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Star Wars Unlimited cards

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Browse sets 32

Jump to Lightspeed

Common

JTL / 224

Shadowed Hover Tank

JTL

Shadowed Hover Tank

224 / Common / Unit

Set
JTL
title
Shadowed Hover Tank
subtitle
arena
Ground
cost
4
power
5
HP
3
minimum Deck Size
50

Sentinel (Units in this arena can't attack your non-Sentinel units or your base.)

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Common

JTL / 225

Corporate Light Cruiser

JTL

Corporate Light Cruiser

225 / Common / Unit

Set
JTL
title
Corporate Light Cruiser
subtitle
arena
Space
cost
6
power
4
HP
6
minimum Deck Size
50

Ambush (When you play this unit, it may attack an enemy unit.) Raid 1 (This unit gets +1/+0 while attacking.)

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Legendary

JTL / 226

Radiant VII - Ambassadors' Arrival

JTL

Radiant VII - Ambassadors' Arrival

226 / Legendary / Unit

Set
JTL
title
Radiant VII
subtitle
Ambassadors' Arrival
arena
Space
cost
7
power
5
HP
6
minimum Deck Size
50

Each enemy non-leader unit gets –1/–0 for each damage on it. When Played: Deal 5 indirect damage to a player.

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Rare

JTL / 227

Superheavy Ion Cannon

JTL

Superheavy Ion Cannon

227 / Rare / Upgrade

Set
JTL
title
Superheavy Ion Cannon
subtitle
cost
2
minimum Deck Size
50

Attach to a Capital Ship or Transport unit. Attached unit gains: “On Attack: You may exhaust a non-leader unit the defending player controls. If you do, deal indirect damage equal to its power to that player.”

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Common

JTL / 228

Barrel Roll

JTL

Barrel Roll

228 / Common / Event

Set
JTL
title
Barrel Roll
subtitle
cost
1
minimum Deck Size
50

Attack with a space unit. After completing this attack, you may exhaust a space unit.

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Common

JTL / 229

Diversion

JTL

Diversion

229 / Common / Event

Set
JTL
title
Diversion
subtitle
cost
1
minimum Deck Size
50

Give a unit Sentinel for this phase. (Units in its arena can't attack your non-Sentinel units or your base.)

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Common

JTL / 23

Theed Palace

JTL

Theed Palace

23 / Common / Base

Set
JTL
title
Theed Palace
subtitle
cost
0
HP
30
minimum Deck Size
50
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Common

JTL / 230

Electromagnetic Pulse

JTL

Electromagnetic Pulse

230 / Common / Event

Set
JTL
title
Electromagnetic Pulse
subtitle
cost
1
minimum Deck Size
50

Deal 2 damage to a Droid or Vehicle unit and exhaust it.

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Common

JTL / 231

Punch It

JTL

Punch It

231 / Common / Event

Set
JTL
title
Punch It
subtitle
cost
1
minimum Deck Size
50

Attack with a Vehicle unit. It gets +2/+0 for this attack.

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Rare

JTL / 232

Jump to Lightspeed

JTL

Jump to Lightspeed

232 / Rare / Event

Set
JTL
title
Jump to Lightspeed
subtitle
cost
2
minimum Deck Size
50

Return a friendly space unit and any number of non-leader upgrades on it to their owners' hands. The next time you play a copy of that unit this phase, you may play it for free.

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Uncommon

JTL / 233

Sweep the Area

JTL

Sweep the Area

233 / Uncommon / Event

Set
JTL
title
Sweep the Area
subtitle
cost
3
minimum Deck Size
50

Return up to 2 non-leader units in the same arena with a combined cost 3 or less to their owners' hands.

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Common

JTL / 234

Torpedo Barrage

JTL

Torpedo Barrage

234 / Common / Event

Set
JTL
title
Torpedo Barrage
subtitle
cost
3
minimum Deck Size
50

Deal 5 indirect damage to a player. (They assign 5 unpreventable damage among their base and units.)

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Rare

JTL / 235

Commandeer

JTL

Commandeer

235 / Rare / Event

Set
JTL
title
Commandeer
subtitle
cost
5
minimum Deck Size
50

Take control of a non-leader Vehicle unit that costs 6 or less without a Pilot on it. If you do, ready it. At the start of the next regroup phase, return that unit to its owner's hand.

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Common

JTL / 236

Indoctrinated Conscript

JTL

Indoctrinated Conscript

236 / Common / Unit

Set
JTL
title
Indoctrinated Conscript
subtitle
arena
Ground
cost
1
power
1
HP
2
minimum Deck Size
50

Piloting [1 resource Villainy] (You may play this as an upgrade on a friendly Vehicle without a Pilot.)

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Common

JTL / 237

TIE Bomber

JTL

TIE Bomber

237 / Common / Unit

Set
JTL
title
TIE Bomber
subtitle
arena
Space
cost
2
power
0
HP
4
minimum Deck Size
50

On Attack: Deal 3 indirect damage to the defending player. (They assign 3 unpreventable damage among their base and units.)

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Common

JTL / 238

Sith Trooper

JTL

Sith Trooper

238 / Common / Unit

Set
JTL
title
Sith Trooper
subtitle
arena
Ground
cost
3
power
3
HP
3
minimum Deck Size
50

On Attack: This unit gets +1/+0 for this attack for each damaged unit the defending player controls.

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Common

JTL / 239

TIE Dagger Vanguard

JTL

TIE Dagger Vanguard

239 / Common / Unit

Set
JTL
title
TIE Dagger Vanguard
subtitle
arena
Space
cost
3
power
2
HP
2
minimum Deck Size
50

When Played: You may deal 2 damage to a damaged unit.

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Rare

JTL / 24

Data Vault

JTL

Data Vault

24 / Rare / Base

Set
JTL
title
Data Vault
subtitle
cost
0
HP
33
minimum Deck Size
50

Your minimum deck size is increased by 10 cards.

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Special

JTL / 240

Fett's Firespray - Feared Silhouette

JTL

Fett's Firespray - Feared Silhouette

240 / Special / Unit

Set
JTL
title
Fett's Firespray
subtitle
Feared Silhouette
arena
Space
cost
4
power
4
HP
4
minimum Deck Size
50

When Played/On Attack: Deal 1 indirect damage to a player. If you control Boba Fett (as a unit, upgrade, or leader), deal 2 indirect damage instead. (They assign unpreventable damage among their base and units.)

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Common

JTL / 241

Rogue-class Starfighter

JTL

Rogue-class Starfighter

241 / Common / Unit

Set
JTL
title
Rogue-class Starfighter
subtitle
arena
Space
cost
4
power
4
HP
3
minimum Deck Size
50

Sentinel (Units in this arena can't attack your non-Sentinel units or your base.)

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Uncommon

JTL / 242

Shuttle ST-149 - Under Krennic's Authority

JTL

Shuttle ST-149 - Under Krennic's Authority

242 / Uncommon / Unit

Set
JTL
title
Shuttle ST-149
subtitle
Under Krennic's Authority
arena
Space
cost
4
power
3
HP
4
minimum Deck Size
50

Shielded (When you play this unit, give a Shield token to it.) When Played/When Defeated: You may take control of a token upgrade on a unit and attach it to a different eligible unit.

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Common

JTL / 243

Quasar TIE Carrier

JTL

Quasar TIE Carrier

243 / Common / Unit

Set
JTL
title
Quasar TIE Carrier
subtitle
arena
Space
cost
6
power
5
HP
7
minimum Deck Size
50

On Attack: Create a TIE Fighter token.

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Rare

JTL / 244

There Is No Escape

JTL

There Is No Escape

244 / Rare / Event

Set
JTL
title
There Is No Escape
subtitle
cost
2
minimum Deck Size
50

Choose up to 3 units. Those units lose all abilities and can't gain abilities for this round.

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Uncommon

JTL / 245

R2-D2 - Artooooooooo!

JTL

R2-D2 - Artooooooooo!

245 / Uncommon / Unit

Set
JTL
title
R2-D2
subtitle
Artooooooooo!
arena
Ground
cost
1
power
1
HP
4
minimum Deck Size
50

Piloting [0 resources Heroism] This upgrade can be played on a friendly Vehicle unit with a Pilot on it. Attached unit gains: “You may play or deploy 1 additional Pilot on this unit.”

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Card data: SWU API. Artwork belongs to its respective owners.