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Aquapolis

All setsEntire library151SV03.530TH30th Celebration30TH30TH-C30th Classic Collection30TH-CAncient OriginsXY7AquapolisECARD2ArceusPL4Ascended HeroesME02.5Astral RadianceSWSH10SWSH10TGAstral Radiance Trainer GallerySWSH10TGBase SetBASE1Base Set 2BASE4Battle StylesSWSH5Best of gameBOGBlack & WhiteBW1Black BoltSV10.5BBoundaries CrossedBW7BREAKpointXY9BREAKthroughXY8Brilliant StarsSWSH9SWSH9TGBrilliant Stars Trainer GallerySWSH9TGBurning ShadowsSM3BW Black Star PromosBWPTK-BW-EBW trainer Kit (Excadrill)TK-BW-ETK-BW-ZBW trainer Kit (Zoroark)TK-BW-ZCall of LegendsCOL1CelebrationsCEL25CEL25CCCelebrations Classic CollectionCEL25CCCelestial GuardiansA3Celestial StormSM7Champion's PathSWSH3.5Chaos RisingME04Chilling ReignSWSH6Cosmic EclipseSM12B1ACrimson BlazeB1ACrimson InvasionSM4Crown ZenithSWSH12.5SWSH12.5GGCrown Zenith Galarian GallerySWSH12.5GGCrystal GuardiansEX14Dark ExplorersBW5Darkness AblazeSWSH3Delta SpeciesEX11DeoxysEX8Destined RivalsSV10Detective PikachuDET1Diamond & PearlDP1Double CrisisDC1DP Black Star PromosDPPDP trainer Kit (Lucario)TK-DP-LDP trainer Kit (Manaphy)TK-DP-MDragonEX3Dragon FrontiersEX15SM7.5Dragon MajestySM7.5Dragon VaultDV1Dragons ExaltedBW6A3BEevee GroveA3BEmeraldEX9Emerging PowersBW2EvolutionsXY12Evolving SkiesSWSH7EX trainer Kit (Latias)TK-EX-LATIAEX trainer Kit (Latios)TK-EX-LATIOTK-EX-MEX trainer Kit 2 (Minun)TK-EX-MEX trainer Kit 2 (Plusle)TK-EX-PExpedition Base SetECARD1A3AExtradimensional CrisisA3AFantastical ParadeB2Fates CollideXY10FireRed & LeafGreenEX6FlashfireXY2Forbidden LightSM6FossilBASE3Furious FistsXY3Fusion StrikeSWSH8GenerationsG1Genetic ApexA1Great EncountersDP4Guardians RisingSM2Gym ChallengeGYM2Gym HeroesGYM1HeartGold SoulSilverHGSS1HGSS Black Star PromosHGSSPHidden FatesSM115Hidden Fates Shiny VaultSMAHidden LegendsEX5Holon PhantomsEX13HS trainer Kit (Gyarados)TK-HS-GHS trainer Kit (Raichu)TK-HS-RJourney TogetherSV09JUMBOJumbo cardsJUMBOJungleBASE2Kalos Starter SetXY0Legend MakerEX12Legendary CollectionLCLegendary TreasuresBW11Legends AwakenedDP6Lost OriginSWSH11SWSH11TGLost Origin Trainer GallerySWSH11TGLost ThunderSM8Majestic DawnDP52011BWMcDonald's Collection 20112011BW2012BWMcDonald's Collection 20122012BW2014XYMcDonald's Collection 20142014XY2015XYMcDonald's Collection 20152015XY2016XYMcDonald's Collection 20162016XY2017SMMcDonald's Collection 20172017SM2018SMMcDonald's Collection 20182018SM2019SMMcDonald's Collection 20192019SMMcDonald's Collection 20212021SWSH2022SWSHMcDonald's Collection 20222022SWSH2023SVMcDonald's Collection 20232023SV2024SVMcDonald's Collection 20242024SVMega EvolutionME01MEEMega Evolution EnergyMEEMega RisingB1MEPMEP Black Star PromosMEPMISCPMiscellaneous PromosMISCPMFBMy First BattleMFBMysterious TreasuresDP2Mythical IslandA1ANeo DestinyNEO4Neo DiscoveryNEO2Neo GenesisNEO1Neo RevelationNEO3Next DestiniesBW4Nintendo Black Star PromosNPNoble VictoriesBW3Obsidian FlamesSV03Paldea EvolvedSV02Paldean FatesSV04.5B2APaldean WondersB2AParadox RiftSV04Perfect OrderME03Phantasmal FlamesME02Phantom ForcesXY4Pitch BlackME05Plasma BlastBW10Plasma FreezeBW9Plasma StormBW8PlatinumPL1EX5.5Poké Card Creator PackEX5.5Pokémon Futsal 2020FUT2020Pokémon GOSWSH10.5Pokémon RumbleRU1POP Series 1POP1POP Series 2POP2POP Series 3POP3POP Series 4POP4POP Series 5POP5POP Series 6POP6POP Series 7POP7POP Series 8POP8POP Series 9POP9Power KeepersEX16Primal ClashXY5Prismatic EvolutionsSV08.5Promos-AP-ARCRadiant CollectionRCRebel ClashSWSH2Rising RivalsPL2Roaring SkiesXY6Ruby & SapphireEX1SampleSPSandstormEX2Scarlet & VioletSV01SVEScarlet & Violet EnergySVESecluded SpringsA4ASecret WondersDP3Shining FatesSWSH4.5SWSH4.5SVShining Fates Shiny VaultSWSH4.5SVSM3.5Shining LegendsSM3.5Shining RevelryA2BShrouded FableSV06.5Silver TempestSWSH12SWSH12TGSilver Tempest Trainer GallerySWSH12TGSkyridgeECARD3SM Black Star PromosSMPSM trainer Kit (Alolan Raichu)TK-SM-RSM trainer Kit (Lycanroc)TK-SM-LSouthern IslandsSI1Space-Time SmackdownA2Steam SiegeXY11Stellar CrownSV07StormfrontDP7Sun & MoonSM1Supreme VictorsPL3Surging SparksSV08SVPSVP Black Star PromosSVPSword & ShieldSWSH1SWSH Black Star PromosSWSHPTeam Magma vs Team AquaEX4Team RocketBASE5Team Rocket ReturnsEX7Team UpSM9Temporal ForcesSV05TriumphantHGSS4Triumphant LightA2ATwilight MasqueradeSV06Ultra PrismSM5Unbroken BondsSM10UndauntedHGSS3Unified MindsSM11UnleashedHGSS2Unseen ForcesEX10EXUUnseen Forces Unown CollectionEXUVivid VoltageSWSH4WPW PromotionalWPWhite FlareSV10.5WWisdom of Sea and SkyA4Wizards Black Star PromosBASEPXYXY1XY Black Star PromosXYPXY trainer Kit (Bisharp)TK-XY-BXY trainer Kit (Latias)TK-XY-LATIAXY trainer Kit (Latios)TK-XY-LATIOXY trainer Kit (Noivern)TK-XY-NXY trainer Kit (Pikachu Libre)TK-XY-PXY trainer Kit (Suicune)TK-XY-SUXY trainer Kit (Sylveon)TK-XY-SYXY trainer Kit (Wigglytuff)TK-XY-WXYAYellow A AlternateXYA
24 cards on this pageAquapolis
Rare

ECARD2 / 1

Thundershock 20 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Reflect Energy 50 — If you have any Benched Pokémon and if there are any basic Energy cards attached to Ampharos, take 1 of those Energy cards and attach it to 1 of those Pokémon.

Ampharos

Aquapolis

Ampharos

1 / Rare / Pokemon

Set
ECARD2
HP
100
stage
Stage2
evolve From
Flaaffy
cost
1
retreat
2

Thundershock 20 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Reflect Energy 50 — If you have any Benched Pokémon and if there are any basic Energy cards attached to Ampharos, take 1 of those Energy cards and attach it to 1 of those Pokémon.

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Rare

ECARD2 / 2

Poke-BODY — Extreme Speed — You pay Colorless less to retreat Arcanine for each Energy attached to it. Fire Blow 30+ — You may discard any number of Fire Energy cards attached to Arcanine when you use this attack. If you do, flip a number of coins equal to the number of Fire Energy cards you discarded. This attack does 30 damage plus 30 more damage for each heads.

Arcanine

Aquapolis

Arcanine

2 / Rare / Pokemon

Set
ECARD2
HP
90
stage
Stage1
evolve From
Growlithe
cost
3
retreat
3

Poke-BODY — Extreme Speed — You pay Colorless less to retreat Arcanine for each Energy attached to it. Fire Blow 30+ — You may discard any number of Fire Energy cards attached to Arcanine when you use this attack. If you do, flip a number of coins equal to the number of Fire Energy cards you discarded. This attack does 30 damage plus 30 more damage for each heads.

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Rare

ECARD2 / 3

Poke-BODY — Gluey Slime — As long as Ariados is in play, each player must pay an additional Colorless to retreat his or her Active Pokémon. Gluey Slime can't make a player pay more than an additional Colorless to retreat a Pokémon, even if there is more than 1 Ariados in play. Spider Force 20+ — Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage and the Defending Pokémon is now Paralyzed.

Ariados

Aquapolis

Ariados

3 / Rare / Pokemon

Set
ECARD2
HP
70
stage
Stage1
evolve From
Spinarak
cost
2
retreat
0

Poke-BODY — Gluey Slime — As long as Ariados is in play, each player must pay an additional Colorless to retreat his or her Active Pokémon. Gluey Slime can't make a player pay more than an additional Colorless to retreat a Pokémon, even if there is more than 1 Ariados in play. Spider Force 20+ — Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, this attack does 20 damage and the Defending Pokémon is now Paralyzed.

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Rare

ECARD2 / 4

Poke-POWER — Bubble Turn — Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand. Aqua Sonic 40 — Don't apply Resistance.

Azumarill

Aquapolis

Azumarill

4 / Rare / Pokemon

Set
ECARD2
HP
70
stage
Stage1
evolve From
Marill
cost
3
retreat
1

Poke-POWER — Bubble Turn — Once during your turn (before your attack), if Azumarill is on your Bench, you may flip a coin. If heads, return Azumarill and all cards attached to it to your hand. Aqua Sonic 40 — Don't apply Resistance.

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Rare

ECARD2 / 5

Poke-POWER — Flower Supplement — Once during your turn (before your attack), you may flip a coin. If heads, attach 1 basic Energy card from your hand to 1 of your Benched Pokémon. This power can't be used if Bellossom is affected by a Special Condition. Knife Leaf 30× — Flip 3 coins. This attack does 30 damage times the number of heads.

Bellossom

Aquapolis

Bellossom

5 / Rare / Pokemon

Set
ECARD2
HP
90
stage
Stage2
evolve From
Gloom
cost
3
retreat
2

Poke-POWER — Flower Supplement — Once during your turn (before your attack), you may flip a coin. If heads, attach 1 basic Energy card from your hand to 1 of your Benched Pokémon. This power can't be used if Bellossom is affected by a Special Condition. Knife Leaf 30× — Flip 3 coins. This attack does 30 damage times the number of heads.

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Rare

ECARD2 / 6

Poke-POWER — Happy Healing — Once during your turn (before your attack), choose 1 of your Benched Pokémon and flip a coin. If heads, count the number of Energy attached to Blissey and then remove that many damage counters from the chosen Benched Pokémon. This power can't be used if Blissey is affected by a Special Condition. Smash Bomber 50 — Flip a coin. If tails, this attack does nothing.

Blissey

Aquapolis

Blissey

6 / Rare / Pokemon

Set
ECARD2
HP
120
stage
Stage1
evolve From
Chansey
cost
3
retreat
2

Poke-POWER — Happy Healing — Once during your turn (before your attack), choose 1 of your Benched Pokémon and flip a coin. If heads, count the number of Energy attached to Blissey and then remove that many damage counters from the chosen Benched Pokémon. This power can't be used if Blissey is affected by a Special Condition. Smash Bomber 50 — Flip a coin. If tails, this attack does nothing.

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Rare

ECARD2 / 7

Earthquake 30 — Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Double Stab 40× — Flip 2 coins. This attack does 40 damage times the number of heads.

Donphan

Aquapolis

Donphan

7 / Rare / Pokemon

Set
ECARD2
HP
80
stage
Stage1
evolve From
Phanpy
cost
1
retreat
2

Earthquake 30 — Does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Double Stab 40× — Flip 2 coins. This attack does 40 damage times the number of heads.

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Rare

ECARD2 / 8

Poke-POWER — Super Dynamo — Once during your turn (before your attack), if Electrode is your Active Pokémon, you may flip a coin. If heads, choose a Lightning Energy card from your discard pile and attach it to 1 of your Pokémon. This power can't be used if Electrode is affected by a Special Condition. Swift 30 — This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

Electrode

Aquapolis

Electrode

8 / Rare / Pokemon

Set
ECARD2
HP
70
stage
Stage1
evolve From
Voltorb
cost
2
retreat
1

Poke-POWER — Super Dynamo — Once during your turn (before your attack), if Electrode is your Active Pokémon, you may flip a coin. If heads, choose a Lightning Energy card from your discard pile and attach it to 1 of your Pokémon. This power can't be used if Electrode is affected by a Special Condition. Swift 30 — This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

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Rare

ECARD2 / 9

Energy Kick — Flip a coin. If heads, choose an Energy card attached to the Defending Pokémon. Your opponent moves that card to 1 of his or her other Pokémon. (If your opponent has no Benched Pokémon, this attack does nothing.)

Elekid

Aquapolis

Elekid

9 / Rare / Pokemon

Set
ECARD2
HP
30
stage
Baby
cost
1
retreat
1

Energy Kick — Flip a coin. If heads, choose an Energy card attached to the Defending Pokémon. Your opponent moves that card to 1 of his or her other Pokémon. (If your opponent has no Benched Pokémon, this attack does nothing.)

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Rare

ECARD2 / 10

Poke-BODY — Pure Body — To attach a Fire Energy card from your hand to Entei, you must discard an Energy card attached to Entei. (Attach the Fire Energy, and then discard an Energy from Entei.) Burning Fang 40 — You may flip a coin. If heads, discard a Fire Energy card attached to Entei and the Defending Pokémon is now Burned.

Entei

Aquapolis

Entei

10 / Rare / Pokemon

Set
ECARD2
HP
70
stage
Basic
cost
3
retreat
1

Poke-BODY — Pure Body — To attach a Fire Energy card from your hand to Entei, you must discard an Energy card attached to Entei. (Attach the Fire Energy, and then discard an Energy from Entei.) Burning Fang 40 — You may flip a coin. If heads, discard a Fire Energy card attached to Entei and the Defending Pokémon is now Burned.

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Rare

ECARD2 / 11

Poke-POWER — Energy Return — As often as you like during your turn (before your attack), choose an Energy card attached to 1 of your Pokémon and return it to your hand. This power can't be used if Espeon is affected by a Special Condition. Damage Blast 30+ — Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 30 damage plus 10 more damage for each heads.

Espeon

Aquapolis

Espeon

11 / Rare / Pokemon

Set
ECARD2
HP
80
stage
Stage1
evolve From
Eevee
cost
3
retreat
0

Poke-POWER — Energy Return — As often as you like during your turn (before your attack), choose an Energy card attached to 1 of your Pokémon and return it to your hand. This power can't be used if Espeon is affected by a Special Condition. Damage Blast 30+ — Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 30 damage plus 10 more damage for each heads.

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Rare

ECARD2 / 12

Super Eggsplosion 40× — Discard any number of Energy cards attached to any of your Pokémon. Flip a number of coins equal to the number of Energy cards discarded this way. This attack does 40 damage times the number of heads. Called Shot — Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage times the amount of Grass Energy attached to Exeggutor. (Don't apply Weakness or Resistance for Benched Pokémon.)

Exeggutor

Aquapolis

Exeggutor

12 / Rare / Pokemon

Set
ECARD2
HP
80
stage
Stage1
evolve From
Exeggcute
cost
1
retreat
1

Super Eggsplosion 40× — Discard any number of Energy cards attached to any of your Pokémon. Flip a number of coins equal to the number of Energy cards discarded this way. This attack does 40 damage times the number of heads. Called Shot — Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage times the amount of Grass Energy attached to Exeggutor. (Don't apply Weakness or Resistance for Benched Pokémon.)

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Rare

ECARD2 / 13

Big Eggsplosion 20× — Flip a number of coins equal to the amount of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. Lateral Eggsplosion 30+ — Flip a number of coins equal to the amount of Energy attached to all of of your Benched Pokémon. This attack does 30 damage plus 10 more damage for each heads.

Exeggutor

Aquapolis

Exeggutor

13 / Rare / Pokemon

Set
ECARD2
HP
80
stage
Stage1
evolve From
Exeggcute
cost
1
retreat
1

Big Eggsplosion 20× — Flip a number of coins equal to the amount of Energy attached to Exeggutor. This attack does 20 damage times the number of heads. Lateral Eggsplosion 30+ — Flip a number of coins equal to the amount of Energy attached to all of of your Benched Pokémon. This attack does 30 damage plus 10 more damage for each heads.

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Rare

ECARD2 / 14

Smokescreen 10 — If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Burn Up 60 — Flip a coin. If tails, discard all Fire Energy cards attached to Houndoom.

Houndoom

Aquapolis

Houndoom

14 / Rare / Pokemon

Set
ECARD2
HP
80
stage
Stage1
evolve From
Houndour
cost
1
retreat
1

Smokescreen 10 — If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Burn Up 60 — Flip a coin. If tails, discard all Fire Energy cards attached to Houndoom.

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Rare

ECARD2 / 15

Fireworks 30 — Flip a coin. If tails, discard a Fire Energy card attached to Houndoom. Dark Impact 40 — The Defending Pokémon can't use any Poké-Powers until the end of your opponent's next turn.

Houndoom

Aquapolis

Houndoom

15 / Rare / Pokemon

Set
ECARD2
HP
70
stage
Stage1
evolve From
Houndour
cost
2
retreat
1

Fireworks 30 — Flip a coin. If tails, discard a Fire Energy card attached to Houndoom. Dark Impact 40 — The Defending Pokémon can't use any Poké-Powers until the end of your opponent's next turn.

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Rare

ECARD2 / 16

Poke-POWER — Sleep Pendulum — Once during your turn (before your attack), if Hypno is your Active Pokémon, you may make the Defending Pokémon Asleep. This power can't be used if Hypno is affected by a Special Condition. Spiral Aura 30 — If the Defending Pokémon isn't Knocked Out by the damage from this attack, you may choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it.

Hypno

Aquapolis

Hypno

16 / Rare / Pokemon

Set
ECARD2
HP
80
stage
Stage1
evolve From
Drowzee
cost
3
retreat
1

Poke-POWER — Sleep Pendulum — Once during your turn (before your attack), if Hypno is your Active Pokémon, you may make the Defending Pokémon Asleep. This power can't be used if Hypno is affected by a Special Condition. Spiral Aura 30 — If the Defending Pokémon isn't Knocked Out by the damage from this attack, you may choose 1 of your opponent's Benched Pokémon and switch the Defending Pokémon with it.

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Rare

ECARD2 / 17

Poke-BODY — Fluff — During your opponent's turn, if Jumpluff would be damaged or affected by an opponent's attack and it already has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack (including damage). Cotton Punch 30× — Flip 2 coins. This attack does 30 times the number of heads.

Jumpluff

Aquapolis

Jumpluff

17 / Rare / Pokemon

Set
ECARD2
HP
70
stage
Stage2
evolve From
Skiploom
cost
1
retreat
0

Poke-BODY — Fluff — During your opponent's turn, if Jumpluff would be damaged or affected by an opponent's attack and it already has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack (including damage). Cotton Punch 30× — Flip 2 coins. This attack does 30 times the number of heads.

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Rare

ECARD2 / 18

Meditate 10+ — This attack does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon. Confuse Ray 20 — Flip a coin. If heads, the Defending Pokémon is now Confused.

Jynx

Aquapolis

Jynx

18 / Rare / Pokemon

Set
ECARD2
HP
60
stage
Basic
cost
2
retreat
2

Meditate 10+ — This attack does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon. Confuse Ray 20 — Flip a coin. If heads, the Defending Pokémon is now Confused.

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Rare

ECARD2 / 19

Poke-POWER — Water Cyclone — As often as you like during your turn (before your attack), you may move a Water Energy card from your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Kingdra is affected by a Special Condition. Rapids 50 — Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any.

Kingdra

Aquapolis

Kingdra

19 / Rare / Pokemon

Set
ECARD2
HP
120
stage
Stage2
evolve From
Seadra
cost
4
retreat
3

Poke-POWER — Water Cyclone — As often as you like during your turn (before your attack), you may move a Water Energy card from your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Kingdra is affected by a Special Condition. Rapids 50 — Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any.

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Rare

ECARD2 / 20

Lightning Ball 20 Conduction 30+ — Discard all Lightning Energy cards attached to Lanturn. Flip a number of coins equal to the number of Lightning Energy cards you discarded. This attack does 30 damage plus 40 more damage for each heads.

Lanturn

Aquapolis

Lanturn

20 / Rare / Pokemon

Set
ECARD2
HP
80
stage
Stage1
evolve From
Chinchou
cost
1
retreat
1

Lightning Ball 20 Conduction 30+ — Discard all Lightning Energy cards attached to Lanturn. Flip a number of coins equal to the number of Lightning Energy cards you discarded. This attack does 30 damage plus 40 more damage for each heads.

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Rare

ECARD2 / 21

Poke-POWER — Ion Coating — You may use this power once during each of your turns (before your attack). All Lightning Energy attached to your Active Pokémon becomes Water Energy for the rest of the turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition. Electric Tackle 20+ — This attack does 20 damage plus 10 damage for each Lightning Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each Lightning Energy attached to it.

Lanturn

Aquapolis

Lanturn

21 / Rare / Pokemon

Set
ECARD2
HP
80
stage
Stage1
evolve From
Chinchou
cost
2
retreat
1

Poke-POWER — Ion Coating — You may use this power once during each of your turns (before your attack). All Lightning Energy attached to your Active Pokémon becomes Water Energy for the rest of the turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition. Electric Tackle 20+ — This attack does 20 damage plus 10 damage for each Lightning Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each Lightning Energy attached to it.

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Rare

ECARD2 / 22

Poke-POWER — Magnetic Flow — Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 2 of your opponent's Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can't be used if Magneton is affected by a Special Condition. Steel Wave 30 — This attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Magneton

Aquapolis

Magneton

22 / Rare / Pokemon

Set
ECARD2
HP
70
stage
Stage1
evolve From
Magnemite
cost
3
retreat
2

Poke-POWER — Magnetic Flow — Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 2 of your opponent's Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can't be used if Magneton is affected by a Special Condition. Steel Wave 30 — This attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

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Rare

ECARD2 / 23

Poke-BODY — Heavyweight — As long as there is a Grass Energy attached to Muk, you must pay an additional ColorlessColorless to retreat it. Burning Sludge 10 — Flip a number of coins equal to the amount of Grass Energy attached to Muk. If any of them are heads, the Defending Pokémon is now Poisoned and Burned.

Muk

Aquapolis

Muk

23 / Rare / Pokemon

Set
ECARD2
HP
70
stage
Stage1
evolve From
Grimer
cost
2
retreat
1

Poke-BODY — Heavyweight — As long as there is a Grass Energy attached to Muk, you must pay an additional ColorlessColorless to retreat it. Burning Sludge 10 — Flip a number of coins equal to the amount of Grass Energy attached to Muk. If any of them are heads, the Defending Pokémon is now Poisoned and Burned.

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Rare

ECARD2 / 24

Poke-POWER — Earth Rage — Once during your turn (before your attack), if Nidoking is your Active Pokémon, you may flip a coin. If heads, put a damage counter on each of your opponent's Benched Pokémon. This power can't be used if Nidoking is affected by a Special Condition. Giant Horn 50+ — Flip a coin. If heads, this attack does 50 damage plus 30 more damage.

Nidoking

Aquapolis

Nidoking

24 / Rare / Pokemon

Set
ECARD2
HP
110
stage
Stage2
evolve From
Nidorino
cost
4
retreat
3

Poke-POWER — Earth Rage — Once during your turn (before your attack), if Nidoking is your Active Pokémon, you may flip a coin. If heads, put a damage counter on each of your opponent's Benched Pokémon. This power can't be used if Nidoking is affected by a Special Condition. Giant Horn 50+ — Flip a coin. If heads, this attack does 50 damage plus 30 more damage.

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Card data: TCGdex. Artwork belongs to its respective owners.