Card Commander / Library

Star Wars Unlimited cards

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Browse sets 32

A Lawless Time

Common

LAW / 292

Canto Bight

LAW

Canto Bight

292 / Common / Base

Set
LAW
title
Canto Bight
subtitle
cost
0
HP
27
minimum Deck Size
50

Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.

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Rare

LAW / 293

Citadel Research Center

LAW

Citadel Research Center

293 / Rare / Base

Set
LAW
title
Citadel Research Center
subtitle
cost
0
HP
26
minimum Deck Size
50

Epic Action [1 resource]: Return a friendly resource to its owner's hand. If you do, resource the top card of your deck.

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Common

LAW / 294

Partisan Hideout

LAW

Partisan Hideout

294 / Common / Base

Set
LAW
title
Partisan Hideout
subtitle
cost
0
HP
27
minimum Deck Size
50

Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.

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Uncommon

LAW / 295

Bossk - Join Our Merry Band

LAW

Bossk - Join Our Merry Band

295 / Uncommon / Unit

Set
LAW
title
Bossk
subtitle
Join Our Merry Band
arena
Ground
cost
4
power
3
HP
5
minimum Deck Size
50

On Attack: Give a unit +1/+1 for this phase. You may give a unit –1/–1 for this phase.

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Legendary

LAW / 296

Cad Bane - Now It's My Turn

LAW

Cad Bane - Now It's My Turn

296 / Legendary / Unit

Set
LAW
title
Cad Bane
subtitle
Now It's My Turn
arena
Ground
cost
6
power
6
HP
6
minimum Deck Size
50

Shielded Overwhelm On Attack: Defeat any number of friendly Credit tokens. Give an Experience token to this unit for each Credit defeated this way.

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Rare

LAW / 297

Hound's Tooth - Hunters' Approach

LAW

Hound's Tooth - Hunters' Approach

297 / Rare / Unit

Set
LAW
title
Hound's Tooth
subtitle
Hunters' Approach
arena
Space
cost
7
power
4
HP
8
minimum Deck Size
50

When Attack Ends: If this unit survived, you may defeat a unit with less power than this unit.

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Legendary

LAW / 298

Chewbacca - Mighty Rescuer

LAW

Chewbacca - Mighty Rescuer

298 / Legendary / Unit

Set
LAW
title
Chewbacca
subtitle
Mighty Rescuer
arena
Ground
cost
4
power
4
HP
4
minimum Deck Size
50

Overwhelm When Attack Ends: If the defending unit was defeated, give an Experience token to this unit and heal 3 damage from him.

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Uncommon

LAW / 299

Ezra Bridger - Spectre Six

LAW

Ezra Bridger - Spectre Six

299 / Uncommon / Unit

Set
LAW
title
Ezra Bridger
subtitle
Spectre Six
arena
Ground
cost
4
power
4
HP
5
minimum Deck Size
50

Raid 1 When Played: You may heal 2 damage from a unit. If you control a Aggression or Cunning unit, you may heal 4 damage from a unit instead.

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Common

LAW / 3

Shield

LAW

Shield

3 / Common / Token Upgrade

Set
LAW
title
Shield
subtitle
cost
0
power
0
HP
0
minimum Deck Size
50

If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.

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Rare

LAW / 3

Agent Kallus - Reconsider Your Allegiance

LAW

Agent Kallus - Reconsider Your Allegiance

3 / Rare / Leader

Set
LAW
title
Agent Kallus
subtitle
Reconsider Your Allegiance
arena
Ground
cost
5
power
3
HP
6
minimum Deck Size
50

Action [1 resource, Exhaust]: Play a card from your hand, ignoring its aspect penalties. Epic Action: If you control 5 or more resources, deploy this leader. Action [1 resource]: Play a card from your hand, ignoring its aspect penalties. When you play a Heroism card: Heal 2 damage from your base.

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Common

LAW / 30

Partisan Hideout

LAW

Partisan Hideout

30 / Common / Base

Set
LAW
title
Partisan Hideout
subtitle
cost
0
HP
27
minimum Deck Size
50

Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.

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Legendary

LAW / 300

Obi-Wan Kenobi - Protector of Felucia

LAW

Obi-Wan Kenobi - Protector of Felucia

300 / Legendary / Unit

Set
LAW
title
Obi-Wan Kenobi
subtitle
Protector of Felucia
arena
Ground
cost
7
power
7
HP
7
minimum Deck Size
50

Sentinel While you control 7 or more units, their printed power is considered to be 7 and printed HP is considered to be 7.

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Special

LAW / 301

Han Solo - Hibernation Sick

LAW

Han Solo - Hibernation Sick

301 / Special / Unit

Set
LAW
title
Han Solo
subtitle
Hibernation Sick
arena
Ground
cost
1
power
1
HP
1
minimum Deck Size
50

Shielded On Attack: Give an Experience token to this unit.

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Common

LAW / 302

Lepi Lookout

LAW

Lepi Lookout

302 / Common / Unit

Set
LAW
title
Lepi Lookout
subtitle
arena
Ground
cost
2
power
3
HP
1
minimum Deck Size
50

Shielded Overwhelm

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Rare

LAW / 303

Latts Razzi - Deadly Whipmaster

LAW

Latts Razzi - Deadly Whipmaster

303 / Rare / Unit

Set
LAW
title
Latts Razzi
subtitle
Deadly Whipmaster
arena
Ground
cost
3
power
2
HP
1
minimum Deck Size
50

When Played: Give a Shield token or an Experience token to this unit. Then, she deals damage equal to her power to an enemy ground unit.

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Uncommon

LAW / 304

Taramyn Barcona - Eyes Front!

LAW

Taramyn Barcona - Eyes Front!

304 / Uncommon / Unit

Set
LAW
title
Taramyn Barcona
subtitle
Eyes Front!
arena
Ground
cost
5
power
4
HP
6
minimum Deck Size
50

When Played: You may defeat a Credit token . If you do, give an Experience token to this unit and another friendly unit.

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Uncommon

LAW / 305

Nothing Left to Fear

LAW

Nothing Left to Fear

305 / Uncommon / Event

Set
LAW
title
Nothing Left to Fear
subtitle
cost
5
minimum Deck Size
50

Choose a friendly unit and give it +2/+2 for this phase. Then, you may defeat a non-leader unit with power equal to or less than the chosen unit.

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Rare

LAW / 306

IG-88 - Programmed to Kill

LAW

IG-88 - Programmed to Kill

306 / Rare / Unit

Set
LAW
title
IG-88
subtitle
Programmed to Kill
arena
Ground
cost
4
power
6
HP
3
minimum Deck Size
50

Shielded

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Uncommon

LAW / 307

Shadow Cloaking

LAW

Shadow Cloaking

307 / Uncommon / Event

Set
LAW
title
Shadow Cloaking
subtitle
cost
5
minimum Deck Size
50

Ready a unit and give a Shield token to it.

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Legendary

LAW / 308

Single Reactor Ignition

LAW

Single Reactor Ignition

308 / Legendary / Event

Set
LAW
title
Single Reactor Ignition
subtitle
cost
8
minimum Deck Size
50

Defeat all units. For each enemy unit defeated this way, deal 1 damage to its controller's base.

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Uncommon

LAW / 309

Zeb Orellios - Spectre Four

LAW

Zeb Orellios - Spectre Four

309 / Uncommon / Unit

Set
LAW
title
Zeb Orellios
subtitle
Spectre Four
arena
Ground
cost
5
power
4
HP
4
minimum Deck Size
50

Sentinel When Played: You may deal 3 damage to a ground unit. If you control a Command or Cunning unit, you may deal 5 damage to a ground unit instead.

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Uncommon

LAW / 31

Bossk - Join Our Merry Band

LAW

Bossk - Join Our Merry Band

31 / Uncommon / Unit

Set
LAW
title
Bossk
subtitle
Join Our Merry Band
arena
Ground
cost
4
power
3
HP
5
minimum Deck Size
50

On Attack: Give a unit +1/+1 for this phase. You may give a unit –1/–1 for this phase.

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Rare

LAW / 310

Chirrut Îmwe - I Don't Need Luck

LAW

Chirrut Îmwe - I Don't Need Luck

310 / Rare / Unit

Set
LAW
title
Chirrut Îmwe
subtitle
I Don't Need Luck
arena
Ground
cost
6
power
8
HP
6
minimum Deck Size
50

Saboteur When Attack Ends: If this unit dealt combat damage to a base, you may heal 4 damage from another unit.

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Rare

LAW / 311

Baze Malbus - Good Luck

LAW

Baze Malbus - Good Luck

311 / Rare / Unit

Set
LAW
title
Baze Malbus
subtitle
Good Luck
arena
Ground
cost
7
power
6
HP
8
minimum Deck Size
50

Sentinel When 1 or more damage is healed from this unit: You may deal that much damage to a unit.

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Card data: SWU API. Artwork belongs to its respective owners.