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Neo Genesis

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24 cards on this pageNeo Genesis
Rare

NEO1 / 1

Gigaspark 40 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Ampharos

Neo Genesis

Ampharos

1 / Rare / Pokemon

Set
NEO1
HP
80
stage
Stage2
evolve From
Flaaffy
cost
3
retreat
2

Gigaspark 40 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

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Rare

NEO1 / 2

Tackle 20 Bubble Shower 30 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Azumarill

Neo Genesis

Azumarill

2 / Rare / Pokemon

Set
NEO1
HP
70
stage
Stage1
evolve From
Marill
cost
2
retreat
1

Tackle 20 Bubble Shower 30 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

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Rare

NEO1 / 3

Sweet Nectar — Flip a coin. If heads, remove all damage counters from 1 of your Pokémon. Flower Dance 30x — Does 30 damage times the number of cards with Bellossom in their names that you have in play (including this one).

Bellossom

Neo Genesis

Bellossom

3 / Rare / Pokemon

Set
NEO1
HP
70
stage
Stage2
evolve From
Gloom
cost
1
retreat
2

Sweet Nectar — Flip a coin. If heads, remove all damage counters from 1 of your Pokémon. Flower Dance 30x — Does 30 damage times the number of cards with Bellossom in their names that you have in play (including this one).

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Rare

NEO1 / 4

Pokemon Power — Berserk — When you play Feraligatr from your hand, flip a coin. If heads, discard the top 5 cards from your opponent's deck. If tails, discard the top 5 cards from your deck. Chomp 50+ — Flip a number of coins equal to the number of damage counters on Feraligatr. This attack does 50 damage plus 10 more damage for each heads.

Feraligatr

Neo Genesis

Feraligatr

4 / Rare / Pokemon

Set
NEO1
HP
100
stage
Stage2
evolve From
Croconaw
cost
4
retreat
3

Pokemon Power — Berserk — When you play Feraligatr from your hand, flip a coin. If heads, discard the top 5 cards from your opponent's deck. If tails, discard the top 5 cards from your deck. Chomp 50+ — Flip a number of coins equal to the number of damage counters on Feraligatr. This attack does 50 damage plus 10 more damage for each heads.

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Rare

NEO1 / 5

Pokemon Power — Downpour — As often as you like during your turn (before your attack, you may discard a -Energy card from your hand. This power can´t be used if Feligatr is Asleep, Confused, or Paralyzed. Riptide 10+ — Does 10 damage plus 10 damage times the number of Energy cards in your discard pile. Then, shuffle all Energy cards from your discard pile into your deck.

Feraligatr

Neo Genesis

Feraligatr

5 / Rare / Pokemon

Set
NEO1
HP
120
stage
Stage2
evolve From
Croconaw
cost
3
retreat
3

Pokemon Power — Downpour — As often as you like during your turn (before your attack, you may discard a -Energy card from your hand. This power can´t be used if Feligatr is Asleep, Confused, or Paralyzed. Riptide 10+ — Does 10 damage plus 10 damage times the number of Energy cards in your discard pile. Then, shuffle all Energy cards from your discard pile into your deck.

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Rare

NEO1 / 6

Pokemon Power — Final Blow — If Heracross's remaining HP are 20 or less, you may make its Megahorn attack's base damage 120 instead of 60. This power can't be used if Heracross is Asleep, Confused, or Paralyzed. Megahorn 60 — Flip a coin. If tails, this attack does nothing.

Heracross

Neo Genesis

Heracross

6 / Rare / Pokemon

Set
NEO1
HP
60
stage
Basic
cost
3
retreat
2

Pokemon Power — Final Blow — If Heracross's remaining HP are 20 or less, you may make its Megahorn attack's base damage 120 instead of 60. This power can't be used if Heracross is Asleep, Confused, or Paralyzed. Megahorn 60 — Flip a coin. If tails, this attack does nothing.

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Rare

NEO1 / 7

Sleep Powder 20 — The Defending Pokémon is now Asleep. Leech Seed 20 — If this attack damages the Defending Pokémon (after applying Weakness and Resistance), remove 1 damage counter from Jumpluff, if it has any.

Jumpluff

Neo Genesis

Jumpluff

7 / Rare / Pokemon

Set
NEO1
HP
70
stage
Stage2
evolve From
Skiploom
cost
1

Sleep Powder 20 — The Defending Pokémon is now Asleep. Leech Seed 20 — If this attack damages the Defending Pokémon (after applying Weakness and Resistance), remove 1 damage counter from Jumpluff, if it has any.

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Rare

NEO1 / 8

Agility 30 — Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Kingdra. Dragon Tornado 50 — If this attack doesn't Knock Out the Defending Pokémon, and if there are any Pokémon on your opponent's Bench, choose 1 of them and switch it with the Defending Pokémon.

Kingdra

Neo Genesis

Kingdra

8 / Rare / Pokemon

Set
NEO1
HP
90
stage
Stage2
evolve From
Seadra
cost
3
retreat
2

Agility 30 — Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Kingdra. Dragon Tornado 50 — If this attack doesn't Knock Out the Defending Pokémon, and if there are any Pokémon on your opponent's Bench, choose 1 of them and switch it with the Defending Pokémon.

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Rare

NEO1 / 9

Elemental Blast 90 — Discard a Energy card, a Energy card, and a Energy card attached to Lugia in order to use this attack.

Lugia

Neo Genesis

Lugia

9 / Rare / Pokemon

Set
NEO1
HP
90
stage
Basic
cost
3
retreat
2

Elemental Blast 90 — Discard a Energy card, a Energy card, and a Energy card attached to Lugia in order to use this attack.

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Rare

NEO1 / 10

Pokemon Power — Herbal Scent — When you play Meganium from your hand, you may flip a coin. If heads, remove all damage counters from all Grass Pokémon in play. Body Slam 40 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Meganium

Neo Genesis

Meganium

10 / Rare / Pokemon

Set
NEO1
HP
100
stage
Stage2
evolve From
Bayleef
cost
4
retreat
3

Pokemon Power — Herbal Scent — When you play Meganium from your hand, you may flip a coin. If heads, remove all damage counters from all Grass Pokémon in play. Body Slam 40 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

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Rare

NEO1 / 11

Pokemon Power — Wild Growth — As long as Meganium is in play, each Grass Energy card attached to your Grass Pokémon instead provides GrassGrass. This power stops working while Meganium is Asleep, Confused, or Paralyzed. Soothing Scent 40 — The Defending Pokémon is now Asleep.

Meganium

Neo Genesis

Meganium

11 / Rare / Pokemon

Set
NEO1
HP
100
stage
Stage2
evolve From
Bayleef
cost
4
retreat
3

Pokemon Power — Wild Growth — As long as Meganium is in play, each Grass Energy card attached to your Grass Pokémon instead provides GrassGrass. This power stops working while Meganium is Asleep, Confused, or Paralyzed. Soothing Scent 40 — The Defending Pokémon is now Asleep.

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Rare

NEO1 / 12

Zzzap — Does 20 damage to each Pokémon in play that has a Pokémon Power. Don't apply Weakness and Resistance.

Pichu

Neo Genesis

Pichu

12 / Rare / Pokemon

Set
NEO1
HP
30
stage
Basic
cost
1

Zzzap — Does 20 damage to each Pokémon in play that has a Pokémon Power. Don't apply Weakness and Resistance.

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Rare

NEO1 / 13

Claw 20 — Flip a coin. If tails, this attack does nothing. Steel Wing 30 — Flip a coin. If heads, all damage done by attacks to Skarmory during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).

Skarmory

Neo Genesis

Skarmory

13 / Rare / Pokemon

Set
NEO1
HP
60
stage
Basic
cost
1
retreat
2

Claw 20 — Flip a coin. If tails, this attack does nothing. Steel Wing 30 — Flip a coin. If heads, all damage done by attacks to Skarmory during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).

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Rare

NEO1 / 14

Pokemon Power — Mind Games — Whenever your opponent plays a Trainer card, you may flip a coin. If heads, that card does nothing. Put it on top of your opponent's deck. This power can't be used if Slowking is Asleep, Confused, or Paralyzed. Mind Blast 20+ — Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokémon is now Confused. If tails, this attack does 20 damage.

Slowking

Neo Genesis

Slowking

14 / Rare / Pokemon

Set
NEO1
HP
80
stage
Stage1
evolve From
Slowpoke
cost
3
retreat
3

Pokemon Power — Mind Games — Whenever your opponent plays a Trainer card, you may flip a coin. If heads, that card does nothing. Put it on top of your opponent's deck. This power can't be used if Slowking is Asleep, Confused, or Paralyzed. Mind Blast 20+ — Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokémon is now Confused. If tails, this attack does 20 damage.

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Rare

NEO1 / 15

Tackle 20 Tail Crush 30+ — Flip a coin. If heads, this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage.

Steelix

Neo Genesis

Steelix

15 / Rare / Pokemon

Set
NEO1
HP
110
stage
Stage1
evolve From
Onix
cost
2
retreat
4

Tackle 20 Tail Crush 30+ — Flip a coin. If heads, this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage.

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Rare

NEO1 / 16

Super Metronome — Flip a coin. If heads, choose an attack of 1 of your opponent's Pokémon. Super Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokémon is, Togetic's type is still .) Togetic performs that attack. (Togetic can make that attack even if it does not have the appropriate number or type of Energy attached to it necessary to make the attack.) Fly 30 — Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Togetic; if tails, this attack does nothing (not even damage).

Togetic

Neo Genesis

Togetic

16 / Rare / Pokemon

Set
NEO1
HP
60
stage
Stage1
evolve From
Togepi
cost
1

Super Metronome — Flip a coin. If heads, choose an attack of 1 of your opponent's Pokémon. Super Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokémon is, Togetic's type is still .) Togetic performs that attack. (Togetic can make that attack even if it does not have the appropriate number or type of Energy attached to it necessary to make the attack.) Fly 30 — Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Togetic; if tails, this attack does nothing (not even damage).

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Rare

NEO1 / 17

Pokemon Power — Fire Recharge — Once during your turn (before your attack), you may flip a coin. If heads, attach a Fire Energy card from your discard pile to 1 of your Fire Pokémon. This power can't be used if Typhlosion is Asleep, Confused, or Paralyzed. Flame Burst 60+ — Flip a coin. If heads, this attack does 60 damage plus 20 more damage and does 20 damage to Typhlosion. If tails, this attack does 60 damage.

Typhlosion

Neo Genesis

Typhlosion

17 / Rare / Pokemon

Set
NEO1
HP
100
stage
Stage2
evolve From
Quilava
cost
4
retreat
2

Pokemon Power — Fire Recharge — Once during your turn (before your attack), you may flip a coin. If heads, attach a Fire Energy card from your discard pile to 1 of your Fire Pokémon. This power can't be used if Typhlosion is Asleep, Confused, or Paralyzed. Flame Burst 60+ — Flip a coin. If heads, this attack does 60 damage plus 20 more damage and does 20 damage to Typhlosion. If tails, this attack does 60 damage.

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Rare

NEO1 / 18

Pokemon Power — Fire Boost — When you play Typhlosion from your hand, you may flip a coin. If heads, search your deck for up to 4 Fire Energy cards and attach them to Typhlosion. Shuffle your deck afterward. Flame Wheel 80 — Discard 3 Energy cards attached to Typhlosion in order to use this attack. Do 20 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)

Typhlosion

Neo Genesis

Typhlosion

18 / Rare / Pokemon

Set
NEO1
HP
100
stage
Stage2
evolve From
Quilava
cost
4
retreat
2

Pokemon Power — Fire Boost — When you play Typhlosion from your hand, you may flip a coin. If heads, search your deck for up to 4 Fire Energy cards and attach them to Typhlosion. Shuffle your deck afterward. Flame Wheel 80 — Discard 3 Energy cards attached to Typhlosion in order to use this attack. Do 20 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)

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Rare

NEO1 / 19

Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)

Metal Energy

Neo Genesis

Metal Energy

19 / Rare / Energy

Set
NEO1
cost
0

Damage done to the Pokémon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokémon Metal Energy is attached to isn't Metal, whenever it damages a Pokémon, reduce that damage by 10 (before applying Weakness and Resistance). Metal Energy provides Metal Energy. (Doesn't count as a basic Energy card.)

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Rare

NEO1 / 20

Eeeeeeek — Shuffle your hand into your deck, then draw 7 cards.

Cleffa

Neo Genesis

Cleffa

20 / Rare / Pokemon

Set
NEO1
HP
30
stage
Basic
cost
1

Eeeeeeek — Shuffle your hand into your deck, then draw 7 cards.

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Rare

NEO1 / 21

Flail 10x — Does 10 damage times the number of damage counters on Donphan. Rapid Spin 50 — If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon. (Do the damage before switching the Pokémon.)

Donphan

Neo Genesis

Donphan

21 / Rare / Pokemon

Set
NEO1
HP
70
stage
Stage1
evolve From
Phanpy
cost
1
retreat
3

Flail 10x — Does 10 damage times the number of damage counters on Donphan. Rapid Spin 50 — If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon. (Do the damage before switching the Pokémon.)

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Rare

NEO1 / 22

Pokemon Power — Playful Punch — Once during your turn (before your attack), you may flip a coin. If heads, do 20 damage to your opponent's Active Pokémon. (Apply Weakness and Resistance.) Either way, this ends your turn. This power can't be used if Elekid is Asleep, Confused, or Paralyzed.

Elekid

Neo Genesis

Elekid

22 / Rare / Pokemon

Set
NEO1
HP
30
stage
Basic
cost
0

Pokemon Power — Playful Punch — Once during your turn (before your attack), you may flip a coin. If heads, do 20 damage to your opponent's Active Pokémon. (Apply Weakness and Resistance.) Either way, this ends your turn. This power can't be used if Elekid is Asleep, Confused, or Paralyzed.

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Rare

NEO1 / 23

Sputter 10 — All Pokémon Powers stop working until the end of your next turn.

Magby

Neo Genesis

Magby

23 / Rare / Pokemon

Set
NEO1
HP
30
stage
Basic
cost
1

Sputter 10 — All Pokémon Powers stop working until the end of your next turn.

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Rare

NEO1 / 24

Mean Look — The Defending Pokémon can't retreat as long as Murkrow remains your Active Pokémon. (Benching or evolving either Pokémon ends this effect.) Feint Attack — Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon.

Murkrow

Neo Genesis

Murkrow

24 / Rare / Pokemon

Set
NEO1
HP
50
stage
Basic
cost
1

Mean Look — The Defending Pokémon can't retreat as long as Murkrow remains your Active Pokémon. (Benching or evolving either Pokémon ends this effect.) Feint Attack — Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon.

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Card data: TCGdex. Artwork belongs to its respective owners.