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Unseen Forces

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24 cards on this pageUnseen Forces
Rare

EX10 / 1

Poke-POWER — Energy Connect — As often as you like during your turn (before your attack), you may move a basic Energy card attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Ampharos is affected by a Special Condition. Miraculous Thunder 50 — You may discard all Lightning Energy attached to Ampharos. If you do, the Defending Pokémon is now Burned and Confused.

Ampharos

Unseen Forces

Ampharos

1 / Rare / Pokemon

Set
EX10
HP
120
stage
Stage2
evolve From
Flaaffy
cost
3
retreat
2

Poke-POWER — Energy Connect — As often as you like during your turn (before your attack), you may move a basic Energy card attached to 1 of your Benched Pokémon to your Active Pokémon. This power can't be used if Ampharos is affected by a Special Condition. Miraculous Thunder 50 — You may discard all Lightning Energy attached to Ampharos. If you do, the Defending Pokémon is now Burned and Confused.

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Rare

EX10 / 2

Reactive Poison 10+ — Does 10 damage plus 30 more damage for each Special Condition affecting the Defending Pokémon. Spider Trap — The Defending Pokémon is now Asleep and Poisoned. Before applying this effect, you may switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. If you do, the new Defending Pokémon is now Asleep and Poisoned. Your opponent chooses the Defending Pokémon to switch.

Ariados

Unseen Forces

Ariados

2 / Rare / Pokemon

Set
EX10
HP
70
stage
Stage1
evolve From
Spinarak
cost
1
retreat
1

Reactive Poison 10+ — Does 10 damage plus 30 more damage for each Special Condition affecting the Defending Pokémon. Spider Trap — The Defending Pokémon is now Asleep and Poisoned. Before applying this effect, you may switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. If you do, the new Defending Pokémon is now Asleep and Poisoned. Your opponent chooses the Defending Pokémon to switch.

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Rare

EX10 / 3

Green Dance — Search your deck for up to 2 Grass Pokémon, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If you put any Grass Pokémon into your hand, you may switch Bellossom with 1 of your Benched Pokémon. Full Bloom 50+ — If you have at least 3 Bellossom in play, this attack does 50 damage plus 50 more damage.

Bellossom

Unseen Forces

Bellossom

3 / Rare / Pokemon

Set
EX10
HP
90
stage
Stage2
evolve From
Gloom
cost
1
retreat
1

Green Dance — Search your deck for up to 2 Grass Pokémon, show them to your opponent, and put them into your hand. Shuffle your deck afterward. If you put any Grass Pokémon into your hand, you may switch Bellossom with 1 of your Benched Pokémon. Full Bloom 50+ — If you have at least 3 Bellossom in play, this attack does 50 damage plus 50 more damage.

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Rare

EX10 / 4

Poke-BODY — Intimidating Fang — As long as Feraligatr is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). Pull Away 30 — If your opponent has 5 or more cards in his or her hand, your opponent discards a number of cards until your opponent has 4 cards left in his or her hand. Tonnage 50+ — You may do 50 damage plus 30 more damage. If you do, Feraligatr does 30 damage to itself.

Feraligatr

Unseen Forces

Feraligatr

4 / Rare / Pokemon

Set
EX10
HP
120
stage
Stage2
evolve From
Croconaw
cost
2
retreat
2

Poke-BODY — Intimidating Fang — As long as Feraligatr is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance). Pull Away 30 — If your opponent has 5 or more cards in his or her hand, your opponent discards a number of cards until your opponent has 4 cards left in his or her hand. Tonnage 50+ — You may do 50 damage plus 30 more damage. If you do, Feraligatr does 30 damage to itself.

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Rare

EX10 / 5

Fire Dance 20 — Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon. Multi Burn 40+ — If Flareon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Burned.

Flareon

Unseen Forces

Flareon

5 / Rare / Pokemon

Set
EX10
HP
70
stage
Stage1
evolve From
Eevee
cost
1
retreat
1

Fire Dance 20 — Search your discard pile for a Fire Energy card and attach it to 1 of your Pokémon. Multi Burn 40+ — If Flareon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Burned.

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Rare

EX10 / 6

Spiky Shell 20 — Put 3 damage counters on the Defending Pokémon at the end of your opponent's next turn. Pop 100 — Put 7 damage counters on Forretress. Move all Energy cards attached to Forretress to your Benched Pokémon in any way you like. (Ignore this effect if you don't have any Benched Pokémon.)

Forretress

Unseen Forces

Forretress

6 / Rare / Pokemon

Set
EX10
HP
70
stage
Stage1
evolve From
Pineco
cost
2
retreat
1

Spiky Shell 20 — Put 3 damage counters on the Defending Pokémon at the end of your opponent's next turn. Pop 100 — Put 7 damage counters on Forretress. Move all Energy cards attached to Forretress to your Benched Pokémon in any way you like. (Ignore this effect if you don't have any Benched Pokémon.)

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Rare

EX10 / 7

Poke-BODY — Lonesome — As long as you have less Pokémon in play than your opponent, your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand. Tight Jaw 20 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Flamethrower 70 — Discard a Fire Energy attached to Houndoom.

Houndoom

Unseen Forces

Houndoom

7 / Rare / Pokemon

Set
EX10
HP
70
stage
Stage1
evolve From
Houndour
cost
2
retreat
1

Poke-BODY — Lonesome — As long as you have less Pokémon in play than your opponent, your opponent can't play any Trainer cards (except for Supporter cards) from his or her hand. Tight Jaw 20 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Flamethrower 70 — Discard a Fire Energy attached to Houndoom.

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Rare

EX10 / 8

Attract Current 20 — Flip a coin. If heads, search your deck for a Lightning Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward. Multi Pulse 40+ — If Jolteon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused.

Jolteon

Unseen Forces

Jolteon

8 / Rare / Pokemon

Set
EX10
HP
70
stage
Stage1
evolve From
Eevee
cost
1
retreat
0

Attract Current 20 — Flip a coin. If heads, search your deck for a Lightning Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward. Multi Pulse 40+ — If Jolteon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused.

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Rare

EX10 / 9

Poke-BODY — Healing Aroma — As long as Meganium is your Active Pokémon, remove 1 damage counter from each Pokémon (excluding Pokémon-ex) (both yours and your opponent's) between turns. Bouncy Move 50+ — You may put up to 5 damage counters on Meganium. If you do, this attack does 50 damage plus 10 more damage for each damage counter you put on Meganium in this way.

Meganium

Unseen Forces

Meganium

9 / Rare / Pokemon

Set
EX10
HP
100
stage
Stage2
evolve From
Bayleef
cost
3
retreat
3

Poke-BODY — Healing Aroma — As long as Meganium is your Active Pokémon, remove 1 damage counter from each Pokémon (excluding Pokémon-ex) (both yours and your opponent's) between turns. Bouncy Move 50+ — You may put up to 5 damage counters on Meganium. If you do, this attack does 50 damage plus 10 more damage for each damage counter you put on Meganium in this way.

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Rare

EX10 / 10

Poke-BODY — Super Suction Cups — As long as Octillery is your Active Pokémon, your opponent's Pokémon can't retreat. Standing By — Discard an Energy card attached to Octillery. During your next turn, Octillery's Pulse Blast attack's base damage is 120. Pulse Blast 30

Octillery

Unseen Forces

Octillery

10 / Rare / Pokemon

Set
EX10
HP
80
stage
Stage1
evolve From
Remoraid
cost
1
retreat
1

Poke-BODY — Super Suction Cups — As long as Octillery is your Active Pokémon, your opponent's Pokémon can't retreat. Standing By — Discard an Energy card attached to Octillery. During your next turn, Octillery's Pulse Blast attack's base damage is 120. Pulse Blast 30

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Rare

EX10 / 11

Poke-BODY — Spiral Swirl — If Poliwrath is your Active Pokémon and is Knocked Out by damage from an opponent's attack, the Attacking Pokémon is now Confused. Beatdown 40+ — If the Defending Pokémon is a Darkness Pokémon or has Dark in its name, this attack does 40 damage plus 30 more damage. Hyper Splash 60+ — If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 60 damage plus 30 more damage.

Poliwrath

Unseen Forces

Poliwrath

11 / Rare / Pokemon

Set
EX10
HP
120
stage
Stage2
evolve From
Poliwhirl
cost
2
retreat
2

Poke-BODY — Spiral Swirl — If Poliwrath is your Active Pokémon and is Knocked Out by damage from an opponent's attack, the Attacking Pokémon is now Confused. Beatdown 40+ — If the Defending Pokémon is a Darkness Pokémon or has Dark in its name, this attack does 40 damage plus 30 more damage. Hyper Splash 60+ — If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 60 damage plus 30 more damage.

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Rare

EX10 / 12

Poke-POWER — 3-D Reset — As often as you like during your turn (before your attack), return a Pokémon Tool card attached to 1 of your Pokémon to your hand. This power can't be used if Porygon2 is affected by a Special Condition. Data Retrieval — If you have less than 8 cards in your hand, draw cards until you have 8 cards in your hand. Scramble Trip 40+ — If Porygon2 has a Scramble Energy card attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused.

Porygon2

Unseen Forces

Porygon2

12 / Rare / Pokemon

Set
EX10
HP
70
stage
Stage1
evolve From
Porygon
cost
1
retreat
1

Poke-POWER — 3-D Reset — As often as you like during your turn (before your attack), return a Pokémon Tool card attached to 1 of your Pokémon to your hand. This power can't be used if Porygon2 is affected by a Special Condition. Data Retrieval — If you have less than 8 cards in your hand, draw cards until you have 8 cards in your hand. Scramble Trip 40+ — If Porygon2 has a Scramble Energy card attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Confused.

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Rare

EX10 / 13

Poke-BODY — Dual Armor — As long as Slowbro has any Psychic Energy attached to it, Slowbro is both Water and Psychic type. Parallel Gain 20 — Remove 1 damage counter from each of your Pokémon (including Slowbro). Rolling Tackle 50

Slowbro

Unseen Forces

Slowbro

13 / Rare / Pokemon

Set
EX10
HP
80
stage
Stage1
evolve From
Slowpoke
cost
1
retreat
2

Poke-BODY — Dual Armor — As long as Slowbro has any Psychic Energy attached to it, Slowbro is both Water and Psychic type. Parallel Gain 20 — Remove 1 damage counter from each of your Pokémon (including Slowbro). Rolling Tackle 50

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Rare

EX10 / 14

Poke-POWER — Item Search — Once during your turn (before your attack), you may search your deck for a Pokémon Tool card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Slowking is affected by a Special Condition. Aftermath 20+ — Does 20 damage plus 10 more damage for each Pokémon Tool card in your discard pile. You can't add more than 60 damage in this way.

Slowking

Unseen Forces

Slowking

14 / Rare / Pokemon

Set
EX10
HP
70
stage
Stage1
evolve From
Slowpoke
cost
2
retreat
1

Poke-POWER — Item Search — Once during your turn (before your attack), you may search your deck for a Pokémon Tool card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This power can't be used if Slowking is affected by a Special Condition. Aftermath 20+ — Does 20 damage plus 10 more damage for each Pokémon Tool card in your discard pile. You can't add more than 60 damage in this way.

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Rare

EX10 / 15

Copy — Choose 1 of the Defending Pokémon's attacks. Copy copies that attack. This attack does nothing if Sudowoodo doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Sudowoodo performs that attack. Karate Chop 50- — Does 50 damage minus 10 damage for each damage counter on Sudowoodo.

Sudowoodo

Unseen Forces

Sudowoodo

15 / Rare / Pokemon

Set
EX10
HP
60
stage
Basic
cost
1
retreat
1

Copy — Choose 1 of the Defending Pokémon's attacks. Copy copies that attack. This attack does nothing if Sudowoodo doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Sudowoodo performs that attack. Karate Chop 50- — Does 50 damage minus 10 damage for each damage counter on Sudowoodo.

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Rare

EX10 / 16

Dazzle Dance — Each Defending Pokémon is now Confused. Green Blast 20+ — Does 20 damage plus 10 more damage for each Grass Energy attached to all of your Pokémon.

Sunflora

Unseen Forces

Sunflora

16 / Rare / Pokemon

Set
EX10
HP
70
stage
Stage1
evolve From
Sunkern
cost
1
retreat
1

Dazzle Dance — Each Defending Pokémon is now Confused. Green Blast 20+ — Does 20 damage plus 10 more damage for each Grass Energy attached to all of your Pokémon.

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Rare

EX10 / 17

Poke-BODY — Burning Aura — As long as Typhlosion is your Active Pokémon, put 1 damage counter on each Active Pokémon (both yours and your opponent's) between turns. Flickering Flames 20 — The Defending Pokémon is now Asleep. Rage 50+ — Does 50 damage plus 10 more damage for each damage counter on Typhlosion.

Typhlosion

Unseen Forces

Typhlosion

17 / Rare / Pokemon

Set
EX10
HP
110
stage
Stage2
evolve From
Quilava
cost
1
retreat
1

Poke-BODY — Burning Aura — As long as Typhlosion is your Active Pokémon, put 1 damage counter on each Active Pokémon (both yours and your opponent's) between turns. Flickering Flames 20 — The Defending Pokémon is now Asleep. Rage 50+ — Does 50 damage plus 10 more damage for each damage counter on Typhlosion.

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Rare

EX10 / 18

Poke-BODY — Intimidating Ring — As long as Ursaring is your Active Pokémon, your opponent's Basic Pokémon can't attack or use any Poké-Powers. Drag Off 20 — Before doing damage, you may switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. If you do, this attack does 20 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. Rock Smash 40+ — Flip a coin. If heads, this attack does 40 damage plus 20 more damage.

Ursaring

Unseen Forces

Ursaring

18 / Rare / Pokemon

Set
EX10
HP
80
stage
Stage1
evolve From
Teddiursa
cost
2
retreat
2

Poke-BODY — Intimidating Ring — As long as Ursaring is your Active Pokémon, your opponent's Basic Pokémon can't attack or use any Poké-Powers. Drag Off 20 — Before doing damage, you may switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. If you do, this attack does 20 damage to the new Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. Rock Smash 40+ — Flip a coin. If heads, this attack does 40 damage plus 20 more damage.

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Rare

EX10 / 19

Aqua Supply 20 — You may attach a basic Energy card from your hand to 1 of your Pokémon. Multi Bubble 40+ — If Vaporeon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Asleep.

Vaporeon

Unseen Forces

Vaporeon

19 / Rare / Pokemon

Set
EX10
HP
70
stage
Stage1
evolve From
Eevee
cost
1
retreat
1

Aqua Supply 20 — You may attach a basic Energy card from your hand to 1 of your Pokémon. Multi Bubble 40+ — If Vaporeon has 3 or more different types of basic Energy cards attached to it, this attack does 40 damage plus 20 more damage and the Defending Pokémon is now Asleep.

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Rare

EX10 / 20

Hyper Healing — Remove 1 damage counter and all Special Conditions from each of your Active Pokémon. Double Tackle — Does 20 damage to each Defending Pokémon.

Chansey

Unseen Forces

Chansey

20 / Rare / Pokemon

Set
EX10
HP
90
stage
Basic
cost
1
retreat
2

Hyper Healing — Remove 1 damage counter and all Special Conditions from each of your Active Pokémon. Double Tackle — Does 20 damage to each Defending Pokémon.

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Rare

EX10 / 21

Poke-POWER — Baby Evolution — Once during your turn (before your attack), you may put Clefairy from your hand onto Cleffa (this counts as evolving Cleffa) and remove all damage counters from Cleffa. Eeeeeeek — Shuffle your hand into your deck, then draw 6 cards.

Cleffa

Unseen Forces

Cleffa

21 / Rare / Pokemon

Set
EX10
HP
50
stage
Basic
cost
1
retreat
1

Poke-POWER — Baby Evolution — Once during your turn (before your attack), you may put Clefairy from your hand onto Cleffa (this counts as evolving Cleffa) and remove all damage counters from Cleffa. Eeeeeeek — Shuffle your hand into your deck, then draw 6 cards.

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Rare

EX10 / 22

Poke-BODY — Stages of Evolution — As long as Electabuzz is an Evolved Pokémon, damage done by attacks from your opponent's Pokémon that has any Special Energy cards attached to it is reduced by 40 (after applying Weakness and Resistance). Double Shock 10x — Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokémon is now Paralyzed. Luster Blast 70 — Discard 3 Energy attached to Electabuzz.

Electabuzz

Unseen Forces

Electabuzz

22 / Rare / Pokemon

Set
EX10
HP
70
stage
Basic
cost
2
retreat
1

Poke-BODY — Stages of Evolution — As long as Electabuzz is an Evolved Pokémon, damage done by attacks from your opponent's Pokémon that has any Special Energy cards attached to it is reduced by 40 (after applying Weakness and Resistance). Double Shock 10x — Flip 2 coins. This attack does 10 damage times the number of heads. If either of the coins is heads, the Defending Pokémon is now Paralyzed. Luster Blast 70 — Discard 3 Energy attached to Electabuzz.

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Rare

EX10 / 23

Poke-POWER — Baby Evolution — Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. Magnetic Trip 10 — If Low Pressure System is in play, the Defending Pokémon is now Confused.

Elekid

Unseen Forces

Elekid

23 / Rare / Pokemon

Set
EX10
HP
50
stage
Basic
cost
1
retreat
1

Poke-POWER — Baby Evolution — Once during your turn (before your attack), you may put Electabuzz from your hand onto Elekid (this counts as evolving Elekid) and remove all damage counters from Elekid. Magnetic Trip 10 — If Low Pressure System is in play, the Defending Pokémon is now Confused.

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Rare

EX10 / 24

Poke-BODY — Stages of Evolution — As long as Hitmonchan is an Evolved Pokémon, Hitmonchan gets +30 HP. Heavy Punch 10x — Does 10 damage times the number of your opponent's Benched Pokémon. Speedy Uppercut 50 — This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

Hitmonchan

Unseen Forces

Hitmonchan

24 / Rare / Pokemon

Set
EX10
HP
70
stage
Basic
cost
2
retreat
1

Poke-BODY — Stages of Evolution — As long as Hitmonchan is an Evolved Pokémon, Hitmonchan gets +30 HP. Heavy Punch 10x — Does 10 damage times the number of your opponent's Benched Pokémon. Speedy Uppercut 50 — This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.

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Card data: TCGdex. Artwork belongs to its respective owners.