Card Commander / Library

Star Wars Unlimited cards

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Browse sets 32

A Lawless Time

Common

LAW / 378

Alkenzi Patroller

LAW

Alkenzi Patroller

378 / Common / Unit

Set
LAW
title
Alkenzi Patroller
subtitle
arena
Space
cost
2
power
2
HP
1
minimum Deck Size
50

Sentinel

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Common

LAW / 379

Rickety Quadjumper

LAW

Rickety Quadjumper

379 / Common / Unit

Set
LAW
title
Rickety Quadjumper
subtitle
arena
Space
cost
2
power
1
HP
3
minimum Deck Size
50

On Attack: You may reveal the top card of your deck. If it's not a unit, give an Experience token to another unit.

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Common

LAW / 38

Lepi Lookout

LAW

Lepi Lookout

38 / Common / Unit

Set
LAW
title
Lepi Lookout
subtitle
arena
Ground
cost
2
power
3
HP
1
minimum Deck Size
50

Shielded (When you play this unit, give a Shield token to it.) Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)

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Common

LAW / 380

Rodian Bondsman

LAW

Rodian Bondsman

380 / Common / Unit

Set
LAW
title
Rodian Bondsman
subtitle
arena
Ground
cost
2
power
2
HP
3
minimum Deck Size
50

When Defeated: Each player creates a Credit token.

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Rare

LAW / 381

Conveyex Security Captain

LAW

Conveyex Security Captain

381 / Rare / Unit

Set
LAW
title
Conveyex Security Captain
subtitle
arena
Ground
cost
3
power
2
HP
4
minimum Deck Size
50

Enemy Credit tokens lose all abilities.

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Common

LAW / 382

Droid Laser Turret

LAW

Droid Laser Turret

382 / Common / Unit

Set
LAW
title
Droid Laser Turret
subtitle
arena
Ground
cost
3
power
2
HP
1
minimum Deck Size
50

Sentinel Shielded

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Rare

LAW / 383

Rogue One - At Any Cost

LAW

Rogue One - At Any Cost

383 / Rare / Unit

Set
LAW
title
Rogue One
subtitle
At Any Cost
arena
Space
cost
3
power
3
HP
3
minimum Deck Size
50

When a friendly unit is defeated: Look at the top 2 cards of your deck. Put any number of them on the bottom of your deck and the rest on top in any order.

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Common

LAW / 384

Vigilant Scouts

LAW

Vigilant Scouts

384 / Common / Unit

Set
LAW
title
Vigilant Scouts
subtitle
arena
Ground
cost
4
power
3
HP
5
minimum Deck Size
50

Restore 2

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Uncommon

LAW / 385

Canto Bight Security

LAW

Canto Bight Security

385 / Uncommon / Unit

Set
LAW
title
Canto Bight Security
subtitle
arena
Ground
cost
5
power
3
HP
5
minimum Deck Size
50

Sentinel On Defense: Create a Credit token.

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Common

LAW / 386

Shielded Hauler

LAW

Shielded Hauler

386 / Common / Unit

Set
LAW
title
Shielded Hauler
subtitle
arena
Space
cost
5
power
4
HP
5
minimum Deck Size
50

Shielded

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Common

LAW / 387

Syndicate Security

LAW

Syndicate Security

387 / Common / Unit

Set
LAW
title
Syndicate Security
subtitle
arena
Ground
cost
5
power
4
HP
6
minimum Deck Size
50

Grit

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Common

LAW / 388

Industrious Team

LAW

Industrious Team

388 / Common / Unit

Set
LAW
title
Industrious Team
subtitle
arena
Ground
cost
8
power
4
HP
7
minimum Deck Size
50

When Played: You may defeat a non-leader unit with 4 or less remaining HP.

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Common

LAW / 389

Watchful

LAW

Watchful

389 / Common / Upgrade

Set
LAW
title
Watchful
subtitle
cost
1
minimum Deck Size
50

Attached unit gains: “On Attack: Look at the top card of a deck. You may put it on the bottom of that deck. ”

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Rare

LAW / 39

Latts Razzi - Deadly Whipmaster

LAW

Latts Razzi - Deadly Whipmaster

39 / Rare / Unit

Set
LAW
title
Latts Razzi
subtitle
Deadly Whipmaster
arena
Ground
cost
3
power
2
HP
1
minimum Deck Size
50

When Played: Give a Shield token or an Experience token to this unit. Then, she deals damage equal to her power to an enemy ground unit.

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Rare

LAW / 390

Adventurer Sniper Rifle

LAW

Adventurer Sniper Rifle

390 / Rare / Upgrade

Set
LAW
title
Adventurer Sniper Rifle
subtitle
cost
2
minimum Deck Size
50

Attach to a non-Vehicle unit. Attached unit gains: “Action [Exhaust]: Choose an undamaged non-leader ground unit. Its printed HP is considered to be 1 for this phase.”

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Common

LAW / 391

Kill Switch

LAW

Kill Switch

391 / Common / Upgrade

Set
LAW
title
Kill Switch
subtitle
cost
2
minimum Deck Size
50

When Played: Exhaust attached unit.

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Uncommon

LAW / 392

Veiled Strength

LAW

Veiled Strength

392 / Uncommon / Upgrade

Set
LAW
title
Veiled Strength
subtitle
cost
3
minimum Deck Size
50

Attach to a non-leader unit. Attached unit gains Grit.

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Common

LAW / 393

Mastery

LAW

Mastery

393 / Common / Upgrade

Set
LAW
title
Mastery
subtitle
cost
4
minimum Deck Size
50

This upgrade costs 1 resource less to play on a <uq> unit.

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Uncommon

LAW / 394

Betrayed Trust

LAW

Betrayed Trust

394 / Uncommon / Event

Set
LAW
title
Betrayed Trust
subtitle
cost
2
minimum Deck Size
50

Choose an enemy unit. For this phase, that unit can't deal combat damage.

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Common

LAW / 395

Incapacitate

LAW

Incapacitate

395 / Common / Event

Set
LAW
title
Incapacitate
subtitle
cost
2
minimum Deck Size
50

Give a unit –2/–2 for this phase.

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Uncommon

LAW / 396

The Tree Remembers

LAW

The Tree Remembers

396 / Uncommon / Event

Set
LAW
title
The Tree Remembers
subtitle
cost
4
minimum Deck Size
50

An enemy unit loses all abilities for this phase. If it costs 3 or less, defeat it.

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Common

LAW / 397

Lost and Forgotten

LAW

Lost and Forgotten

397 / Common / Event

Set
LAW
title
Lost and Forgotten
subtitle
cost
6
minimum Deck Size
50

Defeat a non-leader unit. If you do, heal 3 damage from your base.

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Rare

LAW / 398

Bib Fortuna - Die Wanna Wanga?

LAW

Bib Fortuna - Die Wanna Wanga?

398 / Rare / Unit

Set
LAW
title
Bib Fortuna
subtitle
Die Wanna Wanga?
arena
Ground
cost
2
power
3
HP
2
minimum Deck Size
50

When Played: If you control another Underworld unit, create a Credit token.

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Common

LAW / 399

Pirate Snub Fighter

LAW

Pirate Snub Fighter

399 / Common / Unit

Set
LAW
title
Pirate Snub Fighter
subtitle
arena
Space
cost
2
power
2
HP
3
minimum Deck Size
50

Ambush

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Card data: SWU API. Artwork belongs to its respective owners.