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Star Wars Unlimited cards

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A Lawless Time

Uncommon

LAW / 312

Chio Fain - Four-Armed Slicer

LAW

Chio Fain - Four-Armed Slicer

312 / Uncommon / Unit

Set
LAW
title
Chio Fain
subtitle
Four-Armed Slicer
arena
Ground
cost
2
power
2
HP
4
minimum Deck Size
50

On Attack: You may choose 2 players. If you do, they each draw a card.

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Common

LAW / 313

Bith Brute

LAW

Bith Brute

313 / Common / Unit

Set
LAW
title
Bith Brute
subtitle
arena
Ground
cost
3
power
4
HP
3
minimum Deck Size
50

Sentinel Saboteur

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Uncommon

LAW / 314

Honnah - OINK! SQUEE!

LAW

Honnah - OINK! SQUEE!

314 / Uncommon / Unit

Set
LAW
title
Honnah
subtitle
OINK! SQUEE!
arena
Ground
cost
4
power
3
HP
5
minimum Deck Size
50

Raid 2 Restore 2

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Rare

LAW / 315

Beilert Valance - Target: Vader

LAW

Beilert Valance - Target: Vader

315 / Rare / Unit

Set
LAW
title
Beilert Valance
subtitle
Target: Vader
arena
Ground
cost
5
power
3
HP
6
minimum Deck Size
50

On Attack: Draw a card. You may deal damage to a ground unit equal to the number of cards you've drawn this phase.

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Legendary

LAW / 316

The Mandalorian - Let's See the Puck

LAW

The Mandalorian - Let's See the Puck

316 / Legendary / Unit

Set
LAW
title
The Mandalorian
subtitle
Let's See the Puck
arena
Ground
cost
6
power
6
HP
5
minimum Deck Size
50

When Played: Draw a card. When you draw 1 or more cards during the action phase: Give a Shield token to this unit.

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Uncommon

LAW / 317

Dengar - Take Your Shot

LAW

Dengar - Take Your Shot

317 / Uncommon / Unit

Set
LAW
title
Dengar
subtitle
Take Your Shot
arena
Ground
cost
3
power
4
HP
3
minimum Deck Size
50

When a unit with the highest cost among enemy units is defeated: Create a Credit token. Use this ability only once each round.

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Legendary

LAW / 318

Maul - Master of the Shadow Collective

LAW

Maul - Master of the Shadow Collective

318 / Legendary / Unit

Set
LAW
title
Maul
subtitle
Master of the Shadow Collective
arena
Ground
cost
7
power
6
HP
8
minimum Deck Size
50

Overwhelm When Attack Ends: If this unit dealt combat damage to a player's base, you may take control of a non-leader unit that player controls. When this unit leaves play, that unit's owner takes control of that unit.

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Uncommon

LAW / 319

Chopper - Spectre Three

LAW

Chopper - Spectre Three

319 / Uncommon / Unit

Set
LAW
title
Chopper
subtitle
Spectre Three
arena
Ground
cost
2
power
1
HP
2
minimum Deck Size
50

Raid 1 When Played: Give an Experience token to this unit. If you control a Cunning or Vigilance unit, give 2 Experience tokens to him instead.

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Legendary

LAW / 32

Cad Bane - Now It's My Turn

LAW

Cad Bane - Now It's My Turn

32 / Legendary / Unit

Set
LAW
title
Cad Bane
subtitle
Now It's My Turn
arena
Ground
cost
6
power
6
HP
6
minimum Deck Size
50

Shielded Overwhelm On Attack: Defeat any number of friendly Credit tokens. Give an Experience token to this unit for each Credit defeated this way.

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Rare

LAW / 320

Cassian Andor - Everything For the Rebellion

LAW

Cassian Andor - Everything For the Rebellion

320 / Rare / Unit

Set
LAW
title
Cassian Andor
subtitle
Everything For the Rebellion
arena
Ground
cost
4
power
4
HP
4
minimum Deck Size
50

When a friendly unit's attack ends: If the defending unit was defeated, deal 2 damage to a base.

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Rare

LAW / 321

Benthic “Two Tubes” - The War Has Just Begun

LAW

Benthic “Two Tubes” - The War Has Just Begun

321 / Rare / Unit

Set
LAW
title
Benthic “Two Tubes”
subtitle
The War Has Just Begun
arena
Ground
cost
2
power
3
HP
2
minimum Deck Size
50

On Attack: Deal 1 damage to an enemy ground unit. When Defeated: Deal 1 damage to a base.

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Uncommon

LAW / 322

Honor-Bound Partisan

LAW

Honor-Bound Partisan

322 / Uncommon / Unit

Set
LAW
title
Honor-Bound Partisan
subtitle
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

When Played: Deal 1 damage to a base. When Defeated: The next unit you play this phase costs 1 resource less.

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Rare

LAW / 323

Highsinger - Deadly Droid

LAW

Highsinger - Deadly Droid

323 / Rare / Unit

Set
LAW
title
Highsinger
subtitle
Deadly Droid
arena
Ground
cost
3
power
4
HP
2
minimum Deck Size
50

When Played: Give an Experience token to another friendly Command unit. When Defeated: Give an Experience token to a friendly Aggression unit.

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Common

LAW / 324

Quarren Contractor

LAW

Quarren Contractor

324 / Common / Unit

Set
LAW
title
Quarren Contractor
subtitle
arena
Ground
cost
4
power
3
HP
4
minimum Deck Size
50

Sentinel Grit

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Rare

LAW / 325

Asajj Ventress - Reluctant Hunter

LAW

Asajj Ventress - Reluctant Hunter

325 / Rare / Unit

Set
LAW
title
Asajj Ventress
subtitle
Reluctant Hunter
arena
Ground
cost
5
power
3
HP
3
minimum Deck Size
50

When Played: You may ready another Bounty Hunter unit.

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Uncommon

LAW / 326

Defiant Hammerhead

LAW

Defiant Hammerhead

326 / Uncommon / Unit

Set
LAW
title
Defiant Hammerhead
subtitle
arena
Space
cost
6
power
6
HP
6
minimum Deck Size
50

On Attack: If this unit is attacking a unit, you may give this unit +4/+0 for this attack. If you do, defeat this unit after completing this attack.

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Legendary

LAW / 327

L3-37 - Radical Instigator

LAW

L3-37 - Radical Instigator

327 / Legendary / Unit

Set
LAW
title
L3-37
subtitle
Radical Instigator
arena
Ground
cost
6
power
3
HP
2
minimum Deck Size
50

Hidden When Played: Search the top 10 cards of your deck for any number of Droid units with combined cost 5 or less and play each of them for free.

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Rare

LAW / 328

Zuckuss - Dangerous

LAW

Zuckuss - Dangerous

328 / Rare / Unit

Set
LAW
title
Zuckuss
subtitle
Dangerous
arena
Ground
cost
4
power
3
HP
5
minimum Deck Size
50

Saboteur On Attack: If you control another Bounty Hunter unit, you may deal damage equal to this unit's power to a ground unit.

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Uncommon

LAW / 329

4-LOM - Devious

LAW

4-LOM - Devious

329 / Uncommon / Unit

Set
LAW
title
4-LOM
subtitle
Devious
arena
Ground
cost
5
power
4
HP
5
minimum Deck Size
50

When Played: You may attack with a friendly Bounty Hunter unit, even if it's exhausted. It can't attack bases for this attack.

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Rare

LAW / 33

Hound's Tooth - Hunters' Approach

LAW

Hound's Tooth - Hunters' Approach

33 / Rare / Unit

Set
LAW
title
Hound's Tooth
subtitle
Hunters' Approach
arena
Space
cost
7
power
4
HP
8
minimum Deck Size
50

When Attack Ends: If this unit survived, you may defeat a unit with less power than this unit.

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Legendary

LAW / 330

Tear This Ship Apart

LAW

Tear This Ship Apart

330 / Legendary / Event

Set
LAW
title
Tear This Ship Apart
subtitle
cost
7
minimum Deck Size
50

Look at all of an opponent's resources. You may play 1 of those cards for free. If you do, that opponent resources the top card of their deck.

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Rare

LAW / 331

Jyn Erso - Take the Next Chance

LAW

Jyn Erso - Take the Next Chance

331 / Rare / Unit

Set
LAW
title
Jyn Erso
subtitle
Take the Next Chance
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

When Played: Either give an Experience token to a unit or exhaust a unit.

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Uncommon

LAW / 332

Millennium Falcon - Dodging Patrols

LAW

Millennium Falcon - Dodging Patrols

332 / Uncommon / Unit

Set
LAW
title
Millennium Falcon
subtitle
Dodging Patrols
arena
Space
cost
3
power
2
HP
5
minimum Deck Size
50

On Attack: You may give a space unit –2/–0 for this phase. You may give a ground unit +2/+0 for this phase.

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Rare

LAW / 333

The Ghost - Home of the Spectres

LAW

The Ghost - Home of the Spectres

333 / Rare / Unit

Set
LAW
title
The Ghost
subtitle
Home of the Spectres
arena
Space
cost
6
power
4
HP
4
minimum Deck Size
50

When Played: You may give an Experience token and a Shield token to a unit. If you control a Vigilance or Aggression unit, you may give an Experience token and a Shield token to each of up to 2 units instead.

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Card data: SWU API. Artwork belongs to its respective owners.