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Gym Heroes

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24 cards on this pageGym Heroes
Holo Rare

GYM1 / 1

Phoenix Flame 90 — Flip a coin. If tails, shuffle Blaine's Moltres and all cards attached to it into your deck (after doing damage).

Blaine's Moltres

Gym Heroes

Blaine's Moltres

1 / Holo Rare / Pokemon

Set
GYM1
HP
90
stage
Basic
cost
5
retreat
3

Phoenix Flame 90 — Flip a coin. If tails, shuffle Blaine's Moltres and all cards attached to it into your deck (after doing damage).

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Holo Rare

GYM1 / 2

Pokemon Power — Bench Guard — As long as Brock's Rhydon is Benched, whenever 1 of your Benched Pokémon is damaged, you may do 10 of that damage to Brock's Rhydon instead. (If more than 1 of your Benched Pokémon is damaged at the same time, you may use this power once for each of them.) Lariat — Flip a coin. If tails, this attack does nothing.

Brock's Rhydon

Gym Heroes

Brock's Rhydon

2 / Holo Rare / Pokemon

Set
GYM1
HP
80
stage
Stage1
evolve From
Rhyhorn
cost
4
retreat
3

Pokemon Power — Bench Guard — As long as Brock's Rhydon is Benched, whenever 1 of your Benched Pokémon is damaged, you may do 10 of that damage to Brock's Rhydon instead. (If more than 1 of your Benched Pokémon is damaged at the same time, you may use this power once for each of them.) Lariat — Flip a coin. If tails, this attack does nothing.

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Holo Rare

GYM1 / 3

Fairy Power — Flip a coin. If heads, you may return any number of your Pokémon in play and all cards attached to them to your hand. Moon Impact 30

Erika's Clefable

Gym Heroes

Erika's Clefable

3 / Holo Rare / Pokemon

Set
GYM1
HP
70
stage
Stage1
evolve From
Clefairy
cost
1
retreat
2

Fairy Power — Flip a coin. If heads, you may return any number of your Pokémon in play and all cards attached to them to your hand. Moon Impact 30

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Holo Rare

GYM1 / 4

Blizzard 30 — Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Take Away — Shuffle Erika's Dragonair and all cards attached to it into your deck. Then, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck.

Erika's Dragonair

Gym Heroes

Erika's Dragonair

4 / Holo Rare / Pokemon

Set
GYM1
HP
80
stage
Stage1
evolve From
Dratini
cost
3
retreat
2

Blizzard 30 — Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Take Away — Shuffle Erika's Dragonair and all cards attached to it into your deck. Then, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck.

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Holo Rare

GYM1 / 5

Pokemon Power — Pollen Defense — If an attack does damage to Erika's Vileplume while it's your Active Pokémon (even if it's Knocked Out), flip a coin. If heads, your opponent's Active Pokémon is now Confused. This power works even while Erika's Vileplume is Asleep, Confused, or Paralyzed. Mega Drain 30 — If Erika's Vileplume does damage to the Defending Pokémon (after applying Weakness and Resistance), remove a number of damage counters from Erika's Vileplume equal to half the damage done to the Defending Pokémon (rounded up to the nearest 10). If Erika's Vileplume has fewer damage counters than that, remove all of them.

Erika's Vileplume

Gym Heroes

Erika's Vileplume

5 / Holo Rare / Pokemon

Set
GYM1
HP
80
stage
Stage2
evolve From
Gloom
cost
3
retreat
2

Pokemon Power — Pollen Defense — If an attack does damage to Erika's Vileplume while it's your Active Pokémon (even if it's Knocked Out), flip a coin. If heads, your opponent's Active Pokémon is now Confused. This power works even while Erika's Vileplume is Asleep, Confused, or Paralyzed. Mega Drain 30 — If Erika's Vileplume does damage to the Defending Pokémon (after applying Weakness and Resistance), remove a number of damage counters from Erika's Vileplume equal to half the damage done to the Defending Pokémon (rounded up to the nearest 10). If Erika's Vileplume has fewer damage counters than that, remove all of them.

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Holo Rare

GYM1 / 6

Charge — Take up to 2 Lightning Energy cards from your discard pile and attach them to Lt. Surge's Electabuzz. Discharge 30x — Discard all Lightning Energy cards attached to Lt. Surge's Electabuzz in order to use this attack. Flip a number of coins equal to the number of Lightning Energy cards you discarded. This attack does 30 damage times the number of heads.

Lt. Surge's Electabuzz

Gym Heroes

Lt. Surge's Electabuzz

6 / Holo Rare / Pokemon

Set
GYM1
HP
70
stage
Basic
evolve From
Elekid
cost
1
retreat
2

Charge — Take up to 2 Lightning Energy cards from your discard pile and attach them to Lt. Surge's Electabuzz. Discharge 30x — Discard all Lightning Energy cards attached to Lt. Surge's Electabuzz in order to use this attack. Flip a number of coins equal to the number of Lightning Energy cards you discarded. This attack does 30 damage times the number of heads.

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Holo Rare

GYM1 / 7

Repeating Drill 10x — Flip 5 coins. This attack does 10 damage times the number of heads. Clutch 30 — The Defending Pokémon can't retreat during your opponent's next turn.

Lt. Surge's Fearow

Gym Heroes

Lt. Surge's Fearow

7 / Holo Rare / Pokemon

Set
GYM1
HP
70
stage
Stage1
evolve From
Spearow
cost
2
retreat
0

Repeating Drill 10x — Flip 5 coins. This attack does 10 damage times the number of heads. Clutch 30 — The Defending Pokémon can't retreat during your opponent's next turn.

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Holo Rare

GYM1 / 8

Pokemon Power — Energy Charge — As often as you like during your turn (before your attack), if Lt. Surge's Magneton is your Active Pokémon, you may take 1 Lightning Energy card attached to 1 of your Pokémon and attach it to Lt. Surge's Magneton. This power can't be used if Lt. Surge's Magneton is Asleep, Confused, or Paralyzed. Mega Shock 50 — Flip a coin. If tails, Lt. Surge's Magneton does 20 damage to itself.

Lt. Surge's Magneton

Gym Heroes

Lt. Surge's Magneton

8 / Holo Rare / Pokemon

Set
GYM1
HP
70
stage
Stage1
cost
4
retreat
2

Pokemon Power — Energy Charge — As often as you like during your turn (before your attack), if Lt. Surge's Magneton is your Active Pokémon, you may take 1 Lightning Energy card attached to 1 of your Pokémon and attach it to Lt. Surge's Magneton. This power can't be used if Lt. Surge's Magneton is Asleep, Confused, or Paralyzed. Mega Shock 50 — Flip a coin. If tails, Lt. Surge's Magneton does 20 damage to itself.

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Holo Rare

GYM1 / 9

Tail Snap 20 Knockout Needle 30+ — Flip 2 coins. If both of them are heads, this attack does 30 damage plus 60 more damage. If 1 or both of them are tails, this attack does 30 damage.

Misty's Seadra

Gym Heroes

Misty's Seadra

9 / Holo Rare / Pokemon

Set
GYM1
HP
70
stage
Stage1
evolve From
Horsea
cost
1
retreat
1

Tail Snap 20 Knockout Needle 30+ — Flip 2 coins. If both of them are heads, this attack does 30 damage plus 60 more damage. If 1 or both of them are tails, this attack does 30 damage.

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Holo Rare

GYM1 / 10

Pokemon Power — Flee — If an attack does damage to Misty's Tentacruel while it's your Active Pokémon, you may switch it with 1 of your Benched Pokémon, which prevents all other effects of that attack on Misty's Tentacruel. This power can't be used if Misty's Tentacruel is already Asleep, Confused, or Paralyzed. Jellyfish Poison — Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Confused.

Misty's Tentacruel

Gym Heroes

Misty's Tentacruel

10 / Holo Rare / Pokemon

Set
GYM1
HP
70
stage
Stage1
evolve From
Tentacool
cost
4
retreat
0

Pokemon Power — Flee — If an attack does damage to Misty's Tentacruel while it's your Active Pokémon, you may switch it with 1 of your Benched Pokémon, which prevents all other effects of that attack on Misty's Tentacruel. This power can't be used if Misty's Tentacruel is already Asleep, Confused, or Paralyzed. Jellyfish Poison — Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Confused.

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Holo Rare

GYM1 / 11

Crosscounter — If an attack does damage to Rocket's Hitmonchan during your opponent's next turn (even if Rocket's Hitmonchan is Knocked Out), flip a coin. If heads, Rocket's Hitmonchan attacks your opponent's Active Pokémon for double that amount of damage. (If Rocket's Hitmonchan takes 20 damage, it does 40 damage to that Pokémon.) Magnum Punch 50

Rocket's Hitmonchan

Gym Heroes

Rocket's Hitmonchan

11 / Holo Rare / Pokemon

Set
GYM1
HP
60
stage
Basic
evolve From
Tyrogue
cost
1
retreat
1

Crosscounter — If an attack does damage to Rocket's Hitmonchan during your opponent's next turn (even if Rocket's Hitmonchan is Knocked Out), flip a coin. If heads, Rocket's Hitmonchan attacks your opponent's Active Pokémon for double that amount of damage. (If Rocket's Hitmonchan takes 20 damage, it does 40 damage to that Pokémon.) Magnum Punch 50

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Holo Rare

GYM1 / 12

Pokemon Power — Rebirth — When Rocket's Moltres is Knocked Out, you may return it to your hand after discarding it. This power can't be used if Rocket's Moltres is Asleep, Confused, or Paralyzed when it is Knocked Out. Fire Wall 40 — If an attack does damage to Rocket's Moltres during your opponent's next turn (even if Rocket's Moltres is Knocked Out), Rocket's Moltres attacks your opponent's Active Pokémon for 10 damage. (Apply Weakness and Resistance.)

Rocket's Moltres

Gym Heroes

Rocket's Moltres

12 / Holo Rare / Pokemon

Set
GYM1
HP
60
stage
Basic
cost
3
retreat
2

Pokemon Power — Rebirth — When Rocket's Moltres is Knocked Out, you may return it to your hand after discarding it. This power can't be used if Rocket's Moltres is Asleep, Confused, or Paralyzed when it is Knocked Out. Fire Wall 40 — If an attack does damage to Rocket's Moltres during your opponent's next turn (even if Rocket's Moltres is Knocked Out), Rocket's Moltres attacks your opponent's Active Pokémon for 10 damage. (Apply Weakness and Resistance.)

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Holo Rare

GYM1 / 13

Shadow Images — Whenever Rocket's Scyther is attacked, your opponent flips a coin. If tails, that attack does no damage to Rocket's Scyther. (Any other effects of the attack still happen.) This effect lasts until Rocket's Scyther takes damage (or is Benched or is evolved). Blinding Scythe 40

Rocket's Scyther

Gym Heroes

Rocket's Scyther

13 / Holo Rare / Pokemon

Set
GYM1
HP
60
stage
Basic
cost
1
retreat
1

Shadow Images — Whenever Rocket's Scyther is attacked, your opponent flips a coin. If tails, that attack does no damage to Rocket's Scyther. (Any other effects of the attack still happen.) This effect lasts until Rocket's Scyther takes damage (or is Benched or is evolved). Blinding Scythe 40

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Holo Rare

GYM1 / 14

Pain Amplifier — Put a damage counter on each of your opponent's Pokémon has already has any damage counters on it. Call of the Night 40 — Unless this attack Knocks Out the Defending Pokémon, flip 2 coins. If both of them are heads, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck.

Sabrina's Gengar

Gym Heroes

Sabrina's Gengar

14 / Holo Rare / Pokemon

Set
GYM1
HP
80
stage
Stage2
evolve From
Haunter
cost
1
retreat
1

Pain Amplifier — Put a damage counter on each of your opponent's Pokémon has already has any damage counters on it. Call of the Night 40 — Unless this attack Knocks Out the Defending Pokémon, flip 2 coins. If both of them are heads, your opponent shuffles his or her Active Pokémon and all cards attached to it into his or her deck.

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Holo Rare

GYM1 / 15

Remove 1 damage counter from each of your Pokémon that has any damage counters on it.

Brock

Gym Heroes

Brock

15 / Holo Rare / Trainer

Set
GYM1
cost
0

Remove 1 damage counter from each of your Pokémon that has any damage counters on it.

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Holo Rare

GYM1 / 16

You may draw up to 3 cards, then your opponent may draw up to 3 cards.

Erika

Gym Heroes

Erika

16 / Holo Rare / Trainer

Set
GYM1
cost
0

You may draw up to 3 cards, then your opponent may draw up to 3 cards.

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Holo Rare

GYM1 / 17

You can play this card only if you have at least 1 Basic Pokémon card in your hand. Put a Basic Pokémon card from your hand into play as your Active Pokémon. Put your old Active Pokémon onto your Bench. (You can't play this card if your Bench is full.)

Lt. Surge

Gym Heroes

Lt. Surge

17 / Holo Rare / Trainer

Set
GYM1
cost
0

You can play this card only if you have at least 1 Basic Pokémon card in your hand. Put a Basic Pokémon card from your hand into play as your Active Pokémon. Put your old Active Pokémon onto your Bench. (You can't play this card if your Bench is full.)

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Holo Rare

GYM1 / 18

Discard 2 of the other cards in your hand in order to play this card. If this turn's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), and if the attacking Pokémon has Misty in its name, the attack does 20 more damage to the Defending Pokémon.

Misty

Gym Heroes

Misty

18 / Holo Rare / Trainer

Set
GYM1
cost
0

Discard 2 of the other cards in your hand in order to play this card. If this turn's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), and if the attacking Pokémon has Misty in its name, the attack does 20 more damage to the Defending Pokémon.

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Holo Rare

GYM1 / 19

Flip a coin. If heads, choose up to 3 cards at random from your opponent's hand (don't look at them). Your opponent shuffles those cards into his or her deck.

The Rocket's Trap

Gym Heroes

The Rocket's Trap

19 / Holo Rare / Trainer

Set
GYM1
cost
0

Flip a coin. If heads, choose up to 3 cards at random from your opponent's hand (don't look at them). Your opponent shuffles those cards into his or her deck.

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Rare

GYM1 / 20

Rock Slide 20 — If your opponent has any Benched Pokémon, choose up to 3 of them. This attack does 10 damgae to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Fissure 50

Brock's Golem

Gym Heroes

Brock's Golem

20 / Rare / Pokemon

Set
GYM1
HP
90
stage
Stage2
evolve From
Graveler
cost
3
retreat
4

Rock Slide 20 — If your opponent has any Benched Pokémon, choose up to 3 of them. This attack does 10 damgae to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Fissure 50

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Rare

GYM1 / 21

Bind 20 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Tunneling 20 — If your opponent has any Benched Pokémon, choose up to 2 of them. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Brock's Onix can't attack during your next turn.

Brock's Onix

Gym Heroes

Brock's Onix

21 / Rare / Pokemon

Set
GYM1
HP
70
stage
Basic
cost
2
retreat
2

Bind 20 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Tunneling 20 — If your opponent has any Benched Pokémon, choose up to 2 of them. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Brock's Onix can't attack during your next turn.

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Rare

GYM1 / 22

Horn Toss 20 — If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) Take Down 40 — Brock's Rhyhorn does 10 damage to itself.

Brock's Rhyhorn

Gym Heroes

Brock's Rhyhorn

22 / Rare / Pokemon

Set
GYM1
HP
60
stage
Basic
cost
2
retreat
2

Horn Toss 20 — If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. (Do the damage before switching the Pokémon.) Take Down 40 — Brock's Rhyhorn does 10 damage to itself.

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Rare

GYM1 / 23

Needles — Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. Sandstorm 20 — If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

Brock's Sandslash

Gym Heroes

Brock's Sandslash

23 / Rare / Pokemon

Set
GYM1
HP
60
stage
Stage1
evolve From
Sandshrew
cost
2
retreat
1

Needles — Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. Sandstorm 20 — If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

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Rare

GYM1 / 24

Alert — Draw a card. Then, switch Brock's Zubat with 1 of your Benched Pokémon. You can't use this attack if your Bench is empty. Wing Attack 20

Brock's Zubat

Gym Heroes

Brock's Zubat

24 / Rare / Pokemon

Set
GYM1
HP
30
stage
Basic
cost
1
retreat
0

Alert — Draw a card. Then, switch Brock's Zubat with 1 of your Benched Pokémon. You can't use this attack if your Bench is empty. Wing Attack 20

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Card data: TCGdex. Artwork belongs to its respective owners.