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Each other friendly Rebel unit gains Raid 2 and Saboteur.
Card Commander / Library
All expansions and releases
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Each other friendly Rebel unit gains Raid 2 and Saboteur.
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On Attack: You may choose an enemy unit. Prevent all combat damage that would be dealt to and dealt by that unit for this phase.
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Raid 2 On Attack: The defending unit gets –2/–0 for this attack.
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Sentinel While this unit is damaged, he gets +4/+0.
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Shielded When Played: Give each enemy unit –7/–0 for this phase.
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When Played: If your base has more damage on it than an enemy base, ready this unit.
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When Played: You may put an enemy non-leader unit on the bottom of its owner's deck. Its owner draws 2 cards.
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Return a non–leader unit to its owner's hand. Give a Shield token to a friendly unit.
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When Played: Return 3 friendly resources to their owners' hands. Then, you may resource up to 3 cards from your hand.
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Look at an opponent's hand. You may discard a card from it. If you do, that player draws a card. Exhaust an enemy unit. You may attack with a unit. It gets +3/+0 for this attack.
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Raid 1
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Sentinel
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Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) This unit gets +2/+0 while defending.
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Each unit loses all “When Defeated” abilities.
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Ambush
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When Played: Exhaust attached unit.
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Attack with a unit. It gets +1/+0 for this attack and deals its combat damage before the defending unit.
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Attack with a unit. It gets +2/+0 and gains Saboteur for this attack.
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Exhaust an enemy unit. A friendly unit gains Sentinel for this phase.
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On Attack: Reveal the top card of your deck. If it costs 6 or more, draw it. Otherwise, discard it.
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Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.) While this unit is upgraded, he gains Restore 2. (When he attacks, heal 2 damage from your base.)
Card data: SWU API. Artwork belongs to its respective owners.