Smash Turn 30 — After your attack, you may switch Blastoise with 1 of your Benched Pokémon.
Rocket Tackle 60 — Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all damage done to Blastoise by attacks during your opponent's next turn.
Rare
POP3 / 2
Quick Attack 10+ — Flip a coin. If heads, this attack does 10 damage plus 20 more damage.
Fire Spin 70 — Discard 2 basic Energy cards attached to Flareon or this attack does nothing.
Rare
POP3 / 3
Thundershock 20 — Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Pin Missile 20× — Flip 4 coins. This attack does 20 damage times the number of heads.
Rare
POP3 / 4
Cheer Up — Draw a card. If you have Plusle in play, draw 2 cards instead.
Negative Ion 20 — During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 10 (before applying Weakness and Resistance).
Power Bolt — Choose 1 of your opponent's Pokémon that has any Poké-Powers. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare
POP3 / 5
Cheer Up — Draw a card. If you have Minun in play, draw 2 cards instead.
Positive Ion 20+ — Flip a coin. If heads, this attack does 20 damage plus 10 more damage.
Body Bolt — Choose 1 of your opponent's Pokémon that has any Poké-Bodies. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Rare
POP3 / 6
Bite 20
Water Gun 30+ — Does 30 damage plus 20 more damage for each Water Energy attached to Vaporeon but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
Uncommon
POP3 / 7
Scratch 10
Flamethrower 50 — Discard a Fire Energy attached to Combusken.
Uncommon
POP3 / 8
Sniff Out — Put any 1 card from your discard pile into your hand.
Fury Attack 30× — Flip 3 coins. This attack does 30 damage times the number of heads.
Uncommon
POP3 / 9
Tackle 20
Toxic 20 — The Defending Pokémon is now Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
Uncommon
POP3 / 10
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Each player pays Colorless less to retreat his or her Fire and Water Pokémon.
Uncommon
POP3 / 11
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. Each Grass and Lightning Pokémon in play (both yours and your opponent's) gets +10 HP.
Common
POP3 / 12
Poke-POWER — Duplicate — Once during your turn (before your attack), you may search your deck for another Ditto and switch it with Ditto. (Any cards attached to Ditto, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Ditto on top of your deck. Shuffle your deck afterward. You can’t use more than 1 Duplicate Poké-Power each turn.
Psybeam 20 — Flip a coin. If heads, the Defending Pokémon is now Confused.
Common
POP3 / 13
Tackle 10
Take Down 30 — Eevee does 10 damage to itself.
Common
POP3 / 14
Gouge 10+ — Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Poisonpowder 40 — The Defending Pokémon is now Poisoned.
Common
POP3 / 15
Mud Slap 20
Double-edge 40 — Marshtomp does 10 damage to itself.
Common
POP3 / 16
Bustle 20× — Flip 2 coins. This attack does 20 damage times the number of heads. If either coin is heads, the Defending Pokémon is now Confused.
Rare
POP3 / 17
Poke-POWER — Golden Wing — If Ho-Oh ex would be Knocked Out by damage from an opponent's attack, you may move up to 2 Energy attached to Ho-Oh ex to your Pokémon in any way you like.
Rainbow Burn 10+ — Does 10 damage plus 20 more damage for each type of basic Energy card attached to Ho-Oh ex.
Card data: TCGdex. Artwork belongs to its respective owners.