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Secrets of Power

1,197 cardsSecrets of Power
Common

SEC / 125

Reconnaissance

SEC

Reconnaissance

125 / Common / Event

Set
SEC
title
Reconnaissance
subtitle
cost
2
minimum Deck Size
50

If you control a ground unit and a space unit, draw 2 cards.

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Rare

SEC / 126

Trade Route Taxation

SEC

Trade Route Taxation

126 / Rare / Event

Set
SEC
title
Trade Route Taxation
subtitle
cost
2
minimum Deck Size
50

Choose an opponent. If you control more units than that opponent, they can't play events for this phase. Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the top card of your deck.)

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Uncommon

SEC / 127

Charged with Corruption

SEC

Charged with Corruption

127 / Uncommon / Event

Set
SEC
title
Charged with Corruption
subtitle
cost
3
minimum Deck Size
50

You may disclose CommandCommand (reveal cards from your hand with these aspect icons among them). If you do, a friendly unit captures an enemy non-leader unit. (Put the captured card facedown under that unit until that unit leaves play.)

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Uncommon

SEC / 128

Convene the Senate

SEC

Convene the Senate

128 / Uncommon / Event

Set
SEC
title
Convene the Senate
subtitle
cost
3
minimum Deck Size
50

Search the top 8 cards of your deck for up to 2 Official units, reveal them, and draw them. (Put the other cards on the bottom of your deck in a random order.) Create a Spy token.

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Common

SEC / 129

With Thunderous Applause

SEC

With Thunderous Applause

129 / Common / Event

Set
SEC
title
With Thunderous Applause
subtitle
cost
3
minimum Deck Size
50

Give a unit +2/+2 for this phase. You may disclose Command (reveal a card from your hand with this aspect icon). If you do, give another unit +2/+2 for this phase.

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Common

SEC / 13

Luthen Rael - Don't You Want to Fight For Real?

SEC

Luthen Rael - Don't You Want to Fight For Real?

13 / Common / Leader

Set
SEC
title
Luthen Rael
subtitle
Don't You Want to Fight For Real?
arena
Ground
cost
5
power
2
HP
7
minimum Deck Size
50

When a friendly unit is defeated while attacking: You may exhaust this leader. If you do, deal 1 damage to a unit or base. Epic Action: If you control 5 or more resources, deploy this leader. When a friendly unit is defeated while attacking: You may deal 2 damage to a unit or base.

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Common

SEC / 130

Ferrix Uprising

SEC

Ferrix Uprising

130 / Common / Event

Set
SEC
title
Ferrix Uprising
subtitle
cost
4
minimum Deck Size
50

Deal damage to a unit equal to twice the number of units you control in its arena.

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Legendary

SEC / 131

Let's Talk

SEC

Let's Talk

131 / Legendary / Event

Set
SEC
title
Let's Talk
subtitle
cost
9
minimum Deck Size
50

If a friendly unit left play this phase, this event costs 3 resources less to play. Each friendly unit captures an enemy non-leader unit in the same arena.

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Common

SEC / 132

Imperial Occupier

SEC

Imperial Occupier

132 / Common / Unit

Set
SEC
title
Imperial Occupier
subtitle
arena
Ground
cost
2
power
2
HP
2
minimum Deck Size
50

When Defeated: Create a Spy token.

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Rare

SEC / 133

Syril Karn - Where Is He?

SEC

Syril Karn - Where Is He?

133 / Rare / Unit

Set
SEC
title
Syril Karn
subtitle
Where Is He?
arena
Ground
cost
2
power
2
HP
3
minimum Deck Size
50

On Attack: You may disclose AggressionAggressionVillainy (reveal cards from your hand with these aspect icons among them). If you do, choose a unit. Deal 2 damage to that unit unless its controller discards a card from their hand.

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Common

SEC / 134

Hunting Assassin Droid

SEC

Hunting Assassin Droid

134 / Common / Unit

Set
SEC
title
Hunting Assassin Droid
subtitle
arena
Ground
cost
3
power
3
HP
4
minimum Deck Size
50

While an enemy unit is damaged, this unit gains Raid 2. (It gets +2/+0 while attacking.)

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Uncommon

SEC / 135

Muckraker Crab Droid

SEC

Muckraker Crab Droid

135 / Uncommon / Unit

Set
SEC
title
Muckraker Crab Droid
subtitle
arena
Ground
cost
3
power
4
HP
3
minimum Deck Size
50

While this unit is ready, it can't be attacked.

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Rare

SEC / 136

Arihnda Pryce - On the Road to Power

SEC

Arihnda Pryce - On the Road to Power

136 / Rare / Unit

Set
SEC
title
Arihnda Pryce
subtitle
On the Road to Power
arena
Ground
cost
4
power
4
HP
4
minimum Deck Size
50

When Defeated: You may defeat another friendly unit. If you do, deal 4 damage to each enemy base.

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Legendary

SEC / 137

Dryden Vos - I Get All Worked Up

SEC

Dryden Vos - I Get All Worked Up

137 / Legendary / Unit

Set
SEC
title
Dryden Vos
subtitle
I Get All Worked Up
arena
Ground
cost
4
power
2
HP
5
minimum Deck Size
50

On Attack: You may double this unit's power for this attack. If you do, this unit doesn't ready during the next regroup phase.

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Common

SEC / 138

Enforcer Squadron

SEC

Enforcer Squadron

138 / Common / Unit

Set
SEC
title
Enforcer Squadron
subtitle
arena
Space
cost
4
power
5
HP
3
minimum Deck Size
50

Hidden (This unit can't be attacked if it was played this phase.)

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Rare

SEC / 139

Miraj Scintel - The Weak Deserve to Kneel

SEC

Miraj Scintel - The Weak Deserve to Kneel

139 / Rare / Unit

Set
SEC
title
Miraj Scintel
subtitle
The Weak Deserve to Kneel
arena
Ground
cost
5
power
3
HP
7
minimum Deck Size
50

While a friendly unit is attacking a damaged unit, the attacker gains Overwhelm. When Played: You may deal 3 damage to an undamaged unit.

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Common

SEC / 14

Sly Moore - Cipher in the Dark

SEC

Sly Moore - Cipher in the Dark

14 / Common / Leader

Set
SEC
title
Sly Moore
subtitle
Cipher in the Dark
arena
Ground
cost
5
power
3
HP
6
minimum Deck Size
50

Action [1 resource, Exhaust]: If there are 4 or more exhausted units in play, create a Spy token. Epic Action: If you control 5 or more resources, deploy this leader. On Attack: You may deal 2 damage to an exhausted unit.

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Uncommon

SEC / 140

Hondo Ohnaka - You Better Hurry

SEC

Hondo Ohnaka - You Better Hurry

140 / Uncommon / Unit

Set
SEC
title
Hondo Ohnaka
subtitle
You Better Hurry
arena
Ground
cost
6
power
6
HP
5
minimum Deck Size
50

Each other friendly unit gains Raid 1. Plot (When you deploy a leader, you may play this card from your resources, paying its cost. Replace it with the top card of your deck.)

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Uncommon

SEC / 141

The Galleon - Marauding Pirate Ship

SEC

The Galleon - Marauding Pirate Ship

141 / Uncommon / Unit

Set
SEC
title
The Galleon
subtitle
Marauding Pirate Ship
arena
Space
cost
7
power
6
HP
6
minimum Deck Size
50

When Played: You may disclose AggressionAggressionVillainy (reveal cards from your hand with these aspect icons among them). If you do, create 3 Spy tokens.

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Rare

SEC / 142

Fulminatrix - Fleet Killer

SEC

Fulminatrix - Fleet Killer

142 / Rare / Unit

Set
SEC
title
Fulminatrix
subtitle
Fleet Killer
arena
Space
cost
8
power
9
HP
7
minimum Deck Size
50

When Played/On Attack: You may deal 4 damage to a ground unit.

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Rare

SEC / 143

The Elite Squad - Neutralizing Insurgents

SEC

The Elite Squad - Neutralizing Insurgents

143 / Rare / Unit

Set
SEC
title
The Elite Squad
subtitle
Neutralizing Insurgents
arena
Ground
cost
8
power
6
HP
8
minimum Deck Size
50

Grit When Played/When damage is dealt to this unit: You may deal 2 damage to another <uq> (unique) unit.

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Uncommon

SEC / 144

Tempest Assault

SEC

Tempest Assault

144 / Uncommon / Event

Set
SEC
title
Tempest Assault
subtitle
cost
4
minimum Deck Size
50

If you've dealt damage to an enemy base this phase, deal 2 damage to each enemy space unit.

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Legendary

SEC / 145

Confidence in Victory

SEC

Confidence in Victory

145 / Legendary / Event

Set
SEC
title
Confidence in Victory
subtitle
cost
10
minimum Deck Size
50

Play only as your first action in the action phase. Choose an arena. At the start of the regroup phase, if you are the only player who controls units in that arena, you win the game.

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Common

SEC / 146

Rebellious Functionary

SEC

Rebellious Functionary

146 / Common / Unit

Set
SEC
title
Rebellious Functionary
subtitle
arena
Ground
cost
1
power
2
HP
2
minimum Deck Size
50

Hidden (This unit can't be attacked if it was played this phase.)

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Card data: SWU API. Artwork belongs to its respective owners.