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24 cards on this pageStormfront
Rare Holo

DP7 / 1

Poke-POWER — Shadow Command — Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition. Damage Even — Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon. Night Spin 50 — Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.

Dusknoir

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Dusknoir

1 / Rare Holo / Pokemon

Set
DP7
HP
120
stage
Stage2
evolve From
Dusclops
cost
2
retreat
3

Poke-POWER — Shadow Command — Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition. Damage Even — Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon. Night Spin 50 — Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.

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Rare Holo

DP7 / 2

Poke-POWER — Emperor Aura — Once during your turn (before your attack), when you play Empoleon from your hand to evolve 1 of your Active Pokémon, you may use this power. Your opponent can't attach any Energy cards from his or her hand to his or her Pokémon during your opponent's next turn. Steel Wing 40 — During your opponent's next turn, any damage done to Empoleon by attacks is reduced by 20 (after applying Weakness and Resistance). Whirlpool 60 — Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.

Empoleon

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Empoleon

2 / Rare Holo / Pokemon

Set
DP7
HP
130
stage
Stage2
evolve From
Prinplup
cost
2
retreat
2

Poke-POWER — Emperor Aura — Once during your turn (before your attack), when you play Empoleon from your hand to evolve 1 of your Active Pokémon, you may use this power. Your opponent can't attach any Energy cards from his or her hand to his or her Pokémon during your opponent's next turn. Steel Wing 40 — During your opponent's next turn, any damage done to Empoleon by attacks is reduced by 20 (after applying Weakness and Resistance). Whirlpool 60 — Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon.

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Rare Holo

DP7 / 3

Poke-POWER — Blaze Dance — Once during your turn (before your attack), when you play Infernape from your hand to evolve 1 of your Pokémon, you may flip a coin. If heads, search your deck for up to 4 Fire Energy cards and attach them to your Pokémon in any way you like. Shuffle your deck afterward. Close Combat 60 — During your opponent's next turn, any damage done to Infernape by attacks is increased by 30 (after applying Weakness and Resistance). Spreading Fire 80 — Discard 2 Fire Energy attached to Infernape and this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Infernape

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Infernape

3 / Rare Holo / Pokemon

Set
DP7
HP
120
stage
Stage2
evolve From
Monferno
cost
2

Poke-POWER — Blaze Dance — Once during your turn (before your attack), when you play Infernape from your hand to evolve 1 of your Pokémon, you may flip a coin. If heads, search your deck for up to 4 Fire Energy cards and attach them to your Pokémon in any way you like. Shuffle your deck afterward. Close Combat 60 — During your opponent's next turn, any damage done to Infernape by attacks is increased by 30 (after applying Weakness and Resistance). Spreading Fire 80 — Discard 2 Fire Energy attached to Infernape and this attack does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

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Rare Holo

DP7 / 4

Poke-POWER — Fin Luster — Once during your turn (before your attack), if Lumineon is your Active Pokémon, you may look at your opponent's hand. If your opponent's Bench isn't full, choose 1 Basic Pokémon from your opponent's hand, and put it onto his or her Bench. Then, switch it with the Defending Pokémon. This power can't be used if Lumineon is affected by a Special Condition. Quick Swim — Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance. Elegant Swim 30 — Flip a coin. If heads, prevent all effects of an attack, including damage, done to Lumineon during your opponent's next turn.

Lumineon

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Lumineon

4 / Rare Holo / Pokemon

Set
DP7
HP
80
stage
Stage1
evolve From
Finneon
cost
0

Poke-POWER — Fin Luster — Once during your turn (before your attack), if Lumineon is your Active Pokémon, you may look at your opponent's hand. If your opponent's Bench isn't full, choose 1 Basic Pokémon from your opponent's hand, and put it onto his or her Bench. Then, switch it with the Defending Pokémon. This power can't be used if Lumineon is affected by a Special Condition. Quick Swim — Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness or Resistance. Elegant Swim 30 — Flip a coin. If heads, prevent all effects of an attack, including damage, done to Lumineon during your opponent's next turn.

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Rare Holo

DP7 / 5

Poke-POWER — Magnetic Search — Once during your turn (before your attack), you may search your deck for a Lightning or Metal Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Magnezone is affected by a Special Condition. Speed Shot — Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon. Crush Volt 80 — Discard an Energy attached to Magnezone.

Magnezone

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Magnezone

5 / Rare Holo / Pokemon

Set
DP7
HP
120
stage
Stage2
evolve From
Magneton
cost
2
retreat
2

Poke-POWER — Magnetic Search — Once during your turn (before your attack), you may search your deck for a Lightning or Metal Pokémon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Magnezone is affected by a Special Condition. Speed Shot — Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon. Crush Volt 80 — Discard an Energy attached to Magnezone.

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Rare Holo

DP7 / 6

Poke-POWER — Super Connectivity — Once during your turn (before your attack), you may search your discard pile for a Lightning or Metal Energy card and attach it to your Active Pokémon. Then, put 1 damage counter on that Pokémon. This power can't be used if Magnezone is affected by a Special Condition. Gyro Ball 60 — You may switch Magnezone with 1 of your Benched Pokémon. If you do, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

Magnezone

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Magnezone

6 / Rare Holo / Pokemon

Set
DP7
HP
120
stage
Stage2
evolve From
Magneton
cost
3
retreat
3

Poke-POWER — Super Connectivity — Once during your turn (before your attack), you may search your discard pile for a Lightning or Metal Energy card and attach it to your Active Pokémon. Then, put 1 damage counter on that Pokémon. This power can't be used if Magnezone is affected by a Special Condition. Gyro Ball 60 — You may switch Magnezone with 1 of your Benched Pokémon. If you do, your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.

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Rare Holo

DP7 / 7

Crash Chant 20x — Choose up to 4 in any combination of Pokémon Tool cards and Technical Machine cards in play (both yours and your opponent's) and discard them. This attack does 20 damage times the number of cards discarded in this way. Horror Chant 40 — If your opponent has 4 or more Benched Pokémon, choose 1 of them and return that Pokémon and all cards attached to it to your opponent's hand.

Mismagius

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Mismagius

7 / Rare Holo / Pokemon

Set
DP7
HP
80
stage
Stage1
evolve From
Misdreavus
cost
0
retreat
1

Crash Chant 20x — Choose up to 4 in any combination of Pokémon Tool cards and Technical Machine cards in play (both yours and your opponent's) and discard them. This attack does 20 damage times the number of cards discarded in this way. Horror Chant 40 — If your opponent has 4 or more Benched Pokémon, choose 1 of them and return that Pokémon and all cards attached to it to your opponent's hand.

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Rare Holo

DP7 / 8

Slice 30 — Raichu can't use Slice during your next turn. Split Ball 50 — Move an Energy card attached to Raichu to 1 of your Benched Pokémon. Burst Ball 100 — Discard 3 Energy attached to any of your Pokémon in any way you like.

Raichu

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Raichu

8 / Rare Holo / Pokemon

Set
DP7
HP
90
stage
Stage1
evolve From
Pikachu
cost
0

Slice 30 — Raichu can't use Slice during your next turn. Split Ball 50 — Move an Energy card attached to Raichu to 1 of your Benched Pokémon. Burst Ball 100 — Discard 3 Energy attached to any of your Pokémon in any way you like.

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Rare Holo

DP7 / 9

Poke-BODY — Regi Form — If you have Regirock, Regice, and Registeel in play, the attack cost of Regigigas's attacks is Colorless less. Mega Punch 30 Giga Power 60+ — You may do 60 damage plus 40 more damage. If you do, Regigigas does 40 damage to itself.

Regigigas

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Regigigas

9 / Rare Holo / Pokemon

Set
DP7
HP
100
stage
Basic
cost
2
retreat
4

Poke-BODY — Regi Form — If you have Regirock, Regice, and Registeel in play, the attack cost of Regigigas's attacks is Colorless less. Mega Punch 30 Giga Power 60+ — You may do 60 damage plus 40 more damage. If you do, Regigigas does 40 damage to itself.

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Rare Holo

DP7 / 10

Poke-POWER — Energy Trans — As often as you like during your turn (before your attack), move a Grass Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Sceptile is affected by a Special Condition. Poison Leaf 40 — The Defending Pokémon is now Poisoned. Slice Drain 60 — Remove 2 damage counters from Sceptile.

Sceptile

Stormfront

Sceptile

10 / Rare Holo / Pokemon

Set
DP7
HP
110
stage
Stage2
evolve From
Grovyle
cost
2
retreat
1

Poke-POWER — Energy Trans — As often as you like during your turn (before your attack), move a Grass Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Sceptile is affected by a Special Condition. Poison Leaf 40 — The Defending Pokémon is now Poisoned. Slice Drain 60 — Remove 2 damage counters from Sceptile.

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Rare Holo

DP7 / 11

Poke-POWER — Sunshine Song — Once during your turn (before your attack), when you play Torterra from your hand to evolve 1 of your Pokémon, you may choose as many of your Grass Pokémon in play as you like. For each Grass Pokémon you choose, search your deck for an Evolution card that evolves from that Pokémon and evolve it. Shuffle your deck afterward. Crash Impact 60 — Torterra does 20 damage to itself. Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. Land Shake 80 — During your opponent's next turn, when your opponent puts a Basic Pokémon from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.

Torterra

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Torterra

11 / Rare Holo / Pokemon

Set
DP7
HP
140
stage
Stage2
evolve From
Grotle
cost
2
retreat
4

Poke-POWER — Sunshine Song — Once during your turn (before your attack), when you play Torterra from your hand to evolve 1 of your Pokémon, you may choose as many of your Grass Pokémon in play as you like. For each Grass Pokémon you choose, search your deck for an Evolution card that evolves from that Pokémon and evolve it. Shuffle your deck afterward. Crash Impact 60 — Torterra does 20 damage to itself. Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any. Land Shake 80 — During your opponent's next turn, when your opponent puts a Basic Pokémon from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.

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Rare

DP7 / 12

Poke-BODY — Snow Veil — As long as Abomasnow is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). Snow Play 20 — Does 20 damage to each of your opponent's Benched Pokémon, excluding Grass Pokémon and Water Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Below Zero 60 — If Abomasnow evolved from Snover during this turn, the Defending Pokémon is now Paralyzed.

Abomasnow

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Abomasnow

12 / Rare / Pokemon

Set
DP7
HP
100
stage
Stage1
evolve From
Snover
cost
2
retreat
3

Poke-BODY — Snow Veil — As long as Abomasnow is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). Snow Play 20 — Does 20 damage to each of your opponent's Benched Pokémon, excluding Grass Pokémon and Water Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Below Zero 60 — If Abomasnow evolved from Snover during this turn, the Defending Pokémon is now Paralyzed.

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Rare

DP7 / 13

Poke-POWER — Cycler — Once during your turn (before your attack), you may choose a card from your hand and put it on top of your deck. Then, search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. This power can't be used if Bronzong is affected by a Special Condition. Strange Spin 20+ — If you have the same number of cards in your hand as your opponent, this attack does 20 damage plus 40 more damage and the Defending Pokémon is now Confused. Heavy Potential — Put a number of damage counters on each of your opponent's Pokémon equal to the number of Colorless Energy in that Pokémon's Retreat Cost (after applying effects to the Retreat Cost).

Bronzong

Stormfront

Bronzong

13 / Rare / Pokemon

Set
DP7
HP
90
stage
Stage1
evolve From
Bronzor
cost
2
retreat
3

Poke-POWER — Cycler — Once during your turn (before your attack), you may choose a card from your hand and put it on top of your deck. Then, search your deck for up to 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. This power can't be used if Bronzong is affected by a Special Condition. Strange Spin 20+ — If you have the same number of cards in your hand as your opponent, this attack does 20 damage plus 40 more damage and the Defending Pokémon is now Confused. Heavy Potential — Put a number of damage counters on each of your opponent's Pokémon equal to the number of Colorless Energy in that Pokémon's Retreat Cost (after applying effects to the Retreat Cost).

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Rare

DP7 / 14

Poke-BODY — Sunny Day — Each of your Grass Pokémon and Fire Pokémon's attacks does 10 more damage to the Defending Pokémon (before applying Weakness and Resistance). Salty-sweet Pollen 20 — Remove 2 damage counters from 1 of your Pokémon. Solarbeam 50

Cherrim

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Cherrim

14 / Rare / Pokemon

Set
DP7
HP
80
stage
Stage1
evolve From
Cherubi
cost
0
retreat
1

Poke-BODY — Sunny Day — Each of your Grass Pokémon and Fire Pokémon's attacks does 10 more damage to the Defending Pokémon (before applying Weakness and Resistance). Salty-sweet Pollen 20 — Remove 2 damage counters from 1 of your Pokémon. Solarbeam 50

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Rare

DP7 / 15

Scorpion Grapple 10 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon can't retreat during your opponent's next turn. Cross Poison 20x — Flip 4 coins. This attack does 20 damage times the number of heads. If 2 or more of them are heads, the Defending Pokémon is now Poisoned. Derail 60 — Discard all Special Energy cards attached to the Defending Pokémon.

Drapion

Stormfront

Drapion

15 / Rare / Pokemon

Set
DP7
HP
110
stage
Stage1
evolve From
Skorupi
cost
0
retreat
3

Scorpion Grapple 10 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, the Defending Pokémon can't retreat during your opponent's next turn. Cross Poison 20x — Flip 4 coins. This attack does 20 damage times the number of heads. If 2 or more of them are heads, the Defending Pokémon is now Poisoned. Derail 60 — Discard all Special Energy cards attached to the Defending Pokémon.

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Rare

DP7 / 16

Delivery — Put any 1 card from your discard pile into your hand. Lifting — Search your deck for up to 2 Basic Pokémon and put them onto your Bench. For each Basic Pokémon you put onto your Bench, you may search your deck for a basic Energy card and attach it to that Pokémon. Shuffle your deck afterward. Ominous Wind 40 — Flip a coin. If heads, the Defending Pokémon is now Confused and can't retreat during your opponent's next turn.

Drifblim

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Drifblim

16 / Rare / Pokemon

Set
DP7
HP
90
stage
Stage1
evolve From
Drifloon
cost
0

Delivery — Put any 1 card from your discard pile into your hand. Lifting — Search your deck for up to 2 Basic Pokémon and put them onto your Bench. For each Basic Pokémon you put onto your Bench, you may search your deck for a basic Energy card and attach it to that Pokémon. Shuffle your deck afterward. Ominous Wind 40 — Flip a coin. If heads, the Defending Pokémon is now Confused and can't retreat during your opponent's next turn.

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Rare

DP7 / 17

Poke-BODY — Spirit Pulse — As long as Dusknoir is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Energy attached to it between turns. Darkness Mist 60+ — If the Defending Pokémon already has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage.

Dusknoir

Stormfront

Dusknoir

17 / Rare / Pokemon

Set
DP7
HP
120
stage
Stage2
evolve From
Dusclops
cost
3
retreat
2

Poke-BODY — Spirit Pulse — As long as Dusknoir is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Energy attached to it between turns. Darkness Mist 60+ — If the Defending Pokémon already has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage.

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Rare

DP7 / 18

Poke-POWER — Fainting Spell — Once during your opponent's turn, if Gengar would be Knocked Out by damage from an attack, you may flip a coin. If heads, the Defending Pokémon is Knocked Out. Shadow Room — Put 3 damage counters on 1 of your opponent's Pokémon. If that Pokémon has any Poké-Powers, put 6 damage counters on that Pokémon instead. Poltergeist 30x — Look at your opponent's hand. This attack does 30 damage times the number of Trainer, Supporter, and Stadium cards in your opponent's hand.

Gengar

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Gengar

18 / Rare / Pokemon

Set
DP7
HP
110
stage
Stage2
evolve From
Haunter
cost
1

Poke-POWER — Fainting Spell — Once during your opponent's turn, if Gengar would be Knocked Out by damage from an attack, you may flip a coin. If heads, the Defending Pokémon is Knocked Out. Shadow Room — Put 3 damage counters on 1 of your opponent's Pokémon. If that Pokémon has any Poké-Powers, put 6 damage counters on that Pokémon instead. Poltergeist 30x — Look at your opponent's hand. This attack does 30 damage times the number of Trainer, Supporter, and Stadium cards in your opponent's hand.

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Rare

DP7 / 19

Tail Revenge 30x — Does 30 damage times the number of Magikarp in your discard pile. Wreak Havoc 40 — Flip a coin until you get tails. For each heads, discard the top card from your opponent's deck. Dragon Beat 100 — Flip a coin. If heads, discard an Energy card from each of your opponent's Pokémon.

Gyarados

Stormfront

Gyarados

19 / Rare / Pokemon

Set
DP7
HP
130
stage
Stage1
evolve From
Magikarp
cost
0
retreat
3

Tail Revenge 30x — Does 30 damage times the number of Magikarp in your discard pile. Wreak Havoc 40 — Flip a coin until you get tails. For each heads, discard the top card from your opponent's deck. Dragon Beat 100 — Flip a coin. If heads, discard an Energy card from each of your opponent's Pokémon.

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Rare

DP7 / 20

Take Out 40 — If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon is Knocked Out instead of damaged by this attack. Hurricane Punch 30x — Flip 4 coins. This attack does 30 damage times the number of heads. Rage 60+ — Does 60 damage plus 10 more damage for each damage counter on Machamp.

Machamp

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Machamp

20 / Rare / Pokemon

Set
DP7
HP
130
stage
Stage2
evolve From
Machoke
cost
1
retreat
2

Take Out 40 — If the Defending Pokémon isn't an Evolved Pokémon, that Pokémon is Knocked Out instead of damaged by this attack. Hurricane Punch 30x — Flip 4 coins. This attack does 30 damage times the number of heads. Rage 60+ — Does 60 damage plus 10 more damage for each damage counter on Machamp.

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Rare

DP7 / 21

Ramming Strike 30x — Flip a coin until you get tails. This attack does 30 damage times the number of heads or you may start again. Each time you start again, put 2 damage counters on Mamoswine. (If Mamoswine would be Knocked Out, you can't start again.) Parade 60+ — Does 60 damage plus 10 more damage for each Swinub on your Bench, plus 20 more damage for each Piloswine on your Bench, and 40 more damage for each Mamoswine on your Bench.

Mamoswine

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Mamoswine

21 / Rare / Pokemon

Set
DP7
HP
140
stage
Stage2
evolve From
Piloswine
cost
3
retreat
5

Ramming Strike 30x — Flip a coin until you get tails. This attack does 30 damage times the number of heads or you may start again. Each time you start again, put 2 damage counters on Mamoswine. (If Mamoswine would be Knocked Out, you can't start again.) Parade 60+ — Does 60 damage plus 10 more damage for each Swinub on your Bench, plus 20 more damage for each Piloswine on your Bench, and 40 more damage for each Mamoswine on your Bench.

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Rare

DP7 / 22

Poke-BODY — Burning Mane — If Rapidash is your Active Pokémon and is damaged by an opponent's attack (even if Rapidash is Knocked Out), the Attacking Pokémon is now Burned. Rear Kick 30 Shooting Fire — Discard 2 Fire Energy attached to Rapidash and choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Rapidash

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Rapidash

22 / Rare / Pokemon

Set
DP7
HP
80
stage
Stage1
evolve From
Ponyta
cost
2

Poke-BODY — Burning Mane — If Rapidash is your Active Pokémon and is damaged by an opponent's attack (even if Rapidash is Knocked Out), the Attacking Pokémon is now Burned. Rear Kick 30 Shooting Fire — Discard 2 Fire Energy attached to Rapidash and choose 1 of your opponent's Pokémon. This attack does 60 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

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Rare

DP7 / 23

Poke-BODY — Hidden Poison — If Roserade is your Active Pokémon and is damaged by an opponent's attack (even if Roserade is Knocked Out), the Defending Pokémon is now Poisoned. Bowed Whip — Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If heads, discard an Energy card attached to that Pokémon. Deep Poison 50+ — If the Defending Pokémon is Poisoned, this attack does 50 damage plus 30 more damage.

Roserade

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Roserade

23 / Rare / Pokemon

Set
DP7
HP
90
stage
Stage1
evolve From
Roselia
cost
2
retreat
1

Poke-BODY — Hidden Poison — If Roserade is your Active Pokémon and is damaged by an opponent's attack (even if Roserade is Knocked Out), the Defending Pokémon is now Poisoned. Bowed Whip — Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Flip a coin. If heads, discard an Energy card attached to that Pokémon. Deep Poison 50+ — If the Defending Pokémon is Poisoned, this attack does 50 damage plus 30 more damage.

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Rare

DP7 / 24

Poke-BODY — Battle Rush — If your opponent has any Pokémon in play that has maximum HP of 120 or more, ignore all Colorless Energy necessary to use Salamence's attacks. Combustion 50 Steam Twister 120 — Discard a Fire Energy and a Water Energy attached to Salamence.

Salamence

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Salamence

24 / Rare / Pokemon

Set
DP7
HP
140
stage
Stage2
evolve From
Shelgon
cost
2
retreat
3

Poke-BODY — Battle Rush — If your opponent has any Pokémon in play that has maximum HP of 120 or more, ignore all Colorless Energy necessary to use Salamence's attacks. Combustion 50 Steam Twister 120 — Discard a Fire Energy and a Water Energy attached to Salamence.

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Card data: TCGdex. Artwork belongs to its respective owners.