Thundershock 20 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Reflect Energy 50 — If you have any Benched Pokémon and if there are any basic Energy cards attached to Ampharos, take 1 of those Energy cards and attach it to 1 of those Pokémon.
Rare
ECARD2 / 2
Poke-BODY — Extreme Speed — You pay Colorless less to retreat Arcanine for each Energy attached to it.
Fire Blow 30+ — You may discard any number of Fire Energy cards attached to Arcanine when you use this attack. If you do, flip a number of coins equal to the number of Fire Energy cards you discarded. This attack does 30 damage plus 30 more damage for each heads.
Rare
ECARD2 / 3
Poke-BODY — Gluey Slime — As long as Ariados is in play, each player must pay an additional Colorless to retreat his or her Active Pokémon. Gluey Slime can't make a player pay more than an additional Colorless to retreat a Pokémon, even if there is more than 1 Ariados in play.
Spider Force 20+ — Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage and the Defending Pokémon is now Paralyzed.
Rare
ECARD2 / 4
Poke-POWER — Bubble Turn — Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand.
Aqua Sonic 40 — Don't apply Resistance.
Rare
ECARD2 / 5
Poke-POWER — Flower Supplement — Once during your turn (before your attack), you may flip a coin. If heads, attach 1 basic Energy card from your hand to 1 of your Benched Pokémon. This power can't be used if Bellossom is affected by a Special Condition.
Knife Leaf 30× — Flip 3 coins. This attack does 30 damage times the number of heads.
Rare
ECARD2 / 6
Poke-POWER — Happy Healing — Once during your turn (before your attack), choose 1 of your Benched Pokémon and flip a coin. If heads, count the number of Energy attached to Blissey and then remove that many damage counters from the chosen Benched Pokémon. This power can't be used if Blissey is affected by a Special Condition.
Smash Bomber 50 — Flip a coin. If tails, this attack does nothing.
Rare
ECARD2 / 7
Earthquake 30 — Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Double Stab 40× — Flip 2 coins. This attack does 40 damage times the number of heads.
Rare
ECARD2 / 8
Poke-POWER — Super Dynamo — Once during your turn (before your attack), if Electrode is your Active Pokémon, you may flip a coin. If heads, choose a Lightning Energy card from your discard pile and attach it to 1 of your Pokémon. This power can't be used if Electrode is affected by a Special Condition.
Swift 30 — This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
Rare
ECARD2 / 9
Energy Kick — Flip a coin. If heads, choose an Energy card attached to the Defending Pokémon. Your opponent moves that card to 1 of his or her other Pokémon. (If your opponent has no Benched Pokémon, this attack does nothing.)
Rare
ECARD2 / 10
Poke-BODY — Pure Body — To attach a Fire Energy card from your hand to Entei, you must discard an Energy card attached to Entei. (Attach the Fire Energy, and then discard an Energy from Entei.)
Burning Fang 40 — You may flip a coin. If heads, discard a Fire Energy card attached to Entei and the Defending Pokémon is now Burned.
Rare
ECARD2 / 11
Poke-POWER — Energy Return — As often as you like during your turn (before your attack), choose an Energy card attached to 1 of your Pokémon and return it to your hand. This power can't be used if Espeon is affected by a Special Condition.
Damage Blast 30+ — Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 30 damage plus 10 more damage for each heads.
Rare
ECARD2 / 12
Super Eggsplosion 40× — Discard any number of Energy cards attached to any of your Pokémon. Flip a number of coins equal to the number of Energy cards discarded this way. This attack does 40 damage times the number of heads.
Called Shot — Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage times the amount of Grass Energy attached to Exeggutor. (Don't apply Weakness or Resistance for Benched Pokémon.)
Rare
ECARD2 / 13
Big Eggsplosion 20× — Flip a number of coins equal to the amount of Energy attached to Exeggutor. This attack does 20 damage times the number of heads.
Lateral Eggsplosion 30+ — Flip a number of coins equal to the amount of Energy attached to all of of your Benched Pokémon. This attack does 30 damage plus 10 more damage for each heads.
Rare
ECARD2 / 14
Smokescreen 10 — If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Burn Up 60 — Flip a coin. If tails, discard all Fire Energy cards attached to Houndoom.
Rare
ECARD2 / 15
Fireworks 30 — Flip a coin. If tails, discard a Fire Energy card attached to Houndoom.
Dark Impact 40 — The Defending Pokémon can't use any Poké-Powers until the end of your opponent's next turn.
Rare
ECARD2 / 16
Poke-POWER — Sleep Pendulum — Once during your turn (before your attack), if Hypno is your Active Pokémon, you may make the Defending Pokémon Asleep. This power can't be used if Hypno is affected by a Special Condition.
Spiral Aura 30 — If the Defending Pokémon isn't Knocked Out by the damage from this attack, you may choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it.
Rare
ECARD2 / 17
Poke-BODY — Fluff — During your opponent's turn, if Jumpluff would be damaged or affected by an opponent's attack and it already has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack (including damage).
Cotton Punch 30× — Flip 2 coins. This attack does 30 times the number of heads.
Rare
ECARD2 / 18
Meditate 10+ — This attack does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.
Confuse Ray 20 — Flip a coin. If heads, the Defending Pokémon is now Confused.
Rare
ECARD2 / 19
Poke-POWER — Water Cyclone — As often as you like during your turn (before your attack), you may move a Water Energy card from your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Kingdra is affected by a Special Condition.
Rapids 50 — Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any.
Rare
ECARD2 / 20
Lightning Ball 20
Conduction 30+ — Discard all Lightning Energy cards attached to Lanturn. Flip a number of coins equal to the number of Lightning Energy cards you discarded. This attack does 30 damage plus 40 more damage for each heads.
Rare
ECARD2 / 21
Poke-POWER — Ion Coating — You may use this power once during each of your turns (before your attack). All Lightning Energy attached to your Active Pokémon becomes Water Energy for the rest of the turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition.
Electric Tackle 20+ — This attack does 20 damage plus 10 damage for each Lightning Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each Lightning Energy attached to it.
Rare
ECARD2 / 22
Poke-POWER — Magnetic Flow — Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 2 of your opponent's Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can't be used if Magneton is affected by a Special Condition.
Steel Wave 30 — This attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare
ECARD2 / 23
Poke-BODY — Heavyweight — As long as there is a Grass Energy attached to Muk, you must pay an additional ColorlessColorless to retreat it.
Burning Sludge 10 — Flip a number of coins equal to the amount of Grass Energy attached to Muk. If any of them are heads, the Defending Pokémon is now Poisoned and Burned.
Rare
ECARD2 / 24
Poke-POWER — Earth Rage — Once during your turn (before your attack), if Nidoking is your Active Pokémon, you may flip a coin. If heads, put a damage counter on each of your opponent's Benched Pokémon. This power can't be used if Nidoking is affected by a Special Condition.
Giant Horn 50+ — Flip a coin. If heads, this attack does 50 damage plus 30 more damage.
Card data: TCGdex. Artwork belongs to its respective owners.