ASH / 42
Restore 2 When Played: You may return an upgrade to its owner's hand. If it's returned to your hand, you may play it for free.
Card Commander / Library
All expansions and releases
ASH / 42
Restore 2 When Played: You may return an upgrade to its owner's hand. If it's returned to your hand, you may play it for free.
ASH / 420
Support On Attack: Defeat all upgrades on the defending unit.
ASH / 421
On Attack: You may give an Advantage token to another unit.
ASH / 422
Saboteur When Played: Deal 3 damage to this unit. Give 3 Advantage tokens to a unit.
ASH / 423
Overwhelm When the regroup phase starts: Give an Advantage token to a unit.
ASH / 424
Hidden When an enemy ground unit attacks your base: Ready this unit. Use this ability only once each round.
ASH / 425
When Played: Give 3 Advantage tokens to another unit. When a friendly upgrade is defeated: Deal 1 damage to a base.
ASH / 426
Attack with a unit. For this attack, it gets +1/+0 and gains: “When Attack Ends: If this unit dealt combat damage to an opponent's base, that opponent discards a card.”
ASH / 427
Discard a unit from your hand. Deal 5 damage to a unit that costs more than the discarded card.
ASH / 428
Overwhelm
ASH / 429
When Defeated: You may defeat an upgrade.
ASH / 43
On Attack: You may give a unit –2/–0 for this phase. When Defeated: You may defeat a non‑leader unit with 0 power.
ASH / 430
Hidden
ASH / 431
When Played/When Defeated: You may give an Advantage token to a unit.
ASH / 432
Support On Attack: Deal 1 damage to the defending unit. If this unit is upgraded, deal 2 damage to the defending unit instead.
ASH / 433
When you draw 1 or more cards : Give an Advantage token to this unit.
ASH / 434
When Played: You may deal 2 damage to an upgraded ground unit.
ASH / 435
When Played: You may defeat a friendly upgrade. If you do, ready this unit.
ASH / 436
Saboteur On Attack: You may discard a card from your hand. If you do, this unit gets +2/+0 for this attack.
ASH / 437
Saboteur
ASH / 438
When Played: You may deal 6 damage to a non-<uq> ground unit.
ASH / 439
Grit
ASH / 44
When Played: Heal up to 2 damage from a unit. Give an Advantage token to it for each damage healed this way.
ASH / 440
When Played: You may deal 3 damage to a ground unit. If it's defeated this way, give 3 Advantage tokens to this unit.
Card data: SWU API. Artwork belongs to its respective owners.