Bad News — If the number of cards in your opponent's hand is at least 6, choose a number of cards there, without looking, until your opponent has 5 cards left. Have your opponent discard the cards you chose.
Prize Count 20+ — If you have more Prize cards left than your opponent, this attack does 20 damage plus 20 more damage.
Holo Rare
EX3 / 2
Dragon Dance — During your next turn, if any of your current Active Pokémon does damage to any Defending Pokémon, this attack does 40 more damage (before applying Weakness and Resistance).
Dragon Song 30 — Each Defending Pokémon is now Asleep.
Holo Rare
EX3 / 3
Poke-BODY — Power Pinchers — As long as Crawdaunt is your Active Pokémon, when any of your Active Pokémon does damage to the Defending Pokémon, the attack does 10 more damage (before applying Weakness and Resistance).
Guillotine 50
Holo Rare
EX3 / 4
Energy Shower — Attach any number of basic Energy cards from your hand to your Pokémon in any way you like.
Rainbow Burn 30+ — Does 30 damage plus 10 more damage for each type of basic Energy card attached to Flygon.
Holo Rare
EX3 / 5
Rock Vengeance 20+ — Does 20 damage plus 10 more damage for each damage counter on all of your Active Pokémon.
Rock Slide 60 — Does 20 damage to 2 of your opponent's Benched Pokémon (1 if there is only 1). (Don't apply Weakness and Resistance for Benched Pokémon.)
Holo Rare
EX3 / 6
Psychic Boom 20+ — Does 20 damage plus 10 more damage for each Energy attached to the Defending Pokémon.
Mind Trip 50 — If Grumpig and the Defending Pokémon have the same amount of Energy attached to them, the Defending Pokémon is now Confused.
Holo Rare
EX3 / 7
Poke-BODY — Chain of Events — As long as Minun is your Active Pokémon, whenever your other Active Pokémon, if any, attacks, you may use Cheer On after the first attack (you still need the necessary Energy to use Cheer On). You can't use Cheer On more than once in this way even if your other Active Pokémon has the Chain of Events Poké-Body.
Cheer On — Remove 1 damage counter from each of your Pokémon (including Minun).
Special Circuit — Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. If you choose Pokémon that has a Poké-Power or Poké-Body, this attack does 40 damage instead. (Don't apply Weakness and Resistance for Benched Pokémon.)
Holo Rare
EX3 / 8
Poke-BODY — Chain of Events — As long as Plusle is your Active Pokémon, whenever your other Active Pokémon, if any, attacks, you may use Cheer On after the first attack (you still need the necessary Energy to use Cheer On). You can't use Cheer On more than once in this way even if your other Active Pokémon has the Chain of Events Poké-Body.
Cheer On — Remove 1 damage counter from each of your Pokémon (including Plusle).
Extra Circuit — Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. If you choose Pokémon-ex, this attack does 40 damage instead. (Don't apply Weakness and Resistance for Benched Pokémon.)
Holo Rare
EX3 / 9
Poke-BODY — Thick Skin — Roselia can't be affected by any Special Conditions.
Speed Growth — Attach up to 2 Grass Energy cards from your hand to your Pokémon in any way you like.
Sleep Powder 10 — The Defending Pokémon is now Asleep.
Holo Rare
EX3 / 10
Poke-POWER — Dragon Wind — Once during your turn (before your attack), if Salamence is your Active Pokémon, you may switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. This power can't be used if Salamence is affected by a Special Condition.
Agility 20 — Flip a coin. If heads, prevent all effects of an attack, including damage, done to Salamence during your opponent's next turn.
Dragon Claw 60
Holo Rare
EX3 / 11
Poke-BODY — Wonder Guard — Prevent all effects of attacks, including damage, done to Shedinja by your opponent's Evolved Pokémon and Pokémon-ex.
Damage Curse — Put 1 damage counter, plus 1 more damage counter for each damage counter on Shedinja, on the Defending Pokémon.
Holo Rare
EX3 / 12
Power Generation — Search your discard pile for up to 2 basic Energy cards, show them to your opponent, and put them into your hand.
Scorching Smoke — The Defending Pokémon is now Burned. Flip a coin. If tails, discard a Fire Energy card attached to Torkoal.
Rare
EX3 / 13
Poison Claws 10 — Flip a coin. If heads, the Defending Pokémon is now Poisoned.
Rend 30+ — If the Defending Pokémon has any damage counters on it, this attack does 30 damage plus 30 more damage.
Rare
EX3 / 14
Dazzle Blast 20 — Flip a coin. If heads, the Defending Pokémon is now Confused.
Healing Wave 30 — Remove 1 damage counter from each of your Active Pokémon.
Rare
EX3 / 15
Poke-BODY — Sand Guard — Whenever Flygon would be damaged by your opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 20.
Air Slash 60 — Flip a coin. If tails, discard an Energy card attached to Flygon.
Rare
EX3 / 16
Synchronized Search — If Girafarig and the Defending Pokémon have the same amount of Energy attached to them, pick any 1 card from your deck and put it into your hand. Shuffle your deck afterward.
Breaking Impact — Choose 1 of your opponent's Pokémon. This attack does 10 damage for each Colorless Energy in that Pokémon's Retreat Cost to that Pokémon (after applying effects to the Retreat Cost). (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare
EX3 / 17
Poke-POWER — Magnetic Field — Once during your turn (before your attack), if you have basic Energy cards in your discard pile, you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile, show them to your opponent, and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition.
Magnetic Force 10× — Does 10 damage times the amount of Energy attached to all of your Pokémon (including Magneton).
Rare
EX3 / 18
Poke-POWER — Loose Shell — Once during your turn, when you play Ninjask from your hand to evolve 1 of your Pokémon, you may search your deck for Shedinja and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. Shuffle your deck afterward.
Quick Touch 30 — You may switch Ninjask with 1 of your Benched Pokémon. If you do, you may move any number of Grass Energy cards attached to Ninjask to the new Active Pokémon.
Rare
EX3 / 19
Poke-BODY — Intimidating Fang — As long as Salamence is your Active Pokémon, any damage done to your Pokémon by an opponent's attack is reduced by 10 (before applying Weakness and Resistance).
Dragon Flame 40+ — You may discard an Energy card attached to Salamence. If you do, this attack does 40 damage plus 20 more damage.
Rare
EX3 / 20
Scrunch — Flip a coin. If heads, prevent all damage done to Shelgon during your opponent's next turn. (Any other effects of attacks still happen.)
Rolling Attack 50
Rare
EX3 / 21
Pick On — If the number of cards in your opponent's hand is at least 6, look at his or her hand. Choose a number of cards there until your opponent has 5 cards left in his or her hand and have your opponent shuffle the cards you chose into his or her deck.
Power Count 20+ — Count the amount of Energy attached to all of your Pokémon and all of your opponent's Pokémon. If your Pokémon have less Energy than your opponent's, this attack does 20 damage plus 30 more damage.
Rare
EX3 / 22
Quick Charge — Search your deck for up to 3 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Dragon Spark — Flip a coin. If heads, this attack does 20 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Uncommon
EX3 / 23
Paralyzing Gaze — Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Combustion 20
Uncommon
EX3 / 24
Super Singe 20 — Flip a coin. If heads, the Defending Pokémon is now Burned.
Ram 50
Card data: TCGdex. Artwork belongs to its respective owners.