ASH / 292
Sentinel When Defeated: If this unit wasn't defeated by combat damage, create 2 Mandalorian tokens.
Card Commander / Library
All expansions and releases
ASH / 292
Sentinel When Defeated: If this unit wasn't defeated by combat damage, create 2 Mandalorian tokens.
ASH / 293
Sentinel Shielded Overwhelm
ASH / 294
Sentinel While this unit is upgraded, he loses Sentinel and gains Saboteur.
ASH / 295
When Attack Ends: If this unit dealt combat damage to a base, heal that much damage from your base.
ASH / 296
When a friendly unit is dealt damage and survives: Deal 1 damage to any number of bases. Use this ability only once each round.
ASH / 297
Support When Attack Ends: If the defending unit was defeated, ready this unit.
ASH / 298
Saboteur This unit can't attack bases.
ASH / 299
This unit can't be attacked while you control 2 or more exhausted units . On Attack: Deal 2 damage to a ground unit for each friendly exhausted unit.
ASH / 3
Action [1 resource, Exhaust]: Give a friendly unit +2/+2 for this phase if it's the only unit you control in its arena. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may give a friendly unit +2/+2 and Sentinel for this phase if it's the only non-leader unit you control in its arena. (Enemy units in its arena must attack a Sentinel when they attack you.)
ASH / 3
If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
ASH / 30
Sentinel While this unit is upgraded, he loses Sentinel and gains Saboteur.
ASH / 300
Support When Attack Ends: If the defending unit was defeated, you may give 3 Advantage tokens to a unit.
ASH / 301
Support This unit may attack units in either arena.
ASH / 302
When Played/When Defeated: You may return another friendly non-leader unit to its owner's hand. If you do, deal damage to a unit equal to the returned unit's cost.
ASH / 303
Overwhelm When Played/When Attack Ends: If an enemy base was damaged this phase, give an Advantage token to a unit. If a friendly upgrade was defeated this phase, you may exhaust a unit.
ASH / 304
All units lose Sentinel.
ASH / 305
When a friendly unit enters play : It gets +1/+0 for this phase.
ASH / 306
Restore 2 When Played: You may return an upgrade to its owner's hand. If it's returned to your hand, you may play it for free.
ASH / 307
On Attack: You may give a unit –2/–0 for this phase. When Defeated: You may defeat a non‑leader unit with 0 power.
ASH / 308
When Played: Heal up to 2 damage from a unit. Give an Advantage token to it for each damage healed this way.
ASH / 309
When Defeated: Look at the top card of a deck. You may discard it.
ASH / 31
When Attack Ends: If this unit dealt combat damage to a base, heal that much damage from your base.
ASH / 310
Support While this unit is attacking, the defending unit gets –1/–1.
ASH / 311
When you play an upgrade on this unit: You may create a Mandalorian token. Use this ability only once each round.
Card data: SWU API. Artwork belongs to its respective owners.