her Benched Pokémon.
Sleep Hole 40+ — If the Defending Pokémon is Asleep, this attack does 40 damage plus 40 more damage. If the Defending Pokémon is not Asleep, that Pokémon is now Asleep.
Rare Holo
DP4 / 5
Call for Family — Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
Smash Short 10+ — If the Defending Pokémon has a Pokémon Tool card attached to it, this attack does 10 damage plus 30 more damage. Discard that Pokémon Tool card, look at your opponent's hand, and discard any Pokémon Tool cards of the same name you find there.
Rare Holo
DP4 / 6
Poke-POWER — Conversion — Once during your turn (before your attack), you may discard a basic Energy card from your hand. Porygon-Z is the same type as that Energy card until the end of your turn. This power can't be used if Porygon-Z is affected by a Special Condition.
Tri Attack 40x — Flip 3 coins. This attack does 40 damage times the number of heads.
Rare Holo
DP4 / 7
Astonish 20 — Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.
Telebeam 30+ — Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now Paralyzed.
Rare Holo
DP4 / 8
Poke-BODY — Wild Growth — Each basic Grass Energy card attached to your Grass Pokémon provides Grass Grass Energy instead. You can't use more than 1 Wild Growth Poké-Body each turn.
Leaf Blade 50+ — Flip a coin. If heads, this attack does 50 damage plus 20 more damage.
Rare Holo
DP4 / 9
Poke-POWER — Wash Out — As often as you like during your turn (before your attack), you may move a Water or Fighting Energy attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Swampert is affected by a Special Condition.
Hammer Arm 80 — Discard the top card from your opponent's deck.
Rare Holo
DP4 / 10
Power Whip — Choose 1 of your opponent's Pokémon. This attack does 10 damage for each basic Energy card attached to Tangrowth to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Stick and Absorb 60 — Remove 3 damage counters from Tangrowth. The Defending Pokémon can't retreat during your opponent's next turn.
Rare Holo
DP4 / 11
Poke-POWER — Serene Grace — Once during your turn, when you play Togekiss from your hand to evolve 1 of your Pokémon, you may look at the top 10 cards of your deck, choose as many basic Energy cards as you like, and attach them to your Pokémon in any way you like. Put the other cards back on top of your deck. Shuffle your deck afterward.
Air Scroll 40+ — Flip a coin. If heads, this attack does 40 damage plus 30 more damage. If tails, remove 3 damage counters from Togekiss.
Rare
DP4 / 12
Dragonbreath 40 — Flip a coin. If tails, this attack does nothing. If heads, the Defending Pokémon is now Paralyzed.
Cotton Cloud 60 — During your opponent's next turn, any damage done to Altaria by attacks from your opponent's Evolved Pokémon is reduced by 30 (after applying Weakness and Resistance).
Rare
DP4 / 13
Band Attack 30x — Does 30 damage times the number of Beedrill you have in play.
Twineedle 50 — Flip 2 coins. This attack does 50 damage times the number of heads.
Rare
DP4 / 14
Parallel Drain 30 — After your attack, remove from 1 of your Pokémon the number of damage counters equal to the damage you did to the Defending Pokémon.
Dozing Scales 60 — Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon is now Poisoned.
Rare
DP4 / 15
Poke-POWER — Cosmic Power — Once during your turn (before your attack), you may choose up to 2 cards from your hand and put them on the bottom of your deck in any order. If you do, draw cards until you have 6 cards in your hand. This power can't be used if Claydol is affected by a Special Condition.
Spinning Attack 40
Rare
DP4 / 16
Time Bellow 10 — Draw a card.
Flash Cannon 40 — You may return all Energy cards attached to Dialga to your hand. If you do, remove the highest Stage Evolution card from the Defending Pokémon and shuffle that card into your opponent's deck.
Rare
DP4 / 17
Ambient Noise — Flip 2 coins. If the first coin is heads, this attack does 50 damage to the Defending Pokémon. If the first coin is tails, this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) If the second coin is heads, the Defending Pokémon is now Confused. If the second coin is tails, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.
Hyper Voice 70
Rare
DP4 / 18
Dark Fang 20 — Choose 1 card from your opponent's hand without looking and discard it.
Black Fire 40+ — You may discard a Fire or Darkness Energy attached to Houndoom. If you discard a Fire Energy, the Defending Pokémon is now Burned. If you discard a Darkness Energy, this attack does 40 damage plus 30 more damage.
Rare
DP4 / 19
Dream Catcher — If the Defending Pokémon is Asleep, move all damage counters from Hypno to the Defending Pokémon.
Hypnoblast 60 — The Defending Pokémon is now Asleep.
Rare
DP4 / 20
Crabhammer 30
Scissor Blow 80 — If the Defending Pokémon would be Knocked Out by this attack, Kingler does 30 damage to itself.
Rare
DP4 / 21
Carry In — Search your deck for a Pokémon Tool card, a Supporter card, and a basic Energy card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Wave Splash 20
Rare
DP4 / 22
Miraculous Light 10 — Remove 2 damage counters and all Special Conditions from Latias.
Mist Ball 80 — Discard a Fire Energy and a Water Energy attached to Latias.
Rare
DP4 / 23
Energy Draw 10 — Flip a coin. If heads, search your deck for a basic Energy card and attach it to Latios. Shuffle your deck afterward.
Luster Purge 120 — Discard 3 Energy attached to Latios.
Rare
DP4 / 24
Pick Out — Choose 1 face-down Prize card (yours or your opponent's) and put it face up. If that card is a Supporter card, use the effect of that card as the effect of this attack. (That card remains face up for the rest of the game.)
Jaw Bite 20 — During your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 20 more damage.
Card data: TCGdex. Artwork belongs to its respective owners.